mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
d949bc9410
many of the warnings -Wreorder and #includes with invalid path because of case-errors (windows may not care, but linux does)
586 lines
17 KiB
C++
586 lines
17 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
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const static int NUM_SAVE_OPTIONS = 10;
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/*
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========================
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idMenuScreen_Shell_Save::Initialize
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========================
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*/
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void idMenuScreen_Shell_Save::Initialize( idMenuHandler* data )
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{
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idMenuScreen::Initialize( data );
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if( data != NULL )
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{
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuSave" );
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saveInfo = new( TAG_SWF ) idMenuWidget_Shell_SaveInfo();
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saveInfo->SetSpritePath( GetSpritePath(), "info", "details" );
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saveInfo->Initialize( data );
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saveInfo->SetForSaveScreen( true );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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options->SetNumVisibleOptions( NUM_SAVE_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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while( options->GetChildren().Num() < NUM_SAVE_OPTIONS )
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{
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idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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buttonWidget->RegisterEventObserver( saveInfo );
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buttonWidget->Initialize( data );
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options->AddChild( buttonWidget );
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}
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options->Initialize( data );
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AddChild( options );
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AddChild( saveInfo );
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btnBack = new( TAG_SWF ) idMenuWidget_Button();
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btnBack->Initialize( data );
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btnBack->SetLabel( "#str_swf_pause_menu" );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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btnDelete = new idMenuWidget_Button();
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btnDelete->Initialize( data );
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btnDelete->SetLabel( "" );
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btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS );
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btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" );
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AddChild( btnDelete );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_Save::Update
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========================
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*/
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void idMenuScreen_Shell_Save::Update()
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{
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UpdateSaveEnumerations();
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( BindSprite( root ) )
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{
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idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if( heading != NULL )
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{
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heading->SetText( "#str_02179" ); // SAVE GAME
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if( gradient != NULL && heading != NULL )
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{
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if( btnBack != NULL )
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{
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Save::UpdateSaveEnumerations
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========================
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*/
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void idMenuScreen_Shell_Save::UpdateSaveEnumerations()
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{
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const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
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sortedSaves = saveGameInfo;
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList;
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int newSaveOffset = 1;
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bool hasAutosave = false;
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if( session->GetSaveGameManager().IsWorking() )
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{
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idList< idStr > saveName;
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saveName.Append( "#str_dlg_refreshing" );
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saveList.Append( saveName );
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if( options != NULL )
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{
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options->SetListData( saveList );
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options->Update();
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}
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}
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else
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{
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for( int i = 0; i < saveGameInfo.Num(); ++i )
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{
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if( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 )
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{
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hasAutosave = true;
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break;
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}
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}
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if( saveGameInfo.Num() == MAX_SAVEGAMES || ( !hasAutosave && saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) )
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{
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newSaveOffset = 0;
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}
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if( newSaveOffset != 0 )
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{
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idList< idStr > newSave;
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newSave.Append( "#str_swf_new_save_game" );
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saveList.Append( newSave );
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}
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if( options != NULL )
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{
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sortedSaves.Sort( idSort_SavesByDate() );
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for( int slot = 0; slot < sortedSaves.Num(); ++slot )
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{
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const idSaveGameDetails& details = sortedSaves[slot];
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if( details.slotName.Icmp( "autosave" ) == 0 )
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{
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sortedSaves.RemoveIndex( slot );
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slot--;
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}
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}
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// +1 because the first item is "New Save"
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saveList.SetNum( sortedSaves.Num() + newSaveOffset );
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for( int slot = 0; slot < sortedSaves.Num(); ++slot )
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{
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idStr& slotSaveName = saveList[ slot + newSaveOffset ].Alloc();
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const idSaveGameDetails& details = sortedSaves[slot];
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if( details.damaged )
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{
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slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) );
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}
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else if( details.GetSaveVersion() > BUILD_NUMBER )
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{
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slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) );
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}
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else
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{
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if( details.slotName.Icmp( "autosave" ) == 0 )
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{
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slotSaveName.Append( S_COLOR_YELLOW );
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}
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else if( details.slotName.Icmp( "quick" ) == 0 )
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{
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slotSaveName.Append( S_COLOR_ORANGE );
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}
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slotSaveName.Append( details.GetMapName() );
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}
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}
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options->SetListData( saveList );
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options->Update();
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}
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}
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if( menuData != NULL )
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{
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idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
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if( cmdBar != NULL )
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{
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_00395"; // BACK
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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if( !session->GetSaveGameManager().IsWorking() )
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{
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_02179"; // SAVE GAME
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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if( options != NULL )
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{
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if( options->GetViewIndex() != 0 || ( options->GetViewIndex() == 0 && newSaveOffset == 0 ) )
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{
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_02315"; // DELETE
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}
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buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
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if( btnDelete != NULL )
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{
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( btnDelete->BindSprite( root ) )
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{
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if( menuData->GetPlatform() != 2 )
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{
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btnDelete->SetLabel( "" );
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}
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else
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{
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btnDelete->GetSprite()->SetVisible( true );
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btnDelete->SetLabel( "#str_02315" );
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}
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}
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btnDelete->Update();
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}
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}
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else
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{
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if( btnDelete != NULL )
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{
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( btnDelete->BindSprite( root ) )
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{
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btnDelete->SetLabel( "" );
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btnDelete->Update();
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}
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}
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}
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}
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}
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cmdBar->Update();
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}
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}
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if( saveInfo != NULL )
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{
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saveInfo->Update();
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}
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if( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() )
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{
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options->SetViewIndex( options->GetTotalNumberOfOptions() - newSaveOffset );
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if( options->GetViewOffset() > options->GetViewIndex() )
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{
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options->SetViewOffset( options->GetViewIndex() );
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}
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options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() );
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}
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}
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/*
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========================
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idMenuScreen_Shell_Save::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Save::ShowScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Save::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Save::HideScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Save::SaveGame
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========================
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*/
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void idMenuScreen_Shell_Save::SaveGame( int index )
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{
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const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
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int newSaveOffset = 1;
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bool hasAutosave = false;
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for( int i = 0; i < saveGameInfo.Num(); ++i )
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{
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if( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 )
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{
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hasAutosave = true;
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break;
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}
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}
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if( saveGameInfo.Num() == MAX_SAVEGAMES || ( ( saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) && !hasAutosave ) )
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{
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newSaveOffset = 0;
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}
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if( index == 0 && newSaveOffset == 1 )
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{
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// New save...
