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doom3-bfg/base/def/ss_sawyer.def
2022-08-27 13:19:29 +02:00

139 lines
3.7 KiB
Modula-2

/***********************************************************************
monster_zombie_sawyer.def
***********************************************************************/
export fred {
options -prefix SAW_ -keep gore Lknee Rknee Lbrow2 Lbrow3 Loneck Lfings3 -parent Chainsaw Lhand
addoptions -skipmesh morguemesh
addoptions -skipmesh hipolychain
addoptions -skipmesh hipolychainsaw
addoptions -skipmesh hipolystarter
addoptions -skipmesh hipolycord
addoptions -align ALL
addoptions -sourcedir models/monsters/zombie/sawyer/cycles
addoptions -destdir models/md5/monsters/zombies/sawyer
anim sawyer_screenshots.mb
model ss_sawyer {
mesh models/md5/monsters/zombies/sawyer/sawyer.md5mesh
channel torso ( *Waist )
channel legs ( origin Body *Hips -*Waist )
anim idle models/md5/monsters/zombies/sawyer/idle.md5anim
anim sawyer_screenshots models/md5/monsters/zombies/sawyer/sawyer_screenshots.md5anim
}
entityDef ss_sawyer {
"model" "ss_sawyer"
"anim" "sawyer_screenshots"
"inherit" "zombie_default"
"scriptobject" "monster_zombie_sawyer"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "250"
"melee_range" "40"
"def_projectile" ""
"attack_cone" "70"
"attack_accuracy" "0"
"mass" "200"
"chatter_min" "2"
"chatter_max" "6"
"chatter_combat_min" "2"
"chatter_combat_max" "4"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"skin" "skins/monsters/zombies/sawyer.skin"
"skin_dropGib" "skins/monsters/zombies/sawyergib.skin"
"dropGibItem9Joint" "Head"
"ragdoll" "monster_zombie_sawyer"
"burnaway" "0.50"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle"
"ik_ankle2" "Rankle"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball"
"ik_foot2" "Rball"
"damage_zone head" "*Neck"
"damage_zone chest" "*Waist -*Neck"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "*Hips origin Body"
"damage_scale head" "2"
"smokeParticleSystem0" "csmoke"
"smokeParticleSystem1" "burstysquirt.prt-gore"
"channel torso" "*Waist"
"channel legs" "*origin -*Waist"
"def_dropDeathItem" "moveable_item_chainsaw"
"dropDeathItemJoint" "csmoke"
"skin_dropDeath" "skins/monsters/zombies/sawyernocs.skin"
"dropDeathItemRotation" "-90 0 0"
"snd_sight" "bernie_sight"
"snd_footstep" "monster_zombie_commando_footstep"
"snd_melee_attack_1" "bernie_attack"
"snd_melee_attack_2" "bernie_attack"
"snd_melee_attack_3" "bernie_attack"
"snd_chatter" "bernie_chatter"
"snd_chatter_combat" "bernie_chatter_combat"
"snd_pain" "bernie_pain"
"snd_thud" "monster_zombie_maint_thud"
"snd_swipe" "monster_zombie_maint_swipe"
"snd_cspull" "monster_zombie_chainsaw_pull"
"snd_csrelease" "monster_zombie_chainsaw_release"
"snd_csattack_1" "monster_zombie_chainsaw_attack1"
"snd_csattack_2" "monster_zombie_chainsaw_attack2"
"snd_csattack_3" "monster_zombie_chainsaw_attack3"
"snd_csidle" "monster_zombie_chainsaw_idle"
"snd_death" "bernie_death"
}
entityDef melee_zombie_chainsaw {
"damage" "1"
"kickDir" "-0.25 0 0"
"mtr_blob" "genericDamage"
"blob_time" "800"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "10"
"push" "20000"
"smoke_wound_flesh" "bloodwound.smoke"
"mtr_wound_flesh" "textures/decals/hurt02"
"kick_time" "100"
"kick_amplitude" "1"
"dv_time" "10"
"snd_hit" "player_chainsaw_hit_flesh" // TEMP
}