0
0
Fork 0
mirror of https://github.com/id-Software/DOOM-3-BFG.git synced 2025-03-15 23:21:35 +00:00
doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_SystemOptions.cpp
2024-08-17 22:25:25 +02:00

1057 lines
31 KiB
C++
Executable file

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2014-2023 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 8;
extern idCVar r_graphicsAPI;
extern idCVar r_antiAliasing;
extern idCVar r_useFilmicPostFX;
extern idCVar r_swapInterval;
extern idCVar s_volume_dB;
extern idCVar r_exposure; // RB: use this to control HDR exposure or brightness in LDR mode
extern idCVar r_lightScale;
/*
========================
idMenuScreen_Shell_SystemOptions::Initialize
========================
*/
void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuSystemOptions" );
options = new( TAG_SWF ) idMenuWidget_SystemOptionsList(); // RB: allow more options than defined in the SWF
options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
options->SetControlList( true );
options->Initialize( data );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
btnBack->SetLabel( "#str_swf_settings" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( options );
AddChild( btnBack );
idMenuWidget_ControlButton* control;
#ifdef _WIN32
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "Render API" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_RENDERAPI );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_RENDERAPI );
options->AddChild( control );
#endif
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_02154" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_swf_framerate" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FRAMERATE );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FRAMERATE );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_04126" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VSYNC );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VSYNC );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_04128" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
options->AddChild( control );
// RB begin
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "Render Mode" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_RENDERMODE );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_RENDERMODE );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "Ambient Lighting" );
control->SetDescription( "Sets the amount of indirect lighting. Needed for modern PBR reflections" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_AMBIENT_BRIGHTNESS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_AMBIENT_BRIGHTNESS );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "SSAO" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
options->AddChild( control );
/*control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_lodbias" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
options->AddChild( control );*/
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "Filmic Post FX" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FILMIC_POSTFX );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FILMIC_POSTFX );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "CRT Filter" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_CRT_POSTFX );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_CRT_POSTFX );
options->AddChild( control );
// RB end
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_02155" ); // Brightness
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_BRIGHTNESS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_BRIGHTNESS );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_02163" ); // Volume
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VOLUME );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VOLUME );
options->AddChild( control );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_SystemOptions::Update
========================
*/
void idMenuScreen_Shell_SystemOptions::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
heading->SetText( "#str_00183" ); // FULLSCREEN
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_SystemOptions::ShowScreen
========================
*/
void idMenuScreen_Shell_SystemOptions::ShowScreen( const mainMenuTransition_t transitionType )
{
systemData.LoadData();
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_SystemOptions::HideScreen
========================
*/
void idMenuScreen_Shell_SystemOptions::HideScreen( const mainMenuTransition_t transitionType )
{
if( systemData.IsRestartRequired() )
{
class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart )
{
msg = _msg;
restart = _restart;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( restart )
{
// DG: Sys_ReLaunch() doesn't need any options anymore
// (the old way would have been unnecessarily painful on POSIX systems)
Sys_ReLaunch();
// DG end
