mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "Precompiled.h"
|
|
#include "globaldata.h"
|
|
|
|
#include "m_cheat.h"
|
|
|
|
//
|
|
// CHEAT SEQUENCE PACKAGE
|
|
//
|
|
|
|
|
|
|
|
//
|
|
// Called in st_stuff module, which handles the input.
|
|
// Returns a 1 if the cheat was successful, 0 if failed.
|
|
//
|
|
int
|
|
cht_CheckCheat
|
|
( cheatseq_t* cht,
|
|
char key )
|
|
{
|
|
return 0; // ALAN : Checking the cheats CRASHES??
|
|
int i;
|
|
int rc = 0;
|
|
|
|
if (::g->firsttime)
|
|
{
|
|
::g->firsttime = 0;
|
|
for (i=0;i<256;i++) ::g->cheat_xlate_table[i] = SCRAMBLE(i);
|
|
}
|
|
|
|
if (!cht->p)
|
|
{
|
|
cht->p = ::g->cheatbuffer + ::g->usedcheatbuffer;
|
|
int isize = 0;
|
|
while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
|
|
cht->p[isize] = 0xff;
|
|
::g->usedcheatbuffer += isize;
|
|
::g->usedcheatbuffer ++;
|
|
}
|
|
|
|
if (*cht->p == 0)
|
|
*(cht->p++) = key;
|
|
else if
|
|
(::g->cheat_xlate_table[(unsigned char)key] == *cht->p) cht->p++;
|
|
else
|
|
{
|
|
int isize = 0;
|
|
while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
|
|
cht->p[isize] = 0xff;
|
|
}
|
|
|
|
if (*cht->p == 1)
|
|
cht->p++;
|
|
else if (*cht->p == 0xff) // end of sequence character
|
|
{
|
|
int isize = 0;
|
|
while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
|
|
cht->p[isize] = 0xff;
|
|
rc = 1;
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
void
|
|
cht_GetParam
|
|
( cheatseq_t* cht,
|
|
char* buffer )
|
|
{
|
|
|
|
|
|
unsigned char pb[16];
|
|
unsigned char *p;
|
|
unsigned char c;
|
|
|
|
int isize = 0;
|
|
|
|
while(cht->sequence[isize] != 0xff) pb[isize] = cht->sequence[isize];
|
|
pb[isize] = 0xff;
|
|
p = &pb[0];
|
|
|
|
while (*(p++) != 1);
|
|
|
|
do
|
|
{
|
|
c = *p;
|
|
*(buffer++) = c;
|
|
*(p++) = 0;
|
|
}
|
|
while (c && *p!=0xff );
|
|
|
|
if (*p==0xff)
|
|
*buffer = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|