mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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726 lines
19 KiB
C++
726 lines
19 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_PUBLIC__
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#define __SYS_PUBLIC__
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#include "../idlib/CmdArgs.h"
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/*
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===============================================================================
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Non-portable system services.
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===============================================================================
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*/
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enum cpuid_t {
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CPUID_NONE = 0x00000,
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CPUID_UNSUPPORTED = 0x00001, // unsupported (386/486)
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CPUID_GENERIC = 0x00002, // unrecognized processor
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CPUID_INTEL = 0x00004, // Intel
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CPUID_AMD = 0x00008, // AMD
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CPUID_MMX = 0x00010, // Multi Media Extensions
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CPUID_3DNOW = 0x00020, // 3DNow!
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CPUID_SSE = 0x00040, // Streaming SIMD Extensions
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CPUID_SSE2 = 0x00080, // Streaming SIMD Extensions 2
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CPUID_SSE3 = 0x00100, // Streaming SIMD Extentions 3 aka Prescott's New Instructions
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CPUID_ALTIVEC = 0x00200, // AltiVec
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CPUID_HTT = 0x01000, // Hyper-Threading Technology
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CPUID_CMOV = 0x02000, // Conditional Move (CMOV) and fast floating point comparison (FCOMI) instructions
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CPUID_FTZ = 0x04000, // Flush-To-Zero mode (denormal results are flushed to zero)
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CPUID_DAZ = 0x08000, // Denormals-Are-Zero mode (denormal source operands are set to zero)
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CPUID_XENON = 0x10000, // Xbox 360
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CPUID_CELL = 0x20000 // PS3
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};
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enum fpuExceptions_t {
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FPU_EXCEPTION_INVALID_OPERATION = 1,
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FPU_EXCEPTION_DENORMALIZED_OPERAND = 2,
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FPU_EXCEPTION_DIVIDE_BY_ZERO = 4,
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FPU_EXCEPTION_NUMERIC_OVERFLOW = 8,
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FPU_EXCEPTION_NUMERIC_UNDERFLOW = 16,
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FPU_EXCEPTION_INEXACT_RESULT = 32
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};
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enum fpuPrecision_t {
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FPU_PRECISION_SINGLE = 0,
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FPU_PRECISION_DOUBLE = 1,
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FPU_PRECISION_DOUBLE_EXTENDED = 2
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};
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enum fpuRounding_t {
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FPU_ROUNDING_TO_NEAREST = 0,
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FPU_ROUNDING_DOWN = 1,
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FPU_ROUNDING_UP = 2,
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FPU_ROUNDING_TO_ZERO = 3
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};
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enum joystickAxis_t {
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AXIS_LEFT_X,
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AXIS_LEFT_Y,
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AXIS_RIGHT_X,
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AXIS_RIGHT_Y,
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AXIS_LEFT_TRIG,
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AXIS_RIGHT_TRIG,
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MAX_JOYSTICK_AXIS
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};
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enum sysEventType_t {
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SE_NONE, // evTime is still valid
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SE_KEY, // evValue is a key code, evValue2 is the down flag
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SE_CHAR, // evValue is an ascii char
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SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
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SE_MOUSE_ABSOLUTE, // evValue and evValue2 are absolute coordinates in the window's client area.
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SE_MOUSE_LEAVE, // evValue and evValue2 are meaninless, this indicates the mouse has left the client area.