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
bool restart;
};
idStaticList<idSWFScriptFunction*, 4> callbacks;
idStaticList<idStrId, 4> optionText;
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) );
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) );
optionText.Append( idStrId( "#str_00100113" ) ); // Continue
optionText.Append( idStrId( "#str_02487" ) ); // Restart Now
common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() );
}
if( systemData.IsDataChanged() )
{
systemData.CommitData();
}
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_SystemOptions::HandleAction h
========================
*/
bool idMenuScreen_Shell_SystemOptions::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_SYSTEM_OPTIONS )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
if( menuData != NULL )
{
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
}
return true;
}
case WIDGET_ACTION_ADJUST_FIELD:
if( widget->GetDataSourceFieldIndex() == idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN )
{
menuData->SetNextScreen( SHELL_AREA_RESOLUTION, MENU_TRANSITION_SIMPLE );
return true;
}
break;
case WIDGET_ACTION_COMMAND:
{
if( options == NULL )
{
return true;
}
int selectionIndex = options->GetFocusIndex();
if( parms.Num() > 0 )
{
selectionIndex = parms[0].ToInteger();
}
if( options && selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
switch( parms[0].ToInteger() )
{
case idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN:
{
menuData->SetNextScreen( SHELL_AREA_RESOLUTION, MENU_TRANSITION_SIMPLE );
return true;
}
default:
{
systemData.AdjustField( parms[0].ToInteger(), 1 );
options->Update();
}
}
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
if( options == NULL )
{
return true;
}
if( parms.Num() == 4 )
{
int selectionIndex = parms[3].ToInteger();
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
}
break;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}
/////////////////////////////////
// SCREEN SETTINGS
/////////////////////////////////
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::idMenuDataSource_SystemSettings
========================
*/
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::idMenuDataSource_SystemSettings()
{
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData()
{
originalRenderAPI = r_graphicsAPI.GetString();
originalFramerate = com_engineHz.GetInteger();
originalAntialias = r_antiAliasing.GetInteger();
originalVsync = r_swapInterval.GetInteger();
originalBrightness = r_exposure.GetFloat();
originalVolume = s_volume_dB.GetFloat();
// RB begin
//originalShadowMapping = r_useShadowMapping.GetInteger();
originalRenderMode = r_renderMode.GetInteger();
originalAmbientBrightness = r_forceAmbient.GetFloat();
originalSSAO = r_useSSAO.GetInteger();
originalPostProcessing = r_useFilmicPostFX.GetInteger();
originalCRTPostFX = r_useCRTPostFX.GetInteger();
// RB end
const int fullscreen = r_fullscreen.GetInteger();
if( fullscreen > 0 )
{
R_GetModeListForDisplay( fullscreen - 1, modeList );
}
else
{
modeList.Clear();
}
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsRestartRequired
========================
*/
bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsRestartRequired() const
{
/*
if( originalAntialias != r_antiAliasing.GetInteger() )
{
return true;
}
if( originalShadowMapping != r_useShadowMapping.GetInteger() )
{
return true;
}
*/
if( idStr::Icmp( r_graphicsAPI.GetString(), originalRenderAPI ) != 0 )
{
return true;
}
if( originalFramerate != com_engineHz.GetInteger() )
{
return true;
}
return false;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::CommitData
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::CommitData()
{
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
/*
========================
AdjustOption
Given a current value in an array of possible values, returns the next n value
========================
*/
int AdjustOption( int currentValue, const int values[], int numValues, int adjustment )
{
int index = 0;
for( int i = 0; i < numValues; i++ )
{
if( currentValue == values[i] )
{
index = i;
break;
}
}
index += adjustment;
while( index < 0 )
{
index += numValues;
}
index %= numValues;
return values[index];
}
/*
========================
LinearAdjust
Linearly converts a float from one scale to another
========================
*/
float LinearAdjust( float input, float currentMin, float currentMax, float desiredMin, float desiredMax )
{
return ( ( input - currentMin ) / ( currentMax - currentMin ) ) * ( desiredMax - desiredMin ) + desiredMin;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField( const int fieldIndex, const int adjustAmount )
{
switch( fieldIndex )
{
#ifdef _WIN32
case SYSTEM_FIELD_RENDERAPI:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
int option = 0;
if( !idStr::Icmp( r_graphicsAPI.GetString(), "vulkan" ) )
{
option = 1;
}
else
{
option = 0;
}
