doom3-bfg/neo/renderer/BufferObject.cpp
2013-01-14 17:33:25 +01:00

959 lines
24 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "tr_local.h"
idCVar r_showBuffers( "r_showBuffers", "0", CVAR_INTEGER, "" );
//static const GLenum bufferUsage = GL_STATIC_DRAW_ARB;
static const GLenum bufferUsage = GL_DYNAMIC_DRAW_ARB;
// RB begin
#if defined(_WIN32)
/*
==================
IsWriteCombined
==================
*/
bool IsWriteCombined( void* base )
{
MEMORY_BASIC_INFORMATION info;
SIZE_T size = VirtualQueryEx( GetCurrentProcess(), base, &info, sizeof( info ) );
if( size == 0 )
{
DWORD error = GetLastError();
error = error;
return false;
}
bool isWriteCombined = ( ( info.AllocationProtect & PAGE_WRITECOMBINE ) != 0 );
return isWriteCombined;
}
#endif
// RB end
/*
================================================================================================
Buffer Objects
================================================================================================
*/
/*
========================
UnbindBufferObjects
========================
*/
void UnbindBufferObjects()
{
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
void CopyBuffer( byte* dst, const byte* src, int numBytes )
{
assert_16_byte_aligned( dst );
assert_16_byte_aligned( src );
int i = 0;
for( ; i + 128 <= numBytes; i += 128 )
{
__m128i d0 = _mm_load_si128( ( __m128i* )&src[i + 0 * 16] );
__m128i d1 = _mm_load_si128( ( __m128i* )&src[i + 1 * 16] );
__m128i d2 = _mm_load_si128( ( __m128i* )&src[i + 2 * 16] );
__m128i d3 = _mm_load_si128( ( __m128i* )&src[i + 3 * 16] );
__m128i d4 = _mm_load_si128( ( __m128i* )&src[i + 4 * 16] );
__m128i d5 = _mm_load_si128( ( __m128i* )&src[i + 5 * 16] );
__m128i d6 = _mm_load_si128( ( __m128i* )&src[i + 6 * 16] );
__m128i d7 = _mm_load_si128( ( __m128i* )&src[i + 7 * 16] );
_mm_stream_si128( ( __m128i* )&dst[i + 0 * 16], d0 );
_mm_stream_si128( ( __m128i* )&dst[i + 1 * 16], d1 );
_mm_stream_si128( ( __m128i* )&dst[i + 2 * 16], d2 );
_mm_stream_si128( ( __m128i* )&dst[i + 3 * 16], d3 );
_mm_stream_si128( ( __m128i* )&dst[i + 4 * 16], d4 );
_mm_stream_si128( ( __m128i* )&dst[i + 5 * 16], d5 );
_mm_stream_si128( ( __m128i* )&dst[i + 6 * 16], d6 );
_mm_stream_si128( ( __m128i* )&dst[i + 7 * 16], d7 );
}
for( ; i + 16 <= numBytes; i += 16 )
{
__m128i d = _mm_load_si128( ( __m128i* )&src[i] );
_mm_stream_si128( ( __m128i* )&dst[i], d );
}
for( ; i + 4 <= numBytes; i += 4 )
{
*( uint32* )&dst[i] = *( const uint32* )&src[i];
}
for( ; i < numBytes; i++ )
{
dst[i] = src[i];
}
_mm_sfence();
}
/*
================================================================================================
idVertexBuffer
================================================================================================
*/
/*
========================
idVertexBuffer::idVertexBuffer
========================
*/
idVertexBuffer::idVertexBuffer()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
SetUnmapped();
}
/*
========================
idVertexBuffer::~idVertexBuffer
========================
*/
idVertexBuffer::~idVertexBuffer()
{
FreeBufferObject();
}
/*
========================
idVertexBuffer::AllocBufferObject
========================
*/
bool idVertexBuffer::AllocBufferObject( const void* data, int allocSize )
{
assert( apiObject == NULL );
assert_16_byte_aligned( data );
if( allocSize <= 0 )
{
idLib::Error( "idVertexBuffer::AllocBufferObject: allocSize = %i", allocSize );
}
size = allocSize;
bool allocationFailed = false;
int numBytes = GetAllocedSize();
// clear out any previous error
glGetError();
GLuint bufferObject = 0xFFFF;
glGenBuffersARB( 1, & bufferObject );
if( bufferObject == 0xFFFF )
{
idLib::FatalError( "idVertexBuffer::AllocBufferObject: failed" );
}
glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject );
// these are rewritten every frame
glBufferDataARB( GL_ARRAY_BUFFER_ARB, numBytes, NULL, bufferUsage );
apiObject = reinterpret_cast< void* >( bufferObject );
GLenum err = glGetError();
if( err == GL_OUT_OF_MEMORY )
{
idLib::Warning( "idVertexBuffer::AllocBufferObject: allocation failed" );
allocationFailed = true;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "vertex buffer alloc %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() );
}
// copy the data
if( data != NULL )
{
Update( data, allocSize );
}
return !allocationFailed;
}
/*
========================
idVertexBuffer::FreeBufferObject
========================
*/
void idVertexBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == NULL )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "vertex buffer free %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() );
}
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
glDeleteBuffersARB( 1, ( const unsigned int* ) & bufferObject );
// RB end
ClearWithoutFreeing();
}
/*
========================
idVertexBuffer::Reference
========================
*/
