0
0
Fork 0
mirror of https://github.com/id-Software/DOOM-3-BFG.git synced 2025-03-16 15:41:16 +00:00
doom3-bfg/doomclassic/doom/p_saveg.cpp
2022-09-05 22:25:33 +02:00

1084 lines
26 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include "i_system.h"
#include "z_zone.h"
#include "p_local.h"
// State.
#include "doomstat.h"
#include "r_state.h"
// Pads ::g->save_p to a 4-byte boundary
// so that the load/save works on SGI&Gecko.
//
// P_ArchivePlayers
//
void P_ArchivePlayers( void )
{
int i;
int j;
player_t* dest;
for( i = 0 ; i < MAXPLAYERS ; i++ )
{
if( !::g->playeringame[i] )
{
continue;
}
PADSAVEP();
dest = ( player_t* )::g->save_p;
memcpy( dest, &::g->players[i], sizeof( player_t ) );
::g->save_p += sizeof( player_t );
for( j = 0 ; j < NUMPSPRITES ; j++ )
{
if( dest->psprites[j].state )
{
dest->psprites[j].state
= ( state_t* )( dest->psprites[j].state -::g->states );
}
}
}
}
//
// P_UnArchivePlayers
//
void P_UnArchivePlayers( void )
{
int i;
int j;
for( i = 0 ; i < MAXPLAYERS ; i++ )
{
if( !::g->playeringame[i] )
{
continue;
}
PADSAVEP();
memcpy( &::g->players[i], ::g->save_p, sizeof( player_t ) );
::g->save_p += sizeof( player_t );
// will be set when unarc thinker
::g->players[i].mo = NULL;
::g->players[i].message = NULL;
::g->players[i].attacker = NULL;
for( j = 0 ; j < NUMPSPRITES ; j++ )
{
if( ::g->players[i]. psprites[j].state )
{
::g->players[i]. psprites[j].state
= &::g->states[( intptr_t )::g->players[i].psprites[j].state ];
}
}
}
}
//
// P_ArchiveWorld
//
void P_ArchiveWorld( void )
{
int i;
int j;
sector_t* sec;
line_t* li;
side_t* si;
short* put;
put = ( short* )::g->save_p;
// do ::g->sectors
for( i = 0, sec = ::g->sectors ; i < ::g->numsectors ; i++, sec++ )
{
*put++ = sec->floorheight >> FRACBITS;
*put++ = sec->ceilingheight >> FRACBITS;
*put++ = sec->floorpic;
*put++ = sec->ceilingpic;
*put++ = sec->lightlevel;
*put++ = sec->special; // needed?
*put++ = sec->tag; // needed?
}
// do ::g->lines
for( i = 0, li = ::g->lines ; i < ::g->numlines ; i++, li++ )
{
*put++ = li->flags;
*put++ = li->special;
*put++ = li->tag;
for( j = 0 ; j < 2 ; j++ )
{
if( li->sidenum[j] == -1 )
{
continue;
}
si = &::g->sides[li->sidenum[j]];
*put++ = si->textureoffset >> FRACBITS;
*put++ = si->rowoffset >> FRACBITS;
*put++ = si->toptexture;
*put++ = si->bottomtexture;
*put++ = si->midtexture;
}
}
// Doom 2 level 30 requires some global pointers, wheee!
*put++ = ::g->braintargeton;
*put++ = ::g->easy;
::g->save_p = ( byte* )put;
}
//
// P_UnArchiveWorld
//
void P_UnArchiveWorld( void )
{
int i;
int j;
sector_t* sec;
line_t* li;
side_t* si;
short* get;
get = ( short* )::g->save_p;
// do ::g->sectors
for( i = 0, sec = ::g->sectors ; i < ::g->numsectors ; i++, sec++ )
{
sec->floorheight = *get++ << FRACBITS;
sec->ceilingheight = *get++ << FRACBITS;
sec->floorpic = *get++;
sec->ceilingpic = *get++;
sec->lightlevel = *get++;
sec->special = *get++; // needed?
