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https://github.com/id-Software/DOOM-3-BFG.git
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125 lines
3.1 KiB
C
125 lines
3.1 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __D_EVENT__
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#define __D_EVENT__
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#include "doomtype.h"
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//
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// Event handling.
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//
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// Input event types.
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typedef enum
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{
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ev_keydown,
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ev_keyup,
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ev_mouse,
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ev_joystick,
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ev_none,
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} evtype_t;
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// Event structure.
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typedef struct
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{
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evtype_t type;
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int data1; // keys / mouse/joystick buttons
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int data2; // mouse/joystick x move
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int data3; // mouse/joystick y move
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} event_t;
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typedef enum
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{
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ga_nothing,
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ga_loadlevel,
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ga_newgame,
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ga_loadgame,
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ga_savegame,
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ga_playdemo,
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ga_completed,
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ga_victory,
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ga_worlddone,
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ga_screenshot
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} gameaction_t;
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//
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// Button/action code definitions.
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//
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typedef enum
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{
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// Press "Fire".
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BT_ATTACK = 1,
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// Use button, to open doors, activate switches.
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BT_USE = 2,
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// Flag: game events, not really buttons.
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BT_SPECIAL = 128,
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BT_SPECIALMASK = 3,
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// Flag, weapon change pending.
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// If true, the next 3 bits hold weapon num.
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BT_CHANGE = 4,
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// The 3bit weapon mask and shift, convenience.
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BT_WEAPONMASK = (8+16+32),
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BT_WEAPONSHIFT = 3,
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// Pause the game.
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BTS_PAUSE = 1,
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// Save the game at each console.
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BTS_SAVEGAME = 2,
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// Savegame slot numbers
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// occupy the second byte of buttons.
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BTS_SAVEMASK = (4+8+16),
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BTS_SAVESHIFT = 2,
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} buttoncode_t;
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//
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// GLOBAL VARIABLES
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//
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#define MAXEVENTS 64
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extern event_t events[MAXEVENTS];
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extern int eventhead;
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extern int eventtail;
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extern gameaction_t gameaction;
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#endif
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