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SE_JOYSTICK, // evValue is an axis number and evValue2 is the current state (-127 to 127)
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SE_CONSOLE // evPtr is a char*, from typing something at a non-game console
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};
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enum sys_mEvents {
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M_ACTION1,
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M_ACTION2,
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M_ACTION3,
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M_ACTION4,
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M_ACTION5,
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M_ACTION6,
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M_ACTION7,
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M_ACTION8,
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M_DELTAX,
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M_DELTAY,
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M_DELTAZ,
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M_INVALID
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};
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enum sys_jEvents {
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J_ACTION1,
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J_ACTION2,
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J_ACTION3,
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J_ACTION4,
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J_ACTION5,
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J_ACTION6,
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J_ACTION7,
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J_ACTION8,
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J_ACTION9,
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J_ACTION10,
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J_ACTION11,
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J_ACTION12,
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J_ACTION13,
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J_ACTION14,
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J_ACTION15,
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J_ACTION16,
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J_ACTION17,
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J_ACTION18,
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J_ACTION19,
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J_ACTION20,
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J_ACTION21,
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J_ACTION22,
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J_ACTION23,
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J_ACTION24,
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J_ACTION25,
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J_ACTION26,
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J_ACTION27,
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J_ACTION28,
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J_ACTION29,
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J_ACTION30,
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J_ACTION31,
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J_ACTION32,
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J_ACTION_MAX = J_ACTION32,
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J_AXIS_MIN,
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J_AXIS_LEFT_X = J_AXIS_MIN + AXIS_LEFT_X,
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J_AXIS_LEFT_Y = J_AXIS_MIN + AXIS_LEFT_Y,
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J_AXIS_RIGHT_X = J_AXIS_MIN + AXIS_RIGHT_X,
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J_AXIS_RIGHT_Y = J_AXIS_MIN + AXIS_RIGHT_Y,
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J_AXIS_LEFT_TRIG = J_AXIS_MIN + AXIS_LEFT_TRIG,
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J_AXIS_RIGHT_TRIG = J_AXIS_MIN + AXIS_RIGHT_TRIG,
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J_AXIS_MAX = J_AXIS_MIN + MAX_JOYSTICK_AXIS - 1,
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J_DPAD_UP,
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J_DPAD_DOWN,
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J_DPAD_LEFT,
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J_DPAD_RIGHT,
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MAX_JOY_EVENT
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};
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/*
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================================================
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The first part of this table maps directly to Direct Input scan codes (DIK_* from dinput.h)
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But they are duplicated here for console portability
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================================================
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*/
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enum keyNum_t {
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K_NONE,
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K_ESCAPE,
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K_1,
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K_2,
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K_3,
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K_4,
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K_5,
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K_6,
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K_7,
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K_8,
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K_9,
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K_0,
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K_MINUS,
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K_EQUALS,
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K_BACKSPACE,
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K_TAB,
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K_Q,
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K_W,
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K_E,
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K_R,
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K_T,
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K_Y,
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K_U,
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K_I,
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K_O,
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K_P,
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K_LBRACKET,
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K_RBRACKET,
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K_ENTER,
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K_LCTRL,
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K_A,
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K_S,
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K_D,
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K_F,
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K_G,
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K_H,
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K_J,
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K_K,
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K_L,
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K_SEMICOLON,
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K_APOSTROPHE,
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K_GRAVE,
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K_LSHIFT,
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K_BACKSLASH,
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K_Z,
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K_X,
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K_C,
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K_V,
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K_B,
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K_N,
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K_M,
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K_COMMA,
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K_PERIOD,
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K_SLASH,
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K_RSHIFT,
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K_KP_STAR,
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K_LALT,
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K_SPACE,