sec->tag = *get++; // needed?
sec->specialdata = 0;
sec->soundtarget = 0;
}
// do ::g->lines
for( i = 0, li = ::g->lines ; i < ::g->numlines ; i++, li++ )
{
li->flags = *get++;
li->special = *get++;
li->tag = *get++;
for( j = 0 ; j < 2 ; j++ )
{
if( li->sidenum[j] == -1 )
{
continue;
}
si = &::g->sides[li->sidenum[j]];
si->textureoffset = *get++ << FRACBITS;
si->rowoffset = *get++ << FRACBITS;
si->toptexture = *get++;
si->bottomtexture = *get++;
si->midtexture = *get++;
}
}
// Doom 2 level 30 requires some global pointers, wheee!
::g->braintargeton = *get++;
::g->easy = *get++;
::g->save_p = ( byte* )get;
}
//
// Thinkers
//
int GetMOIndex( mobj_t* findme )
{
thinker_t* th;
mobj_t* mobj;
int index = 0;
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
if( th->function.acp1 == ( actionf_p1 )P_MobjThinker )
{
index++;
mobj = ( mobj_t* )th;
if( mobj == findme )
{
return index;
}
}
}
return 0;
}
mobj_t* GetMO( int index )
{
thinker_t* th;
int testindex = 0;
if( !index )
{
return NULL;
}
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
if( th->function.acp1 == ( actionf_p1 )P_MobjThinker )
{
testindex++;
if( testindex == index )
{
return ( mobj_t* )th;
}
}
}
return NULL;
}
//
// P_ArchiveThinkers
//
void P_ArchiveThinkers( void )
{
thinker_t* th;
mobj_t* mobj;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
fireflicker_t* fire;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
int i;
// save off the current thinkers
//I_Printf( "Savegame on leveltime %d\n====================\n", ::g->leveltime );
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
//mobj_t* test = (mobj_t*)th;
//I_Printf( "%3d: %x == function\n", index++, th->function.acp1 );
if( th->function.acp1 == ( actionf_p1 )P_MobjThinker )
{
*::g->save_p++ = tc_mobj;
PADSAVEP();
mobj = ( mobj_t* )::g->save_p;
memcpy( mobj, th, sizeof( *mobj ) );
::g->save_p += sizeof( *mobj );
mobj->state = ( state_t* )( mobj->state - ::g->states );
if( mobj->player )
{
mobj->player = ( player_t* )( ( mobj->player -::g->players ) + 1 );
}
// Save out 'target'
int moIndex = GetMOIndex( mobj->target );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
// Save out 'tracer'
moIndex = GetMOIndex( mobj->tracer );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
moIndex = GetMOIndex( mobj->snext );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
moIndex = GetMOIndex( mobj->sprev );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
// Is this the head of a sector list?
if( mobj->subsector->sector->thinglist == ( mobj_t* )th )
{
*::g->save_p++ = 1;
}
else
{
*::g->save_p++ = 0;
}
moIndex = GetMOIndex( mobj->bnext );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
moIndex = GetMOIndex( mobj->bprev );
*::g->save_p++ = moIndex >> 8;
*::g->save_p++ = moIndex;
// Is this the head of a block list?
