mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
670 lines
No EOL
16 KiB
C++
670 lines
No EOL
16 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "sys_voicechat.h"
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/*
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================================================
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idVoiceChatMgr::Init
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================================================
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*/
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void idVoiceChatMgr::Init( void* pXAudio2 )
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{
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}
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/*
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================================================
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idVoiceChatMgr::Shutdown
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================================================
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*/
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void idVoiceChatMgr::Shutdown()
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{
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// We shouldn't have voice users if everything shutdown correctly
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assert( talkers.Num() == 0 );
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assert( remoteMachines.Num() == 0 );
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}
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/*
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================================================
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idVoiceChatMgr::RegisterTalker
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================================================
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*/
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void idVoiceChatMgr::RegisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal )
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{
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int i = FindTalkerIndex( user, lobbyType );
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if( !verify( i == -1 ) )
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{
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assert( talkers[i].lobbyType == lobbyType );
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idLib::Printf( "RegisterTalker: Talker already registered.\n" );
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return;
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}
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// Talker not found, need to create a new one
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talker_t newTalker;
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newTalker.user = user;
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newTalker.isLocal = isLocal;
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newTalker.lobbyType = lobbyType;
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newTalker.registered = false;
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newTalker.registeredSuccess = false;
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newTalker.machineIndex = -1;
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newTalker.groupIndex = 0; // 0 is default group
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if( !newTalker.IsLocal() ) // If this is a remote talker, register his machine address
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{
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newTalker.machineIndex = AddMachine( user->address, lobbyType );
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}
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talkers.Append( newTalker );
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// Since we added a new talker, make sure he is registered. UpdateRegisteredTalkers will catch all users, including this one.
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UpdateRegisteredTalkers();
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}
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/*
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================================================
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idVoiceChatMgr::UnregisterTalker
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================================================
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*/
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void idVoiceChatMgr::UnregisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal )
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{
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int i = FindTalkerIndex( user, lobbyType );
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if( !verify( i != -1 ) )
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{
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idLib::Printf( "UnregisterTalker: Talker not found.\n" );
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return;
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}
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talker_t& talker = talkers[i];
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assert( talker.IsLocal() == ( talker.machineIndex == -1 ) );
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assert( talker.IsLocal() == isLocal );
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talker.lobbyType = -1; // Mark for removal
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UpdateRegisteredTalkers(); // Make sure the user gets unregistered before we remove him/her
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if( talker.machineIndex != -1 )
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{
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// Unregister the talkers machine (unique address) handle
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RemoveMachine( talker.machineIndex, lobbyType );
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}
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talkers.RemoveIndex( i ); // Finally, remove the talker
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}
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/*
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================================================
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idVoiceChatMgr::GetActiveLocalTalkers
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================================================
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*/
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void idVoiceChatMgr::GetActiveLocalTalkers( idStaticList< int, MAX_PLAYERS >& localTalkers )
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{
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localTalkers.Clear();
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for( int i = 0; i < talkers.Num(); i++ )
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{
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if( !talkers[i].IsLocal() )
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{
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continue;
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}
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if( !talkers[i].registeredSuccess )
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{
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continue;
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}
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if( !TalkerHasData( i ) )
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{
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continue;
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}
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localTalkers.Append( i );
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}
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}
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/*
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================================================
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idVoiceChatMgr::GetRecipientsForTalker
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================================================
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*/
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void idVoiceChatMgr::GetRecipientsForTalker( int talkerIndex, idStaticList< const lobbyAddress_t*, MAX_PLAYERS >& recipients )
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{
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recipients.Clear();
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talker_t& talker = talkers[talkerIndex];
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if( !talker.IsLocal() )
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{
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return;
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}
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sendFrame++;
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for( int i = 0; i < talkers.Num(); i++ )
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{
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if( !talkers[i].registeredSuccess )
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{
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continue;
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}
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if( talkers[i].IsLocal() )
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{
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continue; // Only want to send to remote talkers
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}
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if( !CanSendVoiceTo( talkerIndex, i ) )
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{
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continue;
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}
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if( !sendGlobal && talkers[i].groupIndex != activeGroupIndex )
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{
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continue;
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}
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assert( talkers[i].machineIndex >= 0 );
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remoteMachine_t& remoteMachine = remoteMachines[ talkers[i].machineIndex ];
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assert( remoteMachine.refCount > 0 );
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assert( remoteMachine.lobbyType == activeLobbyType );
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if( remoteMachine.sendFrame == sendFrame )
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{
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continue; // Already on the recipient list
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}
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remoteMachine.sendFrame = sendFrame;
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recipients.Append( &remoteMachine.address );
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}
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}
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/*