option = AdjustOption( option, values, numValues, adjustAmount );
if( option == 1 )
{
r_graphicsAPI.SetString( "vulkan" );
}
else
{
r_graphicsAPI.SetString( "dx12" );
}
break;
}
#endif
case SYSTEM_FIELD_FRAMERATE:
{
static const int numValues = 2;
static const int values[numValues] = { 60, 120 };
com_engineHz.SetInteger( AdjustOption( com_engineHz.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_VSYNC:
{
static const int numValues = 3;
static const int values[numValues] = { 0, 1, 2 };
r_swapInterval.SetInteger( AdjustOption( r_swapInterval.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_ANTIALIASING:
{
#if ID_MSAA
static const int numValues = 5;
static const int values[numValues] =
{
ANTI_ALIASING_NONE,
ANTI_ALIASING_TAA,
ANTI_ALIASING_TAA_SMAA_1X,
ANTI_ALIASING_MSAA_2X,
ANTI_ALIASING_MSAA_4X,
};
#else
static const int numValues = 2;
static const int values[numValues] =
{
ANTI_ALIASING_NONE,
ANTI_ALIASING_TAA,
};
#endif
r_antiAliasing.SetInteger( AdjustOption( r_antiAliasing.GetInteger(), values, numValues, adjustAmount ) );
break;
}
// RB begin
case SYSTEM_FIELD_RENDERMODE:
{
static const int numValues = 12;
static const int values[numValues] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
r_renderMode.SetInteger( AdjustOption( r_renderMode.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_FILMIC_POSTFX:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
r_useFilmicPostFX.SetInteger( AdjustOption( r_useFilmicPostFX.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_CRT_POSTFX:
{
static const int numValues = 4;
static const int values[numValues] = { 0, 1, 2, 3 };
r_useCRTPostFX.SetInteger( AdjustOption( r_useCRTPostFX.GetInteger(), values, numValues, adjustAmount ) );
break;
}
/*
case SYSTEM_FIELD_SHADOWMAPPING:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
r_useShadowMapping.SetInteger( AdjustOption( r_useShadowMapping.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_LODBIAS:
{
const float percent = LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount * 5.0f;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
break;
}*/
case SYSTEM_FIELD_SSAO:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
r_useSSAO.SetInteger( AdjustOption( r_useSSAO.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
{
const float percent = LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_forceAmbient.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) );
break;
}
// RB end
case SYSTEM_FIELD_BRIGHTNESS:
{
const float percent = LinearAdjust( r_exposure.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_exposure.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) ); // RB
r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
break;
}
case SYSTEM_FIELD_VOLUME:
{
const float percent = 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
s_volume_dB.SetFloat( DB_SILENCE - ( idMath::Sqrt( clamped / 100.0f ) * DB_SILENCE ) );
break;
}
}
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::GetField
========================
*/
idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::GetField( const int fieldIndex ) const
{
switch( fieldIndex )
{
#ifdef _WIN32
case SYSTEM_FIELD_RENDERAPI:
{
if( !idStr::Icmp( r_graphicsAPI.GetString(), "vulkan" ) )
{
return "Vulkan";
}
else
{
return "DirectX 12";
}
}
#endif
case SYSTEM_FIELD_FULLSCREEN:
{
const int fullscreen = r_fullscreen.GetInteger();
const int vidmode = r_vidMode.GetInteger();
if( fullscreen == 0 )
{
return "#str_swf_disabled";
}
// SRS - Added support for displaying borderless modes
else if( fullscreen == -1 )
{
return "Borderless Window";
}
else if( fullscreen == -2 )
{
return "Borderless Fullscreen";
}
// SRS end
if( fullscreen < 0 || vidmode < 0 || vidmode >= modeList.Num() )
{
return "???";
}
if( modeList[vidmode].displayHz == 60 )
{
return va( "%4i x %4i", modeList[vidmode].width, modeList[vidmode].height );
}
else
{
return va( "%4i x %4i @ %dhz", modeList[vidmode].width, modeList[vidmode].height, modeList[vidmode].displayHz );
}
}
case SYSTEM_FIELD_FRAMERATE:
return va( "%d FPS", com_engineHz.GetInteger() );
case SYSTEM_FIELD_VSYNC:
if( r_swapInterval.GetInteger() == 1 )
{
return "#str_swf_smart";
}
else if( r_swapInterval.GetInteger() == 2 )
{
return "#str_swf_enabled";
}
else
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_ANTIALIASING:
{
if( r_antiAliasing.GetInteger() == 0 )
{
return "#str_swf_disabled";
}
#if ID_MSAA
static const int numValues = 5;
static const char* values[numValues] =
{
"None",
"TAA",
"TAA + SMAA 1X",
"MSAA 2X",
"MSAA 4X",
};
compile_time_assert( numValues == ( ANTI_ALIASING_MSAA_4X + 1 ) );
#else
static const int numValues = 2;
static const char* values[numValues] =
{
"None",
"TAA"
};
compile_time_assert( numValues == ( ANTI_ALIASING_TAA + 1 ) );
#endif
return values[ r_antiAliasing.GetInteger() ];
}
case SYSTEM_FIELD_RENDERMODE:
{
static const int numValues = 12;
