mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
3479 lines
92 KiB
C++
3479 lines
92 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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Copyright (C) 2012 Robert Beckebans (id Tech 4 integration)
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ColladaParser.cpp
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* @brief Implementation of the Collada parser helper
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#ifndef ASSIMP_BUILD_NO_DAE_IMPORTER
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#include "Model_ColladaParser.h"
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//#include "../libs/irrxml/src/fast_atof.h"
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//#include "../libs/irrxml/src/ParsingUtils.h"
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using namespace Collada;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaParser::ColladaParser( const char* pFile, ID_TIME_T* sourceTimeStamp )
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: mFileName( pFile )
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{
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mRootNode = NULL;
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mUnitSize = 1.0f;
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mUpDirection = UP_Z;
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// We assume the newest file format by default
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mFormat = FV_1_5_n;
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// open the file
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mReader = irr::io::createIrrXMLReader( pFile );
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if( !mReader )
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{
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ThrowException( "Collada: Unable to open file." );
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}
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*sourceTimeStamp = mReader->getTimestamp();
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// start reading
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ReadContents();
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaParser::~ColladaParser()
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{
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delete mReader;
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mNodeLibrary.DeleteContents();
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mMeshLibrary.DeleteContents();
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mDataLibrary.DeleteContents();
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mAccessorLibrary.DeleteContents();
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mImageLibrary.DeleteContents();
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mEffectLibrary.DeleteContents();
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mMaterialLibrary.DeleteContents();
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mLightLibrary.DeleteContents();
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mCameraLibrary.DeleteContents();
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mControllerLibrary.DeleteContents();
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}
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// ------------------------------------------------------------------------------------------------
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// Read bool from text contents of current element
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bool ColladaParser::ReadBoolFromTextContent()
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{
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const char* cur = GetTextContent();
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return ( !idStr::Icmpn( cur, "true", 4 ) || '0' != *cur );
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}
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// ------------------------------------------------------------------------------------------------
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// Read float from text contents of current element
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float ColladaParser::ReadFloatFromTextContent()
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{
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const char* cur = GetTextContent();
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// RB: FIXME
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//return fast_atof( cur );
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return atof( cur );
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the contents of the file
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void ColladaParser::ReadContents()
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{
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while( mReader->read() )
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{
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// handle the root element "COLLADA"
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "COLLADA" ) )
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{
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// check for 'version' attribute
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const int attrib = TestAttribute( "version" );
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if( attrib != -1 )
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{
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const char* version = mReader->getAttributeValue( attrib );
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if( !idStr::Cmpn( version, "1.5", 3 ) )
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{
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mFormat = FV_1_5_n;
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common->Printf( "Collada schema version is 1.5.n\n" );
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}
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else if( !idStr::Cmpn( version, "1.4", 3 ) )
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{
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mFormat = FV_1_4_n;
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common->Printf( "Collada schema version is 1.4.n\n" );
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}
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else if( !idStr::Cmpn( version, "1.3", 3 ) )
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{
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mFormat = FV_1_3_n;
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common->Printf( "Collada schema version is 1.3.n\n" );
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}
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}
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ReadStructure();
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}
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else
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{
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common->Printf( "Ignoring global element \"%s\".\n", mReader->getNodeName() );
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SkipElement();
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}
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}
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else
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{
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// skip everything else silently
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the structure of the file
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void ColladaParser::ReadStructure()
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{
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while( mReader->read() )
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{
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// beginning of elements
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "asset" ) )
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{
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ReadAssetInfo();
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}
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//else if( IsElement( "library_animations" ) )
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// ReadAnimationLibrary();
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//else if( IsElement( "library_controllers" ) )
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// ReadControllerLibrary();
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//else if( IsElement( "library_images" ) )
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// ReadImageLibrary();
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else if( IsElement( "library_materials" ) )
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{
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ReadMaterialLibrary();
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}
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//else if( IsElement( "library_effects" ) )
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// ReadEffectLibrary();
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else if( IsElement( "library_geometries" ) )
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{
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ReadGeometryLibrary();
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}
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else if( IsElement( "library_visual_scenes" ) )
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{
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ReadSceneLibrary();
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}
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//else if( IsElement( "library_lights" ) )
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// ReadLightLibrary();
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//else if( IsElement( "library_cameras" ) )
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// ReadCameraLibrary();
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else if( IsElement( "library_nodes" ) )
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{
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ReadSceneNode( NULL ); /* some hacking to reuse this piece of code */
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}
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else if( IsElement( "scene" ) )
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{
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ReadScene();
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}
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else
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{
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads asset informations such as coordinate system informations and legal blah
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void ColladaParser::ReadAssetInfo()
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{
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if( mReader->isEmptyElement() )
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{
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return;
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}
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "unit" ) )
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{
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// read unit data from the element's attributes
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const int attrIndex = TestAttribute( "meter" );
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if( attrIndex == -1 )
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{
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mUnitSize = 1.f;
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}
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else
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{
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mUnitSize = mReader->getAttributeValueAsFloat( attrIndex );
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}
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// consume the trailing stuff
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if( !mReader->isEmptyElement() )
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{
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SkipElement();
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}
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}
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else if( IsElement( "up_axis" ) )
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{
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// read content, strip whitespace, compare
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const char* content = GetTextContent();
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if( idStr::Cmpn( content, "X_UP", 4 ) == 0 )
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{
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mUpDirection = UP_X;
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}
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else if( idStr::Cmpn( content, "Y_UP", 4 ) == 0 )
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{
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mUpDirection = UP_Y;
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}
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else
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{
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mUpDirection = UP_Z;
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}
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// check element end
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TestClosing( "up_axis" );
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}
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else
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{
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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if( strcmp( mReader->getNodeName(), "asset" ) != 0 )
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{
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ThrowException( "Expected end of \"asset\" element." );
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}
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the animation library
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/*
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void ColladaParser::ReadAnimationLibrary()
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{
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if( mReader->isEmptyElement() )
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return;
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "animation" ) )
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{
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// delegate the reading. Depending on the inner elements it will be a container or a anim channel
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ReadAnimation( &mAnims );
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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if( strcmp( mReader->getNodeName(), "library_animations" ) != 0 )
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ThrowException( "Expected end of \"library_animations\" element." );
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break;
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}
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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// Reads an animation into the given parent structure
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/*
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void ColladaParser::ReadAnimation( Collada::Animation* pParent )
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{
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if( mReader->isEmptyElement() )
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return;
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// an <animation> element may be a container for grouping sub-elements or an animation channel
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// this is the channel collection by ID, in case it has channels
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typedef idHashTable<AnimationChannel> ChannelMap;
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ChannelMap channels;
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// this is the anim container in case we're a container
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Animation* anim = NULL;
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// optional name given as an attribute
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idStr animName;
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int indexName = TestAttribute( "name" );
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int indexID = TestAttribute( "id" );
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if( indexName >= 0 )
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animName = mReader->getAttributeValue( indexName );
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else if( indexID >= 0 )
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animName = mReader->getAttributeValue( indexID );
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else
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animName = "animation";
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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// we have subanimations
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if( IsElement( "animation" ) )
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{
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// create container from our element
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if( !anim )
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{
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anim = new Animation;
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anim->mName = animName;
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pParent->mSubAnims.push_back( anim );
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}
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// recurse into the subelement
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ReadAnimation( anim );
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}
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else if( IsElement( "source" ) )
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{
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// possible animation data - we'll never know. Better store it
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ReadSource();
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}
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else if( IsElement( "sampler" ) )
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{
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// read the ID to assign the corresponding collada channel afterwards.
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int indexID = GetAttribute( "id" );
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idStr id = mReader->getAttributeValue( indexID );
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ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel() ) ).first;
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// have it read into a channel
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ReadAnimationSampler( newChannel->second );
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}
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else if( IsElement( "channel" ) )
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{
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// the binding element whose whole purpose is to provide the target to animate
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// Thanks, Collada! A directly posted information would have been too simple, I guess.
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// Better add another indirection to that! Can't have enough of those.
