mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
145 lines
2.9 KiB
C++
145 lines
2.9 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "Precompiled.h"
|
|
#include "globaldata.h"
|
|
|
|
// We are referring to sprite numbers.
|
|
#include "info.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma implementation "d_items.h"
|
|
#endif
|
|
#include "d_items.h"
|
|
|
|
|
|
//
|
|
// PSPRITE ACTIONS for waepons.
|
|
// This struct controls the weapon animations.
|
|
//
|
|
// Each entry is:
|
|
// ammo/amunition type
|
|
// upstate
|
|
// downstate
|
|
// readystate
|
|
// atkstate, i.e. attack/fire/hit frame
|
|
// flashstate, muzzle flash
|
|
//
|
|
const weaponinfo_t weaponinfo[NUMWEAPONS] =
|
|
{
|
|
{
|
|
// fist
|
|
am_noammo,
|
|
S_PUNCHUP,
|
|
S_PUNCHDOWN,
|
|
S_PUNCH,
|
|
S_PUNCH1,
|
|
S_NULL
|
|
},
|
|
{
|
|
// pistol
|
|
am_clip,
|
|
S_PISTOLUP,
|
|
S_PISTOLDOWN,
|
|
S_PISTOL,
|
|
S_PISTOL1,
|
|
S_PISTOLFLASH
|
|
},
|
|
{
|
|
// shotgun
|
|
am_shell,
|
|
S_SGUNUP,
|
|
S_SGUNDOWN,
|
|
S_SGUN,
|
|
S_SGUN1,
|
|
S_SGUNFLASH1
|
|
},
|
|
{
|
|
// chaingun
|
|
am_clip,
|
|
S_CHAINUP,
|
|
S_CHAINDOWN,
|
|
S_CHAIN,
|
|
S_CHAIN1,
|
|
S_CHAINFLASH1
|
|
},
|
|
{
|
|
// missile launcher
|
|
am_misl,
|
|
S_MISSILEUP,
|
|
S_MISSILEDOWN,
|
|
S_MISSILE,
|
|
S_MISSILE1,
|
|
S_MISSILEFLASH1
|
|
},
|
|
{
|
|
// plasma rifle
|
|
am_cell,
|
|
S_PLASMAUP,
|
|
S_PLASMADOWN,
|
|
S_PLASMA,
|
|
S_PLASMA1,
|
|
S_PLASMAFLASH1
|
|
},
|
|
{
|
|
// bfg 9000
|
|
am_cell,
|
|
S_BFGUP,
|
|
S_BFGDOWN,
|
|
S_BFG,
|
|
S_BFG1,
|
|
S_BFGFLASH1
|
|
},
|
|
{
|
|
// chainsaw
|
|
am_noammo,
|
|
S_SAWUP,
|
|
S_SAWDOWN,
|
|
S_SAW,
|
|
S_SAW1,
|
|
S_NULL
|
|
},
|
|
{
|
|
// super shotgun
|
|
am_shell,
|
|
S_DSGUNUP,
|
|
S_DSGUNDOWN,
|
|
S_DSGUN,
|
|
S_DSGUN1,
|
|
S_DSGUNFLASH1
|
|
},
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|