doom3-bfg/doomclassic/doom/w_wad.cpp
2022-09-05 22:25:33 +02:00

533 lines
9.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#ifdef __GNUG__
#pragma implementation "w_wad.h"
#endif
#include "w_wad.h"
#include "globaldata.h"
#include <ctype.h>
#include <sys/types.h>
#include <string.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <vector>
#include "doomtype.h"
#include "m_swap.h"
#include "i_system.h"
#include "z_zone.h"
#include "idlib/precompiled.h"
//
// GLOBALS
//
lumpinfo_t* lumpinfo = NULL;
int numlumps;
void** lumpcache;
int filelength( FILE* handle )
{
// DHM - not used :: development tool (loading single lump not in a WAD file)
return 0;
}
void
ExtractFileBase
( const char* path,
char* dest )
{
const char* src;
int length;
src = path + strlen( path ) - 1;
// back up until a \ or the start
while( src != path
&& *( src - 1 ) != '\\'
&& *( src - 1 ) != '/' )
{
src--;
}
// copy up to eight characters
memset( dest, 0, 8 );
length = 0;
while( *src && *src != '.' )
{
if( ++length == 9 )
{
I_Error( "Filename base of %s >8 chars", path );
}
*dest++ = toupper( ( int ) * src++ );
}
}
//
// LUMP BASED ROUTINES.
//
//
// W_AddFile
// All files are optional, but at least one file must be
// found (PWAD, if all required lumps are present).
// Files with a .wad extension are wadlink files
// with multiple lumps.
// Other files are single lumps with the base filename
// for the lump name.
//
// If filename starts with a tilde, the file is handled
// specially to allow map reloads.
// But: the reload feature is a fragile hack...
const char* reloadname;
void W_AddFile( const char* filename )
{
wadinfo_t header;
lumpinfo_t* lump_p;
int i;
idFile* handle;
int length;
int startlump;
std::vector<filelump_t> fileinfo( 1 );
// open the file and add to directory
if( ( handle = fileSystem->OpenFileRead( filename ) ) == 0 )
{
I_Printf( " couldn't open %s\n", filename );
return;
}
I_Printf( " adding %s\n", filename );
startlump = numlumps;
if( idStr::Icmp( filename + strlen( filename ) - 3 , "wad" ) )
{
// single lump file
fileinfo[0].filepos = 0;
fileinfo[0].size = 0;
ExtractFileBase( filename, fileinfo[0].name );
numlumps++;
}
else
{
// WAD file
handle->Read( &header, sizeof( header ) );
if( idStr::Cmpn( header.identification, "IWAD", 4 ) )
{
// Homebrew levels?
if( idStr::Cmpn( header.identification, "PWAD", 4 ) )
{
I_Error( "Wad file %s doesn't have IWAD "
"or PWAD id\n", filename );
}
// ???modifiedgame = true;
}
header.numlumps = LONG( header.numlumps );
header.infotableofs = LONG( header.infotableofs );
length = header.numlumps * sizeof( filelump_t );
fileinfo.resize( header.numlumps );
handle->Seek( header.infotableofs, FS_SEEK_SET );
handle->Read( &fileinfo[0], length );
numlumps += header.numlumps;
}
// Fill in lumpinfo
if( lumpinfo == NULL )
{
lumpinfo = ( lumpinfo_t* )malloc( numlumps * sizeof( lumpinfo_t ) );
}
else
{
lumpinfo = ( lumpinfo_t* )realloc( lumpinfo, numlumps * sizeof( lumpinfo_t ) );
}
if( !lumpinfo )
{
I_Error( "Couldn't realloc lumpinfo" );
}
lump_p = &lumpinfo[startlump];
::g->wadFileHandles[ ::g->numWadFiles++ ] = handle;
filelump_t* filelumpPointer = &fileinfo[0];
for( i = startlump ; i < numlumps ; i++, lump_p++, filelumpPointer++ )
{
lump_p->handle = handle;
lump_p->position = LONG( filelumpPointer->filepos );
lump_p->size = LONG( filelumpPointer->size );
strncpy( lump_p->name, filelumpPointer->name, 8 );
}
}
//
// W_Reload
// Flushes any of the reloadable lumps in memory
// and reloads the directory.
//
void W_Reload( void )
{
// DHM - unused development tool
}
//
// W_FreeLumps
// Frees all lump data
//
void W_FreeLumps()
{
if( lumpcache != NULL )
{
for( int i = 0; i < numlumps; i++ )
{
if( lumpcache[i] )
{
Z_Free( lumpcache[i] );
}
}
Z_Free( lumpcache );
lumpcache = NULL;
}
if( lumpinfo != NULL )
{
free( lumpinfo );
lumpinfo = NULL;
numlumps = 0;
}
}
//
// W_FreeWadFiles
// Free this list of wad files so that a new list can be created
//
void W_FreeWadFiles()
{
for( int i = 0 ; i < MAXWADFILES ; i++ )
{
wadfiles[i] = NULL;
if( ::g->wadFileHandles[i] )
{
delete ::g->wadFileHandles[i];
}
::g->wadFileHandles[i] = NULL;
}
::g->numWadFiles = 0;
extraWad = 0;
}
//
// W_InitMultipleFiles
// Pass a null terminated list of files to use.