void idVertexBuffer::Reference( const idVertexBuffer& other )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
assert( other.GetAPIObject() != NULL );
assert( other.GetSize() > 0 );
FreeBufferObject();
size = other.GetSize(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idVertexBuffer::Reference
========================
*/
void idVertexBuffer::Reference( const idVertexBuffer& other, int refOffset, int refSize )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
assert( other.GetAPIObject() != NULL );
assert( refOffset >= 0 );
assert( refSize >= 0 );
assert( refOffset + refSize <= other.GetSize() );
FreeBufferObject();
size = refSize;
offsetInOtherBuffer = other.GetOffset() + refOffset;
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idVertexBuffer::Update
========================
*/
void idVertexBuffer::Update( const void* data, int updateSize ) const
{
assert( apiObject != NULL );
assert( IsMapped() == false );
assert_16_byte_aligned( data );
assert( ( GetOffset() & 15 ) == 0 );
if( updateSize > size )
{
idLib::FatalError( "idVertexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() );
}
int numBytes = ( updateSize + 15 ) & ~15;
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject );
glBufferSubDataARB( GL_ARRAY_BUFFER_ARB, GetOffset(), ( GLsizeiptrARB )numBytes, data );
/*
void * buffer = MapBuffer( BM_WRITE );
CopyBuffer( (byte *)buffer + GetOffset(), (byte *)data, numBytes );
UnmapBuffer();
*/
}
/*
========================
idVertexBuffer::MapBuffer
========================
*/
void* idVertexBuffer::MapBuffer( bufferMapType_t mapType ) const
{
assert( apiObject != NULL );
assert( IsMapped() == false );
void* buffer = NULL;
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject );
if( mapType == BM_READ )
{
//buffer = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB );
buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
}
else if( mapType == BM_WRITE )
{
//buffer = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
// assert( IsWriteCombined( buffer ) ); // commented out because it spams the console
}
else
{
assert( false );
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idVertexBuffer::MapBuffer: failed" );
}
return buffer;
}
/*
========================
idVertexBuffer::UnmapBuffer
========================
*/
void idVertexBuffer::UnmapBuffer() const
{
assert( apiObject != NULL );
assert( IsMapped() );
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject );
if( !glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) )
{
idLib::Printf( "idVertexBuffer::UnmapBuffer failed\n" );
}
SetUnmapped();
}
/*
========================
idVertexBuffer::ClearWithoutFreeing
========================
*/
void idVertexBuffer::ClearWithoutFreeing()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
}
/*
================================================================================================
idIndexBuffer
================================================================================================
*/
/*
========================
idIndexBuffer::idIndexBuffer
========================
*/
idIndexBuffer::idIndexBuffer()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
SetUnmapped();
}
/*
========================
idIndexBuffer::~idIndexBuffer
========================
*/
idIndexBuffer::~idIndexBuffer()
{
FreeBufferObject();
}
/*
========================
idIndexBuffer::AllocBufferObject
========================
*/
bool idIndexBuffer::AllocBufferObject( const void* data, int allocSize )
{
assert( apiObject == NULL );
assert_16_byte_aligned( data );
if( allocSize <= 0 )
{
idLib::Error( "idIndexBuffer::AllocBufferObject: allocSize = %i", allocSize );
}
size = allocSize;
bool allocationFailed = false;
int numBytes = GetAllocedSize();
// clear out any previous error
glGetError();
GLuint bufferObject = 0xFFFF;
glGenBuffersARB( 1, & bufferObject );
if( bufferObject == 0xFFFF )
{
GLenum error = glGetError();
idLib::FatalError( "idIndexBuffer::AllocBufferObject: failed - GL_Error %d", error );
}
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject );
// these are rewritten every frame
glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, numBytes, NULL, bufferUsage );
apiObject = reinterpret_cast< void* >( bufferObject );
GLenum err = glGetError();
if( err == GL_OUT_OF_MEMORY )
{
idLib::Warning( "idIndexBuffer:AllocBufferObject: allocation failed" );
allocationFailed = true;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "index buffer alloc %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() );
}
// copy the data
if( data != NULL )
{
Update( data, allocSize );
}
return !allocationFailed;
}
/*
========================
idIndexBuffer::FreeBufferObject
========================
*/
void idIndexBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == NULL )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "index buffer free %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() );
