mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DEMOFILE_H__
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#define __DEMOFILE_H__
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/*
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===============================================================================
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Demo file
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===============================================================================
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*/
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typedef enum
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{
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DS_FINISHED,
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DS_RENDER,
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DS_SOUND,
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DS_VERSION
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} demoSystem_t;
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class idDemoFile : public idFile
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{
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public:
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idDemoFile();
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~idDemoFile();
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const char* GetName()
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{
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return ( f ? f->GetName() : "" );
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}
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const char* GetFullPath()
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{
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return ( f ? f->GetFullPath() : "" );
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}
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void SetLog( bool b, const char* p );
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void Log( const char* p );
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bool OpenForReading( const char* fileName );
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bool OpenForWriting( const char* fileName );
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void Close();
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const char* ReadHashString();
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void WriteHashString( const char* str );
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void ReadDict( idDict& dict );
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void WriteDict( const idDict& dict );
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int Read( void* buffer, int len );
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int Write( const void* buffer, int len );
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private:
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static idCompressor* AllocCompressor( int type );
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bool writing;
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byte* fileImage;
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idFile* f;
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idCompressor* compressor;
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idList<idStr*> demoStrings;
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idFile* fLog;
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bool log;
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idStr logStr;
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static idCVar com_logDemos;
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static idCVar com_compressDemos;
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static idCVar com_preloadDemos;
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};
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#endif /* !__DEMOFILE_H__ */
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