mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
238 lines
6.9 KiB
Modula-2
238 lines
6.9 KiB
Modula-2
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// CINEMATICS
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export fred {
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camera maps/fred/delta4/hkintro.mb -range 1 251 -dest models/md5/cinematics/delta4/hkintro_cam1
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camera maps/fred/delta4/hkintro.mb -range 252 384 -dest models/md5/cinematics/delta4/hkintro_cam1b
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camera maps/fred/delta4/hkthrowshaz1.mb -range 182 260 -dest models/md5/cinematics/delta4/hkintro_cam2
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camera maps/fred/delta4/hkthrowshaz1.mb -range 261 409 -dest models/md5/cinematics/delta4/hkintro_cam3
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camera maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_cam4
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addoptions -prefix ENV_
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mesh maps/fred/delta4/hkintro.mb -dest models/md5/cinematics/delta4/hkintro_teleporter
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anim maps/fred/delta4/hkintro.mb -range 1 384 -dest models/md5/cinematics/delta4/hkintro_teleporter
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}
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entityDef delta4_hkintro_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim hk1" "models/md5/cinematics/delta4/hkintro_cam1.md5camera"
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"anim hk1b" "models/md5/cinematics/delta4/hkintro_cam1b.md5camera"
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"anim hk2" "models/md5/cinematics/delta4/hkintro_cam2.md5camera"
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"anim hk3" "models/md5/cinematics/delta4/hkintro_cam3.md5camera"
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"anim hk4" "models/md5/cinematics/delta4/hkintro_cam4.md5camera"
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}
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model delta4_cin_teleporter {
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mesh models/md5/cinematics/delta4/hkintro_teleporter.md5mesh
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anim hk models/md5/cinematics/delta4/hkintro_teleporter.md5anim {
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frame 146 sound_body teleport_shoulder_operate
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}
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}
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entityDef delta4_cin_teleporter {
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"inherit" "cin_base"
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"anim" "hk"
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"model" "delta4_cin_teleporter"
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"cinematic" "1"
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}
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model delta4_cin_hk {
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mesh models/md5/monsters/hellknight/hellknight.md5mesh
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anim out models/md5/cinematics/delta4/hkintro_hk_out.md5anim {
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frame 342 sound_global monster_demon_hellknight_chatter_d4
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frame 343 sound_body hk_cin_footstep
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frame 365 sound_body hk_cin_footstep
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}
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anim hka models/md5/cinematics/delta4/hkintro_hk1.md5anim {
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frame 10 sound_body hk_cin_footstep
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frame 23 sound_global monster_demon_hellknight_chatter_combat_d4
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}
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anim hkb models/md5/cinematics/delta4/hkintro_hk2.md5anim {
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frame 6 sound_body hk_cin_footstep
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frame 12 sound_global monster_demon_hellknight_chatter_d4
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}
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anim grab models/md5/cinematics/delta4/hkintro_hkgrab.md5anim {
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frame 19 sound_body hk_cin_footstep
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frame 32 sound_global monster_demon_hellknight_sight1_d4
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frame 37 sound_body hk_cin_footstep
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}
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anim throw models/md5/cinematics/delta4/hkintro_hkthrow.md5anim {
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frame 7 sound_voice monster_demon_hellknight_chatter_combat
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frame 34 trigger wallsplat
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frame 37 sound_body hk_cin_footstep
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frame 57 sound_global monster_demon_hellknight_chatter_combat_d4
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frame 88 sound_global monster_demon_hellknight_sight2_d4
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frame 129 sound_body hk_cin_footstep
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}
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anim back models/md5/cinematics/delta4/hkintro_hkthrow2.md5anim {
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frame 105 sound_body hk_cin_footstep
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frame 126 sound_body hk_cin_footstep
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frame 144 sound_body hk_cin_footstep
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}
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}
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entityDef delta4_cin_hk1 {
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"inherit" "cin_base"
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"anim" "hka"
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"model" "delta4_cin_hk"
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"cinematic" "1"
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}
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entityDef delta4_cin_hk2 {
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"inherit" "cin_base"
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"anim" "hkb"
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"model" "delta4_cin_hk"
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"cinematic" "1"
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}
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model delta4_cin_player {
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mesh models/md5/characters/player/mocap/mgplayer.md5mesh
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skin skins/player/machinegun.skin
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anim hk models/md5/cinematics/delta4/hkintro_player.md5anim {
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frame 1 sound_global delta4_hellknight_intro_music
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frame 1 sound_global hk_intro_sfx
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frame 13 sound_body player_sounds_footstep
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frame 30 sound_body player_sounds_footstep
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frame 43 sound_body player_sounds_footstep
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frame 45 trigger officelights
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frame 59 sound_body player_sounds_footstep
