doom3-bfg/neo/sys/sdl
Daniel Gibson aa51d38b3c Support up to 16 mouse buttons (SDL-only)
Mostly necessary because SDL doesn't properly return mouse buttons X1/X2
on Linux/X11, see https://bugzilla.libsdl.org/show_bug.cgi?id=2310

Not sure if this is possible with Windows, DIMOFS_BUTTON7 seems to be
the highest constant there.

Also passing sdlevent.wheel.y directly as scroll delta
2015-01-28 17:32:35 +01:00
..
sdl2_scancode_mappings.h Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
sdl_cpu.cpp Make it compile with SDL2 again 2013-03-24 23:44:13 +01:00
sdl_events.cpp Support up to 16 mouse buttons (SDL-only) 2015-01-28 17:32:35 +01:00
sdl_glimp.cpp Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187 2014-11-12 12:34:07 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00