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int indexTarget = GetAttribute( "target" );
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int indexSource = GetAttribute( "source" );
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const char* sourceId = mReader->getAttributeValue( indexSource );
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if( sourceId[0] == '#' )
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sourceId++;
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ChannelMap::iterator cit = channels.find( sourceId );
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if( cit != channels.end() )
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cit->second.mTarget = mReader->getAttributeValue( indexTarget );
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if( !mReader->isEmptyElement() )
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SkipElement();
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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if( strcmp( mReader->getNodeName(), "animation" ) != 0 )
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ThrowException( "Expected end of \"animation\" element." );
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break;
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}
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}
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// it turned out to have channels - add them
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if( !channels.empty() )
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{
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// special filtering for stupid exporters packing each channel into a separate animation
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if( channels.size() == 1 )
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{
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pParent->mChannels.push_back( channels.begin()->second );
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}
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else
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{
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// else create the animation, if not done yet, and store the channels
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if( !anim )
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{
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anim = new Animation;
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anim->mName = animName;
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pParent->mSubAnims.push_back( anim );
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}
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for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it )
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anim->mChannels.push_back( it->second );
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}
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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// Reads an animation sampler into the given anim channel
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/*
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void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel )
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{
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "input" ) )
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{
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int indexSemantic = GetAttribute( "semantic" );
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const char* semantic = mReader->getAttributeValue( indexSemantic );
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int indexSource = GetAttribute( "source" );
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const char* source = mReader->getAttributeValue( indexSource );
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if( source[0] != '#' )
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ThrowException( "Unsupported URL format" );
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source++;
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if( strcmp( semantic, "INPUT" ) == 0 )
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pChannel.mSourceTimes = source;
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else if( strcmp( semantic, "OUTPUT" ) == 0 )
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pChannel.mSourceValues = source;
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if( !mReader->isEmptyElement() )
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SkipElement();
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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if( strcmp( mReader->getNodeName(), "sampler" ) != 0 )
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ThrowException( "Expected end of \"sampler\" element." );
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break;
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}
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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// Reads the skeleton controller library
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/*
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void ColladaParser::ReadControllerLibrary()
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{
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if( mReader->isEmptyElement() )
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return;
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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if( IsElement( "controller" ) )
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{
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// read ID. Ask the spec if it's neccessary or optional... you might be surprised.
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int attrID = GetAttribute( "id" );
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idStr id = mReader->getAttributeValue( attrID );
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// create an entry and store it in the library under its ID
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mControllerLibrary[id] = Controller();
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// read on from there
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ReadController( mControllerLibrary[id] );
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
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{
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if( strcmp( mReader->getNodeName(), "library_controllers" ) != 0 )
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ThrowException( "Expected end of \"library_controllers\" element." );
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break;
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}
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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// Reads a controller into the given mesh structure
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/*
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void ColladaParser::ReadController( Collada::Controller& pController )
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{
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while( mReader->read() )
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
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{
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// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
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if( IsElement( "morph" ) )
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{
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// should skip everything inside, so there's no danger of catching elements inbetween
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SkipElement();
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}
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else if( IsElement( "skin" ) )
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{
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// read the mesh it refers to. According to the spec this could also be another
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// controller, but I refuse to implement every bullshit idea they've come up with
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int sourceIndex = GetAttribute( "source" );
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pController.mMeshId = mReader->getAttributeValue( sourceIndex ) + 1;
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}
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else if( IsElement( "bind_shape_matrix" ) )
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{
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// content is 16 floats to define a matrix... it seems to be important for some models
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const char* content = GetTextContent();
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// read the 16 floats
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for( unsigned int a = 0; a < 16; a++ )
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{
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// read a number
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content = fast_atoreal_move<float>( content, pController.mBindShapeMatrix[a] );
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// skip whitespace after it
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SkipSpacesAndLineEnd( &content );
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}
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TestClosing( "bind_shape_matrix" );
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}
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else if( IsElement( "source" ) )
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{
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// data array - we have specialists to handle this
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ReadSource();
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|
}
|
|
else if( IsElement( "joints" ) )
|
|
{
|
|
ReadControllerJoints( pController );
|
|
}
|
|
else if( IsElement( "vertex_weights" ) )
|
|
{
|
|
ReadControllerWeights( pController );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "controller" ) == 0 )
|
|
break;
|
|
else if( strcmp( mReader->getNodeName(), "skin" ) != 0 )
|
|
ThrowException( "Expected end of \"controller\" element." );
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the joint definitions for the given controller
|
|
/*
|
|
void ColladaParser::ReadControllerJoints( Collada::Controller& pController )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
// Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
|
|
if( IsElement( "input" ) )
|
|
{
|
|
int indexSemantic = GetAttribute( "semantic" );
|
|
const char* attrSemantic = mReader->getAttributeValue( indexSemantic );
|
|
int indexSource = GetAttribute( "source" );
|
|
const char* attrSource = mReader->getAttributeValue( indexSource );
|
|
|
|
// local URLS always start with a '#'. We don't support global URLs
|
|
if( attrSource[0] != '#' )
|
|
ThrowException( va( "Unsupported URL format in \"%s\"" ) % attrSource ) );
|
|
attrSource++;
|
|
|
|
// parse source URL to corresponding source
|
|
if( strcmp( attrSemantic, "JOINT" ) == 0 )
|
|
pController.mJointNameSource = attrSource;
|
|
else if( strcmp( attrSemantic, "INV_BIND_MATRIX" ) == 0 )
|
|
pController.mJointOffsetMatrixSource = attrSource;
|
|
else
|
|
ThrowException( va( "Unknown semantic \"%s\" in joint data" ) % attrSemantic ) );
|
|
|
|
// skip inner data, if present
|
|
if( !mReader->isEmptyElement() )
|
|
SkipElement();
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "joints" ) != 0 )
|
|
ThrowException( "Expected end of \"joints\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the joint weights for the given controller
|
|
/*
|
|
void ColladaParser::ReadControllerWeights( Collada::Controller& pController )
|
|
{
|
|
// read vertex count from attributes and resize the array accordingly
|
|
int indexCount = GetAttribute( "count" );
|
|
size_t vertexCount = ( size_t ) mReader->getAttributeValueAsInt( indexCount );
|
|
pController.mWeightCounts.resize( vertexCount );
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
// Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
|
|
if( IsElement( "input" ) )
|
|
{
|
|
InputChannel channel;
|
|
|
|
int indexSemantic = GetAttribute( "semantic" );
|
|
const char* attrSemantic = mReader->getAttributeValue( indexSemantic );
|
|
int indexSource = GetAttribute( "source" );
|
|
const char* attrSource = mReader->getAttributeValue( indexSource );
|
|
int indexOffset = TestAttribute( "offset" );
|
|
if( indexOffset >= 0 )
|
|
channel.mOffset = mReader->getAttributeValueAsInt( indexOffset );
|
|
|
|
// local URLS always start with a '#'. We don't support global URLs
|
|
if( attrSource[0] != '#' )
|
|
ThrowException( va( "Unsupported URL format in \"%s\"" ) % attrSource ) );
|
|
channel.mAccessor = attrSource + 1;
|
|
|
|
// parse source URL to corresponding source
|
|
if( strcmp( attrSemantic, "JOINT" ) == 0 )
|
|
pController.mWeightInputJoints = channel;
|
|
else if( strcmp( attrSemantic, "WEIGHT" ) == 0 )
|
|
pController.mWeightInputWeights = channel;
|
|
else
|
|
ThrowException( va( "Unknown semantic \"%s\" in vertex_weight data" ) % attrSemantic ) );
|
|
|
|
// skip inner data, if present
|
|
if( !mReader->isEmptyElement() )
|
|
SkipElement();
|
|
}
|
|
else if( IsElement( "vcount" ) )
|
|
{
|
|
// read weight count per vertex
|
|
const char* text = GetTextContent();
|
|
size_t numWeights = 0;
|
|
for( idList<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it )
|
|
{
|
|
if( *text == 0 )
|
|
ThrowException( "Out of data while reading vcount" );
|
|
|
|
*it = strtoul10( text, &text );
|
|
numWeights += *it;
|
|
SkipSpacesAndLineEnd( &text );
|
|
}
|
|
|
|
TestClosing( "vcount" );
|
|
|
|
// reserve weight count
|
|
pController.mWeights.resize( numWeights );
|
|
}
|
|
else if( IsElement( "v" ) )
|
|
{
|
|
// read JointIndex - WeightIndex pairs
|
|
const char* text = GetTextContent();
|
|
|
|
for( idList< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it )
|
|
{
|
|
if( *text == 0 )
|
|
ThrowException( "Out of data while reading vertex_weights" );
|
|
it->first = strtoul10( text, &text );
|
|
SkipSpacesAndLineEnd( &text );
|
|
if( *text == 0 )
|
|
ThrowException( "Out of data while reading vertex_weights" );
|
|
it->second = strtoul10( text, &text );
|
|
SkipSpacesAndLineEnd( &text );
|
|
}
|
|
|
|
TestClosing( "v" );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "vertex_weights" ) != 0 )
|
|
ThrowException( "Expected end of \"vertex_weights\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the image library contents
|
|
/*
|
|
void ColladaParser::ReadImageLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
return;
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "image" ) )
|
|
{
|
|
// read ID. Another entry which is "optional" by design but obligatory in reality
|
|
int attrID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( attrID );
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Image* image = new Image();
|
|
mImageLibrary.Set( id, image );
|
|
|
|
// read on from there
|
|
ReadImage( *image );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_images" ) != 0 )
|
|
ThrowException( "Expected end of \"library_images\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an image entry into the given image
|
|
/*
|
|
void ColladaParser::ReadImage( Collada::Image& pImage )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
// Need to run different code paths here, depending on the Collada XSD version
|
|
if( IsElement( "image" ) )
|
|
{
|
|
SkipElement();
|
|
}
|
|
else if( IsElement( "init_from" ) )
|
|
{
|
|
if( mFormat == FV_1_4_n )
|
|
{
|
|
// FIX: C4D exporter writes empty <init_from/> tags
|
|
if( !mReader->isEmptyElement() )
|
|
{
|
|
// element content is filename - hopefully
|
|
const char* sz = TestTextContent();
|
|
if( sz )pImage.mFileName = sz;
|
|
TestClosing( "init_from" );
|
|
}
|
|
if( !pImage.mFileName.Length() )
|
|
{
|
|
pImage.mFileName = "unknown_texture";
|
|
}
|
|
}
|
|
else if( mFormat == FV_1_5_n )
|
|
{
|
|
// make sure we skip over mip and array initializations, which
|
|
// we don't support, but which could confuse the loader if
|
|
// they're not skipped.
