mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
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* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
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* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "DeviceManager.h"
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// Either move RenderPass to sys or move window resizing logic
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#include "renderer/RenderPass.h"
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DeviceManager* DeviceManager::Create( nvrhi::GraphicsAPI api )
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{
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switch( api )
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{
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#if USE_DX11
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case nvrhi::GraphicsAPI::D3D11:
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return CreateD3D11();
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#endif
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#if USE_DX12
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case nvrhi::GraphicsAPI::D3D12:
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return CreateD3D12();
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#endif
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#if USE_VK
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case nvrhi::GraphicsAPI::VULKAN:
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return CreateVK();
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#endif
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default:
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common->Error( "DeviceManager::Create: Unsupported Graphics API (%u)", ( unsigned int )api );
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return nullptr;
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}
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}
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void DeviceManager::GetWindowDimensions( int& width, int& height )
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{
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width = m_DeviceParams.backBufferWidth;
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height = m_DeviceParams.backBufferHeight;
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}
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void DeviceManager::BackBufferResizing()
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{
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Framebuffer::Shutdown();
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}
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void DeviceManager::BackBufferResized()
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{
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if( tr.IsInitialized() )
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{
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Framebuffer::ResizeFramebuffers();
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}
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}
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const DeviceCreationParameters& DeviceManager::GetDeviceParams()
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{
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return m_DeviceParams;
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}
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nvrhi::IFramebuffer* DeviceManager::GetCurrentFramebuffer()
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{
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return GetFramebuffer( GetCurrentBackBufferIndex() );
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}
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nvrhi::IFramebuffer* DeviceManager::GetFramebuffer( uint32_t index )
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{
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if( index < globalFramebuffers.swapFramebuffers.Num() )
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{
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return globalFramebuffers.swapFramebuffers[index]->GetApiObject();
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}
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return nullptr;
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}
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DeviceManager* DeviceManager::CreateD3D11()
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{
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return nullptr;
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}
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DefaultMessageCallback& DefaultMessageCallback::GetInstance()
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{
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static DefaultMessageCallback instance;
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return instance;
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}
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void DefaultMessageCallback::message( nvrhi::MessageSeverity severity, const char* messageText )
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{
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switch( severity )
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{
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case nvrhi::MessageSeverity::Info:
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common->Printf( messageText );
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break;
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case nvrhi::MessageSeverity::Warning:
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common->Warning( messageText );
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break;
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case nvrhi::MessageSeverity::Error:
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common->FatalError( "%s", messageText );
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break;
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case nvrhi::MessageSeverity::Fatal:
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common->FatalError( "%s", messageText );
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break;
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}
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}
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