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doom3-bfg/base/def/monster_zsec_machinegun.def
2022-08-27 13:19:29 +02:00

682 lines
33 KiB
Modula-2

/***********************************************************************
monster_zsec_machinegun.def
***********************************************************************/
/****
export machinegun security guy
****/
export james {
options -prefix ZOMBIE_ -keep Rhand1 -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent machinegun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename mgeject eject -rename mgbarrel barrel -rename mgflash flash -parent eject machinegun -parent flash machinegun -parent barrel machinegun
addoptions -keepmesh securitybodymesh
addoptions -keepmesh sec_rshldrmesh
addoptions -keepmesh sec_lshldrmesh
addoptions -keepmesh mgflash1
addoptions -keepmesh mgflash2
addoptions -keepmesh mgflash3
addoptions -keepmesh mgflash4
addoptions -keepmesh w_machinegunmesh
addoptions -keepmesh skeletonmesh
mesh models/monsters/zombie/cycles/zombie_mesh.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun
anim models/monsters/zombie/cycles/idles/machinegun_stand.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand
anim models/monsters/zombie/cycles/idles/machinegun_sight.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_sight
anim models/monsters/zombie/cycles/pains/machinegun_chest_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain
anim models/monsters/zombie/cycles/pains/machinegun_head_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_head_pain
anim models/monsters/zombie/cycles/pains/machinegun_left_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_left_pain
anim models/monsters/zombie/cycles/pains/machinegun_right_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_right_pain
anim models/monsters/zombie/cycles/runs/machinegun_run.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_run
anim models/monsters/zombie/cycles/walks/machinegun_step_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left
anim models/monsters/zombie/cycles/walks/machinegun_step_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right
anim models/monsters/zombie/cycles/walks/machinegun_walk.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_walk
anim models/monsters/zombie/cycles/attacks/machinegun_stand_fire.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire
anim models/monsters/zombie/cycles/attacks/machinegun_stand_fire.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire
anim models/monsters/zombie/cycles/walks/machinegun_step_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left
anim models/monsters/zombie/cycles/walks/machinegun_step_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right
anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack
anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_loop.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_loop
anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_end.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_end
anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_aim.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_aim
anim models/monsters/zombie/cycles/attacks/machinegun_stand_aim.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_aim
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_A
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_left.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_B
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_left.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_C
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_left.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_D
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_A
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C
anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C
anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D
anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A
anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B
anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C
anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D
anim models/monsters/zombie/cycles/attacks/machinegun_raise.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_raise
anim models/monsters/zombie/cycles/attacks/machinegun_lower.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_lower
anim models/monsters/zombie/cycles/pains/machinegun_crouch_left_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain
anim models/monsters/zombie/cycles/pains/machinegun_crouch_right_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain
}
model model_monster_zsec_machinegun {
mesh models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh
channel torso ( *Waist )
channel legs ( origin Body2 *Hips -*Waist SPINNER )
skin skins/monsters/zombies/zsecurity_machinegun.skin
anim af_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim
anim ik_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim
anim stand models/md5/monsters/zombies/zsec_machinegun/machinegun_stand.md5anim
anim idle models/md5/monsters/zombies/zsec_machinegun/machinegun_stand.md5anim
anim sight models/md5/monsters/zombies/zsec_machinegun/machinegun_sight.md5anim {
frame 1 sound_voice monster_zombie_security_sight