|
|
int attrib = TestAttribute( "array_index" );
|
|
if( attrib != -1 && mReader->getAttributeValueAsInt( attrib ) > 0 )
|
|
{
|
|
common->Warning( "Collada: Ignoring texture array index" );
|
|
continue;
|
|
}
|
|
|
|
attrib = TestAttribute( "mip_index" );
|
|
if( attrib != -1 && mReader->getAttributeValueAsInt( attrib ) > 0 )
|
|
{
|
|
common->Warning( "Collada: Ignoring MIP map layer" );
|
|
continue;
|
|
}
|
|
|
|
// TODO: correctly jump over cube and volume maps?
|
|
}
|
|
}
|
|
else if( mFormat == FV_1_5_n )
|
|
{
|
|
if( IsElement( "ref" ) )
|
|
{
|
|
// element content is filename - hopefully
|
|
const char* sz = TestTextContent();
|
|
if( sz )pImage.mFileName = sz;
|
|
TestClosing( "ref" );
|
|
}
|
|
else if( IsElement( "hex" ) && !pImage.mFileName.Length() )
|
|
{
|
|
// embedded image. get format
|
|
const int attrib = TestAttribute( "format" );
|
|
if( -1 == attrib )
|
|
common->Warning( "Collada: Unknown image file format" );
|
|
else pImage.mEmbeddedFormat = mReader->getAttributeValue( attrib );
|
|
|
|
const char* data = GetTextContent();
|
|
|
|
// hexadecimal-encoded binary octets. First of all, find the
|
|
// required buffer size to reserve enough storage.
|
|
const char* cur = data;
|
|
while( !IsSpaceOrNewLine( *cur ) ) cur++;
|
|
|
|
const unsigned int size = ( unsigned int )( cur - data ) * 2;
|
|
pImage.mImageData.resize( size );
|
|
for( unsigned int i = 0; i < size; ++i )
|
|
pImage.mImageData[i] = HexOctetToDecimal( data + ( i << 1 ) );
|
|
|
|
TestClosing( "hex" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "image" ) == 0 )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the material library
|
|
void ColladaParser::ReadMaterialLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "material" ) )
|
|
{
|
|
// read ID. By now you propably know my opinion about this "specification"
|
|
int attrID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( attrID );
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Material* mat = new Material();
|
|
mMaterialLibrary.Set( id.c_str(), mat );
|
|
ReadMaterial( *mat );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_materials" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"library_materials\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the light library
|
|
/*
|
|
void ColladaParser::ReadLightLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
return;
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "light" ) )
|
|
{
|
|
// read ID. By now you propably know my opinion about this "specification"
|
|
int attrID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( attrID );
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Light* light = new Light();
|
|
mLightLibrary.Set( id, light );
|
|
ReadLight( *light );
|
|
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_lights" ) != 0 )
|
|
ThrowException( "Expected end of \"library_lights\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the camera library
|
|
/*
|
|
void ColladaParser::ReadCameraLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
return;
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "camera" ) )
|
|
{
|
|
// read ID. By now you propably know my opinion about this "specification"
|
|
int attrID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( attrID );
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Camera& cam = mCameraLibrary[id];
|
|
attrID = TestAttribute( "name" );
|
|
if( attrID != -1 )
|
|
cam.mName = mReader->getAttributeValue( attrID );
|
|
|
|
ReadCamera( cam );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "library_cameras" ) != 0 )
|
|
ThrowException( "Expected end of \"library_cameras\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a material entry into the given material
|
|
void ColladaParser::ReadMaterial( Collada::Material& pMaterial )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "material" ) )
|
|
{
|
|
SkipElement();
|
|
}
|
|
else if( IsElement( "instance_effect" ) )
|
|
{
|
|
// referred effect by URL
|
|
int attrUrl = GetAttribute( "url" );
|
|
const char* url = mReader->getAttributeValue( attrUrl );
|
|
if( url[0] != '#' )
|
|
{
|
|
ThrowException( "Unknown reference format" );
|
|
}
|
|
|
|
pMaterial.mEffect = url + 1;
|
|
|
|
SkipElement();
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "material" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"material\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a light entry into the given light
|
|
/*
|
|
void ColladaParser::ReadLight( Collada::Light& pLight )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "light" ) )
|
|
{
|
|
SkipElement();
|
|
}
|
|
else if( IsElement( "spot" ) )
|
|
{
|
|
pLight.mType = aiLightSource_SPOT;
|
|
}
|
|
else if( IsElement( "ambient" ) )
|
|
{
|
|
pLight.mType = aiLightSource_AMBIENT;
|
|
}
|
|
else if( IsElement( "directional" ) )
|
|
{
|
|
pLight.mType = aiLightSource_DIRECTIONAL;
|
|
}
|
|
else if( IsElement( "point" ) )
|
|
{
|
|
pLight.mType = aiLightSource_POINT;
|
|
}
|
|
else if( IsElement( "color" ) )
|
|
{
|
|
// text content contains 3 floats
|
|
const char* content = GetTextContent();
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pLight.mColor.r );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pLight.mColor.g );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pLight.mColor.b );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
TestClosing( "color" );
|
|
}
|
|
else if( IsElement( "constant_attenuation" ) )
|
|
{
|
|
pLight.mAttConstant = ReadFloatFromTextContent();
|
|
TestClosing( "constant_attenuation" );
|
|
}
|
|
else if( IsElement( "linear_attenuation" ) )
|
|
{
|
|
pLight.mAttLinear = ReadFloatFromTextContent();
|
|
TestClosing( "linear_attenuation" );
|
|
}
|
|
else if( IsElement( "quadratic_attenuation" ) )
|
|
{
|
|
pLight.mAttQuadratic = ReadFloatFromTextContent();
|
|
TestClosing( "quadratic_attenuation" );
|
|
}
|
|
else if( IsElement( "falloff_angle" ) )
|
|
{
|
|
pLight.mFalloffAngle = ReadFloatFromTextContent();
|
|
TestClosing( "falloff_angle" );
|
|
}
|
|
else if( IsElement( "falloff_exponent" ) )
|
|
{
|
|
pLight.mFalloffExponent = ReadFloatFromTextContent();
|
|
TestClosing( "falloff_exponent" );
|
|
}
|
|
// FCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "outer_cone" ) )
|
|
{
|
|
pLight.mOuterAngle = ReadFloatFromTextContent();
|
|
TestClosing( "outer_cone" );
|
|
}
|
|
// ... and this one is even deprecated
|
|
else if( IsElement( "penumbra_angle" ) )
|
|
{
|
|
pLight.mPenumbraAngle = ReadFloatFromTextContent();
|
|
TestClosing( "penumbra_angle" );
|
|
}
|
|
else if( IsElement( "intensity" ) )
|
|
{
|
|
pLight.mIntensity = ReadFloatFromTextContent();
|
|
TestClosing( "intensity" );
|
|
}
|
|
else if( IsElement( "falloff" ) )
|
|
{
|
|
pLight.mOuterAngle = ReadFloatFromTextContent();
|
|
TestClosing( "falloff" );
|
|
}
|
|
else if( IsElement( "hotspot_beam" ) )
|
|
{
|
|
pLight.mFalloffAngle = ReadFloatFromTextContent();
|
|
TestClosing( "hotspot_beam" );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "light" ) == 0 )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a camera entry into the given light
|
|
/*
|
|
void ColladaParser::ReadCamera( Collada::Camera& pCamera )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "camera" ) )
|
|
{
|
|
SkipElement();
|
|
}
|
|
else if( IsElement( "orthographic" ) )
|
|
{
|
|
pCamera.mOrtho = true;
|
|
}
|
|
else if( IsElement( "xfov" ) || IsElement( "xmag" ) )
|
|
{
|
|
pCamera.mHorFov = ReadFloatFromTextContent();
|
|
TestClosing( ( pCamera.mOrtho ? "xmag" : "xfov" ) );
|
|
}
|
|
else if( IsElement( "yfov" ) || IsElement( "ymag" ) )
|
|
{
|
|
pCamera.mVerFov = ReadFloatFromTextContent();
|
|
TestClosing( ( pCamera.mOrtho ? "ymag" : "yfov" ) );
|
|
}
|
|
else if( IsElement( "aspect_ratio" ) )
|
|
{
|
|
pCamera.mAspect = ReadFloatFromTextContent();
|
|
TestClosing( "aspect_ratio" );
|
|
}
|
|
else if( IsElement( "znear" ) )
|
|
{
|
|
pCamera.mZNear = ReadFloatFromTextContent();
|
|
TestClosing( "znear" );
|
|
}
|
|
else if( IsElement( "zfar" ) )
|
|
{
|
|
pCamera.mZFar = ReadFloatFromTextContent();
|
|
TestClosing( "zfar" );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "camera" ) == 0 )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the effect library
|
|
/*
|
|
void ColladaParser::ReadEffectLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "effect" ) )
|
|
{
|
|
// read ID. Do I have to repeat my ranting about "optional" attributes?