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K_CAPSLOCK,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_NUMLOCK,
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K_SCROLL,
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K_KP_7,
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K_KP_8,
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K_KP_9,
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K_KP_MINUS,
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K_KP_4,
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K_KP_5,
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K_KP_6,
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K_KP_PLUS,
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K_KP_1,
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K_KP_2,
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K_KP_3,
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K_KP_0,
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K_KP_DOT,
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K_F11 = 0x57,
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K_F12 = 0x58,
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K_F13 = 0x64,
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K_F14 = 0x65,
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K_F15 = 0x66,
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K_KANA = 0x70,
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K_CONVERT = 0x79,
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K_NOCONVERT = 0x7B,
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K_YEN = 0x7D,
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K_KP_EQUALS = 0x8D,
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K_CIRCUMFLEX = 0x90,
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K_AT = 0x91,
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K_COLON = 0x92,
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K_UNDERLINE = 0x93,
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K_KANJI = 0x94,
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K_STOP = 0x95,
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K_AX = 0x96,
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K_UNLABELED = 0x97,
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K_KP_ENTER = 0x9C,
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K_RCTRL = 0x9D,
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K_KP_COMMA = 0xB3,
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K_KP_SLASH = 0xB5,
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K_PRINTSCREEN = 0xB7,
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K_RALT = 0xB8,
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K_PAUSE = 0xC5,
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K_HOME = 0xC7,
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K_UPARROW = 0xC8,
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K_PGUP = 0xC9,
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K_LEFTARROW = 0xCB,
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K_RIGHTARROW = 0xCD,
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K_END = 0xCF,
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K_DOWNARROW = 0xD0,
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K_PGDN = 0xD1,
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K_INS = 0xD2,
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K_DEL = 0xD3,
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K_LWIN = 0xDB,
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K_RWIN = 0xDC,
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K_APPS = 0xDD,
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K_POWER = 0xDE,
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K_SLEEP = 0xDF,
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//------------------------
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// K_JOY codes must be contiguous, too
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//------------------------
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K_JOY1 = 256,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY_STICK1_UP,
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K_JOY_STICK1_DOWN,
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K_JOY_STICK1_LEFT,
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K_JOY_STICK1_RIGHT,
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K_JOY_STICK2_UP,
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K_JOY_STICK2_DOWN,
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K_JOY_STICK2_LEFT,
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K_JOY_STICK2_RIGHT,
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K_JOY_TRIGGER1,
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K_JOY_TRIGGER2,
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K_JOY_DPAD_UP,
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K_JOY_DPAD_DOWN,
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K_JOY_DPAD_LEFT,
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K_JOY_DPAD_RIGHT,
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//------------------------
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// K_MOUSE enums must be contiguous (no char codes in the middle)
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//------------------------
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_LAST_KEY
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};
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struct sysEvent_t {
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sysEventType_t evType;
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int evValue;
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int evValue2;
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int evPtrLength; // bytes of data pointed to by evPtr, for journaling
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void * evPtr; // this must be manually freed if not NULL
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int inputDevice;
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bool IsKeyEvent() const { return evType == SE_KEY; }
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bool IsMouseEvent() const { return evType == SE_MOUSE; }
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bool IsCharEvent() const { return evType == SE_CHAR; }
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bool IsJoystickEvent() const { return evType == SE_JOYSTICK; }
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bool IsKeyDown() const { return evValue2 != 0; }
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keyNum_t GetKey() const { return static_cast< keyNum_t >( evValue ); }
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int GetXCoord() const { return evValue; }
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int GetYCoord() const { return evValue2; }
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};
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struct sysMemoryStats_t {
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int memoryLoad;
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int totalPhysical;
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int availPhysical;
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int totalPageFile;
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int availPageFile;
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int totalVirtual;
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int availVirtual;
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int availExtendedVirtual;
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};
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typedef unsigned long address_t;
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void Sys_Init();
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void Sys_Shutdown();
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void Sys_Error( const char *error, ...);
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const char * Sys_GetCmdLine();
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void Sys_ReLaunch( void * launchData, unsigned int launchDataSize );
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void Sys_Launch( const char * path, idCmdArgs & args, void * launchData, unsigned int launchDataSize );
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void Sys_SetLanguageFromSystem();
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const char * Sys_DefaultLanguage();
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void Sys_Quit();
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bool Sys_AlreadyRunning();
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// note that this isn't journaled...
