doom3-bfg/neo/renderer/OpenGL/BufferObject_GL.cpp

695 lines
16 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013 Robert Beckebans
Copyright (C) 2016-2017 Dustin Land
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "../RenderCommon.h"
extern idCVar r_showBuffers;
//static const GLenum bufferUsage = GL_STATIC_DRAW;
static const GLenum bufferUsage = GL_DYNAMIC_DRAW;
/*
================================================================================================
Buffer Objects
================================================================================================
*/
/*
========================
UnbindBufferObjects
========================
*/
void UnbindBufferObjects()
{
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
}
/*
================================================================================================
idVertexBuffer
================================================================================================
*/
/*
========================
idVertexBuffer::idVertexBuffer
========================
*/
idVertexBuffer::idVertexBuffer()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
SetUnmapped();
}
/*
========================
idVertexBuffer::AllocBufferObject
========================
*/
bool idVertexBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage )
{
assert( apiObject == 0xFFFF );
assert_16_byte_aligned( data );
if( allocSize <= 0 )
{
idLib::Error( "idVertexBuffer::AllocBufferObject: allocSize = %i", allocSize );
}
size = allocSize;
usage = _usage;
bool allocationFailed = false;
int numBytes = GetAllocedSize();
// clear out any previous error
GL_CheckErrors();
glGenBuffers( 1, ( GLuint* ) &apiObject );
if( apiObject == 0xFFFF )
{
idLib::FatalError( "idVertexBuffer::AllocBufferObject: failed" );
}
glBindBuffer( GL_ARRAY_BUFFER, apiObject );
// these are rewritten every frame
glBufferDataARB( GL_ARRAY_BUFFER, numBytes, NULL, bufferUsage );
GLenum err = glGetError();
if( err == GL_OUT_OF_MEMORY )
{
idLib::Warning( "idVertexBuffer::AllocBufferObject: allocation failed" );
allocationFailed = true;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "vertex buffer alloc %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() );
}
// copy the data
if( data != NULL )
{
Update( data, allocSize );
}
return !allocationFailed;
}
/*
========================
idVertexBuffer::FreeBufferObject
========================
*/
void idVertexBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == 0xFFFF )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "vertex buffer free %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() );
}
glDeleteBuffers( 1, ( GLuint* )&apiObject );
ClearWithoutFreeing();
}
/*
========================
idVertexBuffer::Update
========================
*/
void idVertexBuffer::Update( const void* data, int updateSize, int offset ) const
{
assert( apiObject != 0xFFFF );
assert_16_byte_aligned( data );
assert( ( GetOffset() & 15 ) == 0 );
if( updateSize > GetSize() )
{
idLib::FatalError( "idVertexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() );
}
int numBytes = ( updateSize + 15 ) & ~15;
if( usage == BU_DYNAMIC )
{
CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes );
}
else
{
glBindBuffer( GL_ARRAY_BUFFER, apiObject );
glBufferSubData( GL_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptrARB )numBytes, data );
}
}
/*
========================
idVertexBuffer::MapBuffer
========================
*/
void* idVertexBuffer::MapBuffer( bufferMapType_t mapType )
{
assert( apiObject != 0xFFFF );
assert( IsMapped() == false );
buffer = NULL;
glBindBuffer( GL_ARRAY_BUFFER, apiObject );
if( mapType == BM_READ )
{
buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
}
else if( mapType == BM_WRITE )
{
// RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11
buffer = glMapBufferRange( GL_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
// assert( IsWriteCombined( buffer ) ); // commented out because it spams the console
}
else
{
assert( false );
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idVertexBuffer::MapBuffer: failed" );
}
return buffer;
}
/*
========================
idVertexBuffer::UnmapBuffer
========================
*/
void idVertexBuffer::UnmapBuffer()
{
assert( apiObject != 0xFFFF );
assert( IsMapped() );
glBindBuffer( GL_ARRAY_BUFFER, apiObject );
if( !glUnmapBuffer( GL_ARRAY_BUFFER ) )
{
idLib::Printf( "idVertexBuffer::UnmapBuffer failed\n" );
}
SetUnmapped();
}
/*
========================
idVertexBuffer::ClearWithoutFreeing
========================
*/
void idVertexBuffer::ClearWithoutFreeing()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
}
/*
================================================================================================
idIndexBuffer
================================================================================================
*/
/*
========================
idIndexBuffer::idIndexBuffer
========================
*/
idIndexBuffer::idIndexBuffer()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
SetUnmapped();
}
/*
========================
idIndexBuffer::AllocBufferObject
========================
*/
bool idIndexBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage )
{
assert( apiObject == 0xFFFF );
assert_16_byte_aligned( data );
if( allocSize <= 0 )
{
idLib::Error( "idIndexBuffer::AllocBufferObject: allocSize = %i", allocSize );
}
size = allocSize;
usage = _usage;
bool allocationFailed = false;
int numBytes = GetAllocedSize();
// clear out any previous error
GL_CheckErrors();
glGenBuffersARB( 1, ( GLuint* )&apiObject );
if( apiObject == 0xFFFF )
{
GLenum error = glGetError();
idLib::FatalError( "idIndexBuffer::AllocBufferObject: failed - GL_Error %d", error );
}
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject );
// these are rewritten every frame
glBufferData( GL_ELEMENT_ARRAY_BUFFER, numBytes, NULL, bufferUsage );
GLenum err = glGetError();
if( err == GL_OUT_OF_MEMORY )
{
idLib::Warning( "idIndexBuffer:AllocBufferObject: allocation failed" );
allocationFailed = true;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "index buffer alloc %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() );