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frame 74 sound_body player_sounds_footstep
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frame 94 sound_body player_sounds_footstep
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frame 113 sound_body player_sounds_footstep
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frame 208 sound_body player_sounds_footstep
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}
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anim hkb models/md5/cinematics/delta4/hkintro_player_b.md5anim {
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frame 2 trigger hk_end
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frame 37 sound_body player_sounds_footstep
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frame 38 trigger haz
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}
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anim hkend models/md5/cinematics/delta4/hkintro_player2.md5anim
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}
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entityDef delta4_cin_player {
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"inherit" "cin_base"
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"anim" "hk"
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"model" "delta4_cin_player"
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"cinematic" "1"
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}
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entityDef delta4_cin_player_start {
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"inherit" "cin_base"
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"anim" "hk"
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"model" "delta4_cin_player"
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"auto_advance" "1"
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"num_anims" "2"
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"anim1" "hk"
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"anim2" "hkb"
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"cinematic" "1"
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}
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model delta4_hazguy {
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"inherit" "char_hazmat"
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anim runoutcough models/md5/cinematics/delta4/hkintro_runoutcough.md5anim {
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frame 33 sound_body player_sounds_footstep
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frame 35 sound_voice cough
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frame 40 sound_body player_sounds_footstep
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frame 44 sound_body2 player_sounds_footstep
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frame 54 sound_body player_sounds_footstep
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frame 58 sound_voice cough
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frame 91 sound_body player_sounds_footstep
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}
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}
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entityDef delta4_hazguy {
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"inherit" "char_hazmat"
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"model" "delta4_hazguy"
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"anim" "runoutcough"
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"size" "1 1 1"
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"ik_numlegs" "0"
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"cinematic" "1"
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"skin" "skins/characters/npcs/d4bloodyhazmat.skin"
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"snd_chatter" ""
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"snd_talk_primary" ""
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"snd_talk_secondary" ""
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"snd_hit" ""
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}
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model delta4_cin_hazguy {
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mesh models/md5/chars/hazmat.md5mesh
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skin skins/characters/npcs/d4bloodyhazmat.skin
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anim af_pose models/md5/chars/af_pose.md5anim
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anim hkgrab models/md5/cinematics/delta4/hkintro_hazgetsgrabbed.md5anim {
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frame 17 sound_voice d4_hazmat_what
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frame 35 sound_voice d4_hazmat_ohno
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}
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anim hkthrow models/md5/cinematics/delta4/hkintro_hazgetsthrown.md5anim {
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frame 22 sound_voice d4_hazmat_scream
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frame 31 event startRagdoll
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}
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}
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entityDef delta4_cin_hazguy {
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"inherit" "cin_base"
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"model" "delta4_cin_hazguy"
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"anim" "runoutcough"
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"ragdoll" "char_hazmat"
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"velocityTime" "200"
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"cinematic" "1"
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}
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model delta4_betruger_head {
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mesh models/md5/heads/betruger/betruger.md5mesh
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channel eyelids ( Ruplid Rlolid Luplid Llolid )
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anim idle models/md5/heads/betruger/betrugeridle.md5anim
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anim stand models/md5/heads/betruger/betrugeridle.md5anim
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anim laugh models/md5/heads/betruger/delta4/betheadhkintro.md5anim
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}
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model delta4_betruger {
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inherit npc_labcoat
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anim laugh models/md5/chars/betruger/delta4/betrugerlaugh.md5anim {
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frame 64 sound_voice snd_escape
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frame 112 sound_voice snd_laugh
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}
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}
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entityDef delta4_betruger {
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"inherit" "npc_base"
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"model" "delta4_betruger"
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"anim" "laugh"
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"size" "1 1 1"
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"ik_numlegs" "0"
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"def_head" "delta4_betruger_head"
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"head_joint" "Shoulders"
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"cinematic" "1"
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"snd_escape" "delta4_betruger_escape"
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"snd_laugh" "delta4_betruger_laugh"
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}
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