|
|
// Alex: .... no, not necessary. Please shut up and leave more space for
|
|
// me to complain about the fucking Collada spec with its fucking
|
|
// 'optional' attributes ...
|
|
int attrID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( attrID );
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Effect* effect = new Effect();
|
|
|
|
mEffectLibrary.Set( id, effect );
|
|
|
|
// read on from there
|
|
ReadEffect( *effect );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "library_effects" ) != 0 )
|
|
ThrowException( "Expected end of \"library_effects\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry into the given effect
|
|
/*
|
|
void ColladaParser::ReadEffect( Collada::Effect& pEffect )
|
|
{
|
|
// for the moment we don't support any other type of effect.
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "profile_COMMON" ) )
|
|
ReadEffectProfileCommon( pEffect );
|
|
else
|
|
SkipElement();
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "effect" ) != 0 )
|
|
ThrowException( "Expected end of \"effect\" element." );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an COMMON effect profile
|
|
/*
|
|
void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "newparam" ) )
|
|
{
|
|
// save ID
|
|
int attrSID = GetAttribute( "sid" );
|
|
idStr sid = mReader->getAttributeValue( attrSID );
|
|
pEffect.mParams[sid] = EffectParam();
|
|
ReadEffectParam( pEffect.mParams[sid] );
|
|
}
|
|
else if( IsElement( "technique" ) || IsElement( "extra" ) )
|
|
{
|
|
// just syntactic sugar
|
|
}
|
|
|
|
// Shading modes
|
|
else if( IsElement( "phong" ) )
|
|
pEffect.mShadeType = Shade_Phong;
|
|
else if( IsElement( "constant" ) )
|
|
pEffect.mShadeType = Shade_Constant;
|
|
else if( IsElement( "lambert" ) )
|
|
pEffect.mShadeType = Shade_Lambert;
|
|
else if( IsElement( "blinn" ) )
|
|
pEffect.mShadeType = Shade_Blinn;
|
|
|
|
// Color + texture properties
|
|
else if( IsElement( "emission" ) )
|
|
ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive );
|
|
else if( IsElement( "ambient" ) )
|
|
ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient );
|
|
else if( IsElement( "diffuse" ) )
|
|
ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse );
|
|
else if( IsElement( "specular" ) )
|
|
ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular );
|
|
else if( IsElement( "reflective" ) )
|
|
{
|
|
ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective );
|
|
}
|
|
else if( IsElement( "transparent" ) )
|
|
{
|
|
ReadEffectColor( pEffect.mTransparent, pEffect.mTexTransparent );
|
|
}
|
|
else if( IsElement( "shininess" ) )
|
|
ReadEffectFloat( pEffect.mShininess );
|
|
else if( IsElement( "reflectivity" ) )
|
|
ReadEffectFloat( pEffect.mReflectivity );
|
|
|
|
// Single scalar properties
|
|
else if( IsElement( "transparency" ) )
|
|
ReadEffectFloat( pEffect.mTransparency );
|
|
else if( IsElement( "index_of_refraction" ) )
|
|
ReadEffectFloat( pEffect.mRefractIndex );
|
|
|
|
// GOOGLEEARTH/OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "double_sided" ) )
|
|
pEffect.mDoubleSided = ReadBoolFromTextContent();
|
|
|
|
// FCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "bump" ) )
|
|
{
|
|
idVec4 dummy;
|
|
ReadEffectColor( dummy, pEffect.mTexBump );
|
|
}
|
|
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "wireframe" ) )
|
|
{
|
|
pEffect.mWireframe = ReadBoolFromTextContent();
|
|
TestClosing( "wireframe" );
|
|
}
|
|
else if( IsElement( "faceted" ) )
|
|
{
|
|
pEffect.mFaceted = ReadBoolFromTextContent();
|
|
TestClosing( "faceted" );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "profile_COMMON" ) == 0 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Read texture wrapping + UV transform settings from a profile==Maya chunk
|
|
/*
|
|
void ColladaParser::ReadSamplerProperties( Sampler& out )
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
|
|
// MAYA extensions
|
|
// -------------------------------------------------------
|
|
if( IsElement( "wrapU" ) )
|
|
{
|
|
out.mWrapU = ReadBoolFromTextContent();
|
|
TestClosing( "wrapU" );
|
|
}
|
|
else if( IsElement( "wrapV" ) )
|
|
{
|
|
out.mWrapV = ReadBoolFromTextContent();
|
|
TestClosing( "wrapV" );
|
|
}
|
|
else if( IsElement( "mirrorU" ) )
|
|
{
|
|
out.mMirrorU = ReadBoolFromTextContent();
|
|
TestClosing( "mirrorU" );
|
|
}
|
|
else if( IsElement( "mirrorV" ) )
|
|
{
|
|
out.mMirrorV = ReadBoolFromTextContent();
|
|
TestClosing( "mirrorV" );
|
|
}
|
|
else if( IsElement( "repeatU" ) )
|
|
{
|
|
out.mTransform.mScaling.x = ReadFloatFromTextContent();
|
|
TestClosing( "repeatU" );
|
|
}
|
|
else if( IsElement( "repeatV" ) )
|
|
{
|
|
out.mTransform.mScaling.y = ReadFloatFromTextContent();
|
|
TestClosing( "repeatV" );
|
|
}
|
|
else if( IsElement( "offsetU" ) )
|
|
{
|
|
out.mTransform.mTranslation.x = ReadFloatFromTextContent();
|
|
TestClosing( "offsetU" );
|
|
}
|
|
else if( IsElement( "offsetV" ) )
|
|
{
|
|
out.mTransform.mTranslation.y = ReadFloatFromTextContent();
|
|
TestClosing( "offsetV" );
|
|
}
|
|
else if( IsElement( "rotateUV" ) )
|
|
{
|
|
out.mTransform.mRotation = ReadFloatFromTextContent();
|
|
TestClosing( "rotateUV" );
|
|
}
|
|
else if( IsElement( "blend_mode" ) )
|
|
{
|
|
|
|
const char* sz = GetTextContent();
|
|
// http://www.feelingsoftware.com/content/view/55/72/lang,en/
|
|
// NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
|
|
if( 0 == ASSIMP_strincmp( sz, "ADD", 3 ) )
|
|
out.mOp = aiTextureOp_Add;
|
|
|
|
else if( 0 == ASSIMP_strincmp( sz, "SUBTRACT", 8 ) )
|
|
out.mOp = aiTextureOp_Subtract;
|
|
|
|
else if( 0 == ASSIMP_strincmp( sz, "MULTIPLY", 8 ) )
|
|
out.mOp = aiTextureOp_Multiply;
|
|
|
|
else
|
|
{
|
|
common->Warning( "Collada: Unsupported MAYA texture blend mode" );
|
|
}
|
|
TestClosing( "blend_mode" );
|
|
}
|
|
// OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "weighting" ) )
|
|
{
|
|
out.mWeighting = ReadFloatFromTextContent();
|
|
TestClosing( "weighting" );
|
|
}
|
|
else if( IsElement( "mix_with_previous_layer" ) )
|
|
{
|
|
out.mMixWithPrevious = ReadFloatFromTextContent();
|
|
TestClosing( "mix_with_previous_layer" );
|
|
}
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "amount" ) )
|
|
{
|
|
out.mWeighting = ReadFloatFromTextContent();
|
|
TestClosing( "amount" );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( idStr::Cmp( mReader->getNodeName(), "technique" ) == 0 )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a color or a texture defining that color
|
|
/*
|
|
void ColladaParser::ReadEffectColor( idVec4& pColor, Sampler& pSampler )
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
return;
|
|
|
|
// Save current element name
|
|
const idStr curElem = mReader->getNodeName();
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "color" ) )
|
|
{
|
|
// text content contains 4 floats
|
|
const char* content = GetTextContent();
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pColor.r );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pColor.g );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pColor.b );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
content = fast_atoreal_move<float>( content, ( float& )pColor.a );
|
|
SkipSpacesAndLineEnd( &content );
|
|
TestClosing( "color" );
|
|
}
|
|
else if( IsElement( "texture" ) )
|
|
{
|
|
// get name of source textur/sampler
|
|
int attrTex = GetAttribute( "texture" );
|
|
pSampler.mName = mReader->getAttributeValue( attrTex );
|
|
|
|
// get name of UV source channel
|
|
attrTex = GetAttribute( "texcoord" );
|
|
pSampler.mUVChannel = mReader->getAttributeValue( attrTex );
|
|
//SkipElement();
|
|
}
|
|
else if( IsElement( "technique" ) )
|
|
{
|
|
const int _profile = GetAttribute( "profile" );
|
|
const char* profile = mReader->getAttributeValue( _profile );
|
|
|
|
// Some extensions are quite useful ... ReadSamplerProperties processes
|
|
// several extensions in MAYA, OKINO and MAX3D profiles.