int blockx = ( mobj->x - ::g->bmaporgx ) >> MAPBLOCKSHIFT;
int blocky = ( mobj->y - ::g->bmaporgy ) >> MAPBLOCKSHIFT;
if( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight
&& ( mobj_t* )th == ::g->blocklinks[blocky*::g->bmapwidth + blockx] )
{
*::g->save_p++ = 1;
}
else
{
*::g->save_p++ = 0;
}
continue;
}
if( th->function.acv == ( actionf_v )NULL )
{
for( i = 0; i < MAXCEILINGS; i++ )
if( ::g->activeceilings[i] == ( ceiling_t* )th )
{
break;
}
if( i < MAXCEILINGS )
{
*::g->save_p++ = tc_ceiling;
PADSAVEP();
ceiling = ( ceiling_t* )::g->save_p;
memcpy( ceiling, th, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = ( sector_t* )( ceiling->sector - ::g->sectors );
}
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_MoveCeiling )
{
*::g->save_p++ = tc_ceiling;
PADSAVEP();
ceiling = ( ceiling_t* )::g->save_p;
memcpy( ceiling, th, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = ( sector_t* )( ceiling->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_VerticalDoor )
{
*::g->save_p++ = tc_door;
PADSAVEP();
door = ( vldoor_t* )::g->save_p;
memcpy( door, th, sizeof( *door ) );
::g->save_p += sizeof( *door );
door->sector = ( sector_t* )( door->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_MoveFloor )
{
*::g->save_p++ = tc_floor;
PADSAVEP();
floor = ( floormove_t* )::g->save_p;
memcpy( floor, th, sizeof( *floor ) );
::g->save_p += sizeof( *floor );
floor->sector = ( sector_t* )( floor->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_PlatRaise )
{
*::g->save_p++ = tc_plat;
PADSAVEP();
plat = ( plat_t* )::g->save_p;
memcpy( plat, th, sizeof( *plat ) );
::g->save_p += sizeof( *plat );
plat->sector = ( sector_t* )( plat->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_FireFlicker )
{
*::g->save_p++ = tc_fire;
PADSAVEP();
fire = ( fireflicker_t* )::g->save_p;
memcpy( fire, th, sizeof( *fire ) );
::g->save_p += sizeof( *fire );
fire->sector = ( sector_t* )( fire->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_LightFlash )
{
*::g->save_p++ = tc_flash;
PADSAVEP();
flash = ( lightflash_t* )::g->save_p;
memcpy( flash, th, sizeof( *flash ) );
::g->save_p += sizeof( *flash );
flash->sector = ( sector_t* )( flash->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_StrobeFlash )
{
*::g->save_p++ = tc_strobe;
PADSAVEP();
strobe = ( strobe_t* )::g->save_p;
memcpy( strobe, th, sizeof( *strobe ) );
::g->save_p += sizeof( *strobe );
strobe->sector = ( sector_t* )( strobe->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_Glow )
{
*::g->save_p++ = tc_glow;
PADSAVEP();
glow = ( glow_t* )::g->save_p;
memcpy( glow, th, sizeof( *glow ) );
::g->save_p += sizeof( *glow );
glow->sector = ( sector_t* )( glow->sector - ::g->sectors );
continue;
}
}
// add a terminating marker
*::g->save_p++ = tc_end;
sector_t* sec;
short* put = ( short* )::g->save_p;
for( i = 0, sec = ::g->sectors ; i < ::g->numsectors ; i++, sec++ )
{
*put++ = ( short )GetMOIndex( sec->soundtarget );
}
::g->save_p = ( byte* )put;
// add a terminating marker
*::g->save_p++ = tc_end;
}
//
// P_UnArchiveThinkers
//
void P_UnArchiveThinkers( void )
{
byte tclass;
thinker_t* currentthinker;
thinker_t* next;
mobj_t* mobj;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
fireflicker_t* fire;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
thinker_t* th;
int count = 0;
sector_t* ss = NULL;
int mo_index = 0;
int mo_targets[1024];
int mo_tracers[1024];
int mo_snext[1024];
int mo_sprev[1024];
bool mo_shead[1024];
int mo_bnext[1024];
int mo_bprev[1024];
bool mo_bhead[1024];
// remove all the current thinkers
currentthinker = ::g->thinkercap.next;
while( currentthinker != &::g->thinkercap )
{
next = currentthinker->next;
if( currentthinker->function.acp1 == ( actionf_p1 )P_MobjThinker )
{
P_RemoveMobj( ( mobj_t* )currentthinker );
}
else
{
Z_Free( currentthinker );
}
currentthinker = next;
}
P_InitThinkers();
// read in saved thinkers
while( 1 )
{
tclass = *::g->save_p++;
switch( tclass )
{
case tc_end:
// clear sector thing lists
ss = ::g->sectors;
for( int i = 0 ; i < ::g->numsectors ; i++, ss++ )
{
ss->thinglist = NULL;
}
// clear blockmap thing lists
count = sizeof( *::g->blocklinks ) * ::g->bmapwidth * ::g->bmapheight;
memset( ::g->blocklinks, 0, count );
// Doom 2 level 30 requires some global pointers, wheee!