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char * Sys_GetClipboardData();
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void Sys_SetClipboardData( const char *string );
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// will go to the various text consoles
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// NOT thread safe - never use in the async paths
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void Sys_Printf( VERIFY_FORMAT_STRING const char *msg, ... );
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// guaranteed to be thread-safe
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void Sys_DebugPrintf( VERIFY_FORMAT_STRING const char *fmt, ... );
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void Sys_DebugVPrintf( const char *fmt, va_list arg );
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// a decent minimum sleep time to avoid going below the process scheduler speeds
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#define SYS_MINSLEEP 20
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// allow game to yield CPU time
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// NOTE: due to SYS_MINSLEEP this is very bad portability karma, and should be completely removed
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void Sys_Sleep( int msec );
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// Sys_Milliseconds should only be used for profiling purposes,
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds();
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uint64 Sys_Microseconds();
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// for accurate performance testing
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double Sys_GetClockTicks();
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double Sys_ClockTicksPerSecond();
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// returns a selection of the CPUID_* flags
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cpuid_t Sys_GetProcessorId();
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const char * Sys_GetProcessorString();
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// returns true if the FPU stack is empty
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bool Sys_FPU_StackIsEmpty();
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// empties the FPU stack
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void Sys_FPU_ClearStack();
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// returns the FPU state as a string
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const char * Sys_FPU_GetState();
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// enables the given FPU exceptions
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void Sys_FPU_EnableExceptions( int exceptions );
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// sets the FPU precision
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void Sys_FPU_SetPrecision( int precision );
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// sets the FPU rounding mode
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void Sys_FPU_SetRounding( int rounding );
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// sets Flush-To-Zero mode (only available when CPUID_FTZ is set)
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void Sys_FPU_SetFTZ( bool enable );
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// sets Denormals-Are-Zero mode (only available when CPUID_DAZ is set)
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void Sys_FPU_SetDAZ( bool enable );
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// returns amount of system ram
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int Sys_GetSystemRam();
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// returns amount of video ram
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int Sys_GetVideoRam();
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// returns amount of drive space in path
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int Sys_GetDriveFreeSpace( const char *path );
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// returns amount of drive space in path in bytes
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int64 Sys_GetDriveFreeSpaceInBytes( const char * path );
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// returns memory stats
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void Sys_GetCurrentMemoryStatus( sysMemoryStats_t &stats );
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void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats );
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// lock and unlock memory
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bool Sys_LockMemory( void *ptr, int bytes );
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bool Sys_UnlockMemory( void *ptr, int bytes );
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// set amount of physical work memory
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void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes );
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// allows retrieving the call stack at execution points
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void Sys_GetCallStack( address_t *callStack, const int callStackSize );
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const char * Sys_GetCallStackStr( const address_t *callStack, const int callStackSize );
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const char * Sys_GetCallStackCurStr( int depth );
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const char * Sys_GetCallStackCurAddressStr( int depth );
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void Sys_ShutdownSymbols();
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// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
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int Sys_DLL_Load( const char *dllName );
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void * Sys_DLL_GetProcAddress( int dllHandle, const char *procName );
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void Sys_DLL_Unload( int dllHandle );
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// event generation
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void Sys_GenerateEvents();
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sysEvent_t Sys_GetEvent();
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void Sys_ClearEvents();
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// input is tied to windows, so it needs to be started up and shut down whenever
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// the main window is recreated
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void Sys_InitInput();
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void Sys_ShutdownInput();
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// keyboard input polling
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int Sys_PollKeyboardInputEvents();
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int Sys_ReturnKeyboardInputEvent( const int n, int &ch, bool &state );
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void Sys_EndKeyboardInputEvents();
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// mouse input polling
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static const int MAX_MOUSE_EVENTS = 256;
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int Sys_PollMouseInputEvents( int mouseEvents[MAX_MOUSE_EVENTS][2] );
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// joystick input polling
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void Sys_SetRumble( int device, int low, int hi );
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int Sys_PollJoystickInputEvents( int deviceNum );
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int Sys_ReturnJoystickInputEvent( const int n, int &action, int &value );
|
|
void Sys_EndJoystickInputEvents();
|
|
|
|
// when the console is down, or the game is about to perform a lengthy
|
|
// operation like map loading, the system can release the mouse cursor
|
|
// when in windowed mode
|
|
void Sys_GrabMouseCursor( bool grabIt );
|
|
|
|
void Sys_ShowWindow( bool show );
|
|
bool Sys_IsWindowVisible();
|
|
void Sys_ShowConsole( int visLevel, bool quitOnClose );
|
|
|
|
// This really isn't the right place to have this, but since this is the 'top level' include
|
|
// and has a function signature with 'FILE' in it, it kinda needs to be here =/
|
|
typedef HANDLE idFileHandle;
|
|
|
|
|
|
ID_TIME_T Sys_FileTimeStamp( idFileHandle fp );
|
|
// NOTE: do we need to guarantee the same output on all platforms?