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// Scan all the savegames for the first doom3_xxx slot.
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const idStr savePrefix = "doom3_";
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uint64 slotMask = 0;
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for( int slot = 0; slot < saveGameInfo.Num(); ++slot )
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{
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const idSaveGameDetails& details = saveGameInfo[slot];
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if( details.slotName.Icmp( "autosave" ) == 0 )
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{
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continue;
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}
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idStr name = details.slotName;
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name.ToLower(); // PS3 saves are uppercase ... we need to lower case-ify them for comparison here
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name.StripLeading( savePrefix.c_str() );
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if( name.IsNumeric() )
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{
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int slotNumber = atoi( name.c_str() );
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slotMask |= ( 1ULL << slotNumber );
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}
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}
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int slotNumber = 0;
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for( slotNumber = 0; slotNumber < ( sizeof( slotMask ) * 8 ); slotNumber++ )
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{
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// If the slot isn't used, grab it
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if( !( slotMask & ( 1ULL << slotNumber ) ) )
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{
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break;
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}
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}
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assert( slotNumber < ( sizeof( slotMask ) * 8 ) );
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idStr name = va( "%s%d", savePrefix.c_str(), slotNumber );
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cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) );
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// Throw up the saving message...
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common->Dialog().ShowSaveIndicator( true );
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}
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else
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{
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class idSWFScriptFunction_OverwriteSave : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_OverwriteSave( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save* _screen )
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{
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msg = _msg;
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accept = _accept;
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index = _index;
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screen = _screen;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept && screen != NULL )
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{
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// Replace the save
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if( index < screen->GetSortedSaves().Num() )
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{
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idStr name = screen->GetSortedSaves()[ index ].slotName;
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cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) );
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// Throw up the saving message...
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common->Dialog().ShowSaveIndicator( true );
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}
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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int index;
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bool accept;
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idMenuScreen_Shell_Save* screen;
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};
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if( newSaveOffset == 1 )
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{
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index--;
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}
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common->Dialog().AddDialog( GDM_OVERWRITE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, true, index, this ), new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, false, index, this ), false );
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}
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}
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/*
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========================
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idMenuScreen_Shell_Save::DeleteGame
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========================
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*/
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void idMenuScreen_Shell_Save::DeleteGame( int index )
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{
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class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save* _screen )
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{
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msg = _msg;
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accept = _accept;
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index = _index;
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screen = _screen;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept && screen != NULL )
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{
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if( index < screen->GetSortedSaves().Num() )
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{
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session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName );
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}
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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int index;
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bool accept;
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idMenuScreen_Shell_Save* screen;
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};
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bool hasAutosave = false;
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const saveGameDetailsList_t& saveInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
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for( int i = 0; i < saveInfo.Num(); ++i )
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{
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if( saveInfo[i].slotName.Icmp( "autosave" ) == 0 )
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{
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hasAutosave = true;
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break;
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}
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}
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if( ( saveInfo.Num() < MAX_SAVEGAMES - 1 ) || ( ( saveInfo.Num() == MAX_SAVEGAMES - 1 ) && hasAutosave ) )
|
|
{
|
|
index--; // Subtract 1 from the index for 'New Game'
|
|
}
|
|
|
|
common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false );
|
|
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_Save::HandleAction
|
|
========================
|
|
*/
|
|
bool idMenuScreen_Shell_Save::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
|
|
{
|
|
|
|
if( menuData == NULL )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( menuData->ActiveScreen() != SHELL_AREA_SAVE )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
widgetAction_t actionType = action.GetType();
|
|
const idSWFParmList& parms = action.GetParms();
|
|
|
|
switch( actionType )
|
|
{
|
|
case WIDGET_ACTION_JOY4_ON_PRESS:
|
|
{
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_JOY3_ON_PRESS:
|
|
{
|
|
|
|
if( options == NULL )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
DeleteGame( options->GetViewIndex() );
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_GO_BACK:
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE );
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_PRESS_FOCUSED:
|
|
{
|
|
if( options == NULL )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( session->GetSaveGameManager().IsWorking() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( parms.Num() == 1 )
|
|
{
|
|
int selectionIndex = parms[0].ToInteger();
|
|
if( selectionIndex != options->GetFocusIndex() )
|
|
{
|
|
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
|
|
options->SetFocusIndex( selectionIndex );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
SaveGame( options->GetViewIndex() );
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_SCROLL_VERTICAL:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
|
|
}
|