mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-05-01 05:40:54 +00:00
792 lines
16 KiB
C++
792 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "../sys/sys_local.h"
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#include "../framework/EventLoop.h"
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#include "../framework/DeclManager.h"
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#include <direct.h>
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#include <io.h>
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idEventLoop* eventLoop;
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#define MAXPRINTMSG 4096
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#define STDIO_PRINT( pre, post ) \
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char msg[MAXPRINTMSG]; \
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va_list argptr; \
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va_start( argptr, fmt ); \
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idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr ); \
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msg[ sizeof( msg ) - 1 ] = '\0'; \
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va_end( argptr ); \
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Sys_DebugPrintf( "%s%s%s", pre, msg, post ); \
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//idCVar com_developer( "developer", "0", CVAR_BOOL|CVAR_SYSTEM, "developer mode" );
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idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" );
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/*
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==============================================================
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idSys
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==============================================================
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*/
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/*
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==============
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Sys_DebugPrintf
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==============
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*/
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void Sys_DebugPrintf( const char* fmt, ... )
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{
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char msg[MAXPRINTMSG];
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va_list argptr;
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va_start( argptr, fmt );
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idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr );
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msg[ sizeof( msg ) - 1 ] = '\0';
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va_end( argptr );
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printf( msg );
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OutputDebugString( msg );
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}
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/*
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==============
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Sys_DebugVPrintf
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==============
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*/
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void Sys_DebugVPrintf( const char* fmt, va_list arg )
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{
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char msg[MAXPRINTMSG];
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idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, arg );
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msg[ sizeof( msg ) - 1 ] = '\0';
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printf( msg );
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OutputDebugString( msg );
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}
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/*
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==============
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Sys_Mkdir
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==============
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*/
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void Sys_Mkdir( const char* path )
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{
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_mkdir( path );
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}
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/*
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========================
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Sys_Rmdir
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========================
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*/
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bool Sys_Rmdir( const char* path )
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{
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return _rmdir( path ) == 0;
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}
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/*
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==============
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Sys_EXEPath
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==============
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*/
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const char* Sys_EXEPath()
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{
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static char exe[MAX_OSPATH];
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GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
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return exe;
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}
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/*
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==============
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Sys_ListFiles
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==============
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*/
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int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
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{
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idStr search;
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struct _finddata_t findinfo;
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// RB: 64 bit fixes, changed int to intptr_t
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intptr_t findhandle;
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// RB end
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int flag;
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if( !extension )
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{
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extension = "";
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}
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// passing a slash as extension will find directories
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if( extension[0] == '/' && extension[1] == 0 )
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{
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extension = "";
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flag = 0;
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}
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else
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{
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flag = _A_SUBDIR;
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}
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sprintf( search, "%s\\*%s", directory, extension );
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// search
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list.Clear();
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findhandle = _findfirst( search, &findinfo );
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if( findhandle == -1 )
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{
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return -1;
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}
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do
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{
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if( flag ^ ( findinfo.attrib & _A_SUBDIR ) )
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{
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list.Append( findinfo.name );
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}
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}
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while( _findnext( findhandle, &findinfo ) != -1 );
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_findclose( findhandle );
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return list.Num();
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}
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int idEventLoop::JournalLevel() const
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{
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return 0;
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}
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/*
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========================
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Sys_IsFolder
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========================
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*/
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sysFolder_t Sys_IsFolder( const char* path )
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{
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struct _stat buffer;
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if( _stat( path, &buffer ) < 0 )
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{
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return FOLDER_ERROR;
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}
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return ( buffer.st_mode & _S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO;
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}
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const char* Sys_DefaultSavePath()
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{
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return "";
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}
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const char* Sys_Lang( int )
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{
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return "";
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}
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/*
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=================
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Sys_FileTimeStamp
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=================
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*/
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ID_TIME_T Sys_FileTimeStamp( idFileHandle fp )
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{
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FILETIME writeTime;
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GetFileTime( fp, NULL, NULL, &writeTime );
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/*
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FILETIME = number of 100-nanosecond ticks since midnight
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1 Jan 1601 UTC. time_t = number of 1-second ticks since
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midnight 1 Jan 1970 UTC. To translate, we subtract a
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FILETIME representation of midnight, 1 Jan 1970 from the
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time in question and divide by the number of 100-ns ticks
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in one second.
