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Color
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
DXT
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Fixed bugs and missing non-x86 code paths in the DXTEncoder
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2020-11-14 12:32:47 +01:00 |
jobs
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Use id Tech 5 multithreading for generateEnvironmentProbes
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2021-03-23 21:53:21 +01:00 |
OpenGL
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First draft of new .lightgrid file format to store volume settings
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2021-04-17 21:06:19 +02:00 |
SMAA
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
Vulkan
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Vulkan can handle FMT_R11G11B10F textures
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2021-03-26 17:39:04 +01:00 |
BinaryImage.cpp
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
BinaryImage.h
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
BinaryImageData.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BoundsTrack.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BoundsTrack.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BufferObject.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BufferObject.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Cinematic.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Cinematic.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Font.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Font.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Framebuffer.cpp
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
Framebuffer.h
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
GLMatrix.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
GLMatrix.h
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
GLState.h
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Merge vkDOOM3 stencil PSO creation
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2019-11-08 18:12:37 +01:00 |
GuiModel.cpp
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Fix relative include paths, breaking build if systems' libimgui is to be used.
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2020-08-25 15:12:27 +02:00 |
GuiModel.h
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Moved generic ImGui drawing to idGuiModel::EmitImGui
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2020-05-09 17:38:00 +02:00 |
Image.h
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Embedded default HDR light probe data
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2021-03-26 10:49:16 +01:00 |
Image_blueNoiseVC_1M.h
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Optimized shadow mapping using Blue Noise sampling.
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2020-04-29 01:19:53 +02:00 |
Image_blueNoiseVC_2.h
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Optimized Filmic Dithering with precalculated Blue Noise
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2020-05-10 22:10:32 +02:00 |
Image_brdfLut.h
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
Image_env_UAC_lobby_amb.h
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Generated new default ambient cube with smooth SH lighting
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2021-04-10 17:26:51 +02:00 |
Image_env_UAC_lobby_spec.h
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Embedded default HDR light probe data
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2021-03-26 10:49:16 +01:00 |
Image_files.cpp
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Minor cleanup
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2021-04-01 14:23:47 +02:00 |
Image_intrinsic.cpp
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Embedded default HDR light probe data
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2021-03-26 10:49:16 +01:00 |
Image_load.cpp
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Vulkan can handle FMT_R11G11B10F textures
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2021-03-26 17:39:04 +01:00 |
Image_process.cpp
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Bugfixed and flipped environment probe glReadPixels output
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2021-03-23 09:36:39 +01:00 |
Image_program.cpp
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Added invertGreen( normalmap.png ) material keyword
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2021-03-27 22:17:05 +01:00 |
ImageManager.cpp
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
Interaction.cpp
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
Interaction.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Material.cpp
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
Material.h
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Fixed Linux build issues. Tested with Clang
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2021-04-10 09:53:52 +02:00 |
Model.cpp
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
Model.h
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Exporting to OBJ also supports .md5mesh now
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2021-02-10 17:42:51 +01:00 |
Model_ase.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ase.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_beam.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ColladaHelper.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ColladaParser.cpp
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Fixed unnessary warnings with VS2017
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2021-03-15 21:21:56 +01:00 |
Model_ColladaParser.h
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
Model_liquid.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_local.h
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
Model_lwo.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_lwo.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ma.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ma.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_md3.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_md3.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_md5.cpp
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Sync with D3 branch from last weekend
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2021-02-10 17:42:51 +01:00 |
Model_obj.cpp
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Changed r_useOpenGL45 default to 1 on Win and updated docs
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2021-02-17 20:52:36 +01:00 |
Model_obj.h
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
Model_prt.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_sprite.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelDecal.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelDecal.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelManager.cpp
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
ModelManager.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelOverlay.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelOverlay.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
RenderBackend.cpp
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Use first valid lightgrid of viewEntity areas
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2021-04-15 21:28:50 +02:00 |
RenderBackend.h
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Started to bring back the Quake 3 lightgrid as irradiance cache
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2021-04-13 15:50:46 +02:00 |
RenderCommon.h
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First draft of new .lightgrid file format to store volume settings
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2021-04-17 21:06:19 +02:00 |
RenderContext.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
RenderEntity.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
RenderLog.cpp
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Added high performance timer queries for OpenGL
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2020-05-09 16:48:55 +02:00 |
RenderLog.h
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Added GPU timer queries for Vulkan
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2020-05-05 01:21:29 +02:00 |
RenderProgs.cpp
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Combined lightgrid trilerp with IBL PBR lighting
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2021-04-15 15:01:31 +02:00 |
RenderProgs.h
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Use dynamic light grid size in shaders
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2021-04-15 16:09:39 +02:00 |
RenderProgs_embedded.h
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Move light grid sampling origins around if in solid like q3map1 did
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2021-04-16 21:16:44 +02:00 |
RenderProgs_GLSL.cpp
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Don't blend AO with IBL in Vulkan for now
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2021-02-26 23:17:29 +01:00 |
RenderSystem.cpp
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Extended OpenGL Debug Callback
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2020-07-14 18:35:00 +02:00 |
RenderSystem.h
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Compute irradiance for each light grid point
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2021-04-13 17:51:16 +02:00 |
RenderSystem_init.cpp
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Added lightgrid debug shader
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2021-04-15 13:11:27 +02:00 |
RenderWorld.cpp
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Autospawn env probes in the center of BSP areas
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2020-11-30 18:27:06 +01:00 |
RenderWorld.h
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Added extra rendertarget for environment probes
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2021-03-14 13:22:17 +01:00 |
RenderWorld_defs.cpp
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Added parallax correction for local cubemaps
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2021-04-09 22:28:09 +02:00 |
RenderWorld_demo.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
RenderWorld_envprobes.cpp
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First draft of new .lightgrid file format to store volume settings
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2021-04-17 21:06:19 +02:00 |
RenderWorld_lightgrid.cpp
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First draft of new .lightgrid file format to store volume settings
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2021-04-17 21:06:19 +02:00 |
RenderWorld_load.cpp
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Started to bring back the Quake 3 lightgrid as irradiance cache
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2021-04-13 15:50:46 +02:00 |
RenderWorld_local.h
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First draft of new .lightgrid file format to store volume settings
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2021-04-17 21:06:19 +02:00 |
RenderWorld_portals.cpp
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
ResolutionScale.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ResolutionScale.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ScreenRect.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ScreenRect.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
simplex.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
tr_frontend_addlights.cpp
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Added GPU timer queries for Vulkan
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2020-05-05 01:21:29 +02:00 |
tr_frontend_addmodels.cpp
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Use first valid lightgrid of viewEntity areas
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2021-04-15 21:28:50 +02:00 |
tr_frontend_deform.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
tr_frontend_guisurf.cpp
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
tr_frontend_main.cpp
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Use first valid lightgrid of viewEntity areas
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2021-04-15 21:28:50 +02:00 |
tr_frontend_subview.cpp
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
tr_trace.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
tr_trisurf.cpp
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
VertexCache.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
VertexCache.h
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Quadrupled static vertex cache limits for mods
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2020-11-10 18:09:04 +01:00 |