mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
424 lines
14 KiB
C++
424 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "Snapshot_Jobs.h"
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uint32 SnapObjChecksum( const uint8 * data, int length ) {
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extern unsigned long CRC32_BlockChecksum( const void *data, int length );
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return CRC32_BlockChecksum( data, length );
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}
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/*
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========================
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ObjectsSame
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========================
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*/
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ID_INLINE bool ObjectsSame( objJobState_t & newState, objJobState_t & oldState ) {
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assert( newState.valid && oldState.valid );
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assert( newState.objectNum == oldState.objectNum );
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if ( newState.size != oldState.size ) {
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//assert( newState.data != oldState.data) );
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return false; // Can't match if sizes different
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}
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/*
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if ( newState.data == oldState.data ) {
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return true; // Definite match
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}
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*/
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if ( memcmp( newState.data, oldState.data, newState.size ) == 0 ) {
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return true; // Byte match, same
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}
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return false; // Not the same
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}
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/*
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========================
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SnapshotObjectJob
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This job processes objects by delta comparing them, and then zrle encoding them to the dest stream
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The dest stream is then eventually read by the lzw job, and then lzw compressed into the final delta packet
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ready to be sent to peers.
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========================
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*/
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void SnapshotObjectJob( objParms_t * parms ) {
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int visIndex = parms->visIndex;
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objJobState_t & newState = parms->newState;
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objJobState_t & oldState = parms->oldState;
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objHeader_t * header = parms->destHeader;
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uint8 * dataStart = parms->dest;
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assert( newState.valid || oldState.valid );
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// Setup header
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header->flags = 0;
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header->size = newState.valid ? newState.size : 0;
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header->csize = 0;
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header->objID = -1; // Default to ack
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header->data = dataStart;
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assert( header->size <= MAX_UNSIGNED_TYPE( objectSize_t ) );
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// Setup checksum and tag
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#ifdef SNAPSHOT_CHECKSUMS
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header->checksum = 0;
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#endif
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idZeroRunLengthCompressor rleCompressor;
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bool visChange = false; // visibility changes will be signified with a 0xffff state size
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bool visSendState = false; // the state is sent when an entity is no longer stale
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// Compute visibility changes
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// (we need to do this before writing out object id, because we may not need to write out the id if we early out)
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// (when we don't write out the id, we assume this is an "ack" when we deserialize the objects)
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if ( newState.valid && oldState.valid ) {
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// Check visibility
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assert( newState.objectNum == oldState.objectNum );
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if ( visIndex > 0 ) {
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bool oldVisible = ( oldState.visMask & ( 1 << visIndex ) ) != 0;
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bool newVisible = ( newState.visMask & ( 1 << visIndex ) ) != 0;
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// Force visible if we need to either create or destroy this object
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newVisible |= ( newState.size == 0 ) != ( oldState.size == 0 );
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if ( !oldVisible && !newVisible ) {
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// object is stale and ack'ed for this client, write nothing (see 'same object' below)
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header->flags |= OBJ_SAME;
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return;
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} else if ( oldVisible && !newVisible ) {
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//SNAP_VERBOSE_PRINT( "object %d to client %d goes stale\n", newState->objectNum, visIndex );
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visChange = true;
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visSendState = false;
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} else if ( !oldVisible && newVisible ) {
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//SNAP_VERBOSE_PRINT( "object %d to client %d no longer stale\n", newState->objectNum, visIndex );
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visChange = true;
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visSendState = true;
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}
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}
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// Same object, write a delta (never early out during vis changes)
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if ( !visChange && ObjectsSame( newState, oldState ) ) {
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// same state, write nothing
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header->flags |= OBJ_SAME;
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return;
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}
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}
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// Get the id of the object we are writing out
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int32 objectNum = ( newState.valid ) ? newState.objectNum : oldState.objectNum;
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// Write out object id
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header->objID = objectNum;
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if ( !newState.valid ) {
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// Deleted, write 0 size
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assert( oldState.valid );
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header->flags |= OBJ_DELETED;
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} else if ( !oldState.valid ) {
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// New object, write out full state
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assert( newState.valid );
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// delta against an empty snap
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rleCompressor.Start( dataStart, NULL, OBJ_DEST_SIZE_ALIGN16( newState.size ) );
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rleCompressor.WriteBytes( newState.data, newState.size );
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header->csize = rleCompressor.End();
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header->flags |= OBJ_NEW;
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if ( header->csize == -1 ) {
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// Not enough space, don't compress, have lzw job do zrle compression instead
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memcpy( dataStart, newState.data, newState.size );
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}
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} else {
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// Compare to same obj id in different snapshot
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assert( newState.objectNum == oldState.objectNum );
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header->flags |= OBJ_DIFFERENT;
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if ( visChange ) {
