mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 07:00:58 +00:00
2298 lines
63 KiB
Modula-2
2298 lines
63 KiB
Modula-2
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/***********************************************************************
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Environmental Entities
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***********************************************************************/
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/***************************************************
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ragdoll boney
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***************************************************/
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model env_ragdoll_boney {
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"skin" "skins/monsters/zombies/boney.skin"
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mesh models/md5/monsters/zombies/boney/boney.md5mesh
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anim af_pose models/md5/monsters/zombies/boney/af_pose.md5anim
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}
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entityDef env_ragdoll_boney {
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"inherit" "env_ragdoll_gibbable_base"
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"editor_color" "1 .5 0"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_ragdoll" "1"
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"editor_usage" "Ragdoll for monster_zombie_boney"
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"spawnclass" "idAFEntity_Generic"
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"bleed" "1"
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"sleep" "1"
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"smoke_wound_flesh" "bloodwound.smoke"
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"model" "env_ragdoll_boney"
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"articulatedFigure" "monster_zombie_bernie"
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"snd_bounce" "bodyparts"
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}
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/***************************************************
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ragdoll mummy
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****************************************************/
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export fred {
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options -prefix MUM_
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mesh models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
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anim models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
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}
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model env_ragdoll_mummy {
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mesh models/md5/environments/mummy.md5mesh
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anim af_pose models/md5/environments/mummy.md5anim
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}
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entityDef env_ragdoll_mummy {
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"editor_color" "1 .5 0"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_ragdoll" "1"
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"editor_usage" "Ragdoll for mummy"
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"spawnclass" "idAFEntity_Generic"
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"bleed" "1"
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"sleep" "1"
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"smoke_wound_flesh" "bloodwound.smoke"
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"model" "env_ragdoll_mummy"
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"articulatedFigure" "env_mummy.af"
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"snd_bounce" "bodyparts"
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}
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entityDef env_ragdoll_mummy_fixed {
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"editor_color" "1 .5 0"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_ragdoll" "1"
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"editor_usage" "Ragdoll for mummy"
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"spawnclass" "idAFEntity_Generic"
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"bleed" "1"
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"sleep" "1"
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"smoke_wound_flesh" "bloodwound.smoke"
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"model" "env_ragdoll_mummy"
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"articulatedFigure" "env_mummy_fixed.af"
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"snd_bounce" "bodyparts"
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}
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/***************************************************
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Invisible object for frame commands...
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***************************************************/
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export fred {
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mesh maps/fred/inviso.mb -dest models/md5/environments/inviso
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anim maps/fred/inviso.mb -dest models/md5/environments/inviso
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}
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model env_inviso {
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mesh models/md5/environments/inviso.md5mesh
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anim enprotuberide models/md5/environments/inviso.md5anim {
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frame 2 trigger tube1
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frame 3 trigger tube1e
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frame 3 trigger tube1
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frame 22 trigger tube2
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frame 23 trigger tube2e
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frame 24 trigger tube2
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frame 33 trigger tube3
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frame 34 trigger tube3e
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frame 35 trigger tube3
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frame 59 trigger tube4
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frame 60 trigger tube4e
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frame 61 trigger tube4
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frame 73 trigger tube5
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frame 74 trigger tube5e
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frame 75 trigger tube5
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frame 83 trigger tube6
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frame 84 trigger tube6e
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frame 85 trigger tube6
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frame 90 trigger tube7
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frame 91 trigger tube7e
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frame 92 trigger tube7
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frame 95 trigger tube8
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frame 96 trigger tube8e
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frame 97 trigger tube8
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frame 105 trigger tube9
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frame 106 trigger tube9e
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frame 107 trigger tube9
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frame 125 trigger tube10
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frame 126 trigger tube10e
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frame 127 trigger tube10
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frame 138 trigger tube11
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frame 139 trigger tube11e
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frame 140 trigger tube11
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frame 150 trigger tube12
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frame 151 trigger tube12e
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frame 152 trigger tube12
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frame 155 trigger tube13
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frame 156 trigger tube13e
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frame 157 trigger tube13
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frame 166 trigger tube14
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frame 167 trigger tube14e
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frame 168 trigger tube14
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frame 178 trigger tube15
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frame 179 trigger tube15e
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frame 180 trigger tube15
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frame 182 trigger tube16
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frame 183 trigger tube16e
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frame 184 trigger tube16
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//frame 189 trigger tube17
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frame 190 trigger tube17e
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//frame 191 trigger tube17
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}
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anim enproglass models/md5/environments/inviso.md5anim {
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frame 6 trigger tube_explosion
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frame 4 trigger tube_explosion_light
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frame 10 trigger tube_explosion_light
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frame 21 trigger first_glass_explosion1
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frame 20 trigger glasslight1
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frame 25 trigger glasslight1
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// frame 10 trigger first_glass_explosion1
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// frame 12 trigger first_glass_explosion2
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// frame 14 trigger first_glass_explosion3