}
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
glDeleteBuffersARB( 1, ( const unsigned int* )& bufferObject );
// RB end
ClearWithoutFreeing();
}
/*
========================
idIndexBuffer::Reference
========================
*/
void idIndexBuffer::Reference( const idIndexBuffer& other )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
assert( other.GetAPIObject() != NULL );
assert( other.GetSize() > 0 );
FreeBufferObject();
size = other.GetSize(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idIndexBuffer::Reference
========================
*/
void idIndexBuffer::Reference( const idIndexBuffer& other, int refOffset, int refSize )
{
assert( IsMapped() == false );
//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
assert( other.GetAPIObject() != NULL );
assert( refOffset >= 0 );
assert( refSize >= 0 );
assert( refOffset + refSize <= other.GetSize() );
FreeBufferObject();
size = refSize;
offsetInOtherBuffer = other.GetOffset() + refOffset;
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idIndexBuffer::Update
========================
*/
void idIndexBuffer::Update( const void* data, int updateSize ) const
{
assert( apiObject != NULL );
assert( IsMapped() == false );
assert_16_byte_aligned( data );
assert( ( GetOffset() & 15 ) == 0 );
if( updateSize > size )
{
idLib::FatalError( "idIndexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() );
}
int numBytes = ( updateSize + 15 ) & ~15;
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject );
glBufferSubDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GetOffset(), ( GLsizeiptrARB )numBytes, data );
/*
void * buffer = MapBuffer( BM_WRITE );
CopyBuffer( (byte *)buffer + GetOffset(), (byte *)data, numBytes );
UnmapBuffer();
*/
}
/*
========================
idIndexBuffer::MapBuffer
========================
*/
void* idIndexBuffer::MapBuffer( bufferMapType_t mapType ) const
{
assert( apiObject != NULL );
assert( IsMapped() == false );
void* buffer = NULL;
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject );
if( mapType == BM_READ )
{
//buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB );
buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
}
else if( mapType == BM_WRITE )
{
//buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
// assert( IsWriteCombined( buffer ) ); // commented out because it spams the console
}
else
{
assert( false );
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idIndexBuffer::MapBuffer: failed" );
}
return buffer;
}
/*
========================
idIndexBuffer::UnmapBuffer
========================
*/
void idIndexBuffer::UnmapBuffer() const
{
assert( apiObject != NULL );
assert( IsMapped() );
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject );
// RB end
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject );
if( !glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB ) )
{
idLib::Printf( "idIndexBuffer::UnmapBuffer failed\n" );
}
SetUnmapped();
}
/*
========================
idIndexBuffer::ClearWithoutFreeing
========================
*/
void idIndexBuffer::ClearWithoutFreeing()
{
size = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
}
/*
================================================================================================
idJointBuffer
================================================================================================
*/
/*
========================
idJointBuffer::idJointBuffer
========================
*/
idJointBuffer::idJointBuffer()
{
numJoints = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
SetUnmapped();
}
/*
========================
idJointBuffer::~idJointBuffer
========================
*/
idJointBuffer::~idJointBuffer()
{
FreeBufferObject();
}
/*
========================
idJointBuffer::AllocBufferObject
========================
*/
bool idJointBuffer::AllocBufferObject( const float* joints, int numAllocJoints )
{
assert( apiObject == NULL );
assert_16_byte_aligned( joints );
if( numAllocJoints <= 0 )
{
idLib::Error( "idJointBuffer::AllocBufferObject: joints = %i", numAllocJoints );
}
numJoints = numAllocJoints;
bool allocationFailed = false;
const int numBytes = GetAllocedSize();
GLuint buffer = 0;
glGenBuffersARB( 1, &buffer );
glBindBufferARB( GL_UNIFORM_BUFFER, buffer );
glBufferDataARB( GL_UNIFORM_BUFFER, numBytes, NULL, GL_STREAM_DRAW_ARB );
glBindBufferARB( GL_UNIFORM_BUFFER, 0 );
apiObject = reinterpret_cast< void* >( buffer );
if( r_showBuffers.GetBool() )
{
idLib::Printf( "joint buffer alloc %p, api %p (%i joints)\n", this, GetAPIObject(), GetNumJoints() );
}
// copy the data
if( joints != NULL )
{
Update( joints, numAllocJoints );
}
return !allocationFailed;
}
/*
========================
idJointBuffer::FreeBufferObject
========================
*/
void idJointBuffer::FreeBufferObject()
{
if( IsMapped() )
{
UnmapBuffer();
}
// if this is a sub-allocation inside a larger buffer, don't actually free anything.