|
|
if( !::strcmp( profile, "MAYA" ) || !::strcmp( profile, "MAX3D" ) || !::strcmp( profile, "OKINO" ) )
|
|
{
|
|
// get more information on this sampler
|
|
ReadSamplerProperties( pSampler );
|
|
}
|
|
else SkipElement();
|
|
}
|
|
else if( !IsElement( "extra" ) )
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( mReader->getNodeName() == curElem )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a float
|
|
/*
|
|
void ColladaParser::ReadEffectFloat( float& pFloat )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "float" ) )
|
|
{
|
|
// text content contains a single floats
|
|
const char* content = GetTextContent();
|
|
content = fast_atoreal_move<float>( content, pFloat );
|
|
SkipSpacesAndLineEnd( &content );
|
|
|
|
TestClosing( "float" );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect parameter specification of any kind
|
|
/*
|
|
void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "surface" ) )
|
|
{
|
|
// image ID given inside <init_from> tags
|
|
TestOpening( "init_from" );
|
|
const char* content = GetTextContent();
|
|
pParam.mType = Param_Surface;
|
|
pParam.mReference = content;
|
|
TestClosing( "init_from" );
|
|
|
|
// don't care for remaining stuff
|
|
SkipElement( "surface" );
|
|
}
|
|
else if( IsElement( "sampler2D" ) )
|
|
{
|
|
// surface ID is given inside <source> tags
|
|
TestOpening( "source" );
|
|
const char* content = GetTextContent();
|
|
pParam.mType = Param_Sampler;
|
|
pParam.mReference = content;
|
|
TestClosing( "source" );
|
|
|
|
// don't care for remaining stuff
|
|
SkipElement( "sampler2D" );
|
|
}
|
|
else
|
|
{
|
|
// ignore unknown element
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the geometry library contents
|
|
void ColladaParser::ReadGeometryLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "geometry" ) )
|
|
{
|
|
// read ID. Another entry which is "optional" by design but obligatory in reality
|
|
int indexID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( indexID );
|
|
|
|
// TODO: (thom) support SIDs
|
|
// ai_assert( TestAttribute( "sid") == -1);
|
|
|
|
// create a mesh and store it in the library under its ID
|
|
Mesh* mesh = new Mesh;
|
|
mMeshLibrary.Set( id, mesh );
|
|
|
|
// read on from there
|
|
ReadGeometry( mesh );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_geometries" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"library_geometries\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a geometry from the geometry library.
|
|
void ColladaParser::ReadGeometry( Collada::Mesh* pMesh )
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "mesh" ) )
|
|
{
|
|
// read on from there
|
|
ReadMesh( pMesh );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "geometry" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"geometry\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh from the geometry library
|
|
void ColladaParser::ReadMesh( Mesh* pMesh )
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "source" ) )
|
|
{
|
|
// we have professionals dealing with this
|
|
ReadSource();
|
|
}
|
|
else if( IsElement( "vertices" ) )
|
|
{
|
|
// read per-vertex mesh data
|
|
ReadVertexData( pMesh );
|
|
}
|
|
else if( IsElement( "triangles" ) || IsElement( "lines" ) || IsElement( "linestrips" )
|
|
|| IsElement( "polygons" ) || IsElement( "polylist" ) || IsElement( "trifans" ) || IsElement( "tristrips" ) )
|
|
{
|
|
// read per-index mesh data and faces setup
|
|
ReadIndexData( pMesh );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "technique_common" ) == 0 )
|
|
{
|
|
// end of another meaningless element - read over it
|
|
}
|
|
else if( strcmp( mReader->getNodeName(), "mesh" ) == 0 )
|
|
{
|
|
// end of <mesh> element - we're done here
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// everything else should be punished
|
|
ThrowException( "Expected end of \"mesh\" element." );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a source element
|
|
void ColladaParser::ReadSource()
|
|
{
|
|
int indexID = GetAttribute( "id" );
|
|
idStr sourceID = mReader->getAttributeValue( indexID );
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "float_array" ) || IsElement( "IDREF_array" ) || IsElement( "Name_array" ) )
|
|
{
|
|
ReadDataArray();
|
|
}
|
|
else if( IsElement( "technique_common" ) )
|
|
{
|
|
// I don't fucking care for your profiles bullshit
|
|
}
|
|
else if( IsElement( "accessor" ) )
|
|
{
|
|
ReadAccessor( sourceID );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "source" ) == 0 )
|
|
{
|
|
// end of <source> - we're done
|
|
break;
|
|
}
|
|
else if( strcmp( mReader->getNodeName(), "technique_common" ) == 0 )
|
|
{
|
|
// end of another meaningless element - read over it
|
|
}
|
|
else
|
|
{
|
|
// everything else should be punished
|
|
ThrowException( "Expected end of \"source\" element." );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a data array holding a number of floats, and stores it in the global library
|
|
void ColladaParser::ReadDataArray()
|
|
{
|
|
idStr elmName = mReader->getNodeName();
|
|
bool isStringArray = ( elmName == "IDREF_array" || elmName == "Name_array" );
|
|
bool isEmptyElement = mReader->isEmptyElement();
|
|
|
|
// read attributes
|
|
int indexID = GetAttribute( "id" );
|
|
idStr id = mReader->getAttributeValue( indexID );
|
|
int indexCount = GetAttribute( "count" );
|
|
unsigned int count = ( unsigned int ) mReader->getAttributeValueAsInt( indexCount );
|
|
const char* content = TestTextContent();
|
|
|
|
// read values and store inside an array in the data library
|
|
Data* data = new Data();
|
|
mDataLibrary.Set( id, data );
|
|
|
|
data->mIsStringArray = isStringArray;
|
|
|
|
// some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
|
|
if( content )
|
|
{
|
|
#if 1
|
|
if( isStringArray )
|
|
{
|
|
data->mStrings.AssureSize( count );
|
|
|
|
idToken token;
|
|
idLexer lexer( content, idStr::Length( content ), elmName );
|
|
|
|
for( unsigned int a = 0; a < count; a++ )
|
|
{
|
|
if( !lexer.ReadToken( &token ) )
|
|
{
|
|
ThrowException( "ColladaParser::ReadDataArray: Expected more values while reading IDREF_array contents." );
|
|
break;
|
|
}
|
|
|
|
data->mStrings[a] = token;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data->mValues.AssureSize( count );
|
|
|
|
idToken token;
|
|
idLexer lexer( content, idStr::Length( content ), elmName );
|
|
|
|
for( unsigned int a = 0; a < count; a++ )
|
|
{
|
|
bool errorFlag = false;
|
|
float number = lexer.ParseFloat( &errorFlag );
|
|
|
|
if( errorFlag )
|
|
{
|
|
ThrowException( "ColladaParser::ReadDataArray: Expected more values while reading float_array contents." );
|
|
break;
|
|
}
|
|
|
|
data->mValues[a] = number;
|
|
}
|
|
}
|
|
|
|
#else
|
|
if( isStringArray )
|
|
{
|
|
data->mStrings.AssureSize( count );
|
|
idStr s;
|
|
|
|
for( unsigned int a = 0; a < count; a++ )
|
|
{
|
|
if( *content == 0 )
|
|
{
|
|
ThrowException( "Expected more values while reading IDREF_array contents." );
|
|
}
|
|
|
|
s.Clear();
|
|
|
|
// ignore space or new line
|
|
char c = *content;
|
|
while( !( idStr::CharIsNewLine( c ) || c == ' ' || c == '\t' || c == '\0' ) )
|
|
{
|
|
s += *content++;
|
|
}
|
|
data->mStrings[a] = s;
|
|
|
|
SkipSpacesAndLineEnd( &content );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data->mValues.AssureSize( count );
|
|
|
|
for( unsigned int a = 0; a < count; a++ )
|
|
{
|
|
if( *content == 0 )
|
|
{
|
|
ThrowException( "Expected more values while reading float_array contents." );
|
|
}
|
|
|
|
float value;
|
|
|
|
// read a number
|
|
content = fast_atoreal_move<float>( content, value );
|
|
data.mValues.push_back( value );
|
|
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// test for closing tag
|
|
if( !isEmptyElement )
|
|
{
|
|
TestClosing( elmName.c_str() );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an accessor and stores it in the global library
