0
0
Fork 0
mirror of https://github.com/id-Software/DOOM-3-BFG.git synced 2025-03-16 15:41:16 +00:00
doom3-bfg/base/def/d3le-func.def
2022-08-27 13:19:29 +02:00

23 lines
909 B
Modula-2

/***********************************************************************
func
***********************************************************************/
entityDef func_shoot_projectile {
"inherit" "func_static"
"editor_color" "0 .5 .8"
"editor_mins" "-12 -12 -12"
"editor_maxs" "12 12 12"
"editor_rotatable" "1"
"editor_usage" "Inherits from a func_static but is fixed size and shows a rotation arrow."
"editor_usage1" "Target an entity to shoot the projectile in the direction of that entity."
"editor_var spawn_delay_ms" "delay (in MS) between shots"
"editor_var speed" "speed at which projectile will fly"
"editor_var def_projectile" "name of entityDef projectile to spawn: projectile_rocket, projectile_plasmablast, projectile_fireball_hellknight, etc.. (SPELLING MUST BE EXACTLY AS DEFINED IN .DEF)"
"spawnclass" "idFuncShootProjectile"
}