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// frame 23 trigger glassexplosion1
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// frame 32 trigger glasslight1
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frame 85 trigger fred2white
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}
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}
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entityDef env_inviso {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_inviso"
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"anim" "enprotuberide"
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}
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/***************************************************
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player_with_all_guns
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***************************************************/
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export fred {
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options -prefix PLAYER_ -ignorescale
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addoptions -keepmesh MP_head_uachelmetmesh
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addoptions -keepmesh MP_marinebodymesh
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addoptions -keepmesh w_pistolmesh
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addoptions -keepmesh flashlightmesh1
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addoptions -keepmesh w_shotgun2barrelmesh
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addoptions -keepmesh w_shotgun2mesh
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addoptions -keepmesh w_machinegun_mesh
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addoptions -keepmesh w_plasmagun_mesh
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addoptions -keepmesh w_chainsaw_mesh
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addoptions -keepmesh w_chainsaw_chain_mesh
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addoptions -keepmesh w_rocketlauncher_mesh
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addoptions -keepmesh bfgmesh
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mesh models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonbackmesh
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anim models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonback
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}
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model env_playerandallguns {
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mesh models/md5/characters/npcs/playermoves/allgunsonbackmesh.md5mesh
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anim idle models/md5/characters/npcs/playermoves/allgunsonback.md5anim
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}
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entityDef env_playerandallguns {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_playerandallguns"
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"anim" "idle"
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}
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/***************************************************
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airlock door
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***************************************************/
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export fred {
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options -prefix AIRLOCK_
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mesh models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdoor
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anim models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdooropen
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anim models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -range 1 1 -dest models/md5/environments/airlockdoorclosed
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}
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model env_airlockdoor {
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mesh models/md5/environments/airlockdoor.md5mesh
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anim closed models/md5/environments/airlockdoorclosed.md5anim
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anim open models/md5/environments/airlockdooropen.md5anim
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{
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frame 1 sound snd_air_locks
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frame 10 sound snd_pistons
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frame 13 sound snd_rotor
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frame 34 sound snd_endchuff
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}
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}
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entityDef env_airlockdoor {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_airlockdoor"
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"anim" "open"
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"snd_air_locks" "sound/machinery/machines/loops_05s/loop_machinery_05s_02.wav"
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"snd_pistons" "sound/machinery/machines/loops_1s/loop_machinery_1s_15.wav"
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"snd_rotor" "sound/movers/alphalabs4/rotor_1s_02.wav"
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"snd_endchuff" "sound/machinery/machines/loops_1s/loop_machinery_1s_20.wav"
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}
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/***************************************************
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Storage Cabinet
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***************************************************/
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export fred {
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options -prefix CAB_ -keep joint9
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mesh models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
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mesh models/mapobjects/storagecab/setup2.mb -dest models/md5/environments/storagecabinet2
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anim models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
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}
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model env_storagecabinet {
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mesh models/md5/environments/storagecabinet.md5mesh
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anim open models/md5/environments/storagecabinet.md5anim {
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frame 1 sound storagecabinet_open
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}
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}
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entityDef env_storagecabinet {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_storagecabinet"
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"anim" "open"
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"achievement" "8"
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"combatModel" "1"
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"bleed" "1"
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//"mtr_wound_metal" "textures/decals/bullethurt"
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//"snd_metal" "bullet_impact_flesh"
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}
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model env_storagecabinet_openback {
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mesh models/md5/environments/storagecabinet2.md5mesh
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anim open models/md5/environments/storagecabinet.md5anim {
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frame 1 sound storagecabinet_open
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}
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}
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entityDef env_storagecabinet_openback {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_storagecabinet_openback"
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"anim" "open"
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"achievement" "8"
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"combatModel" "1"
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"bleed" "1"
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//"mtr_wound_metal" "textures/decals/bullethurt"
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//"snd_metal" "bullet_impact_flesh"
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}
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/***************************************************
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zsci_corpse
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***************************************************/
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export fred {
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options -prefix ZSCI_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders
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mesh models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump
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anim models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump_loop
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anim models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zsci_eatenby_zjump_getup
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}
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model env_zsci_corpse {
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mesh models/md5/combos/zsci_eatenby_zjump.md5mesh
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skin skins/models/monsters/zsci2.skin
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anim zjump_eats_zsci_loop models/md5/combos/zsci_eatenby_zjump_loop.md5anim
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anim zjump_eats_zsci_getup models/md5/combos/zsci_eatenby_zjump_getup.md5anim
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}
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entityDef env_zsci_corpse {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_zsci_corpse"
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"anim" "zjump_eats_zsci_loop"
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}
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/***************************************************
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Reactor
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***************************************************/
