mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 21:21:27 +00:00
496 lines
11 KiB
C++
496 lines
11 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "tr_local.h"
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/*
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================================================================================================
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Contains the RenderLog implementation.
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TODO: Emit statistics to the logfile at the end of views and frames.
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================================================================================================
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*/
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idCVar r_logLevel( "r_logLevel", "2", CVAR_INTEGER, "1 = blocks only, 2 = everything", 1, 2 );
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static const int LOG_LEVEL_BLOCKS_ONLY = 1;
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static const int LOG_LEVEL_EVERYTHING = 2;
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const char* renderLogMainBlockLabels[] =
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{
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ASSERT_ENUM_STRING( MRB_NONE, 0 ),
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ASSERT_ENUM_STRING( MRB_BEGIN_DRAWING_VIEW, 1 ),
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ASSERT_ENUM_STRING( MRB_FILL_DEPTH_BUFFER, 2 ),
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ASSERT_ENUM_STRING( MRB_DRAW_INTERACTIONS, 3 ),
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ASSERT_ENUM_STRING( MRB_DRAW_SHADER_PASSES, 4 ),
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ASSERT_ENUM_STRING( MRB_FOG_ALL_LIGHTS, 5 ),
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ASSERT_ENUM_STRING( MRB_DRAW_SHADER_PASSES_POST, 6 ),
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ASSERT_ENUM_STRING( MRB_DRAW_DEBUG_TOOLS, 7 ),
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ASSERT_ENUM_STRING( MRB_CAPTURE_COLORBUFFER, 8 ),
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ASSERT_ENUM_STRING( MRB_POSTPROCESS, 9 ),
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ASSERT_ENUM_STRING( MRB_GPU_SYNC, 10 ),
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ASSERT_ENUM_STRING( MRB_END_FRAME, 11 ),
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ASSERT_ENUM_STRING( MRB_BINK_FRAME, 12 ),
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ASSERT_ENUM_STRING( MRB_BINK_NEXT_FRAME, 13 ),
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ASSERT_ENUM_STRING( MRB_TOTAL, 14 ),
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ASSERT_ENUM_STRING( MRB_MAX, 15 )
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};
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extern uint64 Sys_Microseconds();
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/*
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================================================================================================
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PIX events on all platforms
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================================================================================================
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*/
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/*
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================================================
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pixEvent_t
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================================================
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*/
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struct pixEvent_t
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{
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char name[256];
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uint64 cpuTime;
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uint64 gpuTime;
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};
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idCVar r_pix( "r_pix", "0", CVAR_INTEGER, "print GPU/CPU event timing" );
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static const int MAX_PIX_EVENTS = 256;
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// defer allocation of this until needed, so we don't waste lots of memory
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pixEvent_t* pixEvents; // [MAX_PIX_EVENTS]
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int numPixEvents;
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int numPixLevels;
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static GLuint timeQueryIds[MAX_PIX_EVENTS];
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/*
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========================
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PC_BeginNamedEvent
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FIXME: this is not thread safe on the PC
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========================
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*/
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void PC_BeginNamedEvent( const char* szName, ... )
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{
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#if 0
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if( !r_pix.GetBool() )
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{
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return;
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}
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if( !pixEvents )
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{
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// lazy allocation to not waste memory
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pixEvents = ( pixEvent_t* )Mem_ClearedAlloc( sizeof( *pixEvents ) * MAX_PIX_EVENTS, TAG_CRAP );
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}
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if( numPixEvents >= MAX_PIX_EVENTS )
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{
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idLib::FatalError( "PC_BeginNamedEvent: event overflow" );
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}
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if( ++numPixLevels > 1 )
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{
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return; // only get top level timing information
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}
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if( !glGetQueryObjectui64vEXT )
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{
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return;
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}
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GL_CheckErrors();
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if( timeQueryIds[0] == 0 )
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{
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glGenQueriesARB( MAX_PIX_EVENTS, timeQueryIds );
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}
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glFinish();
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glBeginQueryARB( GL_TIME_ELAPSED_EXT, timeQueryIds[numPixEvents] );
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GL_CheckErrors();
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pixEvent_t* ev = &pixEvents[numPixEvents++];
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strncpy( ev->name, szName, sizeof( ev->name ) - 1 );
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ev->cpuTime = Sys_Microseconds();
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#endif
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}
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/*
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========================
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PC_EndNamedEvent
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========================
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*/
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void PC_EndNamedEvent()
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{