if( OwnsBuffer() == false )
{
ClearWithoutFreeing();
return;
}
if( apiObject == NULL )
{
return;
}
if( r_showBuffers.GetBool() )
{
idLib::Printf( "joint buffer free %p, api %p (%i joints)\n", this, GetAPIObject(), GetNumJoints() );
}
// RB: 64 bit fixes, changed GLuint to GLintptrARB
GLintptrARB buffer = reinterpret_cast< GLintptrARB >( apiObject );
glBindBufferARB( GL_UNIFORM_BUFFER, 0 );
glDeleteBuffersARB( 1, ( const GLuint* )& buffer );
// RB end
ClearWithoutFreeing();
}
/*
========================
idJointBuffer::Reference
========================
*/
void idJointBuffer::Reference( const idJointBuffer& other )
{
assert( IsMapped() == false );
assert( other.IsMapped() == false );
assert( other.GetAPIObject() != NULL );
assert( other.GetNumJoints() > 0 );
FreeBufferObject();
numJoints = other.GetNumJoints(); // this strips the MAPPED_FLAG
offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idJointBuffer::Reference
========================
*/
void idJointBuffer::Reference( const idJointBuffer& other, int jointRefOffset, int numRefJoints )
{
assert( IsMapped() == false );
assert( other.IsMapped() == false );
assert( other.GetAPIObject() != NULL );
assert( jointRefOffset >= 0 );
assert( numRefJoints >= 0 );
assert( jointRefOffset + numRefJoints * sizeof( idJointMat ) <= other.GetNumJoints() * sizeof( idJointMat ) );
assert_16_byte_aligned( numRefJoints * 3 * 4 * sizeof( float ) );
FreeBufferObject();
numJoints = numRefJoints;
offsetInOtherBuffer = other.GetOffset() + jointRefOffset;
apiObject = other.apiObject;
assert( OwnsBuffer() == false );
}
/*
========================
idJointBuffer::Update
========================
*/
void idJointBuffer::Update( const float* joints, int numUpdateJoints ) const
{
assert( apiObject != NULL );
assert( IsMapped() == false );
assert_16_byte_aligned( joints );
assert( ( GetOffset() & 15 ) == 0 );
if( numUpdateJoints > numJoints )
{
idLib::FatalError( "idJointBuffer::Update: size overrun, %i > %i\n", numUpdateJoints, numJoints );
}
const int numBytes = numUpdateJoints * 3 * 4 * sizeof( float );
// RB: 64 bit fixes, changed GLuint to GLintptrARB
glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) );
// RB end
glBufferSubDataARB( GL_UNIFORM_BUFFER, GetOffset(), ( GLsizeiptrARB )numBytes, joints );
}
/*
========================
idJointBuffer::MapBuffer
========================
*/
float* idJointBuffer::MapBuffer( bufferMapType_t mapType ) const
{
assert( IsMapped() == false );
assert( mapType == BM_WRITE );
assert( apiObject != NULL );
int numBytes = GetAllocedSize();
void* buffer = NULL;
// RB: 64 bit fixes, changed GLuint to GLintptrARB
glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) );
// RB end
numBytes = numBytes;
assert( GetOffset() == 0 );
//buffer = glMapBufferARB( GL_UNIFORM_BUFFER, GL_WRITE_ONLY_ARB );
buffer = glMapBufferRange( GL_UNIFORM_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT );
if( buffer != NULL )
{
buffer = ( byte* )buffer + GetOffset();
}
SetMapped();
if( buffer == NULL )
{
idLib::FatalError( "idJointBuffer::MapBuffer: failed" );
}
return ( float* ) buffer;
}
/*
========================
idJointBuffer::UnmapBuffer
========================
*/
void idJointBuffer::UnmapBuffer() const
{
assert( apiObject != NULL );
assert( IsMapped() );
// RB: 64 bit fixes, changed GLuint to GLintptrARB
glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) );
// RB end
if( !glUnmapBufferARB( GL_UNIFORM_BUFFER ) )
{
idLib::Printf( "idJointBuffer::UnmapBuffer failed\n" );
}
SetUnmapped();
}
/*
========================
idJointBuffer::ClearWithoutFreeing
========================
*/
void idJointBuffer::ClearWithoutFreeing()
{
numJoints = 0;
offsetInOtherBuffer = OWNS_BUFFER_FLAG;
apiObject = NULL;
}
/*
========================
idJointBuffer::Swap
========================
*/
void idJointBuffer::Swap( idJointBuffer& other )
{
// Make sure the ownership of the buffer is not transferred to an unintended place.
assert( other.OwnsBuffer() == OwnsBuffer() );
SwapValues( other.numJoints, numJoints );
SwapValues( other.offsetInOtherBuffer, offsetInOtherBuffer );
SwapValues( other.apiObject, apiObject );
}