::g->numbraintargets = 0;
// fixup mobj_t pointers now that all thinkers have been restored
mo_index = 0;
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
if( th->function.acp1 == ( actionf_p1 )P_MobjThinker )
{
mobj = ( mobj_t* )th;
mobj->target = GetMO( mo_targets[mo_index] );
mobj->tracer = GetMO( mo_tracers[mo_index] );
mobj->snext = GetMO( mo_snext[mo_index] );
mobj->sprev = GetMO( mo_sprev[mo_index] );
if( mo_shead[mo_index] )
{
mobj->subsector->sector->thinglist = mobj;
}
mobj->bnext = GetMO( mo_bnext[mo_index] );
mobj->bprev = GetMO( mo_bprev[mo_index] );
if( mo_bhead[mo_index] )
{
// Is this the head of a block list?
int blockx = ( mobj->x - ::g->bmaporgx ) >> MAPBLOCKSHIFT;
int blocky = ( mobj->y - ::g->bmaporgy ) >> MAPBLOCKSHIFT;
if( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight )
{
::g->blocklinks[blocky*::g->bmapwidth + blockx] = mobj;
}
}
// Doom 2 level 30 requires some global pointers, wheee!
if( mobj->type == MT_BOSSTARGET )
{
::g->braintargets[::g->numbraintargets] = mobj;
::g->numbraintargets++;
}
mo_index++;
}
}
int i;
sector_t* sec;
short* get;
get = ( short* )::g->save_p;
for( i = 0, sec = ::g->sectors ; i < ::g->numsectors ; i++, sec++ )
{
sec->soundtarget = GetMO( *get++ );
}
::g->save_p = ( byte* )get;
tclass = *::g->save_p++;
if( tclass != tc_end )
{
I_Error( "Savegame error after loading sector soundtargets." );
}
// print the current thinkers
//I_Printf( "Loadgame on leveltime %d\n====================\n", ::g->leveltime );
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
//mobj_t* test = (mobj_t*)th;
//I_Printf( "%3d: %x == function\n", index++, th->function.acp1 );
}
return; // end of list
case tc_mobj:
PADSAVEP();
mobj = ( mobj_t* )DoomLib::Z_Malloc( sizeof( *mobj ), PU_LEVEL, NULL );
memcpy( mobj, ::g->save_p, sizeof( *mobj ) );
::g->save_p += sizeof( *mobj );
mobj->state = &::g->states[( intptr_t )mobj->state];
mobj->target = NULL;
mobj->tracer = NULL;
if( mobj->player )
{
mobj->player = &::g->players[( intptr_t )mobj->player - 1];
mobj->player->mo = mobj;
}
P_SetThingPosition( mobj );
mobj->info = &mobjinfo[mobj->type];
mobj->floorz = mobj->subsector->sector->floorheight;
mobj->ceilingz = mobj->subsector->sector->ceilingheight;
mobj->thinker.function.acp1 = ( actionf_p1 )P_MobjThinker;
// Read in 'target' and store for fixup
int a, b, foundIndex;
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_targets[mo_index] = foundIndex;
// Read in 'tracer' and store for fixup
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_tracers[mo_index] = foundIndex;
// Read in 'snext' and store for fixup
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_snext[mo_index] = foundIndex;
// Read in 'sprev' and store for fixup
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_sprev[mo_index] = foundIndex;
foundIndex = *::g->save_p++;
mo_shead[mo_index] = foundIndex == 1;
// Read in 'bnext' and store for fixup
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_bnext[mo_index] = foundIndex;
// Read in 'bprev' and store for fixup
a = *::g->save_p++;