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header->flags |= visSendState ? OBJ_VIS_NOT_STALE : OBJ_VIS_STALE;
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}
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if ( !visChange || visSendState ) {
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int compareSize = Min( newState.size, oldState.size );
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rleCompressor.Start( dataStart, NULL, OBJ_DEST_SIZE_ALIGN16( newState.size ) );
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for ( int b = 0; b < compareSize; b++ ) {
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byte delta = newState.data[b] - oldState.data[b];
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rleCompressor.WriteByte( ( 0xFF + 1 + delta ) & 0xFF );
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}
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// Get leftover
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int leftOver = newState.size - compareSize;
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if ( leftOver > 0 ) {
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rleCompressor.WriteBytes( newState.data + compareSize, leftOver );
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}
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header->csize = rleCompressor.End();
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if ( header->csize == -1 ) {
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// Not enough space, don't compress, have lzw job do zrle compression instead
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for ( int b = 0; b < compareSize; b++ ) {
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*dataStart++ = ( ( 0xFF + 1 + ( newState.data[b] - oldState.data[b] ) ) & 0xFF );
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}
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// Get leftover
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int leftOver = newState.size - compareSize;
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if ( leftOver > 0 ) {
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memcpy( dataStart, newState.data + compareSize, leftOver );
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}
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}
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}
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}
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assert( header->csize <= OBJ_DEST_SIZE_ALIGN16( header->size ) );
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#ifdef SNAPSHOT_CHECKSUMS
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if ( newState.valid ) {
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assert( newState.size );
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header->checksum = SnapObjChecksum( newState.data, newState.size );
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}
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#endif
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}
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/*
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========================
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FinishLZWStream
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========================
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*/
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static void FinishLZWStream( lzwParm_t * parm, idLZWCompressor * lzwCompressor ) {
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if ( lzwCompressor->IsOverflowed() ) {
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lzwCompressor->Restore();
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}
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lzwDelta_t & pendingDelta = parm->ioData->lzwDeltas[parm->ioData->numlzwDeltas];
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if ( lzwCompressor->End() == -1 ) {
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// If we couldn't end the stream, notify the main thread
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pendingDelta.offset = -1;
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pendingDelta.size = -1;
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pendingDelta.snapSequence = -1;
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parm->ioData->numlzwDeltas++;
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return;
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}
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int size = lzwCompressor->Length();
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pendingDelta.offset = parm->ioData->lzwBytes; // Remember offset into buffer
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pendingDelta.size = size; // Remember size
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pendingDelta.snapSequence = parm->ioData->snapSequence; // Remember which snap sequence this delta belongs to
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parm->ioData->lzwBytes += size;
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parm->ioData->numlzwDeltas++;
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}
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/*
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========================
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NewLZWStream
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========================
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*/
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static void NewLZWStream( lzwParm_t * parm, idLZWCompressor * lzwCompressor ) {
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// Reset compressor
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int maxSize = parm->ioData->maxlzwMem - parm->ioData->lzwBytes;
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lzwCompressor->Start( &parm->ioData->lzwMem[parm->ioData->lzwBytes], maxSize );
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parm->ioData->lastObjId = 0;
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parm->ioData->snapSequence++;
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lzwCompressor->WriteAgnostic( parm->ioData->snapSequence );
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lzwCompressor->WriteAgnostic( parm->baseSequence );
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lzwCompressor->WriteAgnostic( parm->curTime );
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}
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/*
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========================
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ContinueLZWStream
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========================
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*/
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static void ContinueLZWStream( lzwParm_t * parm, idLZWCompressor * lzwCompressor ) {
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// Continue compressor where we left off
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int maxSize = parm->ioData->maxlzwMem - parm->ioData->lzwBytes;
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lzwCompressor->Start( &parm->ioData->lzwMem[parm->ioData->lzwBytes], maxSize, true );
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}
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/*
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========================
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LZWJobInternal
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This job takes a stream of objects, which should already be zrle compressed, and then lzw compresses them
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and builds a final delta packet ready to be sent to peers.
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========================
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*/
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void LZWJobInternal( lzwParm_t * parm, unsigned int dmaTag ) {
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assert( parm->numObjects > 0 );
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#ifndef ALLOW_MULTIPLE_DELTAS
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if ( parm->ioData->numlzwDeltas > 0 ) {
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// Currently, we don't use fragmented deltas.
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// We only send the first one and rely on a full snap being sent to get the whole snap across
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assert( parm->ioData->numlzwDeltas == 1 );
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assert( !parm->ioData->fullSnap );
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return;
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}
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#endif
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assert( parm->ioData->lzwBytes < parm->ioData->maxlzwMem );
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dmaTag = dmaTag;
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ALIGN16( idLZWCompressor lzwCompressor( parm->ioData->lzwData ) );
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if ( parm->fragmented ) {
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// This packet was partially written out, we need to continue writing, using previous lzw dictionary values
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ContinueLZWStream( parm, &lzwCompressor );
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} else {
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// We can start a new lzw dictionary
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NewLZWStream( parm, &lzwCompressor );
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}
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int numChangedObjProcessed = 0;
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for ( int i = 0; i < parm->numObjects; i++ ) {
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// This will eventually be gracefully caught in SnapshotProcessor.cpp.