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*/
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SYSTEMTIME base_st =
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{
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1970, // wYear
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1, // wMonth
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0, // wDayOfWeek
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1, // wDay
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0, // wHour
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0, // wMinute
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0, // wSecond
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0 // wMilliseconds
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};
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FILETIME base_ft;
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SystemTimeToFileTime( &base_st, &base_ft );
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LARGE_INTEGER itime;
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itime.QuadPart = reinterpret_cast<LARGE_INTEGER&>( writeTime ).QuadPart;
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itime.QuadPart -= reinterpret_cast<LARGE_INTEGER&>( base_ft ).QuadPart;
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itime.QuadPart /= 10000000LL;
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return itime.QuadPart;
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}
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/*
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================
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Sys_GetClockTicks
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================
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*/
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double Sys_GetClockTicks()
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{
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LARGE_INTEGER li;
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QueryPerformanceCounter( &li );
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return ( double ) li.LowPart + ( double ) 0xFFFFFFFF * li.HighPart;
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}
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/*
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================
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Sys_ClockTicksPerSecond
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================
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*/
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double Sys_ClockTicksPerSecond()
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{
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static double ticks = 0;
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if( !ticks )
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{
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LARGE_INTEGER li;
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QueryPerformanceFrequency( &li );
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ticks = li.QuadPart;
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}
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return ticks;
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}
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/*
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==============
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Sys_Cwd
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==============
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*/
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const char* Sys_Cwd()
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{
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static char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH - 1] = 0;
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return cwd;
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}
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/*
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==============
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Sys_DefaultBasePath
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==============
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*/
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const char* Sys_DefaultBasePath()
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{
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return Sys_Cwd();
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}
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int Sys_NumLangs()
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{
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return 0;
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}
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/*
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================
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Sys_Milliseconds
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================
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*/
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int Sys_Milliseconds()
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{
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static DWORD sys_timeBase = timeGetTime();
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return timeGetTime() - sys_timeBase;
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}
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class idSysCmdline : public idSys
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{
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public:
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virtual void DebugPrintf( VERIFY_FORMAT_STRING const char* fmt, ... )
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{
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va_list argptr;
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va_start( argptr, fmt );
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Sys_DebugVPrintf( fmt, argptr );
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va_end( argptr );
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}
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virtual void DebugVPrintf( const char* fmt, va_list arg )
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{
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Sys_DebugVPrintf( fmt, arg );
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}
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virtual double GetClockTicks()
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{
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return Sys_GetClockTicks();
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}
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virtual double ClockTicksPerSecond()
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{
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return Sys_ClockTicksPerSecond();
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}
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virtual cpuid_t GetProcessorId()
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{
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return CPUID_NONE;
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}
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virtual const char* GetProcessorString()
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{
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return NULL;
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}
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virtual const char* FPU_GetState()
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{
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return NULL;
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}
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virtual bool FPU_StackIsEmpty()
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{
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return NULL;
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}
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virtual void FPU_SetFTZ( bool enable ) {}
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virtual void FPU_SetDAZ( bool enable ) {}
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virtual void FPU_EnableExceptions( int exceptions ) {}
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virtual bool LockMemory( void* ptr, int bytes )
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{
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return false;
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}
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virtual bool UnlockMemory( void* ptr, int bytes )
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{
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return false;
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}
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virtual int DLL_Load( const char* dllName )
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{
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return 0;
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}
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virtual void* DLL_GetProcAddress( int dllHandle, const char* procName )
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{
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return NULL;
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}
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virtual void DLL_Unload( int dllHandle ) {}
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virtual void DLL_GetFileName( const char* baseName, char* dllName, int maxLength ) {}
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down )
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{
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sysEvent_t ev;
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ev.evType = SE_NONE;
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return ev;
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}
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virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay )
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{
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sysEvent_t ev;
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ev.evType = SE_NONE;
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return ev;
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}
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virtual void OpenURL( const char* url, bool quit ) {}
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virtual void StartProcess( const char* exeName, bool quit ) {}
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};
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idSysCmdline idSysLocal;
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idSys* sys = &idSysLocal;
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/*
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==============================================================
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idCommon
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==============================================================
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*/
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class idCommonLocal : public idCommon
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{
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public:
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// Initialize everything.
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// if the OS allows, pass argc/argv directly (without executable name)
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// otherwise pass the command line in a single string (without executable name)
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virtual void Init( int argc, const char* const* argv, const char* cmdline ) { };
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// Shuts down everything.
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virtual void Shutdown() {}
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virtual bool IsShuttingDown() const
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{
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return false;
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};
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virtual void CreateMainMenu() {}
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// Shuts down everything.
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virtual void Quit() {}
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// Returns true if common initialization is complete.
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virtual bool IsInitialized() const
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{
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return true;
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};
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// Called repeatedly as the foreground thread for rendering and game logic.
