mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
d949bc9410
many of the warnings -Wreorder and #includes with invalid path because of case-errors (windows may not care, but linux does)
551 lines
No EOL
18 KiB
C++
551 lines
No EOL
18 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
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extern idCVar g_demoMode;
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const static int NUM_PAUSE_OPTIONS = 6;
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enum pauseMenuCmds_t
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{
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PAUSE_CMD_RESTART,
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PAUSE_CMD_DEAD_RESTART,
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PAUSE_CMD_SETTINGS,
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PAUSE_CMD_EXIT,
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PAUSE_CMD_LEAVE,
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PAUSE_CMD_RETURN,
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PAUSE_CMD_LOAD,
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PAUSE_CMD_SAVE,
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PAUSE_CMD_PS3,
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PAUSE_CMD_INVITE_FRIENDS
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};
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/*
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========================
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idMenuScreen_Shell_Pause::Initialize
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========================
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*/
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void idMenuScreen_Shell_Pause::Initialize( idMenuHandler* data )
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{
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idMenuScreen::Initialize( data );
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if( data != NULL )
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{
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuPause" );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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options->SetNumVisibleOptions( NUM_PAUSE_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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AddChild( options );
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idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
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helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
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AddChild( helpWidget );
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while( options->GetChildren().Num() < NUM_PAUSE_OPTIONS )
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{
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idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
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buttonWidget->Initialize( data );
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buttonWidget->RegisterEventObserver( helpWidget );
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options->AddChild( buttonWidget );
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}
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options->Initialize( data );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_Pause::Update
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========================
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*/
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void idMenuScreen_Shell_Pause::Update()
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{
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if( menuData != NULL )
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{
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idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
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if( cmdBar != NULL )
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{
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_SWF_SELECT";
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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bool isDead = false;
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idPlayer* player = gameLocal.GetLocalPlayer();
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if( player != NULL )
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{
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if( player->health <= 0 )
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{
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isDead = true;
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}
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}
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if( !isDead )
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{
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
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}
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}
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Pause::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Pause::ShowScreen( const mainMenuTransition_t transitionType )
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{
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
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idList< idStr > option;
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bool isDead = false;
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idPlayer* player = gameLocal.GetLocalPlayer();
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if( player != NULL )
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{
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if( player->health <= 0 )
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{
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isDead = true;
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}
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}
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if( g_demoMode.GetBool() )
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{
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isMpPause = false;
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if( isDead )
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{
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option.Append( "#str_swf_restart_map" ); // retart map
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_settings" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_exit_game" ); // exit game
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menuOptions.Append( option );
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int index = 0;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_DEAD_RESTART );
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
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}
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else
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{
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option.Append( "#str_04106" ); // return to game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_restart_map" ); // retart map
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_settings" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_exit_game" ); // exit game
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menuOptions.Append( option );
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int index = 0;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RESTART );
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
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}
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}
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else
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{
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if( common->IsMultiplayer() )
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{
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isMpPause = true;
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option.Append( "#str_04106" ); // return to game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_settings" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_invite_friends_upper" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_leave_game" ); // leave game
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menuOptions.Append( option );
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int index = 0;
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idMenuWidget_Button* buttonWidget = NULL;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_resume_desc" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02206" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_INVITE_FRIENDS );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_invite_desc" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
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}
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}
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else
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{
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isMpPause = false;
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if( isDead )
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{
