doom3-bfg/neo/cm
2023-12-26 13:14:58 +01:00
..
CollisionModel.h Dmap: always write a .cm file, especially when overwriting from a mod dir 2022-06-26 15:28:15 +02:00
CollisionModel_contacts.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_contents.cpp cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t" 2022-03-18 03:11:35 +01:00
CollisionModel_debug.cpp Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
CollisionModel_files.cpp - Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale. 2022-07-10 21:09:25 +02:00
CollisionModel_load.cpp Fix a bunch of memory leaks throughout codebase 2023-12-26 13:14:58 +01:00
CollisionModel_local.h Dmap: always write a .cm file, especially when overwriting from a mod dir 2022-06-26 15:28:15 +02:00
CollisionModel_rotate.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_trace.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_translate.cpp cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t" 2022-03-18 03:11:35 +01:00