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doom3-bfg/base/def/npcs_xp.def
2022-08-27 13:19:29 +02:00

124 lines
6.7 KiB
Modula-2

export jay0 {
options -prefix SUIT2_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
addoptions -keepmesh jumpsuitmesh
addoptions -keepmesh textures_base_floor_grill_floor5
addoptions -keepmesh locker_textures_caves_cavgrate1dust
addoptions -keepmesh textures_object_a_offlocker1_d02
addoptions -keepmesh textures_object_offlocker1side
addoptions -align ALL
// EREBUS 2
//spooked locker guy
anim maps/eric/spooked3.mb -range 0 43 -dest models/md5/chars/erebus2/spooked_triggered -prefix SUIT2_
anim maps/eric/spooked3.mb -range 25 40 -dest models/md5/chars/erebus2/spooked_pain -prefix SUIT2_
anim maps/eric/spooked3.mb -range 44 394 -dest models/md5/chars/erebus2/spooked_primary -prefix SUIT2_
anim maps/eric/spooked3.mb -range 395 441 -dest models/md5/chars/erebus2/spooked_secondary1 -prefix SUIT2_
anim maps/eric/spooked3.mb -range 442 495 -dest models/md5/chars/erebus2/spooked_secondary2 -prefix SUIT2_
anim maps/eric/spooked3.mb -range 496 497 -dest models/md5/chars/erebus2/spooked_idle -prefix SUIT2_
anim maps/eric/spooked3.mb -range 500 550 -dest models/md5/chars/erebus2/spooked_look -prefix SUIT2_
mesh maps/eric/spooked3.mb -range 498 498 -dest models/md5/chars/erebus2/spooked -prefix SUIT2_
// EREBUS 6 CINEMATIC
options -prefix SUIT_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
addoptions -keepmesh marinebodymesh
addoptions -align ALL
//bottech repair
anim models/characters/male_npc/bottech_idle.mb -dest models/md5/chars/erubus6_bottech_idle -prefix SUIT_
anim models/characters/male_npc/bottech_primary.mb -dest models/md5/chars/erubus6_bottech_primary -prefix SUIT_
anim models/characters/male_npc/bottech_secondary1.mb -dest models/md5/chars/erubus6_bottech_secondary1 -prefix SUIT_
anim models/characters/male_npc/bottech_secondary2.mb -dest models/md5/chars/erubus6_bottech_secondary2 -prefix SUIT_
anim models/characters/male_npc/bottech_primary.mb -dest models/md5/chars/erubus6_bottech_primary -prefix SUIT_
anim models/characters/male_npc/bottech_pain.mb -dest models/md5/chars/erubus6_bottech_pain -prefix SUIT_
anim models/characters/male_npc/bottech_alive.mb -dest models/md5/chars/erubus6_bottech_alive -prefix SUIT_
anim models/characters/male_npc/bottech_remember.mb -dest models/md5/chars/erubus6_bottech_remember -prefix SUIT_
anim models/characters/male_npc/bottech_trigger.mb -dest models/md5/chars/erubus6_bottech_trigger -prefix SUIT_
// EREBUS 5 CINEMATIC
//CLOUD
anim models/cinematics/erebus5/cine_erebus5d.mb -dest models/md5/chars/erebus5_cinematic_cloud -prefix CLOUD_
anim models/characters/male_npc/cycles/shotgun_idle.mb -dest models/md5/chars/shotgun_idle -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_stand.mb -dest models/md5/chars/shotgun_stand -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_cower.mb -dest models/md5/chars/shotgun_cower -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_talk_primary.mb -dest models/md5/chars/shotgun_talk_primary -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_walk.mb -dest models/md5/chars/shotgun_walk -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_run.mb -dest models/md5/chars/shotgun_run -prefix SUIT_ -rotate -270
anim models/characters/male_npc/cycles/shotgun_turn_right.mb -dest models/md5/chars/shotgun_turn_right -prefix SUIT_ //-rotate 270
anim models/characters/male_npc/cycles/shotgun_turn_left.mb -dest models/md5/chars/shotgun_turn_left -prefix SUIT_ //-rotate 270
anim models/characters/male_npc/cycles/shotgun_turn_right_rotation180.mb -dest models/md5/chars/shotgun_turn_right_rotation180 -prefix SUIT_ //-rotate 270
anim models/characters/male_npc/cycles/shotgun_turn_left_rotation180.mb -dest models/md5/chars/shotgun_turn_left_rotation180 -prefix SUIT_ //-rotate 270
}
model erebus6_technician {
inherit npc_labcoat
anim erebus5_cinematic_freeman models/md5/chars/erebus5_cinematic_freeman.md5anim
}
model erebus6_scientist {
inherit npc_labcoat
anim erebus5_cinematic_freeman models/md5/chars/erebus5_cinematic_freeman.md5anim
}
entityDef erebus6_scientist {
"inherit" "npc_base"
"model" "erebus6_scientist"
"skin" "skins/characters/npcs/labcoat_cloud"
"copy_joint_world eyecontrol" ""
"def_head" "erebus6_scientist_head"
"head_joint" "Shoulders"
"def_attach" "prop_shotgun"
//"def_dropDeathItem" "moveable_item_flashlight"
}
entityDef erebus6_technician {
"inherit" "npc_base"
"model" "erebus6_technician"
"skin" "skins/characters/npcs/labcoat_cloud"
"copy_joint_world eyecontrol" ""
"def_head" "erebus6_technician_head"
"head_joint" "Shoulders"
"def_attach" "prop_lftflashlight"
"def_dropDeathItem" "moveable_item_flashlight"
}
entityDef npc_harvest_test {
"inherit" "npc_base"
"model" "erebus6_scientist"
"skin" "skins/characters/npcs/labcoat_cloud"
"copy_joint_world eyecontrol" ""
"gib" "1"
"skin_dropDeath" "skins/characters/npcs/labcoat_old.skin"
"skin_dropGib" "skins/characters/npcs/labcoat_old.skin"
"def_head" "erebus6_scientist_head"
"head_joint" "Shoulders"
"harvest_on_death" "1"
"def_harvest_type" "env_harvest_default"
"harvest_sound" "snd_harvest_whisper"
"skin_harvest" "skins/characters/male_npc/labcoat/labcoat_cloud_harvest.skin"
"skin_harvest_head" "skins/characters/npcs/heads/head_old_harvest.skin"
"skin_harvest_burn" "skins/characters/male_npc/labcoat/labcoat_cloud_harvest_burn.skin"
"skin_harvest_burn_head" "skins/characters/npcs/heads/head_old_harvest_burn.skin"
//"def_attach" "prop_shotgun"
//"def_dropDeathItem" "moveable_item_flashlight"
"snd_harvest_whisper" "harvest_whisper"
}