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================================================
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idVoiceChatMgr::SetTalkerGroup
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================================================
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*/
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void idVoiceChatMgr::SetTalkerGroup( const lobbyUser_t* user, int lobbyType, int groupIndex )
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{
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int i = FindTalkerIndex( user, lobbyType );
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if( !verify( i != -1 ) )
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{
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idLib::Printf( "SetTalkerGroup: Talker not found.\n" );
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return;
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}
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// Assign the new group index to this talker
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talkers[i].groupIndex = groupIndex;
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// Since the group index of this player changed, call UpdateRegisteredTalkers, which will register the
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// appropriate users based on the current active group and session
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UpdateRegisteredTalkers();
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}
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/*
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================================================
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idVoiceChatMgr::SetActiveLobby
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================================================
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*/
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void idVoiceChatMgr::SetActiveLobby( int lobbyType )
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{
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if( activeLobbyType != lobbyType )
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{
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activeLobbyType = lobbyType;
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// When the active session changes, we need to immediately call UpdateRegisteredTalkers,
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// which will make sure the appropriate talkers are registered depending on the activeSession.
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UpdateRegisteredTalkers();
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}
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}
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/*
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================================================
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idVoiceChatMgr::SetActiveChatGroup
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================================================
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*/
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void idVoiceChatMgr::SetActiveChatGroup( int groupIndex )
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{
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if( activeGroupIndex != groupIndex )
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{
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activeGroupIndex = groupIndex;
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// When the active group changes, we need to immediately call UpdateRegisteredTalkers,
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// which will make sure the appropriate talkers are registered depending on the activeGroup.
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UpdateRegisteredTalkers();
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}
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}
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/*
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================================================
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idVoiceChatMgr::FindTalkerByUserId
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================================================
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*/
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int idVoiceChatMgr::FindTalkerByUserId( lobbyUserID_t userID, int lobbyType )
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{
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for( int i = 0; i < talkers.Num(); i++ )
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{
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if( talkers[i].user->lobbyUserID == userID && talkers[i].lobbyType == lobbyType )
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{
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return i;
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}
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}
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return -1; // Not found
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}
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/*
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================================================
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idVoiceChatMgr::GetLocalChatData
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================================================
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*/
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bool idVoiceChatMgr::GetLocalChatData( int talkerIndex, byte* data, int& dataSize )
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{
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talker_t& talker = talkers[talkerIndex];
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if( !talker.IsLocal() )
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{
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idLib::Printf( "GetLocalChatData: Talker not local.\n" );
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return false; // Talker is remote
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}
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if( !talker.registeredSuccess )
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{
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return false;
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}
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idBitMsg voiceMsg;
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voiceMsg.InitWrite( data, dataSize );
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talker.user->lobbyUserID.WriteToMsg( voiceMsg );
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voiceMsg.WriteByteAlign();
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// Remove the size of the userid field from the available buffer size
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int voiceDataSize = dataSize - voiceMsg.GetSize();
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if( !GetLocalChatDataInternal( talkerIndex, voiceMsg.GetWriteData() + voiceMsg.GetSize(), voiceDataSize ) )
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{
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dataSize = 0;
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return false;
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}
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dataSize = voiceDataSize + voiceMsg.GetSize();
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// Mark the user as talking
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talker.talking = true;
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talker.talkingTime = Sys_Milliseconds();
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return dataSize > 0 ? true : false;
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}
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/*
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================================================
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idVoiceChatMgr::SubmitIncomingChatData
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================================================
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*/
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void idVoiceChatMgr::SubmitIncomingChatData( const byte* data, int dataSize )
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{
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lobbyUserID_t lobbyUserID;
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idBitMsg voiceMsg;
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voiceMsg.InitRead( data, dataSize );
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lobbyUserID.ReadFromMsg( voiceMsg );
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voiceMsg.ReadByteAlign();
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int i = FindTalkerByUserId( lobbyUserID, activeLobbyType );
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if( i == -1 )
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{
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idLib::Printf( "SubmitIncomingChatData: Talker not found in session.\n" );
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return; // Talker is not in this session
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}
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talker_t& talker = talkers[i];
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if( talker.registeredSuccess && !talker.isMuted )
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{
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// Mark the user as talking
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talker.talking = true;
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talker.talkingTime = Sys_Milliseconds();
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SubmitIncomingChatDataInternal( i, voiceMsg.GetReadData() + voiceMsg.GetReadCount(), voiceMsg.GetRemainingData() );
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}
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}
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/*
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========================
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idVoiceChatMgr::GetVoiceState
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========================
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*/
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voiceState_t idVoiceChatMgr::GetVoiceState( const lobbyUser_t* user )
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{
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int i = FindTalkerByUserId( user->lobbyUserID, activeLobbyType );
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if( i == -1 )
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{
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return VOICECHAT_STATE_NO_MIC;
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}
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talker_t& talker = talkers[i];
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if( !talker.hasHeadset )
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{
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return VOICECHAT_STATE_NO_MIC;
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}