frame 14 sound_body monster_zombie_security_footstep
frame 28 sound_body monster_zombie_security_footstep
}
anim walk models/md5/monsters/zombies/zsec_machinegun/machinegun_walk.md5anim {
frame 1 sound_body monster_zombie_security_footstep
frame 14 sound_body monster_zombie_security_footstep
}
anim run models/md5/monsters/zombies/zsec_machinegun/machinegun_run.md5anim {
frame 8 sound_body monster_zombie_security_footstep
frame 18 sound_body monster_zombie_security_footstep
}
anim crouch_range_attack models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack.md5anim
anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_loop.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim crouch_range_attack_end models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_end.md5anim
anim crouch_range_attack_aim models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_aim.md5anim
anim range_attack_aim models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_aim.md5anim
anim step_left models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left.md5anim {
frame 9 sound_body monster_zombie_security_footstep
frame 20 sound_body monster_zombie_security_footstep
}
anim step_right models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right.md5anim {
frame 9 sound_body monster_zombie_security_footstep
frame 20 sound_body monster_zombie_security_footstep
}
anim evade_left models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_left.md5anim {
frame 19 sound_body monster_zombie_security_footstep
frame 24 sound_body monster_zombie_security_footstep
frame 29 sound_body monster_zombie_security_footstep
frame 32 sound_body monster_zombie_security_footstep
}
anim evade_right models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_right.md5anim {
frame 19 sound_body monster_zombie_security_footstep
frame 22 sound_body monster_zombie_security_footstep
frame 29 sound_body monster_zombie_security_footstep
}
anim crouch_pain models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim crouch_pain_chest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim crouch_pain_head models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim crouch_pain_left_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim crouch_pain_right_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim pain models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim pain_chest models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim pain_head models/md5/monsters/zombies/zsec_machinegun/machinegun_head_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim pain_right_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_right_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim pain_left_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_left_pain.md5anim {
frame 1 sound_voice monster_zombie_security_pain
}
anim stepoutright_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B.md5anim {
frame 8 sound_body monster_zombie_security_footstep
}
anim stepoutright_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim stepoutright_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D.md5anim {
frame 13 sound_body monster_zombie_security_footstep
}
anim stepoutright_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_A.md5anim
anim stepoutleft_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_B.md5anim {
frame 11 sound_body monster_zombie_security_footstep
}
anim stepoutleft_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim stepoutleft_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_D.md5anim {
frame 13 sound_body monster_zombie_security_footstep
}
anim stepoutleft_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_A.md5anim
anim leanoutright_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B.md5anim {
frame 10 sound_body monster_zombie_security_footstep
}
anim leanoutright_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim leanoutright_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D.md5anim {
frame 13 sound_body monster_zombie_security_footstep
}
anim leanoutright_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_A.md5anim
anim leanoutleft_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_B.md5anim {
frame 10 sound_body monster_zombie_security_footstep
}
anim leanoutleft_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim leanoutleft_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_D.md5anim {
frame 13 sound_body monster_zombie_security_footstep
}
anim leanoutleft_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_A.md5anim
anim cratestand_out models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B.md5anim
anim cratestand_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim cratestand_in models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D.md5anim
anim cratestand_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A.md5anim
anim rotoutleft1_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B.md5anim {
frame 8 sound_body monster_zombie_security_footstep
}
anim rotoutleft1_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim rotoutleft1_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D.md5anim {
frame 9 sound_body monster_zombie_security_footstep
}
anim rotoutleft1_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A.md5anim
