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https://github.com/id-Software/DOOM-3-BFG.git
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264ffcb6f7
Just fix some typos.
322 lines
12 KiB
C++
322 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LEXER_H__
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#define __LEXER_H__
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/*
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===============================================================================
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Lexicographical parser
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Does not use memory allocation during parsing. The lexer uses no
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memory allocation if a source is loaded with LoadMemory().
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However, idToken may still allocate memory for large strings.
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A number directly following the escape character '\' in a string is
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assumed to be in decimal format instead of octal. Binary numbers of
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the form 0b.. or 0B.. can also be used.
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===============================================================================
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*/
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// lexer flags
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typedef enum
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{
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LEXFL_NOERRORS = BIT( 0 ), // don't print any errors
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LEXFL_NOWARNINGS = BIT( 1 ), // don't print any warnings
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LEXFL_NOFATALERRORS = BIT( 2 ), // errors aren't fatal
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LEXFL_NOSTRINGCONCAT = BIT( 3 ), // multiple strings separated by whitespaces are not concatenated
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LEXFL_NOSTRINGESCAPECHARS = BIT( 4 ), // no escape characters inside strings
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LEXFL_NODOLLARPRECOMPILE = BIT( 5 ), // don't use the $ sign for precompilation
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LEXFL_NOBASEINCLUDES = BIT( 6 ), // don't include files embraced with < >
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LEXFL_ALLOWPATHNAMES = BIT( 7 ), // allow path seperators in names
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LEXFL_ALLOWNUMBERNAMES = BIT( 8 ), // allow names to start with a number
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LEXFL_ALLOWIPADDRESSES = BIT( 9 ), // allow ip addresses to be parsed as numbers
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LEXFL_ALLOWFLOATEXCEPTIONS = BIT( 10 ), // allow float exceptions like 1.#INF or 1.#IND to be parsed
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LEXFL_ALLOWMULTICHARLITERALS = BIT( 11 ), // allow multi character literals
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LEXFL_ALLOWBACKSLASHSTRINGCONCAT = BIT( 12 ), // allow multiple strings separated by '\' to be concatenated
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LEXFL_ONLYSTRINGS = BIT( 13 ) // parse as whitespace deliminated strings (quoted strings keep quotes)
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} lexerFlags_t;
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// punctuation ids
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#define P_RSHIFT_ASSIGN 1
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#define P_LSHIFT_ASSIGN 2
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#define P_PARMS 3
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#define P_PRECOMPMERGE 4
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#define P_LOGIC_AND 5
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#define P_LOGIC_OR 6
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#define P_LOGIC_GEQ 7
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#define P_LOGIC_LEQ 8
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#define P_LOGIC_EQ 9
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#define P_LOGIC_UNEQ 10
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#define P_MUL_ASSIGN 11
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#define P_DIV_ASSIGN 12
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#define P_MOD_ASSIGN 13
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#define P_ADD_ASSIGN 14
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#define P_SUB_ASSIGN 15
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#define P_INC 16
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#define P_DEC 17
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#define P_BIN_AND_ASSIGN 18
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#define P_BIN_OR_ASSIGN 19
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#define P_BIN_XOR_ASSIGN 20
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#define P_RSHIFT 21
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#define P_LSHIFT 22
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#define P_POINTERREF 23
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#define P_CPP1 24
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#define P_CPP2 25
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#define P_MUL 26
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#define P_DIV 27
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#define P_MOD 28
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#define P_ADD 29
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#define P_SUB 30
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#define P_ASSIGN 31
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#define P_BIN_AND 32
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#define P_BIN_OR 33
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#define P_BIN_XOR 34
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#define P_BIN_NOT 35
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#define P_LOGIC_NOT 36
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#define P_LOGIC_GREATER 37
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#define P_LOGIC_LESS 38
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#define P_REF 39
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#define P_COMMA 40
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#define P_SEMICOLON 41
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#define P_COLON 42
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#define P_QUESTIONMARK 43
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#define P_PARENTHESESOPEN 44
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#define P_PARENTHESESCLOSE 45
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#define P_BRACEOPEN 46
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#define P_BRACECLOSE 47
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#define P_SQBRACKETOPEN 48
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#define P_SQBRACKETCLOSE 49
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#define P_BACKSLASH 50
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#define P_PRECOMP 51
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#define P_DOLLAR 52
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// punctuation
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typedef struct punctuation_s
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{
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const char* p; // punctuation character(s)
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int n; // punctuation id
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} punctuation_t;
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class idLexer
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{
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friend class idParser;
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public:
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// constructor
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idLexer();
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idLexer( int flags );
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idLexer( const char* filename, int flags = 0, bool OSPath = false );
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idLexer( const char* ptr, int length, const char* name, int flags = 0 );
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// destructor
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~idLexer();
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// load a script from the given file at the given offset with the given length
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int LoadFile( const char* filename, bool OSPath = false );
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// load a script from the given memory with the given length and a specified line offset,
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// so source strings extracted from a file can still refer to proper line numbers in the file
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// NOTE: the ptr is expected to point at a valid C string: ptr[length] == '\0'
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int LoadMemory( const char* ptr, int length, const char* name, int startLine = 1 );
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// free the script
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void FreeSource();
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// returns true if a script is loaded
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int IsLoaded()
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{
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return idLexer::loaded;
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};
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// read a token
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int ReadToken( idToken* token );
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// expect a certain token, reads the token when available
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int ExpectTokenString( const char* string );
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// expect a certain token type
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int ExpectTokenType( int type, int subtype, idToken* token );
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// expect a token
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int ExpectAnyToken( idToken* token );
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// returns true when the token is available
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int CheckTokenString( const char* string );
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// returns true an reads the token when a token with the given type is available
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int CheckTokenType( int type, int subtype, idToken* token );
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// returns true if the next token equals the given string but does not remove the token from the source
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int PeekTokenString( const char* string );
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// returns true if the next token equals the given type but does not remove the token from the source
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int PeekTokenType( int type, int subtype, idToken* token );
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// skip tokens until the given token string is read
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int SkipUntilString( const char* string );
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// skip the rest of the current line
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int SkipRestOfLine();
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// skip the braced section
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int SkipBracedSection( bool parseFirstBrace = true );
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// skips spaces, tabs, C-like comments etc. Returns false if there is no token left to read.