|
|
void ColladaParser::ReadAccessor( const idStr& pID )
|
|
{
|
|
// read accessor attributes
|
|
int attrSource = GetAttribute( "source" );
|
|
const char* source = mReader->getAttributeValue( attrSource );
|
|
if( source[0] != '#' )
|
|
{
|
|
ThrowException( va( "Unknown reference format in url \"%s\".", source ) );
|
|
}
|
|
|
|
int attrCount = GetAttribute( "count" );
|
|
unsigned int count = ( unsigned int ) mReader->getAttributeValueAsInt( attrCount );
|
|
|
|
int attrOffset = TestAttribute( "offset" );
|
|
unsigned int offset = 0;
|
|
if( attrOffset > -1 )
|
|
{
|
|
offset = ( unsigned int ) mReader->getAttributeValueAsInt( attrOffset );
|
|
}
|
|
|
|
int attrStride = TestAttribute( "stride" );
|
|
unsigned int stride = 1;
|
|
if( attrStride > -1 )
|
|
{
|
|
stride = ( unsigned int ) mReader->getAttributeValueAsInt( attrStride );
|
|
}
|
|
|
|
// store in the library under the given ID
|
|
Accessor* acc = new Accessor();
|
|
mAccessorLibrary.Set( pID, acc );
|
|
|
|
acc->mCount = count;
|
|
acc->mOffset = offset;
|
|
acc->mStride = stride;
|
|
acc->mSource = source + 1; // ignore the leading '#'
|
|
acc->mSize = 0; // gets incremented with every param
|
|
|
|
// and read the components
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "param" ) )
|
|
{
|
|
// read data param
|
|
int attrName = TestAttribute( "name" );
|
|
idStr name;
|
|
if( attrName > -1 )
|
|
{
|
|
name = mReader->getAttributeValue( attrName );
|
|
|
|
// analyse for common type components and store it's sub-offset in the corresponding field
|
|
|
|
/* Cartesian coordinates */
|
|
if( name == "X" )
|
|
{
|
|
acc->mSubOffset[0] = acc->mParams.Num();
|
|
}
|
|
else if( name == "Y" )
|
|
{
|
|
acc->mSubOffset[1] = acc->mParams.Num();
|
|
}
|
|
else if( name == "Z" )
|
|
{
|
|
acc->mSubOffset[2] = acc->mParams.Num();
|
|
}
|
|
|
|
/* RGBA colors */
|
|
else if( name == "R" )
|
|
{
|
|
acc->mSubOffset[0] = acc->mParams.Num();
|
|
}
|
|
else if( name == "G" )
|
|
{
|
|
acc->mSubOffset[1] = acc->mParams.Num();
|
|
}
|
|
else if( name == "B" )
|
|
{
|
|
acc->mSubOffset[2] = acc->mParams.Num();
|
|
}
|
|
else if( name == "A" )
|
|
{
|
|
acc->mSubOffset[3] = acc->mParams.Num();
|
|
}
|
|
|
|
/* UVWQ (STPQ) texture coordinates */
|
|
else if( name == "S" )
|
|
{
|
|
acc->mSubOffset[0] = acc->mParams.Num();
|
|
}
|
|
else if( name == "T" )
|
|
{
|
|
acc->mSubOffset[1] = acc->mParams.Num();
|
|
}
|
|
else if( name == "P" )
|
|
{
|
|
acc->mSubOffset[2] = acc->mParams.Num();
|
|
}
|
|
// else if( name == "Q") acc->mSubOffset[3] = acc->mParams.Num();
|
|
/* 4D uv coordinates are not supported in Assimp */
|
|
|
|
/* Generic extra data, interpreted as UV data, too*/
|
|
else if( name == "U" )
|
|
{
|
|
acc->mSubOffset[0] = acc->mParams.Num();
|
|
}
|
|
else if( name == "V" )
|
|
{
|
|
acc->mSubOffset[1] = acc->mParams.Num();
|
|
}
|
|
//else
|
|
// common->Warning( va( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name));
|
|
}
|
|
|
|
// read data type
|
|
int attrType = TestAttribute( "type" );
|
|
if( attrType > -1 )
|
|
{
|
|
// for the moment we only distinguish between a 4x4 matrix and anything else.
|
|
// TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
|
|
// which should be tested for here.
|
|
idStr type = mReader->getAttributeValue( attrType );
|
|
if( type == "float4x4" )
|
|
{
|
|
acc->mSize += 16;
|
|
}
|
|
else
|
|
{
|
|
acc->mSize += 1;
|
|
}
|
|
}
|
|
|
|
acc->mParams.Append( name );
|
|
|
|
// skip remaining stuff of this element, if any
|
|
SkipElement();
|
|
}
|
|
else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"accessor\"." );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "accessor" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"accessor\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-vertex mesh data into the given mesh
|
|
void ColladaParser::ReadVertexData( Mesh* pMesh )
|
|
{
|
|
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
|
|
int attrID = GetAttribute( "id" );
|
|
pMesh->mVertexID = mReader->getAttributeValue( attrID );
|
|
|
|
// a number of <input> elements
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "input" ) )
|
|
{
|
|
ReadInputChannel( pMesh->mPerVertexData );
|
|
}
|
|
else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"vertices\"." );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "vertices" ) != 0 )
|
|
{
|
|
ThrowException( "Expected end of \"vertices\" element." );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-index mesh data into the given mesh
|
|
void ColladaParser::ReadIndexData( Mesh* pMesh )
|
|
{
|
|
idList<size_t> vcount;
|
|
idList<InputChannel> perIndexData;
|
|
|
|
// read primitive count from the attribute
|
|
int attrCount = GetAttribute( "count" );
|
|
size_t numPrimitives = ( size_t ) mReader->getAttributeValueAsInt( attrCount );
|
|
|
|
// material subgroup
|
|
int attrMaterial = TestAttribute( "material" );
|
|
SubMesh subgroup;
|
|
if( attrMaterial > -1 )
|
|
{
|
|
subgroup.mMaterial = mReader->getAttributeValue( attrMaterial );
|
|
}
|
|
subgroup.mNumFaces = numPrimitives;
|
|
pMesh->mSubMeshes.Append( subgroup );
|
|
|
|
// distinguish between polys and triangles
|
|
idStr elementName = mReader->getNodeName();
|
|
PrimitiveType primType = Prim_Invalid;
|
|
if( IsElement( "lines" ) )
|
|
{
|
|
primType = Prim_Lines;
|
|
}
|
|
else if( IsElement( "linestrips" ) )
|
|
{
|
|
primType = Prim_LineStrip;
|
|
}
|
|
else if( IsElement( "polygons" ) )
|
|
{
|
|
primType = Prim_Polygon;
|
|
}
|
|
else if( IsElement( "polylist" ) )
|
|
{
|
|
primType = Prim_Polylist;
|
|
}
|
|
else if( IsElement( "triangles" ) )
|
|
{
|
|
primType = Prim_Triangles;
|
|
}
|
|
else if( IsElement( "trifans" ) )
|
|
{
|
|
primType = Prim_TriFans;
|
|
}
|
|
else if( IsElement( "tristrips" ) )
|
|
{
|
|
primType = Prim_TriStrips;
|
|
}
|
|
|
|
assert( primType != Prim_Invalid );
|
|
|
|
// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "input" ) )
|
|
{
|
|
ReadInputChannel( perIndexData );
|
|
}
|
|
else if( IsElement( "vcount" ) )
|
|
{
|
|
if( !mReader->isEmptyElement() )
|
|
{
|
|
if( numPrimitives ) // It is possible to define a mesh without any primitives
|
|
{
|
|
// case <polylist> - specifies the number of indices for each polygon
|
|
const char* content = GetTextContent();
|
|
|
|
idToken token;
|
|
idLexer lexer( content, idStr::Length( content ), "vcount" );
|
|
|
|
vcount.AssureSize( numPrimitives );
|
|
|
|
for( unsigned int a = 0; a < numPrimitives; a++ )
|
|
{
|
|
if( !lexer.ReadToken( &token ) )
|
|
{
|
|
ThrowException( "ColladaParser::ReadIndexData: Expected more values while reading vcount contents." );
|
|
break;
|
|
}
|
|
|
|
if( token.IsNumeric() )
|
|
{
|
|
vcount[a] = atoi( token );
|
|
}
|
|
}
|
|
|
|
/*
|
|
vcount.reserve( numPrimitives );
|
|
|
|
for( unsigned int a = 0; a < numPrimitives; a++ )
|
|
{
|
|
if( *content == 0 )
|
|
ThrowException( "Expected more values while reading vcount contents." );
|
|
|
|
// read a number
|
|
vcount.push_back( ( size_t ) strtoul10( content, &content ) );
|
|
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content );
|
|
}
|
|
*/
|
|
}
|
|
|
|
TestClosing( "vcount" );
|
|
}
|
|
}
|
|
else if( IsElement( "p" ) )
|
|
{
|
|
if( !mReader->isEmptyElement() )
|
|
{
|
|
// now here the actual fun starts - these are the indices to construct the mesh data from
|
|
ReadPrimitives( pMesh, perIndexData, numPrimitives, vcount, primType );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"vertices\"." );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( mReader->getNodeName() != elementName )
|
|
{
|
|
ThrowException( va( "Expected end of \"%s\" element.", elementName.c_str() ) );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a single input channel element and stores it in the given array, if valid
|
|
void ColladaParser::ReadInputChannel( idList<InputChannel>& poChannels )