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if( talker.isMuted )
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{
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return VOICECHAT_STATE_MUTED_LOCAL;
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}
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if( talker.talking && Sys_Milliseconds() - talker.talkingTime > 200 )
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{
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talker.talking = false;
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}
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return talker.talking ? ( talker.talkingGlobal ? VOICECHAT_STATE_TALKING_GLOBAL : VOICECHAT_STATE_TALKING ) : VOICECHAT_STATE_NOT_TALKING;
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}
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/*
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========================
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idVoiceChatMgr::CanSendVoiceTo
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========================
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*/
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bool idVoiceChatMgr::CanSendVoiceTo( int talkerFromIndex, int talkerToIndex )
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{
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talker_t& talkerFrom = talkers[talkerFromIndex];
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if( !talkerFrom.IsLocal() )
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{
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return false;
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}
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talker_t& talkerTo = talkers[talkerToIndex];
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if( talkerTo.isMuted )
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{
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return false;
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}
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return true;
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}
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/*
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========================
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idVoiceChatMgr::IsRestrictedByPrivleges
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========================
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*/
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bool idVoiceChatMgr::IsRestrictedByPrivleges()
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{
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return ( disableVoiceReasons & REASON_PRIVILEGES ) != 0;
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}
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/*
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========================
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idVoiceChatMgr::ToggleMuteLocal
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========================
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*/
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void idVoiceChatMgr::ToggleMuteLocal( const lobbyUser_t* src, const lobbyUser_t* target )
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{
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int fromTalkerIndex = FindTalkerByUserId( src->lobbyUserID, activeLobbyType );
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if( fromTalkerIndex == -1 )
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{
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return;
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}
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int toTalkerIndex = FindTalkerByUserId( target->lobbyUserID, activeLobbyType );
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if( toTalkerIndex == -1 )
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{
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return;
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}
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talker_t& targetTalker = talkers[toTalkerIndex];
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targetTalker.isMuted = targetTalker.isMuted ? false : true;
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}
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//================================================
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// **** INTERNAL **********
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//================================================
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/*
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================================================
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idVoiceChatMgr::FindTalkerIndex
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================================================
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*/
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int idVoiceChatMgr::FindTalkerIndex( const lobbyUser_t* user, int lobbyType )
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{
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for( int i = 0; i < talkers.Num(); i++ )
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{
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if( talkers[i].user == user && talkers[i].lobbyType == lobbyType )
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{
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return i;
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}
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}
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return -1; // Not found
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}
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/*
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================================================
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idVoiceChatMgr::FindMachine
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================================================
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*/
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int idVoiceChatMgr::FindMachine( const lobbyAddress_t& address, int lobbyType )
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{
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for( int i = 0; i < remoteMachines.Num(); i++ )
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{
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if( remoteMachines[i].refCount == 0 )
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{
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continue;
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}
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if( remoteMachines[i].lobbyType == lobbyType && remoteMachines[i].address.Compare( address ) )
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{
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return i;
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}
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}
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return -1; // Not found
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}
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/*
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================================================
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idVoiceChatMgr::AddMachine
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================================================
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*/
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int idVoiceChatMgr::AddMachine( const lobbyAddress_t& address, int lobbyType )
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{
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int machineIndex = FindMachine( address, lobbyType );
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if( machineIndex != -1 )
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{
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// If we find an existing machine, just increase the ref
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remoteMachines[machineIndex].refCount++;
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return machineIndex;
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}
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//
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// We didn't find a machine, we'll need to add one
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//
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// First, see if there is a free machine slot to take
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int index = -1;
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for( int i = 0; i < remoteMachines.Num(); i++ )
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{
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if( remoteMachines[i].refCount == 0 )
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{
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index = i;
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break;
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}
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}
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remoteMachine_t newMachine;
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newMachine.lobbyType = lobbyType;
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newMachine.address = address;
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newMachine.refCount = 1;
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newMachine.sendFrame = -1;
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if( index == -1 )
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{
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// If we didn't find a machine slot, then add one
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index = remoteMachines.Append( newMachine );
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}
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else
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{
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// Re-use the machine slot we found
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remoteMachines[index] = newMachine;
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}
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return index;
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}
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/*
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================================================
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idVoiceChatMgr::RemoveMachine
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================================================
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*/
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void idVoiceChatMgr::RemoveMachine( int machineIndex, int lobbyType )
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{
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assert( remoteMachines[machineIndex].refCount > 0 );
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assert( remoteMachines[machineIndex].lobbyType == lobbyType );
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// Don't remove the machine. refCount will eventually reach 0, which will free up the slot to reclaim.