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bool SkipWhiteSpace( bool currentLine );
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// unread the given token
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void UnreadToken( const idToken* token );
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// read a token only if on the same line
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int ReadTokenOnLine( idToken* token );
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//Returns the rest of the current line
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const char* ReadRestOfLine( idStr& out );
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// read a signed integer
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int ParseInt();
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// read a boolean
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bool ParseBool();
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// read a floating point number. If errorFlag is NULL, a non-numeric token will
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// issue an Error(). If it isn't NULL, it will issue a Warning() and set *errorFlag = true
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float ParseFloat( bool* errorFlag = NULL );
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// parse matrices with floats
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int Parse1DMatrix( int x, float* m );
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int Parse2DMatrix( int y, int x, float* m );
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int Parse3DMatrix( int z, int y, int x, float* m );
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// parse a braced section into a string
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const char* ParseBracedSection( idStr& out );
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// parse a braced section into a string, maintaining indents and newlines
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const char* ParseBracedSectionExact( idStr& out, int tabs = -1 );
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// parse the rest of the line
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const char* ParseRestOfLine( idStr& out );
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// pulls the entire line, including the \n at the end
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const char* ParseCompleteLine( idStr& out );
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// retrieves the white space characters before the last read token
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int GetLastWhiteSpace( idStr& whiteSpace ) const;
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// returns start index into text buffer of last white space
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int GetLastWhiteSpaceStart() const;
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// returns end index into text buffer of last white space
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int GetLastWhiteSpaceEnd() const;
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// set an array with punctuations, NULL restores default C/C++ set, see default_punctuations for an example
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void SetPunctuations( const punctuation_t* p );
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// returns a pointer to the punctuation with the given id
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const char* GetPunctuationFromId( int id );
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// get the id for the given punctuation
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int GetPunctuationId( const char* p );
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// set lexer flags
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void SetFlags( int flags );
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// get lexer flags
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int GetFlags();
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// reset the lexer
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void Reset();
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// returns true if at the end of the file
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bool EndOfFile();
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// returns the current filename
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const char* GetFileName();
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// get offset in script
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const int GetFileOffset();
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// get file time
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const ID_TIME_T GetFileTime();
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// returns the current line number
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const int GetLineNum();
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// print an error message
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void Error( VERIFY_FORMAT_STRING const char* str, ... );
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// print a warning message
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void Warning( VERIFY_FORMAT_STRING const char* str, ... );
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// returns true if Error() was called with LEXFL_NOFATALERRORS or LEXFL_NOERRORS set
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bool HadError() const;
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// set the base folder to load files from
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static void SetBaseFolder( const char* path );
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private:
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int loaded; // set when a script file is loaded from file or memory
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idStr filename; // file name of the script
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int allocated; // true if buffer memory was allocated
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const char* buffer; // buffer containing the script
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const char* script_p; // current pointer in the script
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const char* end_p; // pointer to the end of the script
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const char* lastScript_p; // script pointer before reading token
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const char* whiteSpaceStart_p; // start of last white space
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const char* whiteSpaceEnd_p; // end of last white space
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ID_TIME_T fileTime; // file time
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int length; // length of the script in bytes
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int line; // current line in script
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int lastline; // line before reading token
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int tokenavailable; // set by unreadToken
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int flags; // several script flags
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const punctuation_t* punctuations; // the punctuations used in the script
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int* punctuationtable; // ASCII table with punctuations
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int* nextpunctuation; // next punctuation in chain
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idToken token; // available token
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idLexer* next; // next script in a chain
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bool hadError; // set by idLexer::Error, even if the error is supressed
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static char baseFolder[ 256 ]; // base folder to load files from
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private:
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void CreatePunctuationTable( const punctuation_t* punctuations );
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int ReadWhiteSpace();
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int ReadEscapeCharacter( char* ch );
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int ReadString( idToken* token, int quote );
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int ReadName( idToken* token );
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int ReadNumber( idToken* token );
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int ReadPunctuation( idToken* token );
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int ReadPrimitive( idToken* token );
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int CheckString( const char* str ) const;
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int NumLinesCrossed();
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};
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ID_INLINE const char* idLexer::GetFileName()
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{
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return idLexer::filename;
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}
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ID_INLINE const int idLexer::GetFileOffset()
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{
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return idLexer::script_p - idLexer::buffer;
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}
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ID_INLINE const ID_TIME_T idLexer::GetFileTime()
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{
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return idLexer::fileTime;
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}
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ID_INLINE const int idLexer::GetLineNum()
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{
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return idLexer::line;
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}
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ID_INLINE void idLexer::SetFlags( int flags )
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{
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idLexer::flags = flags;
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}
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ID_INLINE int idLexer::GetFlags()
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{
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return idLexer::flags;
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}
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#endif /* !__LEXER_H__ */
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