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model env_reactor {
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mesh models/seneca/reactor/reactor.md5mesh
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anim idle models/seneca/reactor/reactor.md5anim
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}
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entityDef env_reactor {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"anim" "idle"
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"model" "env_reactor"
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}
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/***************************************************
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Dragger
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***************************************************/
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export fred {
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options -prefix DRAG_
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mesh maps/fred/dragtest.mb -dest models/md5/cinematics/dragtest
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anim maps/fred/dragtest.mb -range 1 2 -dest models/md5/cinematics/dragtestidle
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anim maps/fred/dragtest.mb -range 2 350 -dest models/md5/cinematics/dragtest
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}
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model env_dragtest {
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mesh models/md5/cinematics/dragtest.md5mesh
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anim idle models/md5/cinematics/dragtestidle.md5anim
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anim dragtestidle models/md5/cinematics/dragtestidle.md5anim
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anim dragtest models/md5/cinematics/dragtest.md5anim
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}
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entityDef env_dragtest {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_dragtest"
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"anim" "dragtest"
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}
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/***************************************************
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Kitchen Servers for imp to land on
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***************************************************/
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export fred {
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options -prefix SERVER_
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mesh maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_serversforimp
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anim maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponserversidle -range 1 1
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anim maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponservers
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}
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model env_implanding {
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mesh models/md5/environments/env_serversforimp.md5mesh
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anim imponserversidle models/md5/environments/env_imponserversidle.md5anim
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anim imponservers models/md5/environments/env_imponservers.md5anim
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}
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entityDef env_implanding {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "env_implanding"
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"start_anim" "imponserversidle"
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"anim" "imponservers"
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}
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/***************************************************
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Severed Zombie
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***************************************************/
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export fred {
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options -prefix Z1_ -parent spine1 hand
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mesh models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idlemesh
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anim models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idleanim
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anim models/monsters/zombie/zombie01/severed/wake.mb -dest models/monsters/zombie/zombie01/severed/wakeanim
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}
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model env_severed_zombie {
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mesh models/monsters/zombie/zombie01/severed/idlemesh.md5mesh
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anim idle models/monsters/zombie/zombie01/severed/idleanim.md5anim
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anim active models/monsters/zombie/zombie01/severed/wakeanim.md5anim
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}
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entityDef env_severed_zombie {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"start_anim" "idle"
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"anim" "active"
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"model" "env_severed_zombie"
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}
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/***************************************************
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Pinky_Pipes
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***************************************************/
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export fred {
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options -prefix PIPES_
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mesh maps/fred/wall/pipes_bust2.mb -dest models/md5/environments/pipemesh
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anim maps/fred/wall/pipes_bust2.mb -range 1 3 -dest models/md5/environments/pipeidleanim
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anim maps/fred/wall/pipes_bust2.mb -range 1 151 -dest models/md5/environments/pipeanim
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}
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model env_pinky_pipes {
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mesh models/md5/environments/pipemesh.md5mesh
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anim looper models/md5/environments/pipeidleanim.md5anim
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anim trigme models/md5/environments/pipeanim.md5anim {
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frame 17 sound snd_bash1
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frame 54 sound snd_bash2
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frame 70 sound snd_bounce1
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frame 78 sound snd_bounce2
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frame 83 sound snd_slide
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frame 93 sound snd_tear
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frame 105 sound snd_handstep
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frame 108 sound snd_growl2
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frame 124 sound snd_handstep
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frame 130 sound snd_growl3
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frame 134 sound snd_handstep
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frame 148 sound snd_footstep
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frame 151 sound snd_handstep
|
|
}
|
|
}
|
|
|
|
entityDef env_pinky_pipes {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAnimated"
|
|
"start_anim" "idle"
|
|
"model" "env_pinky_pipes"
|
|
"anim" "active"
|
|
|
|
/*
|
|
"snd_bash1" "e3_metalbash_01"
|
|
"snd_bash2" "e3_metalbash_02"
|
|
"snd_bounce1" "e3_metalbounce_01"
|
|
"snd_bounce2" "e3_metalbounce_02"
|
|
"snd_slide" "nosound"
|
|
"snd_tear" "e3_metalstress_01"
|
|
"snd_handstep" "pinkyhand"
|
|
"snd_footstep" "pinkyfoot"
|
|
"snd_growl2" "growl2"
|
|
"snd_growl3" "growl3"
|
|
*/
|
|
}
|
|
|
|
/***************************************************
|
|
sencpu
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix ENV_
|
|
mesh maps/fred/sencpu/sencpu.mb -dest maps/fred/sencpu/sencpumesh
|
|
anim maps/fred/sencpu/sencpu.mb -range 0 1 -dest maps/fred/sencpu/sencpuidle
|
|
anim maps/fred/sencpu/sencpu.mb -range 2 92 -dest maps/fred/sencpu/sencpuanim
|
|
|
|
}
|
|
|
|
model env_sencpu {
|
|
mesh maps/fred/sencpu/sencpumesh.md5mesh
|
|
anim idle maps/fred/sencpu/sencpuidle.md5anim
|
|
anim active maps/fred/sencpu/sencpuanim.md5anim
|
|
}
|
|
|
|
entityDef env_sencpu {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAnimated"
|
|
"start_anim" "idle"
|
|
"anim" "active"
|
|
"model" "env_sencpu"
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
|
|
Environmental Articulated Figures
|
|
|
|
***********************************************************************/
|
|
|
|
|
|
/***************************************************
|
|
Lab Curtain (divider)
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix CURT_
|
|
mesh models/mapobjects/lab/divider/divider.mb
|
|
anim models/mapobjects/lab/divider/divider.mb
|
|
}
|
|
|
|
model env_curtain {
|
|
mesh models/mapobjects/lab/divider/divider.md5mesh
|
|
anim af_pose models/mapobjects/lab/divider/divider.md5anim
|
|
}
|
|
|
|
entityDef env_curtain {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_curtain"
|
|
|
|
//"articulatedFigure" "env_curtain.af"
|
|
}
|
|
|
|
/***************************************************
|
|
Web
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix WEB_
|
|
mesh models/monsters/trite/cycles/webout1.mb
|
|
anim models/monsters/trite/cycles/webout1.mb
|
|
|
|
}
|
|
|
|
model env_web {
|
|
mesh models/monsters/trite/cycles/webout1.md5mesh
|
|
anim af_pose models/monsters/trite/cycles/webout1.md5anim
|
|
}
|
|
|
|
entityDef env_web {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
|
|
"editor_usage" "A Cocoon?"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
|
|
"model" "env_web"
|
|
//"articulatedFigure" "env_cocoon.af"
|
|
}
|
|
|
|
/***************************************************
|
|
chain
|
|
***************************************************/
|
|
|
|
entityDef env_chain {
|
|
"editor_color" "1 .5 .3"
|
|
"editor_mins" "?"
|
|
"editor_maxs" "?"
|
|
|
|
"editor_usage1" "A chain hanging down from the ceiling."
|
|
"editor_usage2" "Do not use in game. For testing only."
