doom3-bfg/neo/sys/sdl
Daniel Gibson ae02bb54a1 Make it compile with SDL2 again
For some reason SDL.h (or headers included by it) need some
string functions (like strncmp) in inline-functions (that we
don't even use).
Str.h has #defines preventing their usage.. so #undef those in
the (few) sourcefiles that need SDL headers
2013-03-24 23:44:13 +01:00
..
sdl_cpu.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_events.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_glimp.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00