.. |
Color
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
DXT
|
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
|
2013-06-01 15:13:00 +02:00 |
jobs
|
Format Code with AStyle 2.05.1
|
2015-02-09 00:29:57 +01:00 |
OpenGL
|
Bumped engine version to 1.0.3 to prepare for new release
|
2015-01-18 12:13:24 +01:00 |
BinaryImage.cpp
|
Improved modding support and loading of custom models/anims
|
2015-02-25 15:45:16 +01:00 |
BinaryImage.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
BinaryImageData.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
BoundsTrack.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
BoundsTrack.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
BufferObject.cpp
|
glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
|
2014-09-27 10:56:34 +02:00 |
BufferObject.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Cinematic.cpp
|
Patch from Debian #803857 to support ffmpeg 2.9
|
2015-11-07 12:02:59 -05:00 |
Cinematic.h
|
Replaced ( void ) with ()
|
2014-08-02 14:48:04 +02:00 |
Font.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Font.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Framebuffer.cpp
|
Improved shadow mapping performance using the shadow LOD and tweaked
|
2014-05-11 22:30:01 +02:00 |
Framebuffer.h
|
Improved shadow mapping performance using the shadow LOD and tweaked
|
2014-05-11 22:30:01 +02:00 |
GLMatrix.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
GLMatrix.h
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
GLState.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
GraphicsAPIWrapper.h
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
GuiModel.cpp
|
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
|
2014-04-05 15:41:19 +02:00 |
GuiModel.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Image.h
|
astyle and other wonderbar stuff!
|
2014-08-25 15:25:54 +02:00 |
Image_files.cpp
|
Astyle
|
2014-11-09 11:15:35 +01:00 |
Image_intrinsic.cpp
|
Fixed shadow mapping problems with the ATI Catalyst driver
|
2014-05-12 19:54:09 +02:00 |
Image_load.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
Image_process.cpp
|
astyle and other wonderbar stuff!
|
2014-08-25 15:25:54 +02:00 |
Image_program.cpp
|
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
|
2014-02-23 15:19:11 +01:00 |
ImageManager.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
ImageOpts.h
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
Interaction.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
Interaction.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Material.cpp
|
Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
|
2014-04-21 23:56:46 +02:00 |
Material.h
|
Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
|
2014-04-21 23:56:46 +02:00 |
Model.cpp
|
Improved modding support and loading of custom models/anims
|
2015-02-25 15:45:16 +01:00 |
Model.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Model_ase.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_ase.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Model_beam.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_liquid.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_local.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Model_lwo.cpp
|
Formatted code with AStyle
|
2014-02-18 11:57:59 +01:00 |
Model_lwo.h
|
Formatted code with AStyle
|
2014-02-18 11:57:59 +01:00 |
Model_ma.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_ma.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Model_md3.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_md3.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
Model_md5.cpp
|
Added GLSL ES 1.0 backend for Mesa drivers #90
|
2014-04-20 16:29:58 +02:00 |
Model_prt.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
Model_sprite.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
ModelDecal.cpp
|
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
|
2013-06-01 15:13:00 +02:00 |
ModelDecal.h
|
Fixed compile problems on Win64
|
2012-12-17 12:24:31 +01:00 |
ModelManager.cpp
|
Improved modding support and loading of custom models/anims
|
2015-02-25 15:45:16 +01:00 |
ModelManager.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
ModelOverlay.cpp
|
Added GLSL ES 1.0 backend for Mesa drivers #90
|
2014-04-20 16:29:58 +02:00 |
ModelOverlay.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
RenderContext.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
RenderEntity.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
RenderLog.cpp
|
Removed ARB endings from OpenGL calls
|
2014-08-20 11:09:02 +02:00 |
RenderLog.h
|
Format Code with AStyle 2.05.1
|
2015-02-09 00:29:57 +01:00 |
RenderProgs.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
RenderProgs.h
|
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
|
2014-05-15 17:03:28 +02:00 |
RenderProgs_embedded.h
|
Tweaked shadowmap bias to fight shadow acne
|
2015-03-19 01:27:44 +01:00 |
RenderProgs_GLSL.cpp
|
glsl creation fix
|
2015-11-17 18:56:06 -05:00 |
RenderSystem.cpp
|
Update RenderSystem.cpp
|
2015-12-10 06:50:05 -05:00 |
RenderSystem.h
|
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
|
2014-08-19 11:35:50 +02:00 |
RenderSystem_init.cpp
|
Update RenderSystem_init.cpp
|
2015-12-10 06:16:08 -05:00 |
RenderWorld.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
RenderWorld.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
RenderWorld_defs.cpp
|
Removed dangerous and obsolete memset
|
2014-05-10 16:03:28 +02:00 |
RenderWorld_demo.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
RenderWorld_load.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
RenderWorld_local.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
RenderWorld_portals.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
ResolutionScale.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
ResolutionScale.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
ScreenRect.cpp
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
ScreenRect.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
simplex.h
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
tr_backend_draw.cpp
|
Tweaked shadowmap bias to fight shadow acne
|
2015-03-19 01:27:44 +01:00 |
tr_backend_rendertools.cpp
|
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
|
2015-02-15 11:17:42 +01:00 |
tr_frontend_addlights.cpp
|
Enables muzzle flashes
|
2015-10-09 09:45:45 -04:00 |
tr_frontend_addmodels.cpp
|
Added r_forceShadowMapsOnAlphaTestedSurfaces 1
|
2014-05-11 14:36:51 +02:00 |
tr_frontend_deform.cpp
|
Added GLSL ES 1.0 backend for Mesa drivers #90
|
2014-04-20 16:29:58 +02:00 |
tr_frontend_guisurf.cpp
|
Added GLSL ES 1.0 backend for Mesa drivers #90
|
2014-04-20 16:29:58 +02:00 |
tr_frontend_main.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
tr_frontend_subview.cpp
|
Because I can :)
|
2014-05-10 14:40:01 +02:00 |
tr_local.h
|
Tweaked shadowmap bias to fight shadow acne
|
2015-03-19 01:27:44 +01:00 |
tr_trace.cpp
|
Added GLSL ES 1.0 backend for Mesa drivers #90
|
2014-04-20 16:29:58 +02:00 |
tr_trisurf.cpp
|
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
|
2013-06-01 15:13:00 +02:00 |
VertexCache.cpp
|
glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
|
2014-09-27 10:56:34 +02:00 |
VertexCache.h
|
Increase vertex memory for custom model content
|
2015-10-09 09:50:57 -04:00 |