doom3-bfg/base/def/info.def

49 lines
1.6 KiB
Modula-2

/***********************************************************************
info
***********************************************************************/
entityDef info_player_deathmatch {
"editor_color" "1 0 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_showangle" "1"
"editor_usage" "Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot."
"editor_var target" "targets to fire when someone spawns in."
"editor_var initial" "this is an initial spawn spot"
"spawnclass" "idPlayerStart"
}
entityDef info_player_start {
"editor_color" "1 0 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_showangle" "1"
"editor_usage" "Potential spawning position for single player games."
"editor_var useEffect" "show teleportation effect for useEffect seconds.. 0 is instant"
"editor_var skin" "skin to use for player model"
"spawnclass" "idPlayerStart"
}
entityDef info_player_teleport {
"editor_color" "1 0 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_showangle" "1"
"editor_usage" "Spawning position player after cinematic. When triggered, player will be moved to this location."
"editor_var push" "How much of a push to give to the player when he is teleported."
"editor_var visualView" "Camera to set player's view to when he is teleported."
"editor_var visualEffect" "How long to show the view from the visualView."
"spawnclass" "idPlayerStart"
"push" "300"
"visualEffect" "0"
"visualView" ""
}