|
|
{
|
|
InputChannel channel;
|
|
|
|
// read semantictype filter text
|
|
int attrSemantic = GetAttribute( "semantic" );
|
|
idStr semantic = mReader->getAttributeValue( attrSemantic );
|
|
channel.mType = GetTypeForSemantic( semantic );
|
|
|
|
// read source
|
|
int attrSource = GetAttribute( "source" );
|
|
const char* source = mReader->getAttributeValue( attrSource );
|
|
if( source[0] != '#' )
|
|
{
|
|
ThrowException( va( "Unknown reference format in url \"%s\".", source ) );
|
|
}
|
|
channel.mAccessor = source + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only
|
|
|
|
// read index offset, if per-index <input>
|
|
int attrOffset = TestAttribute( "offset" );
|
|
if( attrOffset > -1 )
|
|
{
|
|
channel.mOffset = mReader->getAttributeValueAsInt( attrOffset );
|
|
}
|
|
|
|
// read set if texture coordinates
|
|
if( channel.mType == IT_Texcoord || channel.mType == IT_Color )
|
|
{
|
|
int attrSet = TestAttribute( "set" );
|
|
if( attrSet > -1 )
|
|
{
|
|
attrSet = mReader->getAttributeValueAsInt( attrSet );
|
|
if( attrSet < 0 )
|
|
{
|
|
ThrowException( va( "Invalid index \"%i\" for set attribute", ( attrSet ) ) );
|
|
}
|
|
|
|
channel.mIndex = attrSet;
|
|
}
|
|
}
|
|
|
|
// store, if valid type
|
|
if( channel.mType != IT_Invalid )
|
|
{
|
|
poChannels.Append( channel );
|
|
}
|
|
|
|
// skip remaining stuff of this element, if any
|
|
SkipElement();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a <p> primitive index list and assembles the mesh data into the given mesh
|
|
void ColladaParser::ReadPrimitives( Mesh* pMesh, idList<InputChannel>& pPerIndexChannels,
|
|
size_t pNumPrimitives, const idList<size_t>& pVCount, PrimitiveType pPrimType )
|
|
{
|
|
// determine number of indices coming per vertex
|
|
// find the offset index for all per-vertex channels
|
|
size_t numOffsets = 1;
|
|
size_t perVertexOffset = ( size_t ) - 1; //SIZE_MAX; // invalid value
|
|
for( int i = 0; i < pPerIndexChannels.Num(); i++ )
|
|
{
|
|
const InputChannel& channel = pPerIndexChannels[i];
|
|
|
|
numOffsets = Max( numOffsets, channel.mOffset + 1 );
|
|
if( channel.mType == IT_Vertex )
|
|
{
|
|
perVertexOffset = channel.mOffset;
|
|
}
|
|
}
|
|
|
|
// determine the expected number of indices
|
|
size_t expectedPointCount = 0;
|
|
switch( pPrimType )
|
|
{
|
|
case Prim_Polylist:
|
|
{
|
|
for( int i = 0; i < pVCount.Num(); i++ )
|
|
{
|
|
expectedPointCount += pVCount[i];
|
|
}
|
|
break;
|
|
}
|
|
case Prim_Lines:
|
|
expectedPointCount = 2 * pNumPrimitives;
|
|
break;
|
|
case Prim_Triangles:
|
|
expectedPointCount = 3 * pNumPrimitives;
|
|
break;
|
|
default:
|
|
// other primitive types don't state the index count upfront... we need to guess
|
|
break;
|
|
}
|
|
|
|
// and read all indices into a temporary array
|
|
idList<size_t> indices;
|
|
if( expectedPointCount > 0 )
|
|
{
|
|
indices.AssureSize( expectedPointCount * numOffsets );
|
|
}
|
|
|
|
if( pNumPrimitives > 0 ) // It is possible to not contain any indicies
|
|
{
|
|
const char* content = GetTextContent();
|
|
|
|
idToken token;
|
|
idLexer lexer( content, idStr::Length( content ), "indices" );
|
|
|
|
for( int a = 0; a < indices.Num(); a++ )
|
|
{
|
|
int value = lexer.ParseInt();
|
|
|
|
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
|
value = Max( 0, value );
|
|
|
|
indices[a] = value;
|
|
}
|
|
}
|
|
|
|
// complain if the index count doesn't fit
|
|
if( expectedPointCount > 0 && indices.Num() != expectedPointCount * numOffsets )
|
|
{
|
|
ThrowException( "Expected different index count in <p> element." );
|
|
}
|
|
|
|
else if( expectedPointCount == 0 && ( indices.Num() % numOffsets ) != 0 )
|
|
{
|
|
ThrowException( "Expected different index count in <p> element." );
|
|
}
|
|
|
|
// find the data for all sources
|
|
for( int i = 0; i < pMesh->mPerVertexData.Num(); i++ )
|
|
{
|
|
const InputChannel& input = pMesh->mPerVertexData[i];
|
|
if( input.mResolved )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// find accessor
|
|
input.mResolved = *ResolveLibraryReference( mAccessorLibrary, input.mAccessor );
|
|
|
|
// resolve accessor's data pointer as well, if neccessary
|
|
const Accessor* acc = input.mResolved;
|
|
if( !acc->mData )
|
|
{
|
|
acc->mData = *ResolveLibraryReference( mDataLibrary, acc->mSource );
|
|
}
|
|
}
|
|
|
|
// and the same for the per-index channels
|
|
for( int i = 0; i < pPerIndexChannels.Num(); i++ )
|
|
{
|
|
InputChannel& input = pPerIndexChannels[i];
|
|
if( input.mResolved )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// ignore vertex pointer, it doesn't refer to an accessor
|
|
if( input.mType == IT_Vertex )
|
|
{
|
|
// warn if the vertex channel does not refer to the <vertices> element in the same mesh
|
|
if( input.mAccessor != pMesh->mVertexID )
|
|
{
|
|
ThrowException( "Unsupported vertex referencing scheme. I fucking hate Collada." );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// find accessor
|
|
input.mResolved = *ResolveLibraryReference( mAccessorLibrary, input.mAccessor );
|
|
|
|
// resolve accessor's data pointer as well, if neccessary
|
|
const Accessor* acc = input.mResolved;
|
|
if( !acc->mData )
|
|
{
|
|
acc->mData = *ResolveLibraryReference( mDataLibrary, acc->mSource );
|
|
}
|
|
}
|
|
|
|
|
|
// now assemble vertex data according to those indices
|
|
int idx = 0;
|
|
|
|
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
|
size_t numPrimitives = pNumPrimitives;
|
|
if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon )
|
|
{
|
|
numPrimitives = 1;
|
|
}
|
|
|
|
const int startFaceSize = pMesh->mFaceSize.Num();
|
|
|
|
pMesh->mFaceSize.AssureSize( Max( pMesh->mFaceSize.Size(), numPrimitives ) );
|
|
|
|
size_t appendedVerts = 0;
|
|
for( size_t a = 0; a < numPrimitives; a++ )
|
|
{
|
|
// determine number of points for this primitive
|
|
size_t numPoints = 0;
|
|
switch( pPrimType )
|
|
{
|
|
case Prim_Lines:
|
|
numPoints = 2;
|
|
break;
|
|
case Prim_Triangles:
|
|
numPoints = 3;
|
|
break;
|
|
case Prim_Polylist:
|
|
numPoints = pVCount[a];
|
|
break;
|
|
case Prim_TriFans:
|
|
case Prim_Polygon:
|
|
numPoints = indices.Num() / numOffsets;
|
|
break;
|
|
default:
|
|
// LineStrip and TriStrip not supported due to expected index unmangling
|
|
ThrowException( "Unsupported primitive type." );
|
|
break;
|
|
}
|
|
|
|
// store the face size to later reconstruct the face from
|
|
pMesh->mFaceSize[startFaceSize + a] = numPoints;
|
|
|
|
// gather that number of vertices
|
|
for( size_t b = 0; b < numPoints; b++ )
|
|
{
|
|
// read all indices for this vertex. Yes, in a hacky local array
|
|
assert( numOffsets < 20 && perVertexOffset < 20 );
|
|
|
|
size_t vindex[20];
|
|
for( size_t offsets = 0; offsets < numOffsets; ++offsets )
|
|
{
|
|
vindex[offsets] = indices[idx++];
|
|
}
|
|
|
|
// extract per-vertex channels using the global per-vertex offset
|
|
for( size_t c = 0; c < pMesh->mPerVertexData.Num(); c++ )
|
|
{
|
|
ExtractDataObjectFromChannel( pMesh->mPerVertexData[c], vindex[perVertexOffset], pMesh );
|
|
}
|
|
|
|
// and extract per-index channels using there specified offset
|
|
for( size_t c = 0; c < pPerIndexChannels.Num(); c++ )
|
|
{
|
|
const InputChannel& ic = pPerIndexChannels[c];
|
|
ExtractDataObjectFromChannel( ic, vindex[ic.mOffset], pMesh );
|
|
}
|
|
|
|
// store the vertex-data index for later assignment of bone vertex weights
|
|
pMesh->mFacePosIndices.Append( vindex[perVertexOffset] );
|
|
}
|
|
}
|
|
|
|
// add dummy texcoords if there were no uvmap
|
|
if( pMesh->mTexCoords.Num() < pMesh->mPositions.Num() ) //- 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mTexCoords.Num(); // - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mTexCoords.Append( idVec2( 0, 0 ) );
|
|
}
|
|
}
|
|
|
|
// if I ever get my hands on that guy who invented this steaming pile of indirection...