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virtual void Frame() {}
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// Redraws the screen, handling games, guis, console, etc
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// in a modal manner outside the normal frame loop
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virtual void UpdateScreen() {}
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virtual void UpdateLevelLoadPacifier() {}
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// Checks for and removes command line "+set var arg" constructs.
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// If match is NULL, all set commands will be executed, otherwise
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// only a set with the exact name.
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virtual void StartupVariable( const char* match ) {}
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// Begins redirection of console output to the given buffer.
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virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) { };
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// Stops redirection of console output.
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virtual void EndRedirect() {}
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// Update the screen with every message printed.
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virtual void SetRefreshOnPrint( bool set ) {}
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virtual void Printf( const char* fmt, ... )
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{
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STDIO_PRINT( "", "" );
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}
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virtual void VPrintf( const char* fmt, va_list arg )
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{
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vprintf( fmt, arg );
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}
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virtual void DPrintf( const char* fmt, ... )
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{
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STDIO_PRINT( "", "" );
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}
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virtual void Warning( const char* fmt, ... )
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{
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STDIO_PRINT( "WARNING: ", "\n" );
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}
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virtual void DWarning( const char* fmt, ... )
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{
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STDIO_PRINT( "WARNING: ", "\n" );
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}
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// Prints all queued warnings.
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virtual void PrintWarnings() {}
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// Removes all queued warnings.
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virtual void ClearWarnings( const char* reason ) {}
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virtual void Error( const char* fmt, ... )
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{
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STDIO_PRINT( "ERROR: ", "\n" );
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exit( 0 );
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}
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virtual void FatalError( const char* fmt, ... )
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{
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STDIO_PRINT( "FATAL ERROR: ", "\n" );
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exit( 0 );
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}
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// Returns key bound to the command
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virtual const char* KeysFromBinding( const char* bind )
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{
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return NULL;
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};
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// Returns the binding bound to the key
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virtual const char* BindingFromKey( const char* key )
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{
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return NULL;
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};
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// Directly sample a button.
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virtual int ButtonState( int key )
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{
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return 0;
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};
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// Directly sample a keystate.
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virtual int KeyState( int key )
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{
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return 0;
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};
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// Returns true if a multiplayer game is running.
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// CVars and commands are checked differently in multiplayer mode.
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virtual bool IsMultiplayer()
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{
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return false;
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};
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virtual bool IsServer()
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{
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return false;
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};
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virtual bool IsClient()
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{
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return false;
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};
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// Returns true if the player has ever enabled the console
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virtual bool GetConsoleUsed()
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{
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return false;
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};
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// Returns the rate (in ms between snaps) that we want to generate snapshots
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virtual int GetSnapRate()
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{
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return 0;
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};
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virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { };
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virtual void NetReceiveSnapshot( class idSnapShot& ss ) { };
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virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { };
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// Processes the given event.
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virtual bool ProcessEvent( const sysEvent_t* event )
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{
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return false;
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};
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virtual bool LoadGame( const char* saveName )
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{
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return false;
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};
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virtual bool SaveGame( const char* saveName )
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{
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return false;
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};
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virtual idGame* Game()
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{
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return NULL;
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};
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virtual idRenderWorld* RW()
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{
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return NULL;
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};
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virtual idSoundWorld* SW()
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{
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return NULL;
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};
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virtual idSoundWorld* MenuSW()
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{
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return NULL;
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};
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virtual idSession* Session()
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{
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return NULL;
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};
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virtual idCommonDialog& Dialog()
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{
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static idCommonDialog useless;
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return useless;
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};
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virtual void OnSaveCompleted( idSaveLoadParms& parms ) {}
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virtual void OnLoadCompleted( idSaveLoadParms& parms ) {}
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virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) {}
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virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) {}
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virtual void OnDeleteCompleted( idSaveLoadParms& parms ) {}
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virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) {}
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virtual void OnStartHosting( idMatchParameters& parms ) {}
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virtual int GetGameFrame()
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{
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return 0;
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};
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|
virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { };
|
|
|
|
virtual void InitializeMPMapsModes() { };
|
|
virtual const idStrList& GetModeList() const
|
|
{
|
|
static idStrList useless;
|
|
return useless;
|
|
};
|
|
virtual const idStrList& GetModeDisplayList() const
|
|
{
|
|
static idStrList useless;
|
|
return useless;
|
|
};
|
|
virtual const idList<mpMap_t>& GetMapList() const
|
|
{
|
|
static idList<mpMap_t> useless;
|
|
return useless;
|
|
};
|
|
|
|
virtual void ResetPlayerInput( int playerIndex ) {}
|
|
|
|
virtual bool JapaneseCensorship() const
|
|
{
|
|
return false;
|
|
};
|
|
|
|
virtual void QueueShowShell() { }; // Will activate the shell on the next frame.