|
|
|
|
"editor_var links" "Number of links in the chain."
|
|
"editor_var length" "Length of the chain. (default: number of links times 32)."
|
|
"editor_var width" "Width of a link."
|
|
"editor_var drop" "Set to 1 to not bind to world."
|
|
"editor_var density" "Density of each link in the chain."
|
|
|
|
"spawnclass" "idChain"
|
|
"links" "3"
|
|
"width" "8"
|
|
"density" "0.2"
|
|
"drop" "0"
|
|
}
|
|
|
|
/***************************************************
|
|
vehicle
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep mid_headlight -parent mid_headlight Body -keep SteeringWheel -parent SteeringWheel Body
|
|
mesh models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/locust
|
|
anim models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/initial
|
|
}
|
|
|
|
model env_locust {
|
|
mesh models/md5/vehicles/locust/locust.md5mesh
|
|
anim af_pose models/md5/vehicles/locust/initial.md5anim
|
|
}
|
|
|
|
entityDef env_locust {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Vehicle."
|
|
|
|
"spawnclass" "idAFEntity_VehicleSixWheels"
|
|
"sleep" "1"
|
|
|
|
"model" "env_locust"
|
|
|
|
"articulatedFigure" "env_vehicle_locust.af"
|
|
|
|
"wheelBodyFrontLeft" "front_left_wheel"
|
|
"wheelBodyFrontRight" "front_right_wheel"
|
|
"wheelBodyMiddleLeft" "middle_left_wheel"
|
|
"wheelBodyMiddleRight" "middle_right_wheel"
|
|
"wheelBodyRearLeft" "rear_left_wheel"
|
|
"wheelBodyRearRight" "rear_right_wheel"
|
|
|
|
"wheelJointFrontLeft" "Lfrontwheelout"
|
|
"wheelJointFrontRight" "Rfrontwheelout"
|
|
"wheelJointMiddleLeft" "Lmidwheelout"
|
|
"wheelJointMiddleRight" "Rmidwheelout"
|
|
"wheelJointRearLeft" "Lrearwheelout"
|
|
"wheelJointRearRight" "Rrearwheelout"
|
|
|
|
"steeringHingeFrontLeft" "front_left_steering"
|
|
"steeringHingeFrontRight" "front_right_steering"
|
|
"steeringHingeRearLeft" "rear_left_steering"
|
|
"steeringHingeRearRight" "rear_right_steering"
|
|
|
|
"eyesJoint" "Eyes"
|
|
"steeringWheelJoint" "SteeringWheel"
|
|
|
|
"wheelRadius" "20"
|
|
}
|
|
|
|
/***************************************************
|
|
vehicle
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep SteeringWheel -parent SteeringWheel Body
|
|
mesh models/vehicles/buggy/buggy.mb
|
|
anim models/vehicles/buggy/buggy.mb
|
|
}
|
|
|
|
model env_buggy {
|
|
mesh models/md5/vehicles/buggy/buggy.md5mesh
|
|
anim af_pose models/md5/vehicles/buggy/buggy.md5anim
|
|
}
|
|
|
|
entityDef env_buggy {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Vehicle."
|
|
|
|
"spawnclass" "idAFEntity_VehicleFourWheels"
|
|
"sleep" "1"
|
|
|
|
"model" "env_buggy"
|
|
"articulatedFigure" "env_vehicle_buggy.af"
|
|
|
|
"wheelBodyFrontLeft" "front_left_wheel"
|
|
"wheelBodyFrontRight" "front_right_wheel"
|
|
"wheelBodyRearLeft" "rear_left_wheel"
|
|
"wheelBodyRearRight" "rear_right_wheel"
|
|
|
|
"wheelJointFrontLeft" "buggy_front_left_wheel"
|
|
"wheelJointFrontRight" "buggy_front_right_wheel"
|
|
"wheelJointRearLeft" "buggy_rear_left_wheel"
|
|
"wheelJointRearRight" "buggy_rear_right_wheel"
|
|
|
|
"steeringHingeFrontLeft" "front_left_steering"
|
|
"steeringHingeFrontRight" "front_right_steering"
|
|
|
|
"eyesJoint" "buggy_eye"
|
|
"steeringWheelJoint" "SteeringWheel"
|
|
|
|
"wheelRadius" "20"
|
|
}
|
|
|
|
/***************************************************
|
|
crane game in alphalabs3
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix CRANE_
|
|
mesh models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
|
|
anim models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
|
|
}
|
|
|
|
model env_cranegame {
|
|
mesh models/md5/environments/crane.md5mesh
|
|
anim af_pose models/md5/environments/crane.md5anim
|
|
}
|
|
|
|
entityDef env_crane {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Claw for crane."
