mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
222 lines
5.4 KiB
C++
222 lines
5.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "ConsoleHistory.h"
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idConsoleHistory consoleHistory;
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const char* HISTORY_FILE_NAME = "consoleHistory.txt";
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/*
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========================
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idConsoleHistory::AddToHistory
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========================
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*/
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void idConsoleHistory::AddToHistory( const char* line, bool writeHistoryFile )
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{
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// empty lines never modify history
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if( line == NULL )
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{
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return;
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}
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const char* s;
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for( s = line; *s != '\0'; s++ )
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{
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if( *s > ' ' )
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{
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break;
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}
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}
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if( *s == '\0' )
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{
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return;
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}
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// repeating the last command doesn't add to the list
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if( historyLines[( numHistory - 1 ) & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 )
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{
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if( historyLines[returnLine & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 )
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{
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// the command was retrieved from the history, so
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// move the up point down so that up arrow will retrieve the same
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// command again.
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upPoint = returnLine;
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}
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else
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{
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// the command was typed again, so leave the up/down points alone
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}
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return;
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}
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// If we had previously retrieved older history commands with
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// up arrow, the up/down point will be reset to the end where
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// this command is added.
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upPoint = numHistory;
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returnLine = numHistory;
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downPoint = numHistory + 1;
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// //mem.PushHeap(); // go to the system heap, not the current map heap
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historyLines[numHistory & ( COMMAND_HISTORY - 1 )] = line;
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// //mem.PopHeap();
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numHistory++;
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// write the history file to disk
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if( writeHistoryFile )
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{
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idFile* f = fileSystem->OpenFileWrite( HISTORY_FILE_NAME );
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if( f != NULL )
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{
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for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ )
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{
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if( i < 0 )
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{
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continue;
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}
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f->Printf( "%s\n", historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
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}
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delete f;
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}
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}
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}
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/*
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========================
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idConsoleHistory::RetrieveFromHistory
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========================
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*/
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idStr idConsoleHistory::RetrieveFromHistory( bool backward )
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{
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// if there are no commands in the history
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if( numHistory == 0 )
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{
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return idStr( "" );
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}
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// move the history point
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if( backward )
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{
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if( upPoint < numHistory - COMMAND_HISTORY || upPoint < 0 )
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{
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return idStr( "" );
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}
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returnLine = upPoint;
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downPoint = upPoint + 1;
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upPoint--;
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}
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else
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{
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if( downPoint >= numHistory )
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{
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// DG: without this you'll get the last-but-one command when pressing UP
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upPoint = downPoint - 1;
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// DG end
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return idStr( "" );
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}
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returnLine = downPoint;
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upPoint = downPoint - 1;
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downPoint++;
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}
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return historyLines[returnLine & ( COMMAND_HISTORY - 1 )];
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}
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/*
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========================
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idConsoleHistory::LoadHistoryFile
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========================
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*/
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void idConsoleHistory::LoadHistoryFile()
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{
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idLexer lex;
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if( lex.LoadFile( HISTORY_FILE_NAME, false ) )
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{
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while( 1 )
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{
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idStr line;
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lex.ParseCompleteLine( line );
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if( line.IsEmpty() )
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{
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break;
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}
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line.StripTrailingWhitespace(); // remove the \n
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AddToHistory( line, false );
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}
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}
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}
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/*
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========================
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idConsoleHistory::PrintHistory
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========================
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*/
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void idConsoleHistory::PrintHistory()
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{
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for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ )
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{
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if( i < 0 )
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{
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continue;
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}
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idLib::Printf( "%c%c%c%4i: %s\n",
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i == upPoint ? 'U' : ' ',
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i == downPoint ? 'D' : ' ',
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i == returnLine ? 'R' : ' ',
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i, historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
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}
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}
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/*
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========================
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idConsoleHistory::ClearHistory
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========================
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*/
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void idConsoleHistory::ClearHistory()
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{
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upPoint = 0;
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downPoint = 0;
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returnLine = 0;
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numHistory = 0;
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}
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/*
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========================
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history
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========================
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*/
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CONSOLE_COMMAND_SHIP( history, "Displays the console command history", 0 )
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{
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consoleHistory.PrintHistory();
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}
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/*
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========================
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clearHistory
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========================
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*/
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CONSOLE_COMMAND_SHIP( clearHistory, "Clears the console history", 0 )
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{
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consoleHistory.ClearHistory();
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}
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