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doom3-bfg/base/def/map_delta4.def
2022-08-27 13:19:29 +02:00

238 lines
6.9 KiB
Modula-2

// CINEMATICS
export fred {
camera maps/fred/delta4/hkintro.mb -range 1 251 -dest models/md5/cinematics/delta4/hkintro_cam1
camera maps/fred/delta4/hkintro.mb -range 252 384 -dest models/md5/cinematics/delta4/hkintro_cam1b
camera maps/fred/delta4/hkthrowshaz1.mb -range 182 260 -dest models/md5/cinematics/delta4/hkintro_cam2
camera maps/fred/delta4/hkthrowshaz1.mb -range 261 409 -dest models/md5/cinematics/delta4/hkintro_cam3
camera maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_cam4
addoptions -prefix ENV_
mesh maps/fred/delta4/hkintro.mb -dest models/md5/cinematics/delta4/hkintro_teleporter
anim maps/fred/delta4/hkintro.mb -range 1 384 -dest models/md5/cinematics/delta4/hkintro_teleporter
}
entityDef delta4_hkintro_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim hk1" "models/md5/cinematics/delta4/hkintro_cam1.md5camera"
"anim hk1b" "models/md5/cinematics/delta4/hkintro_cam1b.md5camera"
"anim hk2" "models/md5/cinematics/delta4/hkintro_cam2.md5camera"
"anim hk3" "models/md5/cinematics/delta4/hkintro_cam3.md5camera"
"anim hk4" "models/md5/cinematics/delta4/hkintro_cam4.md5camera"
}
model delta4_cin_teleporter {
mesh models/md5/cinematics/delta4/hkintro_teleporter.md5mesh
anim hk models/md5/cinematics/delta4/hkintro_teleporter.md5anim {
frame 146 sound_body teleport_shoulder_operate
}
}
entityDef delta4_cin_teleporter {
"inherit" "cin_base"
"anim" "hk"
"model" "delta4_cin_teleporter"
"cinematic" "1"
}
model delta4_cin_hk {
mesh models/md5/monsters/hellknight/hellknight.md5mesh
anim out models/md5/cinematics/delta4/hkintro_hk_out.md5anim {
frame 342 sound_global monster_demon_hellknight_chatter_d4
frame 343 sound_body hk_cin_footstep
frame 365 sound_body hk_cin_footstep
}
anim hka models/md5/cinematics/delta4/hkintro_hk1.md5anim {
frame 10 sound_body hk_cin_footstep
frame 23 sound_global monster_demon_hellknight_chatter_combat_d4
}
anim hkb models/md5/cinematics/delta4/hkintro_hk2.md5anim {
frame 6 sound_body hk_cin_footstep
frame 12 sound_global monster_demon_hellknight_chatter_d4
}
anim grab models/md5/cinematics/delta4/hkintro_hkgrab.md5anim {
frame 19 sound_body hk_cin_footstep
frame 32 sound_global monster_demon_hellknight_sight1_d4
frame 37 sound_body hk_cin_footstep
}
anim throw models/md5/cinematics/delta4/hkintro_hkthrow.md5anim {
frame 7 sound_voice monster_demon_hellknight_chatter_combat
frame 34 trigger wallsplat
frame 37 sound_body hk_cin_footstep
frame 57 sound_global monster_demon_hellknight_chatter_combat_d4
frame 88 sound_global monster_demon_hellknight_sight2_d4
frame 129 sound_body hk_cin_footstep
}
anim back models/md5/cinematics/delta4/hkintro_hkthrow2.md5anim {
frame 105 sound_body hk_cin_footstep
frame 126 sound_body hk_cin_footstep
frame 144 sound_body hk_cin_footstep
}
}
entityDef delta4_cin_hk1 {
"inherit" "cin_base"
"anim" "hka"
"model" "delta4_cin_hk"
"cinematic" "1"
}
entityDef delta4_cin_hk2 {
"inherit" "cin_base"
"anim" "hkb"
"model" "delta4_cin_hk"
"cinematic" "1"
}
model delta4_cin_player {