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option.Append( "#str_02187" ); // load game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_settings" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_exit_game" ); // exit game
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menuOptions.Append( option );
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int index = 0;
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idMenuWidget_Button* buttonWidget = NULL;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02213" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02206" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
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}
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}
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else
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{
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option.Append( "#str_04106" ); // return to game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_02179" ); // save game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_02187" ); // load game
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_settings" ); // settings
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_exit_game" ); // exit game
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menuOptions.Append( option );
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int index = 0;
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idMenuWidget_Button* buttonWidget = NULL;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_resume_desc" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SAVE );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02211" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02213" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_02206" );
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}
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index++;
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options->GetChildByIndex( index ).ClearEventActions();
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options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
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buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
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if( buttonWidget != NULL )
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{
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buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
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}
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}
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}
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}
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options->SetListData( menuOptions );
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idMenuScreen::ShowScreen( transitionType );
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if( options->GetFocusIndex() >= menuOptions.Num() )
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{
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options->SetViewIndex( 0 );
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options->SetFocusIndex( 0 );
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}
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}
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/*
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========================
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idMenuScreen_Shell_Pause::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Pause::HideScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Pause::HandleExitGameBtn
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========================
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*/
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void idMenuScreen_Shell_Pause::HandleExitGameBtn()
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{
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class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_QuitDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept )
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{
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menu = _menu;
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msg = _msg;
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accept = _accept;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept )
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{
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cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" );
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}
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return idSWFScriptVar();
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}
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private:
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idMenuScreen_Shell_Pause* menu;
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gameDialogMessages_t msg;
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bool accept;
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};
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gameDialogMessages_t msg = GDM_SP_QUIT_SAVE;
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if( common->IsMultiplayer() )
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{
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if( ( session->GetGameLobbyBase().GetNumLobbyUsers() > 1 ) && MatchTypeHasStats( session->GetGameLobbyBase().GetMatchParms().matchFlags ) )
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{
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msg = GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS;
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}
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else
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{
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msg = GDM_MULTI_VDM_QUIT;
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}
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}
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common->Dialog().AddDialog( msg, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_QuitDialog( this, msg, true ), new idSWFScriptFunction_QuitDialog( this, msg, false ), false );
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}
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/*
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========================
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idMenuScreen_Shell_Pause::HandleRestartBtn
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========================
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*/
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void idMenuScreen_Shell_Pause::HandleRestartBtn()
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{
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class idSWFScriptFunction_RestartDialog : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_RestartDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept )
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{
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menu = _menu;
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msg = _msg;
|
|
accept = _accept;
|
|
}
|
|
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
|
|
{
|
|
common->Dialog().ClearDialog( msg );
|
|
if( accept )
|
|
{
|
|
cmdSystem->AppendCommandText( "restartMap\n" );
|
|
}
|
|
return idSWFScriptVar();
|
|
}
|
|
private:
|
|
idMenuScreen_Shell_Pause* menu;
|
|
gameDialogMessages_t msg;
|
|
bool accept;
|
|
};
|
|
|
|
common->Dialog().AddDialog( GDM_SP_RESTART_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, true ), new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, false ), false );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_Pause::HandleAction
|
|
========================
|
|
*/
|
|
bool idMenuScreen_Shell_Pause::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
|
|
{
|
|
|
|
if( menuData == NULL )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( menuData->ActiveScreen() != SHELL_AREA_ROOT )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
widgetAction_t actionType = action.GetType();
|
|
const idSWFParmList& parms = action.GetParms();
|
|
|
|
switch( actionType )
|
|
{
|
|
case WIDGET_ACTION_COMMAND:
|
|
{
|
|
switch( parms[0].ToInteger() )
|
|
{
|
|
case PAUSE_CMD_RESTART:
|
|
{
|
|
HandleRestartBtn();
|
|
break;
|
|
}
|
|
case PAUSE_CMD_DEAD_RESTART:
|
|
{
|
|
cmdSystem->AppendCommandText( "restartMap\n" );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_SETTINGS:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_LEAVE:
|
|
case PAUSE_CMD_EXIT:
|
|
{
|
|
HandleExitGameBtn();
|
|
break;
|
|
}
|
|
case PAUSE_CMD_RETURN:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_INVALID, MENU_TRANSITION_SIMPLE );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_LOAD:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_LOAD, MENU_TRANSITION_SIMPLE );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_SAVE:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_SAVE, MENU_TRANSITION_SIMPLE );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_PS3:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_PLAYSTATION, MENU_TRANSITION_SIMPLE );
|
|
break;
|
|
}
|
|
case PAUSE_CMD_INVITE_FRIENDS:
|
|
{
|
|
session->InviteFriends();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
|
|
} |