mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
9eeea7adf3
mostly -Wreorder, use const char* instead of char* for "static strings", fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
206 lines
5.5 KiB
C++
206 lines
5.5 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "../../idlib/precompiled.h"
|
|
#include "../Game_local.h"
|
|
|
|
/*
|
|
========================
|
|
idMenuWidget_PDA_UserData::Update
|
|
========================
|
|
*/
|
|
void idMenuWidget_PDA_UserData::Update()
|
|
{
|
|
|
|
if( GetSWFObject() == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
|
|
if( !BindSprite( root ) || GetSprite() == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
idPlayer* player = gameLocal.GetLocalPlayer();
|
|
if( player == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( pdaIndex > player->GetInventory().pdas.Num() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const idDeclPDA* pda = player->GetInventory().pdas[ pdaIndex ];
|
|
|
|
idSWFScriptObject* dataObj = GetSprite()->GetScriptObject();
|
|
|
|
if( dataObj != NULL && pda != NULL )
|
|
{
|
|
|
|
idSWFTextInstance* txtName = dataObj->GetNestedText( "txtName" );
|
|
idSWFTextInstance* txtId = dataObj->GetNestedText( "txtId" );
|
|
idSWFTextInstance* txtLocation = dataObj->GetNestedText( "txtLocation" );
|
|
idSWFTextInstance* txtRank = dataObj->GetNestedText( "txtRank" );
|
|
idSWFTextInstance* txtClearance = dataObj->GetNestedText( "txtClearance" );
|
|
idSWFTextInstance* txtLocHeading = dataObj->GetNestedText( "txtLocHeading" );
|
|
|
|
if( txtName != NULL )
|
|
{
|
|
|
|
if( pdaIndex == 0 )
|
|
{
|
|
txtName->SetIgnoreColor( false );
|
|
txtName->SetText( session->GetLocalUserName( 0 ) );
|
|
}
|
|
else
|
|
{
|
|
txtName->SetIgnoreColor( false );
|
|
txtName->SetText( pda->GetFullName() );
|
|
}
|
|
}
|
|
|
|
if( txtLocHeading != NULL )
|
|
{
|
|
if( pdaIndex == 0 )
|
|
{
|
|
txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location
|
|
}
|
|
else
|
|
{
|
|
txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post
|
|
}
|
|
}
|
|
|
|
if( txtId != NULL )
|
|
{
|
|
txtId->SetText( pda->GetID() );
|
|
}
|
|
|
|
if( txtLocation != NULL )
|
|
{
|
|
if( pdaIndex == 0 )
|
|
{
|
|
idLocationEntity* locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() );
|
|
if( locationEntity )
|
|
{
|
|
txtLocation->SetText( locationEntity->GetLocation() );
|
|
}
|
|
else
|
|
{
|
|
txtLocation->SetText( idLocalization::GetString( "#str_02911" ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
txtLocation->SetText( pda->GetPost() );
|
|
}
|
|
}
|
|
|
|
if( txtRank != NULL )
|
|
{
|
|
txtRank->SetText( pda->GetTitle() );
|
|
}
|
|
|
|
if( txtClearance != NULL )
|
|
{
|
|
const char* security = pda->GetSecurity();
|
|
if( *security == '\0' )
|
|
{
|
|
txtClearance->SetText( idLocalization::GetString( "#str_00066" ) );
|
|
}
|
|
else
|
|
{
|
|
txtClearance->SetText( security );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuWidget_Help::ObserveEvent
|
|
========================
|
|
*/
|
|
void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
|
|
{
|
|
const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
|
|
if( button == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const idMenuWidget* const listWidget = button->GetParent();
|
|
|
|
if( listWidget == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch( event.type )
|
|
{
|
|
case WIDGET_EVENT_FOCUS_ON:
|
|
{
|
|
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
|
|
pdaIndex = list->GetViewIndex();
|
|
if( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA )
|
|
{
|
|
GetParent()->Update();
|
|
}
|
|
else
|
|
{
|
|
Update();
|
|
}
|
|
break;
|
|
}
|
|
case WIDGET_EVENT_FOCUS_OFF:
|
|
{
|
|
// Don't do anything when losing focus. Focus updates come in pairs, so we can
|
|
// skip doing anything on the "lost focus" event, and instead do updates on the
|
|
// "got focus" event.
|
|
break;
|
|
}
|
|
case WIDGET_EVENT_ROLL_OVER:
|
|
{
|
|
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
|
|
pdaIndex = list->GetViewIndex();
|
|
Update();
|
|
break;
|
|
}
|
|
case WIDGET_EVENT_ROLL_OUT:
|
|
{
|
|
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
|
|
pdaIndex = list->GetViewIndex();
|
|
Update();
|
|
break;
|
|
}
|
|
}
|
|
}
|