|
|
virtual void UpdateScreen( bool, bool ) { }
|
|
void InitTool( const toolFlag_t, const idDict*, idEntity* ) {}
|
|
|
|
//virtual currentGame_t GetCurrentGame() const {
|
|
// return DOOM_CLASSIC;
|
|
//};
|
|
//virtual void SwitchToGame(currentGame_t newGame) {}
|
|
|
|
void LoadPacifierBinarizeFilename( const char* filename, const char* reason ) {}
|
|
void LoadPacifierBinarizeInfo( const char* info ) {}
|
|
void LoadPacifierBinarizeMiplevel( int level, int maxLevel ) {}
|
|
void LoadPacifierBinarizeProgress( float progress ) {}
|
|
void LoadPacifierBinarizeEnd() { };
|
|
// for images in particular we can measure more accurately this way (to deal with mipmaps)
|
|
void LoadPacifierBinarizeProgressTotal( int total ) {}
|
|
void LoadPacifierBinarizeProgressIncrement( int step ) {}
|
|
};
|
|
|
|
idCommonLocal commonLocal;
|
|
idCommon* common = &commonLocal;
|
|
|
|
int com_editors = 0;
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
main
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#if 0
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
idLib::common = common;
|
|
idLib::cvarSystem = cvarSystem;
|
|
idLib::fileSystem = fileSystem;
|
|
idLib::sys = sys;
|
|
|
|
idLib::Init();
|
|
cmdSystem->Init();
|
|
cvarSystem->Init();
|
|
idCVar::RegisterStaticVars();
|
|
|
|
// set cvars before filesystem init to use mod paths
|
|
idCmdArgs args;
|
|
for( int i = 0; i < argc; i++ )
|
|
{
|
|
if( idStr::Icmp( argv[ i ], "+set" ) == 0 )
|
|
{
|
|
if( ( i + 2 ) < argc )
|
|
{
|
|
cvarSystem->SetCVarString( argv[ i + 1 ], argv[ i + 2 ] );
|
|
}
|
|
|
|
i += 2;
|
|
}
|
|
else
|
|
{
|
|
args.AppendArg( argv[i] );
|
|
}
|
|
}
|
|
|
|
fileSystem->Init();
|
|
declManager->InitTool();
|
|
|
|
Dmap_f( args );
|
|
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
|
|
#include "imtui/imtui.h"
|
|
#include "imtui/imtui-impl-ncurses.h"
|
|
#include "imtui/imtui-demo.h"
|
|
|
|
int main()
|
|
{
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
|
|
auto screen = ImTui_ImplNcurses_Init( true );
|
|
ImTui_ImplText_Init();
|
|
|
|
bool demo = true;
|
|
int nframes = 0;
|
|
float fval = 1.23f;
|
|
|
|
while( true )
|
|
{
|
|
ImTui_ImplNcurses_NewFrame();
|
|
ImTui_ImplText_NewFrame();
|
|
|
|
ImGui::NewFrame();
|
|
|
|
ImGui::SetNextWindowPos( ImVec2( 4, 27 ), ImGuiCond_Once );
|
|
ImGui::SetNextWindowSize( ImVec2( 50.0, 10.0 ), ImGuiCond_Once );
|
|
ImGui::Begin( "Hello, world!" );
|
|
ImGui::Text( "NFrames = %d", nframes++ );
|
|
ImGui::Text( "Mouse Pos : x = %g, y = %g", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y );
|
|
ImGui::Text( "Time per frame %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate );
|
|
ImGui::Text( "Float:" );
|
|
ImGui::SameLine();
|
|
ImGui::SliderFloat( "##float", &fval, 0.0f, 10.0f );
|
|
|
|
#ifndef __EMSCRIPTEN__
|
|
ImGui::Text( "%s", "" );
|
|
if( ImGui::Button( "Exit program", { ImGui::GetContentRegionAvail().x, 2 } ) )
|
|
{
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
ImGui::End();
|
|
|
|
ImTui::ShowDemoWindow( &demo );
|
|
|
|
ImGui::Render();
|
|
|
|
ImTui_ImplText_RenderDrawData( ImGui::GetDrawData(), screen );
|
|
ImTui_ImplNcurses_DrawScreen();
|
|
}
|
|
|
|
ImTui_ImplText_Shutdown();
|
|
ImTui_ImplNcurses_Shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|