doom3-bfg/base
Jonathan Gray 79b8e04e95 avoid an implicit type conversion in a shader
renderprogs/interactionSM.pixel does not compile with the Mesa
shader compiler due to a an implicit type conversion.

This gives a console warning on a release build and fatally
asserts on an debug build:

0:135(19): error: could not implicitly convert operands to arithmetic operator

Avoid this by changing an int declaration to a float.
2014-07-20 21:25:24 +10:00
..
renderprogs avoid an implicit type conversion in a shader 2014-07-20 21:25:24 +10:00
default.cfg Added initial CMake configuration. 2012-11-27 23:23:32 +01:00
extract_resources.cfg Added extract_resources.cfg for modding purposes 2014-05-22 11:35:47 +02:00