}
// copy the data
if( data != NULL )
{
Update( data, allocSize );
}
return !allocationFailed;
}
/*
========================
idIndexBuffer::FreeBufferObject
========================
*/
void idIndexBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == 0xFFFF )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "index buffer free %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() );
}
glDeleteBuffers( 1, ( GLuint* )&apiObject );
ClearWithoutFreeing();
}
/*
========================
idIndexBuffer::Update
========================
*/
void idIndexBuffer::Update( const void* data, int updateSize, int offset ) const
{
assert( apiObject != 0xFFFF );
assert_16_byte_aligned( data );
assert( ( GetOffset() & 15 ) == 0 );
if( updateSize > GetSize() )
{
idLib::FatalError( "idIndexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() );
}
int numBytes = ( updateSize + 15 ) & ~15;
if( usage == BU_DYNAMIC )
{
CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes );
}
else
{
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject );
glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptrARB )numBytes, data );
}
}
/*
========================
idIndexBuffer::MapBuffer
========================
*/
void* idIndexBuffer::MapBuffer( bufferMapType_t mapType )
{
assert( apiObject != 0xFFFF );
assert( IsMapped() == false );
buffer = NULL;
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject );
if( mapType == BM_READ )
{
//buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB );
buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
}
else if( mapType == BM_WRITE )
{
//buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
// RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11
buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
// assert( IsWriteCombined( buffer ) ); // commented out because it spams the console
}
else
{
assert( false );
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idIndexBuffer::MapBuffer: failed" );
}
return buffer;
}
/*
========================
idIndexBuffer::UnmapBuffer
========================
*/
void idIndexBuffer::UnmapBuffer()
{
assert( apiObject != 0xFFFF );
assert( IsMapped() );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject );
if( !glUnmapBuffer( GL_ELEMENT_ARRAY_BUFFER ) )
{
idLib::Printf( "idIndexBuffer::UnmapBuffer failed\n" );
}
buffer = NULL;
SetUnmapped();
}
/*
========================
idIndexBuffer::ClearWithoutFreeing
========================
*/
void idIndexBuffer::ClearWithoutFreeing()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
}
/*
================================================================================================
idUniformBuffer
================================================================================================
*/
/*
========================
idUniformBuffer::idUniformBuffer
========================
*/
idUniformBuffer::idUniformBuffer()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
SetUnmapped();
}
/*
========================
idUniformBuffer::AllocBufferObject
========================
*/
bool idUniformBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage )
{
assert( apiObject == 0xFFFF );
assert_16_byte_aligned( data );
if( allocSize <= 0 )
{
idLib::Error( "idUniformBuffer::AllocBufferObject: allocSize = %i", allocSize );
}
size = allocSize;
usage = _usage;
bool allocationFailed = false;
const int numBytes = GetAllocedSize();
glGenBuffers( 1, ( GLuint* )&apiObject );
glBindBuffer( GL_UNIFORM_BUFFER, apiObject );
glBufferData( GL_UNIFORM_BUFFER, numBytes, NULL, GL_STREAM_DRAW_ARB );
glBindBuffer( GL_UNIFORM_BUFFER, 0 );
if( r_showBuffers.GetBool() )
{
idLib::Printf( "joint buffer alloc %p, api %p (%i joints)\n", this, ( GLuint* )&apiObject, GetSize() );
}
// copy the data
if( data != NULL )
{
Update( data, allocSize );
}
return !allocationFailed;
}
/*
========================
idUniformBuffer::FreeBufferObject
========================
*/
void idUniformBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == 0xFFFF )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "joint buffer free %p, api %p (%i size)\n", this, ( GLuint* )&apiObject, GetSize() );
}
glBindBuffer( GL_UNIFORM_BUFFER, 0 );
glDeleteBuffers( 1, ( GLuint* )&apiObject );
ClearWithoutFreeing();
}
/*
========================
idUniformBuffer::Update
========================
*/
void idUniformBuffer::Update( const void* data, int updateSize, int offset ) const
{
assert( apiObject != 0xFFFF );
assert_16_byte_aligned( data );
assert( ( GetOffset() & 15 ) == 0 );
if( updateSize > GetSize() )
{
idLib::FatalError( "idUniformBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() );
}
const int numBytes = ( updateSize + 15 ) & ~15;
if( usage == BU_DYNAMIC )
{
CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes );
}
else
{
glBindBuffer( GL_ARRAY_BUFFER, apiObject );
glBufferSubData( GL_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptr )numBytes, data );
}
}
/*
========================
idUniformBuffer::MapBuffer
========================
*/
void* idUniformBuffer::MapBuffer( bufferMapType_t mapType )
{
assert( IsMapped() == false );
assert( mapType == BM_WRITE );
assert( apiObject != 0xFFFF );
int numBytes = GetAllocedSize();
buffer = NULL;
glBindBuffer( GL_UNIFORM_BUFFER, apiObject );
numBytes = numBytes;
assert( GetOffset() == 0 );
// RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11
buffer = glMapBufferRange( GL_UNIFORM_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idUniformBuffer::MapBuffer: failed" );
}
return ( float* ) buffer;
}
/*
========================
idUniformBuffer::UnmapBuffer
========================
*/
void idUniformBuffer::UnmapBuffer()
{
assert( apiObject != 0xFFFF );
assert( IsMapped() );
glBindBuffer( GL_UNIFORM_BUFFER, apiObject );
if( !glUnmapBuffer( GL_UNIFORM_BUFFER ) )
{
idLib::Printf( "idUniformBuffer::UnmapBuffer failed\n" );
}
buffer = NULL;
SetUnmapped();
}
/*
========================
idUniformBuffer::ClearWithoutFreeing
========================
*/
void idUniformBuffer::ClearWithoutFreeing()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = 0xFFFF;
}