|
|
|
|
"spawnclass" "idAFEntity_ClawFourFingers"
|
|
"anim" "af_pose"
|
|
"model" "env_cranegame"
|
|
"articulatedFigure" "env_cranegame.af"
|
|
}
|
|
|
|
/***************************************************
|
|
crane platform in caverns
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix PLAT_ -keep girders
|
|
mesh models/mapobjects/caves/platform.mb -dest models/md5/environments/platform
|
|
anim models/mapobjects/caves/platform.mb -range 1 1 -dest models/md5/environments/platform
|
|
}
|
|
|
|
model env_craneplatform_caverns1 {
|
|
mesh models/md5/environments/platform.md5mesh
|
|
anim af_pose models/md5/environments/platform.md5anim
|
|
}
|
|
|
|
entityDef env_craneplatform_caverns1 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Crane chain with platform and girders."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"anim" "af_pose"
|
|
"model" "env_craneplatform_caverns1"
|
|
"articulatedFigure" "env_craneplatform_caverns1.af"
|
|
}
|
|
|
|
/***************************************************
|
|
crane platform in mars city underground
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix PLAT_ -keep girders
|
|
mesh models/mapobjects/mc_underground/platform.mb -dest models/md5/environments/mcuplatform
|
|
anim models/mapobjects/mc_underground/platform.mb -range 1 1 -dest models/md5/environments/mcuplatform
|
|
}
|
|
|
|
model env_craneplatform_mcunderground {
|
|
mesh models/md5/environments/mcuplatform.md5mesh
|
|
anim af_pose models/md5/environments/mcuplatform.md5anim
|
|
}
|
|
|
|
entityDef underground_platform {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Crane chain with platform and girders."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"anim" "af_pose"
|
|
"model" "env_craneplatform_mcunderground"
|
|
"articulatedFigure" "env_craneplatform_mcunderground.af"
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
env_pipe_96
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix PIPE_
|
|
mesh models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
|
|
anim models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
|
|
}
|
|
|
|
model env_pipe_96 {
|
|
mesh models/md5/environments/pipe96.md5mesh
|
|
anim af_pose models/md5/environments/pipe96.md5anim
|
|
}
|
|
|
|
entityDef env_pipe_96 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"editor_ragdoll" "1"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"anim" "af_pose"
|
|
"model" "env_pipe_96"
|
|
"articulatedFigure" "env_pipe_ninetysix.af"
|
|
}
|
|
|
|
/***************************************************
|
|
Tube and Arm
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix TUBEARM_
|
|
mesh models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
|
|
anim models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
|
|
}
|
|
|
|
model env_swing_tubearm {
|
|
mesh models/md5/environments/tubenarm.md5mesh
|
|
anim af_pose models/md5/environments/tubenarm.md5anim
|
|
}
|
|
|
|
entityDef env_swing_tubearm {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging tube arm thingy."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swing_tubearm"
|
|
"articulatedFigure" "env_swing_tubearm.af"
|
|
}
|
|
|
|
/***************************************************
|
|
Rope
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix ROPE_
|
|
mesh models/Fred/rope.mb -dest models/md5/environments/ropemesh
|
|
anim models/Fred/rope.mb -dest models/md5/environments/ropeanim
|
|
}
|
|
|
|
model env_rope {
|
|
mesh models/md5/environments/ropemesh.md5mesh
|
|
anim af_pose models/md5/environments/ropeanim.md5anim
|
|
}
|
|
|
|
entityDef env_rope {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A rope."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
|
|
"model" "env_rope"
|
|
"articulatedFigure" "env_rope.af"
|
|
}
|
|
|
|
/***************************************************
|
|
SwingLight Round
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT_
|
|
mesh models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
|
|
anim models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
|
|
}
|
|
|
|
model env_swinglight_round {
|
|
mesh models/md5/environments/swinglight_round.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_round.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_round {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging round light."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_round"
|
|
"articulatedFigure" "env_swinglight_round.af"
|
|
}
|
|
|
|
/***************************************************
|
|
SwingLight Long
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT_
|
|
mesh models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
|
|
anim models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
|
|
}
|
|
|
|
model env_swinglight_long {
|
|
mesh models/md5/environments/swinglight_long.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
|
|
"model" "env_swinglight_long"
|
|
"articulatedFigure" "env_swinglight_long.af"
|
|
}
|
|
|
|
model env_swinglight_long_fixed {
|
|
mesh models/md5/environments/swinglight_long.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long_fixed {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light with fixed attachement."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
|
|
"model" "env_swinglight_long_fixed"
|
|
"articulatedFigure" "env_swinglight_long_fixed.af"
|
|
}
|
|
|
|
/***************************************************
|
|
SwingLight Long w/bulbs 32
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT4_
|
|
mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
|
|
anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
|
|
}
|
|
|
|
model env_swinglight_long_wbulbs_32 {
|
|
mesh models/md5/environments/swinglight_long_wbulbs_32.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long_wbulbs_32.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long_wbulbs_32 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs 32 height."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_long_wbulbs_32"
|
|
"articulatedFigure" "env_swinglight_long_wbulbs_32.af"
|
|
}
|
|
|
|
/***************************************************
|
|
SwingLight Long w/bulbs 64
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT_
|
|
mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
|
|
anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
|
|
}
|
|
|
|
model env_swinglight_long_wbulbs {
|
|
mesh models/md5/environments/swinglight_long_wbulbs.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long_wbulbs.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long_wbulbs {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_long_wbulbs"
|
|
"articulatedFigure" "env_swinglight_long_wbulbs.af"
|
|
}
|
|
|
|
entityDef env_swinglight_long_wbulbs_fixed {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_long_wbulbs"
|
|
"articulatedFigure" "env_swinglight_long_wbulbs_fixed.af"
|
|
}
|
|
|
|
/***************************************************
|
|
SwingLight Long w/bulbs 128
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT2_
|
|
mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
|
|
anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
|
|
}
|
|
|
|
model env_swinglight_long_wbulbs_128 {
|
|
mesh models/md5/environments/swinglight_long_wbulbs_128.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long_wbulbs_128.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long_wbulbs_128 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs 128 height."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_long_wbulbs_128"
|
|
"articulatedFigure" "env_swinglight_long_wbulbs_128.af"
|
|
}
|
|
|
|
|
|
/***************************************************
|
|
SwingLight Long w/bulbs 192
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix LIGHT3_
|
|
mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
|
|
anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
|
|
}
|
|
|
|
model env_swinglight_long_wbulbs_192 {
|
|
mesh models/md5/environments/swinglight_long_wbulbs_192.md5mesh
|
|
anim af_pose models/md5/environments/swinglight_long_wbulbs_192.md5anim
|
|
}
|
|
|
|
entityDef env_swinglight_long_wbulbs_192 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "A swinging long light w/bulbs 192 height."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"model" "env_swinglight_long_wbulbs_192"
|
|
"articulatedFigure" "env_swinglight_long_wbulbs_192.af"
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
ragdoll hazmat
|
|
****************************************************/
|
|
|
|
model env_ragdoll_hazmat {
|
|
mesh models/md5/chars/hazmat.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
skin skins/characters/npcs/bloodyhazmat.skin
|
|
|
|
}
|
|
|
|
entityDef env_ragdoll_hazmat {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for hazmat guy..."
