mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
372 lines
6.9 KiB
C++
372 lines
6.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include "doomdef.h"
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#include "g_game.h"
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#include "z_zone.h"
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#include "m_swap.h"
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#include "m_argv.h"
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#include "w_wad.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "hu_stuff.h"
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// State.
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#include "doomstat.h"
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// Data.
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#include "dstrings.h"
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#include "m_misc.h"
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#include "d3xp/Game_local.h"
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//
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// M_DrawText
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// Returns the final X coordinate
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// HU_Init must have been called to init the font
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//
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int
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M_DrawText
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( int x,
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int y,
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qboolean direct,
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char* string )
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{
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int c;
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int w;
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while (*string)
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{
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c = toupper(*string) - HU_FONTSTART;
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string++;
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if (c < 0 || c> HU_FONTSIZE)
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{
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x += 4;
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continue;
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}
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w = SHORT (::g->hu_font[c]->width);
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if (x+w > SCREENWIDTH)
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break;
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if (direct)
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V_DrawPatchDirect(x, y, 0, ::g->hu_font[c]);
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else
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V_DrawPatch(x, y, 0, ::g->hu_font[c]);
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x+=w;
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}
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return x;
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}
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//
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// M_WriteFile
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//
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bool M_WriteFile ( char const* name, void* source, int length ) {
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idFile * handle = NULL;
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int count;
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handle = fileSystem->OpenFileWrite( name, "fs_savepath" );
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if (handle == NULL )
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return false;
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count = handle->Write( source, length );
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fileSystem->CloseFile( handle );
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if (count < length)
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return false;
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return true;
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}
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//
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// M_ReadFile
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//
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int M_ReadFile ( char const* name, byte** buffer ) {
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int count, length;
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idFile * handle = NULL;
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byte *buf;
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handle = fileSystem->OpenFileRead( name, false );
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if (handle == NULL ) {
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I_Error ("Couldn't read file %s", name);
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}
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length = handle->Length();
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buf = ( byte* )Z_Malloc ( handle->Length(), PU_STATIC, NULL);
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count = handle->Read( buf, length );
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if (count < length ) {
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I_Error ("Couldn't read file %s", name);
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}
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fileSystem->CloseFile( handle );
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*buffer = buf;
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return length;
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}
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//
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// Write a save game to the specified device using the specified game name.
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//
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static qboolean SaveGame( void* source, int length )
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{
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return false;
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}
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qboolean M_WriteSaveGame( void* source, int length )
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{
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return SaveGame( source, length );
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}
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int M_ReadSaveGame( byte** buffer )
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{
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return 0;
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}
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//
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// DEFAULTS
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//
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// machine-independent sound params
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// UNIX hack, to be removed.
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#ifdef SNDSERV
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#endif
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#ifdef LINUX
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#endif
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extern const char* const temp_chat_macros[];
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//
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// M_SaveDefaults
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//
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void M_SaveDefaults (void)
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{
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/*
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int i;
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int v;
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FILE* f;
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f = f o pen (::g->defaultfile, "w");
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if (!f)
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return; // can't write the file, but don't complain
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for (i=0 ; i<::g->numdefaults ; i++)
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{
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if (::g->defaults[i].defaultvalue > -0xfff
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&& ::g->defaults[i].defaultvalue < 0xfff)
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{
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v = *::g->defaults[i].location;
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fprintf (f,"%s\t\t%i\n",::g->defaults[i].name,v);
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} else {
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fprintf (f,"%s\t\t\"%s\"\n",::g->defaults[i].name,
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* (char **) (::g->defaults[i].location));
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}
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}
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fclose (f);
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*/
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}
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//
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// M_LoadDefaults
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//
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void M_LoadDefaults (void)
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{
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int i;
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//int len;
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//FILE* f;
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//char def[80];
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//char strparm[100];
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//char* newstring;
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//int parm;
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//qboolean isstring;
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// set everything to base values
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::g->numdefaults = sizeof(::g->defaults)/sizeof(::g->defaults[0]);
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for (i=0 ; i < ::g->numdefaults ; i++)
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*::g->defaults[i].location = ::g->defaults[i].defaultvalue;
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// check for a custom default file
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i = M_CheckParm ("-config");
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if (i && i < ::g->myargc-1)
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{
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::g->defaultfile = ::g->myargv[i+1];
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I_Printf (" default file: %s\n",::g->defaultfile);
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}
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else
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::g->defaultfile = ::g->basedefault;
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/*
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// read the file in, overriding any set ::g->defaults
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f = f o pen (::g->defaultfile, "r");
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if (f)
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{
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while (!feof(f))
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{
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isstring = false;
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if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2)
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{
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if (strparm[0] == '"')
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{
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// get a string default
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isstring = true;
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len = strlen(strparm);
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newstring = (char *)DoomLib::Z_Malloc(len, PU_STATIC, 0);
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strparm[len-1] = 0;
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strcpy(newstring, strparm+1);
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}
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else if (strparm[0] == '0' && strparm[1] == 'x')
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sscanf(strparm+2, "%x", &parm);
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else
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sscanf(strparm, "%i", &parm);
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for (i=0 ; i<::g->numdefaults ; i++)
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if (!strcmp(def, ::g->defaults[i].name))
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{
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if (!isstring)
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*::g->defaults[i].location = parm;
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else
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*::g->defaults[i].location = (int) newstring;
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break;
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}
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}
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}
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fclose (f);
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}
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*/
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}
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//
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// SCREEN SHOTS
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//
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//
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// WritePCXfile
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//
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void
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WritePCXfile
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( char* filename,
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byte* data,
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int width,
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int height,
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byte* palette )
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{
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I_Error( "depreciated" );
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}
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//
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// M_ScreenShot
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//
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void M_ScreenShot (void)
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{
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/*
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int i;
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byte* linear;
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char lbmname[12];
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// munge planar buffer to linear
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linear = ::g->screens[2];
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I_ReadScreen (linear);
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// find a file name to save it to
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strcpy(lbmname,"DOOM00.pcx");
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for (i=0 ; i<=99 ; i++)
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{
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lbmname[4] = i/10 + '0';
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lbmname[5] = i%10 + '0';
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if (_access(lbmname,0) == -1)
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break; // file doesn't exist
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}
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if (i==100)
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I_Error ("M_ScreenShot: Couldn't create a PCX");
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// save the pcx file
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WritePCXfile (lbmname, linear,
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SCREENWIDTH, SCREENHEIGHT,
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(byte*)W_CacheLumpName ("PLAYPAL",PU_CACHE_SHARED));
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::g->players[::g->consoleplayer].message = "screen shot";
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*/
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}
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