// All files are optional, but at least one file
// must be found.
// Files with a .wad extension are idlink files
// with multiple lumps.
// Other files are single lumps with the base filename
// for the lump name.
// Lump names can appear multiple times.
// The name searcher looks backwards, so a later file
// does override all earlier ones.
//
void W_InitMultipleFiles( const char** filenames )
{
int size;
if( lumpinfo == NULL )
{
// open all the files, load headers, and count lumps
numlumps = 0;
// will be realloced as lumps are added
lumpinfo = NULL;
for( ; *filenames ; filenames++ )
{
W_AddFile( *filenames );
}
if( !numlumps )
{
I_Error( "W_InitMultipleFiles: no files found" );
}
// set up caching
size = numlumps * sizeof( *lumpcache );
lumpcache = ( void** )DoomLib::Z_Malloc( size, PU_STATIC_SHARED, 0 );
if( !lumpcache )
{
I_Error( "Couldn't allocate lumpcache" );
}
memset( lumpcache, 0, size );
}
else
{
// set up caching
size = numlumps * sizeof( *lumpcache );
lumpcache = ( void** )DoomLib::Z_Malloc( size, PU_STATIC_SHARED, 0 );
if( !lumpcache )
{
I_Error( "Couldn't allocate lumpcache" );
}
memset( lumpcache, 0, size );
}
}
void W_Shutdown()
{
/*
for (int i = 0 ; i < MAXWADFILES ; i++) {
if ( ::g->wadFileHandles[i] ) {
doomFiles->FClose( ::g->wadFileHandles[i] );
}
}
if ( lumpinfo != NULL ) {
free( lumpinfo );
lumpinfo = NULL;
}
*/
W_FreeLumps();
W_FreeWadFiles();
}
//
// W_NumLumps
//
int W_NumLumps( void )
{
return numlumps;
}
//
// W_CheckNumForName
// Returns -1 if name not found.
//
int W_CheckNumForName( const char* name )
{
const int NameLength = 9;
union
{
char s[NameLength];
int x[2];
} name8;
int v1;
int v2;
lumpinfo_t* lump_p;
// make the name into two integers for easy compares
strncpy( name8.s, name, NameLength - 1 );
// in case the name was a fill 8 chars
name8.s[NameLength - 1] = 0;
// case insensitive
for( int i = 0; i < NameLength; ++i )
{
name8.s[i] = toupper( name8.s[i] );
}
v1 = name8.x[0];
v2 = name8.x[1];
// scan backwards so patch lump files take precedence
lump_p = lumpinfo + numlumps;
while( lump_p-- != lumpinfo )
{
if( *( int* )lump_p->name == v1
&& *( int* )&lump_p->name[4] == v2 )
{
return lump_p - lumpinfo;
}
}
// TFB. Not found.
return -1;
}
//
// W_GetNumForName
// Calls W_CheckNumForName, but bombs out if not found.
//
int W_GetNumForName( const char* name )
{
int i;
i = W_CheckNumForName( name );
if( i == -1 )
{
I_Error( "W_GetNumForName: %s not found!", name );
}
return i;
}
//
// W_LumpLength
// Returns the buffer size needed to load the given lump.
//
int W_LumpLength( int lump )
{
if( lump >= numlumps )
{
I_Error( "W_LumpLength: %i >= numlumps", lump );
}
return lumpinfo[lump].size;
}
//
// W_ReadLump
// Loads the lump into the given buffer,
// which must be >= W_LumpLength().
//
void
W_ReadLump
( int lump,
void* dest )
{
int c;
lumpinfo_t* l;
idFile* handle;
if( lump >= numlumps )
{
I_Error( "W_ReadLump: %i >= numlumps", lump );
}
l = lumpinfo + lump;
handle = l->handle;
handle->Seek( l->position, FS_SEEK_SET );
c = handle->Read( dest, l->size );
if( c < l->size )
{
I_Error( "W_ReadLump: only read %i of %i on lump %i", c, l->size, lump );
}
}
//
// W_CacheLumpNum
//
void*
W_CacheLumpNum
( int lump,
int tag )
{
#ifdef RANGECHECK
if( lump >= numlumps )
{
I_Error( "W_CacheLumpNum: %i >= numlumps", lump );
}
#endif
if( !lumpcache[lump] )
{
byte* ptr;
// read the lump in
//I_Printf ("cache miss on lump %i\n",lump);
ptr = ( byte* )DoomLib::Z_Malloc( W_LumpLength( lump ), tag, &lumpcache[lump] );
W_ReadLump( lump, lumpcache[lump] );
}
return lumpcache[lump];
}
//
// W_CacheLumpName
//
void*
W_CacheLumpName
( const char* name,
int tag )
{
return W_CacheLumpNum( W_GetNumForName( name ), tag );
}
void W_Profile( void )
{
}