b = *::g->save_p++;
foundIndex = ( a << 8 ) + b;
mo_bprev[mo_index] = foundIndex;
foundIndex = *::g->save_p++;
mo_bhead[mo_index] = foundIndex == 1;
mo_index++;
P_AddThinker( &mobj->thinker );
break;
case tc_ceiling:
PADSAVEP();
ceiling = ( ceiling_t* )DoomLib::Z_Malloc( sizeof( *ceiling ), PU_LEVEL, NULL );
memcpy( ceiling, ::g->save_p, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = &::g->sectors[( intptr_t )ceiling->sector];
ceiling->sector->specialdata = ceiling;
if( ceiling->thinker.function.acp1 )
{
ceiling->thinker.function.acp1 = ( actionf_p1 )T_MoveCeiling;
}
P_AddThinker( &ceiling->thinker );
P_AddActiveCeiling( ceiling );
break;
case tc_door:
PADSAVEP();
door = ( vldoor_t* )DoomLib::Z_Malloc( sizeof( *door ), PU_LEVEL, NULL );
memcpy( door, ::g->save_p, sizeof( *door ) );
::g->save_p += sizeof( *door );
door->sector = &::g->sectors[( intptr_t )door->sector];
door->sector->specialdata = door;
door->thinker.function.acp1 = ( actionf_p1 )T_VerticalDoor;
P_AddThinker( &door->thinker );
break;
case tc_floor:
PADSAVEP();
floor = ( floormove_t* )DoomLib::Z_Malloc( sizeof( *floor ), PU_LEVEL, NULL );
memcpy( floor, ::g->save_p, sizeof( *floor ) );
::g->save_p += sizeof( *floor );
floor->sector = &::g->sectors[( intptr_t )floor->sector];
floor->sector->specialdata = floor;
floor->thinker.function.acp1 = ( actionf_p1 )T_MoveFloor;
P_AddThinker( &floor->thinker );
break;
case tc_plat:
PADSAVEP();
plat = ( plat_t* )DoomLib::Z_Malloc( sizeof( *plat ), PU_LEVEL, NULL );
memcpy( plat, ::g->save_p, sizeof( *plat ) );
::g->save_p += sizeof( *plat );
plat->sector = &::g->sectors[( intptr_t )plat->sector];
plat->sector->specialdata = plat;
if( plat->thinker.function.acp1 )
{
plat->thinker.function.acp1 = ( actionf_p1 )T_PlatRaise;
}
P_AddThinker( &plat->thinker );
P_AddActivePlat( plat );
break;
case tc_fire:
PADSAVEP();
fire = ( fireflicker_t* )DoomLib::Z_Malloc( sizeof( *fire ), PU_LEVEL, NULL );
memcpy( fire, ::g->save_p, sizeof( *fire ) );
::g->save_p += sizeof( *fire );
fire->sector = &::g->sectors[( intptr_t )fire->sector];
fire->thinker.function.acp1 = ( actionf_p1 )T_FireFlicker;
P_AddThinker( &fire->thinker );
break;
case tc_flash:
PADSAVEP();
flash = ( lightflash_t* )DoomLib::Z_Malloc( sizeof( *flash ), PU_LEVEL, NULL );
memcpy( flash, ::g->save_p, sizeof( *flash ) );
::g->save_p += sizeof( *flash );
flash->sector = &::g->sectors[( intptr_t )flash->sector];
flash->thinker.function.acp1 = ( actionf_p1 )T_LightFlash;
P_AddThinker( &flash->thinker );
break;
case tc_strobe:
PADSAVEP();
strobe = ( strobe_t* )DoomLib::Z_Malloc( sizeof( *strobe ), PU_LEVEL, NULL );
memcpy( strobe, ::g->save_p, sizeof( *strobe ) );
::g->save_p += sizeof( *strobe );
strobe->sector = &::g->sectors[( intptr_t )strobe->sector];
strobe->thinker.function.acp1 = ( actionf_p1 )T_StrobeFlash;
P_AddThinker( &strobe->thinker );
break;
case tc_glow:
PADSAVEP();
glow = ( glow_t* )DoomLib::Z_Malloc( sizeof( *glow ), PU_LEVEL, NULL );
memcpy( glow, ::g->save_p, sizeof( *glow ) );
::g->save_p += sizeof( *glow );
