doom3/neo/ui/ListGUILocal.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LISTGUILOCAL_H__
#define __LISTGUILOCAL_H__
/*
===============================================================================
feed data to a listDef
each item has an id and a display string
===============================================================================
*/
class idListGUILocal : protected idList<idStr>, public idListGUI {
public:
idListGUILocal() { m_pGUI = NULL; m_water = 0; m_stateUpdates = true; }
// idListGUI interface
void Config( idUserInterface *pGUI, const char *name ) { m_pGUI = pGUI; m_name = name; }
void Add( int id, const idStr& s );
// use the element count as index for the ids
void Push( const idStr& s );
bool Del( int id );
void Clear( void );
int Num( void ) { return idList<idStr>::Num(); }
int GetSelection( char *s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
void SetSelection( int sel );
int GetNumSelections();
bool IsConfigured( void ) const;
void SetStateChanges( bool enable );
void Shutdown( void );
private:
idUserInterface * m_pGUI;
idStr m_name;
int m_water;
idList<int> m_ids;
bool m_stateUpdates;
void StateChanged();
};
#endif /* !__LISTGUILOCAL_H__ */