anim rotoutright1_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B.md5anim {
frame 6 sound_body monster_zombie_security_footstep
}
anim rotoutright1_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim rotoutright1_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D.md5anim {
frame 10 sound_body monster_zombie_security_footstep
}
anim rotoutright1_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A.md5anim
anim rotoutleft2_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B.md5anim {
frame 8 sound_body monster_zombie_security_footstep
}
anim rotoutleft2_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim rotoutleft2_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D.md5anim {
frame 9 sound_body monster_zombie_security_footstep
}
anim rotoutleft2_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A.md5anim
anim rotoutright2_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B.md5anim {
frame 6 sound_body monster_zombie_security_footstep
}
anim rotoutright2_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim rotoutright2_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D.md5anim {
frame 10 sound_body monster_zombie_security_footstep
}
anim rotoutright2_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A.md5anim
anim range_attack models/md5/monsters/zombies/zsec_machinegun/machinegun_raise.md5anim
anim range_attack_loop1 models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim range_attack_loop2 models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim range_attack_end models/md5/monsters/zombies/zsec_machinegun/machinegun_lower.md5anim
anim crate_up_out models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B.md5anim
anim crate_up_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C.md5anim {
frame 4 sound_weapon monster_machinegun_fire
frame 4 launch_missile barrel
frame 7 sound_weapon monster_machinegun_fire
frame 7 launch_missile barrel
frame 10 sound_weapon monster_machinegun_fire
frame 10 launch_missile barrel
frame 13 sound_weapon monster_machinegun_fire
frame 13 launch_missile barrel
frame 16 sound_weapon monster_machinegun_fire
frame 16 launch_missile barrel
frame 19 sound_weapon monster_machinegun_fire
frame 19 launch_missile barrel
frame 22 sound_weapon monster_machinegun_fire
frame 22 launch_missile barrel
frame 25 sound_weapon monster_machinegun_fire
frame 25 launch_missile barrel
frame 28 sound_weapon monster_machinegun_fire
frame 28 launch_missile barrel
frame 31 sound_weapon monster_machinegun_fire
frame 31 launch_missile barrel
}
anim crate_up_in models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D.md5anim
anim crate_up_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A.md5anim
}
entityDef monster_zsec_machinegun {
"inherit" "monster_zsec_shotgun"
"scriptobject" "monster_zombie_security_pistol"
"model" "model_monster_zsec_machinegun"
"size" "40 40 72"
"use_aas" "aas48"
"team" "1"
"rank" "1"
"health" "90"
"def_projectile" "projectile_bullet_zsec_machinegun"
"projectile_spread" "2"
"num_projectiles" "1"
"attack_cone" "70"
"attack_accuracy" "3"
"smoke_weapon" "cgsmoke.smoke"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"run_attack" "1" // allow shooting while running
"ragdoll" "monster_zombie_security_machinegun"
"def_head" "head_security_dhelmet"
"head_joint" "Shoulders"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "headcontrol"
"skin_dropGib" "skins/monsters/zombies/securitygib.skin"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
"def_dropDeathItem9" "moveable_item_machinegun"
"dropDeathItem9Joint" "machinegun"
"skin_dropDeath" "skins/monsters/zombies/zsecurity.skin"
"mtr_flashShader" "muzzleflash"
"flashTime" "0.15"
"flashColor" "1 0.8 0.4"
"flashRadius" "80"
}
entityDef damage_bullet_zsec_machinegun {
"damage" "3"
"kickDir" "1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "1"
"smoke_wound_flesh" "bloodwound.smoke"
"mtr_wound_flesh" "textures/decals/hurt02"
"mtr_splat_flesh" "textures/decals/dsplat2"
"mtr_splat_flesh2" "textures/decals/dsplat5"
"mtr_splat_flesh3" "textures/decals/dsplat7"
"mtr_splat_flesh4" "textures/decals/dsplat11"
"snd_flesh" "bullet_impact_flesh"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
}
entityDef projectile_bullet_zsec_machinegun {
"spawnclass" "idProjectile"
"mins" "-1 -1 -1"
"maxs" "1 1 1"
"cone" "3"
"scale" "0.1"
"noshadows" "1"
"tracers" "1"
"model_tracer" "models/particles/tracer/tracer.lwo"
"snd_ricochet" "bullet_ricochet"
"snd_tracer" "bullet_flight"
"snd_impact" "bullet_impact_metal"
"def_damage" "damage_bullet_zsec_machinegun"
"launchFromBarrel" "1"
"health" "0"
"velocity" "2000 0 0" // slowed down for tracer effect
"angular_velocity" "0 0 0"
"thrust" "0"
"thrust_start" "0"
"thrust_end" "0"
"linear_friction" "0"
"angular_friction" "0"
"contact_friction" "0"
"bounce" "0.6"
"mass" "2"
"gravity" "0"
"fuse" "4"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"mtr_detonate" "textures/decals/bulleth02"
"decal_size" "10"
"smoke_fly" ""
"smoke_detonate" "smokeandspark.smoke"
"smoke_bounce" "" //particles/bullet_sparks.particle"
"smoke_fuse" ""
"mtr_light_shader" ""
"light_color" "0 0 0"
"light_radius" "0"
"light_offset" "0 0 0"
"mtr_explode_light_shader" ""
"explode_light_color" "0 0 0"
"explode_light_radius" "0"
"explode_light_fadetime" "0"
}