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#if 0
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if( !r_pix.GetBool() )
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{
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return;
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}
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if( numPixLevels <= 0 )
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{
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idLib::FatalError( "PC_EndNamedEvent: level underflow" );
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}
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if( --numPixLevels > 0 )
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{
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// only do timing on top level events
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return;
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}
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if( !glGetQueryObjectui64vEXT )
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{
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return;
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}
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pixEvent_t* ev = &pixEvents[numPixEvents - 1];
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ev->cpuTime = Sys_Microseconds() - ev->cpuTime;
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GL_CheckErrors();
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glEndQueryARB( GL_TIME_ELAPSED_EXT );
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GL_CheckErrors();
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#endif
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}
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/*
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========================
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PC_EndFrame
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========================
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*/
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void PC_EndFrame()
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{
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#if 0
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if( !r_pix.GetBool() )
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{
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return;
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}
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int64 totalGPU = 0;
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int64 totalCPU = 0;
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idLib::Printf( "----- GPU Events -----\n" );
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for( int i = 0 ; i < numPixEvents ; i++ )
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{
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pixEvent_t* ev = &pixEvents[i];
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int64 gpuTime = 0;
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glGetQueryObjectui64vEXT( timeQueryIds[i], GL_QUERY_RESULT, ( GLuint64EXT* )&gpuTime );
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ev->gpuTime = gpuTime;
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idLib::Printf( "%2d: %1.2f (GPU) %1.3f (CPU) = %s\n", i, ev->gpuTime / 1000000.0f, ev->cpuTime / 1000.0f, ev->name );
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totalGPU += ev->gpuTime;
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totalCPU += ev->cpuTime;
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}
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idLib::Printf( "%2d: %1.2f (GPU) %1.3f (CPU) = total\n", numPixEvents, totalGPU / 1000000.0f, totalCPU / 1000.0f );
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memset( pixEvents, 0, numPixLevels * sizeof( pixEvents[0] ) );
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numPixEvents = 0;
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numPixLevels = 0;
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#endif
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}
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/*
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================================================================================================
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idRenderLog
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================================================================================================
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*/
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idRenderLog renderLog;
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#if !defined( STUB_RENDER_LOG )
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/*
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========================
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idRenderLog::idRenderLog
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========================
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*/
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idRenderLog::idRenderLog()
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{
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activeLevel = 0;
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indentString[0] = '\0';
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indentLevel = 0;
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logFile = NULL;
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frameStartTime = 0;
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closeBlockTime = 0;
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logLevel = 0;
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}
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/*
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========================
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idRenderLog::StartFrame
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========================
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*/
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void idRenderLog::StartFrame()
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{
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if( r_logFile.GetInteger() == 0 )
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{
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return;
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}
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// open a new logfile
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indentLevel = 0;
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indentString[0] = '\0';
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activeLevel = r_logLevel.GetInteger();
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struct tm* newtime;
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time_t aclock;
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char ospath[ MAX_OSPATH ];
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char qpath[128];
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sprintf( qpath, "renderlogPC_%04i.txt", r_logFile.GetInteger() );
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idStr finalPath = fileSystem->RelativePathToOSPath( qpath );
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sprintf( ospath, "%s", finalPath.c_str() );
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/*
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for ( int i = 0; i < 9999 ; i++ ) {
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char qpath[128];
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sprintf( qpath, "renderlog_%04i.txt", r_logFile.GetInteger() );
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idStr finalPath = fileSystem->RelativePathToOSPath( qpath );
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fileSystem->RelativePathToOSPath( qpath, ospath, MAX_OSPATH ,FSPATH_BASE );
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if ( !fileSystem->FileExists( finalPath.c_str() ) ) {
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break; // use this name
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}
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}
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*/
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common->SetRefreshOnPrint( false ); // problems are caused if this print causes a refresh...