static const char* values[numValues] =
{
"Doom 3",
"2-bit",
"2-bit Hi",
"Commodore 64",
"Commodore 64 Hi",
"Amstrad CPC 6128",
"Amstrad CPC 6128 Hi",
"NES",
"NES Hi",
"Sega Genesis",
"Sega Genesis Highres",
"Sony PSX",
};
compile_time_assert( numValues == ( RENDERMODE_PSX + 1 ) );
return values[ r_renderMode.GetInteger() ];
}
case SYSTEM_FIELD_FILMIC_POSTFX:
if( r_useFilmicPostFX.GetInteger() > 0 )
{
return "#str_swf_enabled";
}
else
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_CRT_POSTFX:
{
static const int numValues = 4;
static const char* values[numValues] =
{
"#str_swf_disabled",
"Mattias",
"Newpixie",
"Advanced",
};
return values[ r_useCRTPostFX.GetInteger() ];
}
//case SYSTEM_FIELD_LODBIAS:
// return LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_SSAO:
if( r_useSSAO.GetInteger() == 1 )
{
return "#str_swf_enabled";
}
else
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
return LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_BRIGHTNESS:
return LinearAdjust( r_exposure.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_VOLUME:
{
return 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
}
}
return false;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataChanged
========================
*/
bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataChanged() const
{
if( idStr::Icmp( r_graphicsAPI.GetString(), originalRenderAPI ) != 0 )
{
return true;
}
if( originalFramerate != com_engineHz.GetInteger() )
{
return true;
}
if( originalAntialias != r_antiAliasing.GetInteger() )
{
return true;
}
if( originalVsync != r_swapInterval.GetInteger() )
{
return true;
}
//if( originalShadowMapping != r_useShadowMapping.GetInteger() )
//{
// return true;
//}
if( originalRenderMode != r_renderMode.GetInteger() )
{
return true;
}
if( originalAmbientBrightness != r_forceAmbient.GetFloat() )
{
return true;
}
if( originalSSAO != r_useSSAO.GetInteger() )
{
return true;
}
if( originalPostProcessing != r_useFilmicPostFX.GetInteger() )
{
return true;
}
if( originalCRTPostFX != r_useCRTPostFX.GetInteger() )
{
return true;
}
if( originalBrightness != r_exposure.GetFloat() )
{
return true;
}
if( originalVolume != s_volume_dB.GetFloat() )
{
return true;
}
return false;
}
// RB begin
void idMenuWidget_SystemOptionsList::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
return;
}
//idLib::Printf( "SystemOptionsList::Update( offset = %i )\n", GetViewOffset() );
// clear old sprites and rebuild the options
for( int childIndex = 0; childIndex < GetTotalNumberOfOptions(); ++childIndex )
{
idMenuWidget& child = GetChildByIndex( childIndex );
child.ClearSprite();
}
for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex )
{
if( optionIndex >= children.Num() )
{
// not enough children
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
if( item != NULL )
{
item->SetVisible( false );
continue;
}
}
// account view offset and total number of options
const int childIndex = ( GetViewOffset() + optionIndex ) % GetTotalNumberOfOptions();
idMenuWidget& child = GetChildByIndex( childIndex );
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if( child.BindSprite( root ) )
{
if( optionIndex >= GetTotalNumberOfOptions() )
{
child.ClearSprite();
continue;
}
child.Update();
if( optionIndex == focusIndex )
{
child.SetState( WIDGET_STATE_SELECTING );
}
else
{
child.SetState( WIDGET_STATE_NORMAL );
}
}
}
idSWFSpriteInstance* const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
if( upSprite != NULL )
{
upSprite->SetVisible( GetViewOffset() > 0 );
}
idSWFSpriteInstance* const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
if( downSprite != NULL )
{
downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
}
}
void idMenuWidget_SystemOptionsList::Scroll( const int scrollAmount, const bool wrapAround )
{
if( GetTotalNumberOfOptions() == 0 )
{
return;
}
int newIndex, newOffset;
// RB: always wrap around
CalculatePositionFromIndexDelta( newIndex, newOffset, GetViewIndex(), GetViewOffset(), GetNumVisibleOptions(), GetTotalNumberOfOptions(), scrollAmount, IsWrappingAllowed(), true ); //wrapAround );
//int oldViewIndex = GetViewIndex();
//int oldViewOffset = GetViewOffset();
int oldFocusIndex = GetFocusIndex();
if( newOffset != GetViewOffset() )
{
SetViewOffset( newOffset );
if( menuData != NULL )
{
menuData->PlaySound( GUI_SOUND_FOCUS );
}
// RB: HACK and I don't like it.
// focusIndex is used here for the visible state and not for event handling.
focusIndex = newIndex;
Update();
focusIndex = oldFocusIndex;
}
if( newIndex != GetViewIndex() )
{
SetViewIndex( newIndex );
// trigger focus/unfocus sprite actions
SetFocusIndex( newIndex );// - newOffset );
}
//idLib::Printf( "scroll = %i, index = %i -> %i, offset = %i -> %i, focus = %i -> %i\n", scrollAmount, oldViewIndex, newIndex, oldViewOffset, newOffset, oldFocusIndex, GetFocusIndex() );
}
// RB end