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78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __D_THINK__
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#define __D_THINK__
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Experimental stuff.
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// To compile this as "ANSI C with classes"
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// we will need to handle the various
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// action functions cleanly.
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//
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struct mobj_t;
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typedef void (*actionf_v)();
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typedef void (*actionf_p1)( mobj_t* );
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typedef void (*actionf_p2)( void*, void* );
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typedef union
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{
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actionf_p1 acp1;
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actionf_v acv;
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actionf_p2 acp2;
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} actionf_t;
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// Historically, "think_t" is yet another
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// function pointer to a routine to handle
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// an actor.
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typedef actionf_t think_t;
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// Doubly linked list of actors.
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typedef struct thinker_s
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{
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struct thinker_s* prev;
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struct thinker_s* next;
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think_t function;
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} thinker_t;
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#endif
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