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if( logFile != NULL )
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{
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fileSystem->CloseFile( logFile );
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logFile = NULL;
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}
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logFile = fileSystem->OpenFileWrite( ospath );
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if( logFile == NULL )
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{
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idLib::Warning( "Failed to open logfile %s", ospath );
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return;
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}
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idLib::Printf( "Opened logfile %s\n", ospath );
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// write the time out to the top of the file
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time( &aclock );
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newtime = localtime( &aclock );
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const char* str = asctime( newtime );
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logFile->Printf( "// %s", str );
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logFile->Printf( "// %s\n\n", com_version.GetString() );
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frameStartTime = Sys_Microseconds();
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closeBlockTime = frameStartTime;
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OpenBlock( "Frame" );
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}
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/*
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========================
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idRenderLog::EndFrame
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========================
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*/
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void idRenderLog::EndFrame()
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{
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PC_EndFrame();
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if( logFile != NULL )
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{
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if( r_logFile.GetInteger() == 1 )
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{
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Close();
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}
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// log is open, so decrement r_logFile and stop if it is zero
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r_logFile.SetInteger( r_logFile.GetInteger() - 1 );
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idLib::Printf( "Frame logged.\n" );
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return;
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}
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}
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/*
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========================
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idRenderLog::Close
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========================
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*/
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void idRenderLog::Close()
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{
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if( logFile != NULL )
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{
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CloseBlock();
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idLib::Printf( "Closing logfile\n" );
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fileSystem->CloseFile( logFile );
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logFile = NULL;
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activeLevel = 0;
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}
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}
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/*
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========================
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idRenderLog::OpenMainBlock
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========================
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*/
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void idRenderLog::OpenMainBlock( renderLogMainBlock_t block )
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{
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}
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/*
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========================
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idRenderLog::CloseMainBlock
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========================
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*/
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void idRenderLog::CloseMainBlock()
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{
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}
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/*
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========================
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idRenderLog::OpenBlock
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========================
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*/
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void idRenderLog::OpenBlock( const char* label )
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{
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// Allow the PIX functionality even when logFile is not running.
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PC_BeginNamedEvent( label );
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if( logFile != NULL )
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{
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LogOpenBlock( RENDER_LOG_INDENT_MAIN_BLOCK, label, NULL );
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}
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}
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/*
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========================
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idRenderLog::CloseBlock
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========================
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*/
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void idRenderLog::CloseBlock()
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{
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PC_EndNamedEvent();
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if( logFile != NULL )
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{
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LogCloseBlock( RENDER_LOG_INDENT_MAIN_BLOCK );
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}
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}
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/*
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========================
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idRenderLog::Printf
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========================
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*/
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void idRenderLog::Printf( const char* fmt, ... )
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{
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if( activeLevel <= LOG_LEVEL_BLOCKS_ONLY )
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{
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return;
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}
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if( logFile == NULL )
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{
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return;
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}
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va_list marker;
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logFile->Printf( "%s", indentString );
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va_start( marker, fmt );
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logFile->VPrintf( fmt, marker );
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va_end( marker );
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// logFile->Flush(); this makes it take waaaay too long
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}
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/*
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========================
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idRenderLog::LogOpenBlock
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========================
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*/
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void idRenderLog::LogOpenBlock( renderLogIndentLabel_t label, const char* fmt, va_list args )
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{
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uint64 now = Sys_Microseconds();
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if( logFile != NULL )
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{
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if( now - closeBlockTime >= 1000 )
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{
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logFile->Printf( "%s%1.1f msec gap from last closeblock\n", indentString, ( now - closeBlockTime ) * ( 1.0f / 1000.0f ) );
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}
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logFile->Printf( "%s", indentString );
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logFile->VPrintf( fmt, args );
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logFile->Printf( " {\n" );
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}
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Indent( label );
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if( logLevel >= MAX_LOG_LEVELS )
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{
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idLib::Warning( "logLevel %d >= MAX_LOG_LEVELS", logLevel );
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}
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logLevel++;
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}
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/*
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========================
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idRenderLog::LogCloseBlock
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========================
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*/
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void idRenderLog::LogCloseBlock( renderLogIndentLabel_t label )
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{
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closeBlockTime = Sys_Microseconds();
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assert( logLevel > 0 );
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logLevel--;
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Outdent( label );
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if( logFile != NULL )
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{
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}
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}
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#else // !STUB_RENDER_LOG
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/*
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========================
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idRenderLog::OpenBlock
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========================
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*/
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void idRenderLog::OpenBlock( const char* label )
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{
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PC_BeginNamedEvent( label );
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}
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/*
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========================
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idRenderLog::CloseBlock
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========================
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*/
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void idRenderLog::CloseBlock()
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{
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PC_EndNamedEvent();
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}
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#endif // !STUB_RENDER_LOG
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