..
aas
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
amplitude
Replace malloc.h by stdlib.h
2013-03-16 01:38:53 +01:00
cm
Added back dmap and aas compiler from original Doom 3 GPL release
2014-08-01 03:07:00 -04:00
cmake
Bink support on Linux with CMake
2014-04-05 17:38:42 +02:00
d3xp
Fix loading saved game prior to commit 7e21048
crash.
2014-10-09 18:54:35 +09:00
framework
* SDL joystick/gamepad support implemented and working.
2014-11-21 02:47:21 +09:00
idlib
USE_SYSTEM_LIBGLEW -- Use the system libglew instead of the bundled one
2014-11-12 19:35:38 +01:00
libs
Fix memory corruption in timidity resampling code.
2014-07-20 22:58:43 +10:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
Disabled GPU Skinning for Mesa driver #187
2014-11-12 12:39:53 +01:00
sound
Astyle
2014-11-09 11:15:35 +01:00
swf
Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used
2014-11-01 17:59:25 +01:00
sys
* SDL joystick/gamepad support implemented and working.
2014-11-21 02:47:21 +09:00
tools /compilers
Small corrections to dmap
2014-08-02 15:09:25 +02:00
ui
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
astyle-code.bat
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
astyle-code.sh
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
astyle-options.ini
Added Artistic Style 2.02.1 C++ beautifier.
2012-11-28 16:36:17 +01:00
astyle.exe
Updated astyle.exe to AStyle 2.03
2014-02-23 15:23:10 +01:00
cmake-eclipse-linux-debug.sh
First playable version on Linux.
2012-12-16 17:31:21 +01:00
cmake-eclipse-linux-profile.sh
First playable version on Linux.
2012-12-16 17:31:21 +01:00
cmake-eclipse-mingw-debug.bat
Added Doom 3 GCC compile options.
2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat
Added neo/cmake-eclipse-mingw-release.bat
2012-12-03 17:30:42 +01:00
cmake-linux-debug.sh
New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake.
2014-11-19 03:39:18 +09:00
cmake-linux-release.sh
New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake.
2014-11-19 03:39:18 +09:00
cmake-vs2010-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
CMakeLists.txt
Renamed CMake -DFORRT option to -DWINRT
2014-11-15 14:43:44 +01:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00