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// It's nice to know right when it happens though, so you can inspect the situation.
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assert( !lzwCompressor.IsOverflowed() || numChangedObjProcessed > 1 );
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// First, see if we need to finish the current lzw stream
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if ( lzwCompressor.IsOverflowed() || lzwCompressor.Length() >= parm->ioData->optimalLength ) {
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FinishLZWStream( parm, &lzwCompressor );
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// indicate how much needs to be DMA'ed back out
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parm->ioData->lzwDmaOut = parm->ioData->lzwBytes;
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#ifdef ALLOW_MULTIPLE_DELTAS
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NewLZWStream( parm, &lzwCompressor );
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#else
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// Currently, we don't use fragmented deltas.
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// We only send the first one and rely on a full snap being sent to get the whole snap across
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assert( !parm->ioData->fullSnap );
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assert( parm->ioData->numlzwDeltas == 1 );
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return;
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#endif
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}
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if ( numChangedObjProcessed > 0 ) {
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// We should be at a good spot in the stream if we've written at least one obj without overflowing, so save it
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lzwCompressor.Save();
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}
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// Get header
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objHeader_t * header = &parm->headers[i];
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if ( header->objID == -1 ) {
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assert( header->flags & OBJ_SAME );
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continue; // Don't send object (which means ack)
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}
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numChangedObjProcessed++;
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// Write obj id as delta into stream
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lzwCompressor.WriteAgnostic<uint16>( (uint16)( header->objID - parm->ioData->lastObjId ) );
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parm->ioData->lastObjId = (uint16)header->objID;
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// Check special stale/notstale flags
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if ( header->flags & ( OBJ_VIS_STALE | OBJ_VIS_NOT_STALE ) ) {
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// Write stale/notstale flag
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objectSize_t value = ( header->flags & OBJ_VIS_STALE ) ? SIZE_STALE : SIZE_NOT_STALE;
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lzwCompressor.WriteAgnostic<objectSize_t>( value );
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}
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if ( header->flags & OBJ_VIS_STALE ) {
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continue; // Don't write out data for stale objects
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}
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if ( header->flags & OBJ_DELETED ) {
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// Object was deleted
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lzwCompressor.WriteAgnostic<objectSize_t>( 0 );
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continue;
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}
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// Write size
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lzwCompressor.WriteAgnostic<objectSize_t>( (objectSize_t)header->size );
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// Get compressed data area
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uint8 * compressedData = header->data;
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if ( header->csize == -1 ) {
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// Wasn't zrle compressed, zrle now while lzw'ing
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idZeroRunLengthCompressor rleCompressor;
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rleCompressor.Start( NULL, &lzwCompressor, 0xFFFF );
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rleCompressor.WriteBytes( compressedData, header->size );
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rleCompressor.End();
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} else {
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// Write out zero-rle compressed data
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lzwCompressor.Write( compressedData, header->csize );
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}
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#ifdef SNAPSHOT_CHECKSUMS
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// Write checksum
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lzwCompressor.WriteAgnostic( header->checksum );
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#endif
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// This will eventually be gracefully caught in SnapshotProcessor.cpp.
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// It's nice to know right when it happens though, so you can inspect the situation.
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assert( !lzwCompressor.IsOverflowed() || numChangedObjProcessed > 1 );
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}
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if ( !parm->saveDictionary ) {
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// Write out terminator
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uint16 objectDelta = 0xFFFF - parm->ioData->lastObjId;
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lzwCompressor.WriteAgnostic( objectDelta );
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// Last stream
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FinishLZWStream( parm, &lzwCompressor );
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// indicate how much needs to be DMA'ed back out
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parm->ioData->lzwDmaOut = parm->ioData->lzwBytes;
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parm->ioData->fullSnap = true; // We sent a full snap
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} else {
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// the compressor did some work, wrote data to lzwMem, but since we didn't call FinishLZWStream to end the compression,
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// we need to figure how much needs to be DMA'ed back out
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assert( parm->ioData->lzwBytes == 0 ); // I don't think we ever hit this with lzwBytes != 0, but adding it just in case
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parm->ioData->lzwDmaOut = parm->ioData->lzwBytes + lzwCompressor.Length();
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}
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assert( parm->ioData->lzwBytes < parm->ioData->maxlzwMem );
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}
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/*
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========================
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LZWJob
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========================
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*/
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void LZWJob( lzwParm_t * parm ) {
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LZWJobInternal( parm, 0 );
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}
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