mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
132 lines
3.9 KiB
Modula-2
132 lines
3.9 KiB
Modula-2
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/***********************************************************************
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Wounded_Swann
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***********************************************************************/
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model delta5_swann_head {
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skin skins/characters/npcs/swannbloody.skin
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mesh models/md5/heads/swann/swann.md5mesh
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anim blink models/md5/heads/swann/swannblink.md5anim
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anim idle models/md5/heads/swann/swannidle.md5anim
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anim stand models/md5/heads/swann/swannidle.md5anim
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anim talk_secondary1 models/md5/heads/swann/delta5/swannhead_wounded_secondary1.md5anim {
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frame 1 sound_voice delta5_swann_secondary1
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}
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anim talk_secondary2 models/md5/heads/swann/delta5/swannhead_wounded_secondary2.md5anim {
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frame 1 sound_voice delta5_swann_secondary2
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}
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anim talk_primary models/md5/heads/swann/delta5/swannhead_wounded_primary.md5anim {
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frame 1 sound_voice delta5_swann_primary
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}
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anim talk_trigger models/md5/heads/swann/delta5/swannhead_wounded.md5anim {
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frame 1 sound_voice delta5_swann_trigger
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}
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}
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model delta5_wounded_swann {
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mesh models/md5/chars/suit.md5mesh
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channel torso ( *origin )
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skin skins/characters/npcs/bloodysuit.skin
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anim af_pose models/md5/chars/af_pose.md5anim
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anim stand models/md5/cinematics/delta5/swann_idle.md5anim
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anim idle models/md5/cinematics/delta5/swann_idle.md5anim
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anim talk_trigger models/md5/cinematics/delta5/swann_trigger.md5anim {
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frame 1 enableEyeFocus
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frame 36 disableEyeFocus
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frame 205 enableEyeFocus
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frame 350 disableEyeFocus
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frame 505 enableEyeFocus
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frame 561 disableEyeFocus
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frame 698 enableEyeFocus
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frame 837 disableEyeFocus
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frame 1110 enableEyeFocus
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}
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anim talk_primary models/md5/cinematics/delta5/swann_idle.md5anim
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anim talk_secondary1 models/md5/cinematics/delta5/swann_idle.md5anim
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anim talk_secondary2 models/md5/cinematics/delta5/swann_idle.md5anim
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}
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entityDef delta5_wounded_swann {
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"inherit" "character_default"
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"scriptobject" "character"
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"model" "delta5_wounded_swann"
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"anim" "idle"
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"size" "64 20 32"
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"use_aas" ""
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"turn_rate" "0"
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"eye_height" "28"
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"npc_name" "Counselor Swann"
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"animate_z" "1"
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"talktrigger" "1"
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"no_cower" "1"
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"talk_no_turn" "1"
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"bone_focus" "headcontrol"
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"bone_orientation" "Body"
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"bone_leftEye" "Leyeaim"
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"bone_rightEye" "Reyeaim"
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"eye_turn_min" "-20 -30 0"
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"eye_turn_max" "20 30 0"
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"eye_verticle_offset" "5"
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"eye_horizontal_offset" "-0"
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"eye_focus_rate" "0.5"
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"head_focus_rate" "0.1"
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"look_min" "-54 -39 0"
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"look_max" "9 39 0"
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"look_joint headcontrol" "1 1 0"
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"copy_joint neckcontrol" "neckcontrol"
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"copy_joint headcontrol" "headcontrol"
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"copy_joint_world eyecontrol" "eyecontrol"
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//"look_joint headcontrol" "1 1 1"
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"def_head" "delta5_swann_head"
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"head_joint" "Shoulders"
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"ragdoll" "char_wounded_marine"
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"damage_zone chest" "*Waist -*loneckcontrol"
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"damage_zone left_arm" "*Luparm"
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"damage_zone right_arm" "*Ruparm"
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"damage_zone legs" "origin Body2"
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"gib" "1"
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"model_gib" "models/md5/chars/skeleton.md5mesh"
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"def_dropGibItem1" "moveable_item_head_pork"
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"dropGibItem1Joint" "headcontrol"
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"def_dropGibItem2" "moveable_item_torso_pork"
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"dropGibItem2Joint" "Chest"
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"def_dropGibItem3" "moveable_item_rup_arm_pork"
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"dropGibItem3Joint" "Ruparm"
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"def_dropGibItem4" "moveable_item_left_waist_pork"
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"dropGibItem4Joint" "Waist"
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"def_dropGibItem5" "moveable_item_lup_leg_pork"
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"dropGibItem5Joint" "Lupleg"
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"def_dropGibItem6" "moveable_item_rup_leg_pork"
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"dropGibItem6Joint" "Rupleg"
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"def_dropGibItem7" "moveable_item_rup2_leg_pork"
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"dropGibItem7Joint" "Rloleg"
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"def_dropGibItem8" "moveable_item_pelvis_pork"
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"dropGibItem8Joint" "Hips"
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"snd_gibbed" "sound_giblets"
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"snd_bounce" "ragdoll_impact"
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}
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