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_hazmat"
|
|
"articulatedFigure" "char_hazmat"
|
|
"snd_bounce" "bodyparts"
|
|
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
ragdoll commando
|
|
****************************************************/
|
|
|
|
model env_ragdoll_commando {
|
|
mesh models/md5/monsters/zct/zct.md5mesh
|
|
anim af_pose models/md5/monsters/zct/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_commando {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_zombie_commando"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_commando"
|
|
"articulatedFigure" "monster_zombie_commando"
|
|
"snd_bounce" "bodyparts"
|
|
}
|
|
|
|
|
|
/***************************************************
|
|
gibbable ragdoll
|
|
***************************************************/
|
|
entityDef env_ragdoll_gibbable_base {
|
|
"gib" "1"
|
|
"health" "50"
|
|
"snd_gibbed" "sound_giblets"
|
|
"def_dropGibItem1" "moveable_item_head_pork"
|
|
"dropGibItem1Joint" "Chest"
|
|
"dropGibItem1Offset" "0 0 16"
|
|
|
|
"def_dropGibItem2" "moveable_item_torso_pork"
|
|
"dropGibItem2Joint" "Chest"
|
|
|
|
"def_dropGibItem3" "moveable_item_rup_arm_pork"
|
|
"dropGibItem3Joint" "Ruparm"
|
|
|
|
"def_dropGibItem4" "moveable_item_left_waist_pork"
|
|
"dropGibItem4Joint" "Waist"
|
|
|
|
"def_dropGibItem5" "moveable_item_lup_leg_pork"
|
|
"dropGibItem5Joint" "Lupleg"
|
|
|
|
"def_dropGibItem6" "moveable_item_rup_leg_pork"
|
|
"dropGibItem6Joint" "Rupleg"
|
|
|
|
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
|
|
"dropGibItem7Joint" "Rloleg"
|
|
|
|
"def_dropGibItem8" "moveable_item_pelvis_pork"
|
|
"dropGibItem8Joint" "Hips"
|
|
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll fatty
|
|
***************************************************/
|
|
|
|
model env_ragdoll_fatty {
|
|
skin skins/models/monsters/fatty.skin
|
|
mesh models/md5/monsters/zfat/zfat.md5mesh
|
|
anim af_pose models/md5/monsters/zfat/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_fatty {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_zombie_fat"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_fatty"
|
|
"articulatedFigure" "monster_zombie_fat"
|
|
"snd_bounce" "bodyparts"
|
|
"skin_dropGib" "skins/monsters/zombies/zfatgib.skin"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll zombie maintenance
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zmaint {
|
|
mesh models/md5/monsters/zombies/zmaint/zmaint.md5mesh
|
|
anim af_pose models/md5/monsters/zombies/zmaint/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zmaint {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
"skin" "skins/monsters/zombies/zmaintb.skin"
|
|
"editor_usage" "Ragdoll for monster_zombie_maint"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_zmaint"
|
|
"articulatedFigure" "monster_zombie_maint"
|
|
"snd_bounce" "bodyparts"
|
|
"skin_dropGib" "skins/monsters/zombies/zmaintb_gib"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll imp
|
|
***************************************************/
|
|
|
|
model env_ragdoll_imp {
|
|
mesh models/md5/monsters/imp/imp.md5mesh
|
|
anim af_pose models/md5/monsters/imp/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_imp {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_demon_imp"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_imp"
|
|
"articulatedFigure" "monster_demon_imp"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll revenant
|
|
***************************************************/
|
|
|
|
model env_ragdoll_revenant {
|
|
mesh models/md5/monsters/revenant/james/revenant.md5mesh
|
|
anim af_pose models/md5/monsters/revenant/james/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_revenant {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_demon_revenant"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
|
|
"model" "env_ragdoll_revenant"
|
|
"articulatedFigure" "monster_demon_revenant2"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll archvile
|
|
***************************************************/
|
|
|
|
model env_ragdoll_archvile {
|
|
mesh models/md5/monsters/archvile/archvile.md5mesh
|
|
anim af_pose models/md5/monsters/archvile/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_archvile {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_demon_archvile"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_archvile"
|
|
"articulatedFigure" "monster_demon_archvile"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll hellknight
|
|
***************************************************/
|
|
|
|
model env_ragdoll_hellknight {
|
|
mesh models/md5/monsters/hellknight/hellknight.md5mesh
|
|
anim af_pose models/md5/monsters/hellknight/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_hellknight {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_demon_hellknight"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"model" "env_ragdoll_hellknight"
|
|
"articulatedFigure" "monster_demon_hellknight"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll pinky
|
|
***************************************************/
|
|
|
|
model env_ragdoll_pinky {
|
|
mesh models/md5/monsters/pinky/pinky.md5mesh
|
|
anim af_pose models/md5/monsters/pinky/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_pinky {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for monster_demon_pink"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"smoke_wound_metal" "bulletricochet.prt"
|
|
|
|
"model" "env_ragdoll_pinky"
|
|
"articulatedFigure" "monster_demon_pink"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll maint
|
|
***************************************************/
|
|
|
|
model env_ragdoll_maint {
|
|
mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
|
|
skin skins/monsters/zombies/jumpsuit.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_maint {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_maint1"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_bloodybald"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_maint"
|
|
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll lab1
|
|
***************************************************/
|
|
|
|
model env_ragdoll_lab1 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_lab1 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab1"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_bloodybald"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_lab1"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll lab2
|
|
***************************************************/
|
|
|
|
model env_ragdoll_lab2 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
|
|
}
|
|
|
|