glow->sector = &::g->sectors[( intptr_t )glow->sector];
glow->thinker.function.acp1 = ( actionf_p1 )T_Glow;
P_AddThinker( &glow->thinker );
break;
default:
I_Error( "Unknown tclass %i in savegame", tclass );
}
}
}
//
// P_ArchiveSpecials
//
//
// Things to handle:
//
// T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
// T_VerticalDoor, (vldoor_t: sector_t * swizzle),
// T_MoveFloor, (floormove_t: sector_t * swizzle),
// T_LightFlash, (lightflash_t: sector_t * swizzle),
// T_StrobeFlash, (strobe_t: sector_t *),
// T_Glow, (glow_t: sector_t *),
// T_PlatRaise, (plat_t: sector_t *), - active list
//
void P_ArchiveSpecials( void )
{
thinker_t* th;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
int i;
// save off the current thinkers
for( th = ::g->thinkercap.next ; th != &::g->thinkercap ; th = th->next )
{
if( th->function.acv == ( actionf_v )NULL )
{
for( i = 0; i < MAXCEILINGS; i++ )
if( ::g->activeceilings[i] == ( ceiling_t* )th )
{
break;
}
if( i < MAXCEILINGS )
{
*::g->save_p++ = tc_ceiling;
PADSAVEP();
ceiling = ( ceiling_t* )::g->save_p;
memcpy( ceiling, th, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = ( sector_t* )( ceiling->sector - ::g->sectors );
}
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_MoveCeiling )
{
*::g->save_p++ = tc_ceiling;
PADSAVEP();
ceiling = ( ceiling_t* )::g->save_p;
memcpy( ceiling, th, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = ( sector_t* )( ceiling->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_VerticalDoor )
{
*::g->save_p++ = tc_door;
PADSAVEP();
door = ( vldoor_t* )::g->save_p;
memcpy( door, th, sizeof( *door ) );
::g->save_p += sizeof( *door );
door->sector = ( sector_t* )( door->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_MoveFloor )
{
*::g->save_p++ = tc_floor;
PADSAVEP();
floor = ( floormove_t* )::g->save_p;
memcpy( floor, th, sizeof( *floor ) );
::g->save_p += sizeof( *floor );
floor->sector = ( sector_t* )( floor->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_PlatRaise )
{
*::g->save_p++ = tc_plat;
PADSAVEP();
plat = ( plat_t* )::g->save_p;
memcpy( plat, th, sizeof( *plat ) );
::g->save_p += sizeof( *plat );
plat->sector = ( sector_t* )( plat->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_LightFlash )
{
*::g->save_p++ = tc_flash;
PADSAVEP();
flash = ( lightflash_t* )::g->save_p;
memcpy( flash, th, sizeof( *flash ) );
::g->save_p += sizeof( *flash );
flash->sector = ( sector_t* )( flash->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_StrobeFlash )
{
*::g->save_p++ = tc_strobe;
PADSAVEP();
strobe = ( strobe_t* )::g->save_p;
memcpy( strobe, th, sizeof( *strobe ) );
::g->save_p += sizeof( *strobe );
strobe->sector = ( sector_t* )( strobe->sector - ::g->sectors );
continue;
}
if( th->function.acp1 == ( actionf_p1 )T_Glow )
{
*::g->save_p++ = tc_glow;
PADSAVEP();
glow = ( glow_t* )::g->save_p;
memcpy( glow, th, sizeof( *glow ) );
::g->save_p += sizeof( *glow );
glow->sector = ( sector_t* )( glow->sector - ::g->sectors );
continue;
}
}
// add a terminating marker
