doom3-bfg/neo/d3xp
2022-05-29 15:51:07 +02:00
..
ai Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
anim Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
gamesys _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
menus Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
physics Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
script Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Achievements.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Achievements.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Actor.cpp Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Actor.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AimAssist.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
AimAssist.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Camera.cpp Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Camera.h Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
EndLevel.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
EndLevel.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Entity.cpp Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
Entity.h Added small hack to load autogenerated genmodel_ entities 2022-02-27 16:58:25 +01:00
EnvironmentProbe.cpp _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
EnvironmentProbe.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Fx.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Fx.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Game.def Initial commit 2012-11-26 12:58:24 -06:00
Game.h Added small hack to load autogenerated genmodel_ entities 2022-02-27 16:58:25 +01:00
Game_local.cpp Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Game_local.h _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
Game_network.cpp Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
GameEdit.cpp Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
GameEdit.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
IK.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
IK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Light.cpp Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Light.h Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Misc.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Misc.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Moveable.cpp Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Moveable.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
MultiplayerGame.cpp Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
MultiplayerGame.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Player.cpp Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Player.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerIcon.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerIcon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerView.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
PlayerView.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PredictedValue.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PredictedValue_impl.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Target.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Target.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Trigger.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Trigger.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Weapon.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Weapon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
WorldSpawn.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
WorldSpawn.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00