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doom3-bfg/neo/renderer/Framebuffer.cpp
2022-02-21 16:29:53 +01:00

51 lines
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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2014-2018 Robert Beckebans
Copyright (C) 2022 Stephen Pridham
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "RenderCommon.h"
#include "Framebuffer.h"
idList<Framebuffer*> Framebuffer::framebuffers;
globalFramebuffers_t globalFramebuffers;
Framebuffer* Framebuffer::Find( const char* name )
{
for( int i = 0; i < framebuffers.Num(); i++ )
{
if( idStr::Icmp( framebuffers[i]->fboName, name ) == 0 )
{
return framebuffers[i];
}
}
return nullptr;
}