doom3-bfg/neo/sys/sdl
Daniel Gibson 1f5579a697 Fix compilation with SDL2 Release
.. they removed ev.key.keysym.unicode - but checking for
SDL_SCANCODE_GRAVE is better anyway to handle console key
2013-08-13 23:08:48 +02:00
..
sdl_cpu.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_events.cpp Fix compilation with SDL2 Release 2013-08-13 23:08:48 +02:00
sdl_glimp.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00