|
|
const char * Sys_TimeStampToStr( ID_TIME_T timeStamp );
|
|
const char * Sys_SecToStr( int sec );
|
|
|
|
const char * Sys_DefaultBasePath();
|
|
const char * Sys_DefaultSavePath();
|
|
|
|
// know early if we are performing a fatal error shutdown so the error message doesn't get lost
|
|
void Sys_SetFatalError( const char *error );
|
|
|
|
// Execute the specified process and wait until it's done, calling workFn every waitMS milliseconds.
|
|
// If showOutput == true, std IO from the executed process will be output to the console.
|
|
// Note that the return value is not an indication of the exit code of the process, but is false
|
|
// only if the process could not be created at all. If you wish to check the exit code of the
|
|
// spawned process, check the value returned in exitCode.
|
|
typedef bool ( *execProcessWorkFunction_t )();
|
|
typedef void ( *execOutputFunction_t)( const char * text );
|
|
bool Sys_Exec( const char * appPath, const char * workingPath, const char * args,
|
|
execProcessWorkFunction_t workFn, execOutputFunction_t outputFn, const int waitMS,
|
|
unsigned int & exitCode );
|
|
|
|
// localization
|
|
|
|
#define ID_LANG_ENGLISH "english"
|
|
#define ID_LANG_FRENCH "french"
|
|
#define ID_LANG_ITALIAN "italian"
|
|
#define ID_LANG_GERMAN "german"
|
|
#define ID_LANG_SPANISH "spanish"
|
|
#define ID_LANG_JAPANESE "japanese"
|
|
int Sys_NumLangs();
|
|
const char * Sys_Lang( int idx );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Networking
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
NA_BAD, // an address lookup failed
|
|
NA_LOOPBACK,
|
|
NA_BROADCAST,
|
|
NA_IP
|
|
} netadrtype_t;
|
|
|
|
typedef struct {
|
|
netadrtype_t type;
|
|
unsigned char ip[4];
|
|
unsigned short port;
|
|
} netadr_t;
|
|
|
|
#define PORT_ANY -1
|
|
|
|
/*
|
|
================================================
|
|
idUDP
|
|
================================================
|
|
*/
|
|
class idUDP {
|
|
public:
|
|
// this just zeros netSocket and port
|
|
idUDP();
|
|
virtual ~idUDP();
|
|
|
|
// if the InitForPort fails, the idUDP.port field will remain 0
|
|
bool InitForPort( int portNumber );
|
|
|
|
int GetPort() const { return bound_to.port; }
|
|
netadr_t GetAdr() const { return bound_to; }
|
|
uint32 GetUIntAdr() const { return ( bound_to.ip[0] | bound_to.ip[1] << 8 | bound_to.ip[2] << 16 | bound_to.ip[3] << 24 ); }
|
|
void Close();
|
|
|
|
bool GetPacket( netadr_t &from, void *data, int &size, int maxSize );
|
|
|
|
bool GetPacketBlocking( netadr_t &from, void *data, int &size, int maxSize,
|
|
int timeout );
|
|
|
|
void SendPacket( const netadr_t to, const void *data, int size );
|
|
|
|
void SetSilent( bool silent ) { this->silent = silent; }
|
|
bool GetSilent() const { return silent; }
|
|
|
|
int packetsRead;
|
|
int bytesRead;
|
|
|
|
int packetsWritten;
|
|
int bytesWritten;
|
|
|
|
bool IsOpen() const { return netSocket > 0; }
|
|
|
|
private:
|
|
netadr_t bound_to; // interface and port
|
|
int netSocket; // OS specific socket
|
|
bool silent; // don't emit anything ( black hole )
|
|
};
|
|
|
|
|
|
|
|
// parses the port number
|
|
// can also do DNS resolve if you ask for it.