*::g->save_p++ = tc_endspecials;
}
//
// P_UnArchiveSpecials
//
void P_UnArchiveSpecials( void )
{
byte tclass;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
// read in saved thinkers
while( 1 )
{
tclass = *::g->save_p++;
switch( tclass )
{
case tc_endspecials:
return; // end of list
case tc_ceiling:
PADSAVEP();
ceiling = ( ceiling_t* )DoomLib::Z_Malloc( sizeof( *ceiling ), PU_LEVEL, NULL );
memcpy( ceiling, ::g->save_p, sizeof( *ceiling ) );
::g->save_p += sizeof( *ceiling );
ceiling->sector = &::g->sectors[( intptr_t )ceiling->sector];
ceiling->sector->specialdata = ceiling;
if( ceiling->thinker.function.acp1 )
{
ceiling->thinker.function.acp1 = ( actionf_p1 )T_MoveCeiling;
}
P_AddThinker( &ceiling->thinker );
P_AddActiveCeiling( ceiling );
break;
case tc_door:
PADSAVEP();
door = ( vldoor_t* )DoomLib::Z_Malloc( sizeof( *door ), PU_LEVEL, NULL );
memcpy( door, ::g->save_p, sizeof( *door ) );
::g->save_p += sizeof( *door );
door->sector = &::g->sectors[( intptr_t )door->sector];
door->sector->specialdata = door;
door->thinker.function.acp1 = ( actionf_p1 )T_VerticalDoor;
P_AddThinker( &door->thinker );
break;
case tc_floor:
PADSAVEP();
floor = ( floormove_t* )DoomLib::Z_Malloc( sizeof( *floor ), PU_LEVEL, NULL );
memcpy( floor, ::g->save_p, sizeof( *floor ) );
::g->save_p += sizeof( *floor );
floor->sector = &::g->sectors[( intptr_t )floor->sector];
floor->sector->specialdata = floor;
floor->thinker.function.acp1 = ( actionf_p1 )T_MoveFloor;
P_AddThinker( &floor->thinker );
break;
case tc_plat:
PADSAVEP();
plat = ( plat_t* )DoomLib::Z_Malloc( sizeof( *plat ), PU_LEVEL, NULL );
memcpy( plat, ::g->save_p, sizeof( *plat ) );
::g->save_p += sizeof( *plat );
plat->sector = &::g->sectors[( intptr_t )plat->sector];
plat->sector->specialdata = plat;
if( plat->thinker.function.acp1 )
{
plat->thinker.function.acp1 = ( actionf_p1 )T_PlatRaise;
}
P_AddThinker( &plat->thinker );
P_AddActivePlat( plat );
break;
case tc_flash:
PADSAVEP();
flash = ( lightflash_t* )DoomLib::Z_Malloc( sizeof( *flash ), PU_LEVEL, NULL );
memcpy( flash, ::g->save_p, sizeof( *flash ) );
::g->save_p += sizeof( *flash );
flash->sector = &::g->sectors[( intptr_t )flash->sector];
flash->thinker.function.acp1 = ( actionf_p1 )T_LightFlash;
P_AddThinker( &flash->thinker );
break;
case tc_strobe:
PADSAVEP();
strobe = ( strobe_t* )DoomLib::Z_Malloc( sizeof( *strobe ), PU_LEVEL, NULL );
memcpy( strobe, ::g->save_p, sizeof( *strobe ) );
::g->save_p += sizeof( *strobe );
strobe->sector = &::g->sectors[( intptr_t )strobe->sector];
strobe->thinker.function.acp1 = ( actionf_p1 )T_StrobeFlash;
P_AddThinker( &strobe->thinker );
break;
case tc_glow:
PADSAVEP();
glow = ( glow_t* )DoomLib::Z_Malloc( sizeof( *glow ), PU_LEVEL, NULL );
memcpy( glow, ::g->save_p, sizeof( *glow ) );
::g->save_p += sizeof( *glow );
glow->sector = &::g->sectors[( intptr_t )glow->sector];
glow->thinker.function.acp1 = ( actionf_p1 )T_Glow;
P_AddThinker( &glow->thinker );
break;
default:
I_Error( "P_UnarchiveSpecials:Unknown tclass %i "
"in savegame", tclass );
}
}
}