entityDef env_ragdoll_lab2 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_zombie4"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_lab2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/**********************
|
|
ragdoll lab3
|
|
****************/
|
|
|
|
model env_ragdoll_lab3 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
|
|
}
|
|
|
|
entityDef env_ragdoll_lab3 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab3"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_surgeon"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_lab3"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/**********************
|
|
ragdoll lab4
|
|
****************/
|
|
|
|
model env_ragdoll_lab4 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
|
|
}
|
|
|
|
entityDef env_ragdoll_lab4 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab4"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_stump"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_lab4"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll suit1
|
|
***************************************************/
|
|
|
|
model env_ragdoll_suit1 {
|
|
mesh models/md5/monsters/zombies/suitzombie.md5mesh
|
|
skin skins/monsters/zombies/suit.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_suit1 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"editor_usage" "Ragdoll for char_suit1"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_bloodybald"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_suit1"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll suit2
|
|
***************************************************/
|
|
|
|
model env_ragdoll_suit2 {
|
|
mesh models/md5/monsters/zombies/suitzombie.md5mesh
|
|
skin skins/monsters/zombies/suit.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_suit2 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_suit2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_stump"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_suit2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll suit3
|
|
***************************************************/
|
|
|
|
model env_ragdoll_suit3 {
|
|
mesh models/md5/monsters/zombies/suitzombie.md5mesh
|
|
skin skins/monsters/zombies/suit.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_suit3 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_suit3"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_zombie4"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_suit3"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine1
|
|
***************************************************/
|
|
|
|
model env_ragdoll_marine1 {
|
|
mesh models/md5/monsters/zombies/tshirtzombie.md5mesh
|
|
skin skins/monsters/zombies/soldier.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_marine1 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine1"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
"def_head" "head_bloodybald"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine1"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine2
|
|
***************************************************/
|
|
|
|
model env_ragdoll_marine2 {
|
|
mesh models/md5/monsters/zombies/tshirtzombie.md5mesh
|
|
skin skins/monsters/zombies/soldier.skin
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_marine2 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_zombie4"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine3
|
|
***************************************************/
|
|
|
|
entityDef env_ragdoll_marine3 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_zombie2"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine4
|
|
***************************************************/
|
|
|
|
entityDef env_ragdoll_marine4 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_stump"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine5
|
|
***************************************************/
|
|
|
|
entityDef env_ragdoll_marine5 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_asian_young"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine_helmet"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine6
|
|
***************************************************/
|
|
|
|
entityDef env_ragdoll_marine6 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_marine2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_stump"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine_helmet"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll zfem
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zfem {
|
|
mesh models/md5/monsters/zfem/zfem.md5mesh
|
|
anim af_pose models/md5/monsters/zfem/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zfem {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for zfem"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"model" "env_ragdoll_zfem"
|
|
"articulatedFigure" "monster_zombie_zfem"
|
|
|
|
"snd_bounce" "bodyparts"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll poppy
|
|
***************************************************/
|
|
|
|
model env_ragdoll_poppy {
|
|
mesh models/md5/characters/poppy/poppy.md5mesh
|
|
anim af_pose models/md5/characters/poppy/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_poppy {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for Poppy"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
"skin" "skins/poppy.skin"
|
|
|
|
"model" "env_ragdoll_poppy"
|
|
"articulatedFigure" "monster_zombie_zfem"
|
|
|
|
"snd_bounce" "bodyparts"
|
|
"gib" "1"
|
|
|
|
"skin_dropGib" "skins/poppy_gib.skin"
|
|
"def_dropGibItem1" "moveable_item_head_pork"
|
|
"dropGibItem1Joint" "headcontrol"
|
|
|
|
"def_dropGibItem2" "moveable_item_torso_pork"
|
|
"dropGibItem2Joint" "Chest"
|
|
|
|
"def_dropGibItem3" "moveable_item_rup_arm_pork"
|
|
"dropGibItem3Joint" "Ruparm"
|
|
|
|
"def_dropGibItem4" "moveable_item_left_waist_pork"
|
|
"dropGibItem4Joint" "Waist"
|
|
|
|
"def_dropGibItem5" "moveable_item_lup_leg_pork"
|
|
"dropGibItem5Joint" "Lupleg"
|
|
|
|
"def_dropGibItem6" "moveable_item_rup_leg_pork"
|
|
"dropGibItem6Joint" "Rupleg"
|
|
|
|
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
|
|
"dropGibItem7Joint" "Rloleg"
|
|
|
|
"def_dropGibItem8" "moveable_item_pelvis_pork"
|
|
"dropGibItem8Joint" "Hips"
|
|
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll monster_zombie_scientist1
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zscientist1 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zscientist1 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab1"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_bloodybald"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zscientist1"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
|
|
|
|