mesh models/md5/characters/player/mocap/mgplayer.md5mesh
skin skins/player/machinegun.skin
anim hk models/md5/cinematics/delta4/hkintro_player.md5anim {
frame 1 sound_global delta4_hellknight_intro_music
frame 1 sound_global hk_intro_sfx
frame 13 sound_body player_sounds_footstep
frame 30 sound_body player_sounds_footstep
frame 43 sound_body player_sounds_footstep
frame 45 trigger officelights
frame 59 sound_body player_sounds_footstep
frame 74 sound_body player_sounds_footstep
frame 94 sound_body player_sounds_footstep
frame 113 sound_body player_sounds_footstep
frame 208 sound_body player_sounds_footstep
}
anim hkb models/md5/cinematics/delta4/hkintro_player_b.md5anim {
frame 2 trigger hk_end
frame 37 sound_body player_sounds_footstep
frame 38 trigger haz
}
anim hkend models/md5/cinematics/delta4/hkintro_player2.md5anim
}
entityDef delta4_cin_player {
"inherit" "cin_base"
"anim" "hk"
"model" "delta4_cin_player"
"cinematic" "1"
}
entityDef delta4_cin_player_start {
"inherit" "cin_base"
"anim" "hk"
"model" "delta4_cin_player"
"auto_advance" "1"
"num_anims" "2"
"anim1" "hk"
"anim2" "hkb"
"cinematic" "1"
}
model delta4_hazguy {
"inherit" "char_hazmat"
anim runoutcough models/md5/cinematics/delta4/hkintro_runoutcough.md5anim {
frame 33 sound_body player_sounds_footstep
frame 35 sound_voice cough
frame 40 sound_body player_sounds_footstep
frame 44 sound_body2 player_sounds_footstep
frame 54 sound_body player_sounds_footstep
frame 58 sound_voice cough
frame 91 sound_body player_sounds_footstep
}
}
entityDef delta4_hazguy {
"inherit" "char_hazmat"
"model" "delta4_hazguy"
"anim" "runoutcough"
"size" "1 1 1"
"ik_numlegs" "0"
"cinematic" "1"
"skin" "skins/characters/npcs/d4bloodyhazmat.skin"
"snd_chatter" ""
"snd_talk_primary" ""
"snd_talk_secondary" ""
"snd_hit" ""
}
model delta4_cin_hazguy {
mesh models/md5/chars/hazmat.md5mesh
skin skins/characters/npcs/d4bloodyhazmat.skin
anim af_pose models/md5/chars/af_pose.md5anim
anim hkgrab models/md5/cinematics/delta4/hkintro_hazgetsgrabbed.md5anim {
frame 17 sound_voice d4_hazmat_what
frame 35 sound_voice d4_hazmat_ohno
}
anim hkthrow models/md5/cinematics/delta4/hkintro_hazgetsthrown.md5anim {
frame 22 sound_voice d4_hazmat_scream
frame 31 event startRagdoll
}
}
entityDef delta4_cin_hazguy {
"inherit" "cin_base"
"model" "delta4_cin_hazguy"
"anim" "runoutcough"
"ragdoll" "char_hazmat"
"velocityTime" "200"
"cinematic" "1"
}
model delta4_betruger_head {
mesh models/md5/heads/betruger/betruger.md5mesh
channel eyelids ( Ruplid Rlolid Luplid Llolid )
anim idle models/md5/heads/betruger/betrugeridle.md5anim
anim stand models/md5/heads/betruger/betrugeridle.md5anim
anim laugh models/md5/heads/betruger/delta4/betheadhkintro.md5anim
}
model delta4_betruger {
inherit npc_labcoat
anim laugh models/md5/chars/betruger/delta4/betrugerlaugh.md5anim {
frame 64 sound_voice snd_escape
frame 112 sound_voice snd_laugh
}
}
entityDef delta4_betruger {
"inherit" "npc_base"
"model" "delta4_betruger"
"anim" "laugh"
"size" "1 1 1"
"ik_numlegs" "0"
"def_head" "delta4_betruger_head"
"head_joint" "Shoulders"
"cinematic" "1"
"snd_escape" "delta4_betruger_escape"
"snd_laugh" "delta4_betruger_laugh"
}