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// We don't want to remove it, because that would invalidate users machineIndex handles into the array
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remoteMachines[machineIndex].refCount--;
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}
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/*
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================================================
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idVoiceChatMgr::UpdateRegisteredTalkers
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================================================
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*/
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void idVoiceChatMgr::UpdateRegisteredTalkers()
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{
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for( int pass = 0; pass < 2; pass++ )
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{
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for( int i = 0; i < talkers.Num(); i++ )
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{
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talker_t& talker = talkers[i];
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bool shouldBeRegistered = ( talker.lobbyType != -1 && disableVoiceReasons == 0 && talker.lobbyType == activeLobbyType );
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if( shouldBeRegistered && pass == 0 )
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{
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continue; // Only unregister on first pass to make room for when the second pass will possibly register new talkers
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}
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if( talker.registered != shouldBeRegistered )
|
|
{
|
|
if( !talker.registered )
|
|
{
|
|
talker.registeredSuccess = RegisterTalkerInternal( i );
|
|
}
|
|
else if( talker.registeredSuccess )
|
|
{
|
|
UnregisterTalkerInternal( i );
|
|
talker.registeredSuccess = false;
|
|
}
|
|
|
|
talker.registered = shouldBeRegistered;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================================
|
|
idVoiceChatMgr::SetDisableVoiceReason
|
|
================================================
|
|
*/
|
|
void idVoiceChatMgr::SetDisableVoiceReason( disableVoiceReason_t reason )
|
|
{
|
|
if( ( disableVoiceReasons & reason ) == 0 )
|
|
{
|
|
disableVoiceReasons |= reason;
|
|
UpdateRegisteredTalkers();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================================
|
|
idVoiceChatMgr::ClearDisableVoiceReason
|
|
================================================
|
|
*/
|
|
void idVoiceChatMgr::ClearDisableVoiceReason( disableVoiceReason_t reason )
|
|
{
|
|
if( ( disableVoiceReasons & reason ) != 0 )
|
|
{
|
|
disableVoiceReasons &= ~reason;
|
|
UpdateRegisteredTalkers();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================================
|
|
idVoiceChatMgr::SetHeadsetState
|
|
================================================
|
|
*/
|
|
void idVoiceChatMgr::SetHeadsetState( int talkerIndex, bool state )
|
|
{
|
|
talker_t& talker = talkers[ talkerIndex ];
|
|
|
|
talker.hasHeadset = state;
|
|
}
|
|
|
|
/*
|
|
================================================
|
|
idVoiceChatMgr::HasHeadsetStateChanged
|
|
================================================
|
|
*/
|
|
bool idVoiceChatMgr::HasHeadsetStateChanged( int talkerIndex )
|
|
{
|
|
talker_t& talker = talkers[ talkerIndex ];
|
|
|
|
// We should only be checking this on the local user
|
|
assert( talker.IsLocal() );
|
|
|
|
bool ret = talker.hasHeadsetChanged;
|
|
talker.hasHeadsetChanged = false;
|
|
|
|
return ret;
|
|
} |