|
|
/***************************************************
|
|
ragdoll monster_zombie_scientist2
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zscientist2 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zscientist2 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_zombie4"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zscientist2"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
ragdoll monster_zombie_scientist3
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zscientist3 {
|
|
skin skins/monsters/zombies/labcoat.skin
|
|
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zscientist3 {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for char_lab2"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"def_head" "head_surgeon"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zscientist3"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
ragdoll cherub
|
|
***************************************************/
|
|
|
|
model env_ragdoll_cherub {
|
|
mesh models/md5/monsters/cherub/cherub.md5mesh
|
|
anim af_pose models/md5/monsters/cherub/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_cherub {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for cherub"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"model" "env_ragdoll_cherub"
|
|
"articulatedFigure" "monster_demon_cherub"
|
|
"snd_bounce" "bodyparts"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll sentry
|
|
***************************************************/
|
|
|
|
model env_ragdoll_sentry {
|
|
mesh models/md5/monsters/sentry/sentry.md5mesh
|
|
anim af_pose models/md5/monsters/sentry/initial.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_sentry {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for Sentry"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
|
|
"model" "env_ragdoll_sentry"
|
|
"articulatedFigure" "char_sentry"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll player_doommarine
|
|
***************************************************/
|
|
|
|
model env_player_doommarine {
|
|
skin skins/player/noweapon.skin
|
|
mesh models/md5/characters/player/player_full.md5mesh
|
|
anim af_pose models/md5/characters/player/initial.md5anim
|
|
}
|
|
|
|
entityDef env_player_doommarine {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
|
|
"editor_usage" "Ragdoll for player_doommarine"
|
|
|
|
"spawnclass" "idAFEntity_Generic"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
|
|
"model" "env_player_doommarine"
|
|
"articulatedFigure" "player_doommarine.af"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll tentacle
|
|
***************************************************/
|
|
|
|
export fred {
|
|
options -prefix TENT_
|
|
mesh models/monsters/tentacle/cycles/initial.mb -dest models/md5/monsters/tentacle/tentacle
|
|
anim models/monsters/tentacle/cycles/ground_whip1.mb -dest models/md5/monsters/tentacle/ground_whip1
|
|
|
|
}
|
|
|
|
model env_ragdoll_tentacle {
|
|
mesh models/md5/monsters/tentacle/tentacle.md5mesh
|
|
anim whip models/md5/monsters/tentacle/ground_whip1.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_tentacle {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
|
|
"spawnclass" "idAnimated"
|
|
"bleed" "1"
|
|
"sleep" "1"
|
|
|
|
"model" "env_ragdoll_tentacle"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll pistol security
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zsecp {
|
|
skin skins/monsters/zombies/zsecurity.skin
|
|
mesh models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh
|
|
anim af_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zsecp {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for zsecp"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
"def_head" "head_zombie6"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zsecp"
|
|
"articulatedFigure" "monster_zombie_security_pistol"
|
|
"snd_bounce" "bodyparts"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll shotgun security
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zsecs {
|
|
skin skins/monsters/zombies/zsecurity.skin
|
|
mesh models/md5/monsters/zombies/zsec_shotgun/zsecshotgun.md5mesh
|
|
anim af_pose models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zsecs {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for zsecs"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_zombie5"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zsecs"
|
|
"articulatedFigure" "monster_zombie_security_shotgun"
|
|
"snd_bounce" "bodyparts"
|
|
"skin_dropGib" "skins/monsters/zombies/securitygib"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll machinegun security
|
|
***************************************************/
|
|
|
|
model env_ragdoll_zsecm {
|
|
skin skins/monsters/zombies/zsecurity.skin
|
|
mesh models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh
|
|
anim af_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_zsecm {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for zsecm"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_security_helmet"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_zsecm"
|
|
"articulatedFigure" "monster_zombie_security_machinegun"
|
|
"snd_bounce" "bodyparts"
|
|
"skin_dropGib" "skins/monsters/zombies/securitygib"
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine1 (helmet)
|
|
***************************************************/
|
|
|
|
model env_ragdoll_marine_helmet {
|
|
skin skins/characters/npcs/bloody_marine_body.skin
|
|
mesh models/md5/chars/marine.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_marine_helmet {
|
|
"inherit" "env_ragdoll_gibbable_base"
|
|
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for helmet marine"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine_helmet"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
|
|
}
|
|
|
|
/***************************************************
|
|
ragdoll marine2 (stump)
|
|
***************************************************/
|
|
|
|
model env_ragdoll_marine_stump {
|
|
skin skins/characters/npcs/body_marine_bloody.skin
|
|
mesh models/md5/chars/marine.md5mesh
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
}
|
|
|
|
entityDef env_ragdoll_marine_stump {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-8 -8 -8"
|
|
"editor_maxs" "8 8 8"
|
|
"editor_ragdoll" "1"
|
|
|
|
"editor_usage" "Ragdoll for helmet marine"
|
|
|
|
"spawnclass" "idAFEntity_WithAttachedHead"
|
|
"bleed" "1"
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
"sleep" "1"
|
|
|
|
"def_head" "head_stump"
|
|
"head_joint" "Shoulders"
|
|
"model" "env_ragdoll_marine_stump"
|
|
"articulatedFigure" "char_npc_misc.af"
|
|
"snd_bounce" "bodyparts"
|
|
}
|