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Commit7e21048
introduced a change in the save game files strutcure. This makes the game crash whenever you load saved games created with a prior version of the code. This commit tends to fix this issue. However, save game files created between commit7e21048
and the current one will not load correclty. Unless the user change the saved game's saveVersion number in game.details.
33 lines
1.9 KiB
C++
33 lines
1.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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const int BUILD_NUMBER_SAVE_VERSION_BEFORE_SKIP_CINEMATIC = 1400;
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const int BUILD_NUMBER_SAVE_VERSION_CHANGE = 1401; // Altering saves so that the version goes in the Details file that we read in during the enumeration phase
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const int BUILD_NUMBER = BUILD_NUMBER_SAVE_VERSION_CHANGE;
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const int BUILD_NUMBER_MINOR = 0;
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