|
|
// NOTE: DNS resolve is a slow/blocking call, think before you use
|
|
// ( could be exploited for server DoS )
|
|
bool Sys_StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve );
|
|
const char * Sys_NetAdrToString( const netadr_t a );
|
|
bool Sys_IsLANAddress( const netadr_t a );
|
|
bool Sys_CompareNetAdrBase( const netadr_t a, const netadr_t b );
|
|
|
|
int Sys_GetLocalIPCount();
|
|
const char * Sys_GetLocalIP( int i );
|
|
|
|
void Sys_InitNetworking();
|
|
void Sys_ShutdownNetworking();
|
|
|
|
|
|
|
|
/*
|
|
================================================
|
|
idJoystick is managed by each platform's local Sys implementation, and
|
|
provides full *Joy Pad* support (the most common device, these days).
|
|
================================================
|
|
*/
|
|
class idJoystick {
|
|
public:
|
|
virtual ~idJoystick() { }
|
|
|
|
virtual bool Init() { return false; }
|
|
virtual void Shutdown() { }
|
|
virtual void Deactivate() { }
|
|
virtual void SetRumble( int deviceNum, int rumbleLow, int rumbleHigh ) { }
|
|
virtual int PollInputEvents( int inputDeviceNum ) { return 0; }
|
|
virtual int ReturnInputEvent( const int n, int &action, int &value ) { return 0; }
|
|
virtual void EndInputEvents() { }
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
idSys
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
class idSys {
|
|
public:
|
|
virtual void DebugPrintf( VERIFY_FORMAT_STRING const char *fmt, ... ) = 0;
|
|
virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
|
|
|
|
virtual double GetClockTicks() = 0;
|
|
virtual double ClockTicksPerSecond() = 0;
|
|
virtual cpuid_t GetProcessorId() = 0;
|
|
virtual const char * GetProcessorString() = 0;
|
|
virtual const char * FPU_GetState() = 0;
|
|
virtual bool FPU_StackIsEmpty() = 0;
|
|
virtual void FPU_SetFTZ( bool enable ) = 0;
|
|
virtual void FPU_SetDAZ( bool enable ) = 0;
|
|
|
|
virtual void FPU_EnableExceptions( int exceptions ) = 0;
|
|
|
|
virtual bool LockMemory( void *ptr, int bytes ) = 0;
|
|
virtual bool UnlockMemory( void *ptr, int bytes ) = 0;
|
|
|
|
virtual void GetCallStack( address_t *callStack, const int callStackSize ) = 0;
|
|
virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize ) = 0;
|
|
virtual const char * GetCallStackCurStr( int depth ) = 0;
|
|
virtual void ShutdownSymbols() = 0;
|
|
|
|
virtual int DLL_Load( const char *dllName ) = 0;
|
|
virtual void * DLL_GetProcAddress( int dllHandle, const char *procName ) = 0;
|
|
virtual void DLL_Unload( int dllHandle ) = 0;
|
|
virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;
|
|
|
|
virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down ) = 0;
|
|
virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay ) = 0;
|
|
|
|
virtual void OpenURL( const char *url, bool quit ) = 0;
|
|
virtual void StartProcess( const char *exePath, bool quit ) = 0;
|
|
};
|
|
|
|
extern idSys * sys;
|
|
|
|
bool Sys_LoadOpenAL();
|
|
void Sys_FreeOpenAL();
|
|
|
|
|
|
#endif /* !__SYS_PUBLIC__ */
|