|
|
TestClosing( "p" );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Extracts a single object from an input channel and stores it in the appropriate mesh data array
|
|
void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh )
|
|
{
|
|
// ignore vertex referrer - we handle them that separate
|
|
if( pInput.mType == IT_Vertex )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const Accessor& acc = *pInput.mResolved;
|
|
if( pLocalIndex >= acc.mCount )
|
|
{
|
|
ThrowException( va( "Invalid data index (%" PRIuSIZE "/%" PRIuSIZE ") in primitive specification", pLocalIndex, acc.mCount ) );
|
|
}
|
|
|
|
// get a pointer to the start of the data object referred to by the accessor and the local index
|
|
const float* dataObject = &( acc.mData->mValues[0] ) + acc.mOffset + pLocalIndex * acc.mStride;
|
|
|
|
// assemble according to the accessors component sub-offset list. We don't care, yet,
|
|
// what kind of object exactly we're extracting here
|
|
float obj[4];
|
|
for( size_t c = 0; c < 4; ++c )
|
|
{
|
|
obj[c] = dataObject[acc.mSubOffset[c]];
|
|
}
|
|
|
|
// now we reinterpret it according to the type we're reading here
|
|
switch( pInput.mType )
|
|
{
|
|
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
|
if( pInput.mIndex == 0 )
|
|
{
|
|
pMesh->mPositions.Append( idVec3( obj[0], obj[1], obj[2] ) );
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: just one vertex position stream supported" );
|
|
}
|
|
break;
|
|
|
|
case IT_Normal:
|
|
// pad to current vertex count if necessary
|
|
if( pMesh->mNormals.Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mNormals.Num() - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mNormals.Append( idVec3( 0, 1, 0 ) );
|
|
}
|
|
}
|
|
|
|
// ignore all normal streams except 0 - there can be only one normal
|
|
if( pInput.mIndex == 0 )
|
|
{
|
|
pMesh->mNormals.Append( idVec3( obj[0], obj[1], obj[2] ) );
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: just one vertex normal stream supported" );
|
|
}
|
|
break;
|
|
|
|
case IT_Tangent:
|
|
// pad to current vertex count if necessary
|
|
if( pMesh->mTangents.Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mTangents.Num() - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mTangents.Append( idVec3( 1, 0, 0 ) );
|
|
}
|
|
}
|
|
|
|
// ignore all tangent streams except 0 - there can be only one tangent
|
|
if( pInput.mIndex == 0 )
|
|
{
|
|
pMesh->mTangents.Append( idVec3( obj[0], obj[1], obj[2] ) );
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: just one vertex tangent stream supported" );
|
|
}
|
|
break;
|
|
|
|
case IT_Bitangent:
|
|
// pad to current vertex count if necessary
|
|
if( pMesh->mBitangents.Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mBitangents.Num() - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mBitangents.Append( idVec3( 0, 0, 1 ) );
|
|
}
|
|
}
|
|
|
|
// ignore all bitangent streams except 0 - there can be only one bitangent
|
|
if( pInput.mIndex == 0 )
|
|
{
|
|
pMesh->mBitangents.Append( idVec3( obj[0], obj[1], obj[2] ) );
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: just one vertex bitangent stream supported" );
|
|
}
|
|
break;
|
|
|
|
case IT_Texcoord:
|
|
// up to 4 texture coord sets are fine, ignore the others
|
|
if( pInput.mIndex < 1 )
|
|
{
|
|
// pad to current vertex count if necessary
|
|
if( pMesh->mTexCoords.Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mTexCoords.Num() - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mTexCoords.Append( idVec2( 0, 0 ) );
|
|
}
|
|
}
|
|
|
|
// RB: invert t component
|
|
pMesh->mTexCoords.Append( idVec2( obj[0], 1.0f - obj[1] ) ); //, obj[2] ) );
|
|
|
|
/*
|
|
if( pMesh->mTexCoords[pInput.mIndex].Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
|
|
pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, idVec3( 0, 0, 0 ) );
|
|
}
|
|
|
|
pMesh->mTexCoords[pInput.mIndex].push_back( idVec3( obj[0], obj[1], obj[2] ) );
|
|
if( 0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3] ) // hack ... consider cleaner solution
|
|
pMesh->mNumUVComponents[pInput.mIndex] = 3;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: too many texture coordinate sets. Skipping." );
|
|
}
|
|
break;
|
|
|
|
case IT_Color:
|
|
// up to 4 color sets are fine, ignore the others
|
|
if( pInput.mIndex < 1 )
|
|
{
|
|
// pad to current vertex count if necessary
|
|
if( pMesh->mColors.Num() < pMesh->mPositions.Num() - 1 )
|
|
{
|
|
int numMissing = pMesh->mPositions.Num() - pMesh->mColors.Num() - 1;
|
|
|
|
for( int i = 0; i < numMissing; i++ )
|
|
{
|
|
pMesh->mColors.Append( PackColor( idVec4( 0, 0, 0, 1 ) ) );
|
|
}
|
|
}
|
|
|
|
pMesh->mColors.Append( PackColor( idVec4( obj[0], obj[1], obj[2], obj[3] ) ) );
|
|
|
|
/*
|
|
if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size() - 1 )
|
|
pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
|
|
pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, idVec4( 0, 0, 0, 1 ) );
|
|
|
|
pMesh->mColors[pInput.mIndex].push_back( idVec4( obj[0], obj[1], obj[2], obj[3] ) );
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Collada: too many vertex color sets. Skipping." );
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
// IT_Invalid and IT_Vertex
|
|
assert( false && "shouldn't ever get here" );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the library of node hierarchies and scene parts
|
|
void ColladaParser::ReadSceneLibrary()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
// a visual scene - generate root node under its ID and let ReadNode() do the recursive work
|
|
if( IsElement( "visual_scene" ) )
|
|
{
|
|
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
|
|
int indexID = GetAttribute( "id" );
|
|
const char* attrID = mReader->getAttributeValue( indexID );
|
|
|
|
// read name if given.
|
|
int indexName = TestAttribute( "name" );
|
|
const char* attrName = "unnamed";
|
|
if( indexName > -1 )
|
|
{
|
|
attrName = mReader->getAttributeValue( indexName );
|
|
}
|
|
|
|
// create a node and store it in the library under its ID
|
|
Node* node = new Node;
|
|
node->mID = attrID;
|
|
node->mName = attrName;
|
|
|
|
mNodeLibrary.Set( node->mID, node );
|
|
|
|
ReadSceneNode( node );
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_visual_scenes" ) == 0 )
|
|
//ThrowException( "Expected end of \"library_visual_scenes\" element.");
|
|
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a scene node's contents including children and stores it in the given node
|
|
void ColladaParser::ReadSceneNode( Node* pNode )
|
|
{
|
|
// quit immediately on <bla/> elements
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "node" ) )
|
|
{
|
|
Node* child = new Node;
|
|
int attrID = TestAttribute( "id" );
|
|
if( attrID > -1 )
|
|
{
|
|
child->mID = mReader->getAttributeValue( attrID );
|
|
}
|
|
int attrSID = TestAttribute( "sid" );
|
|
if( attrSID > -1 )
|
|
{
|
|
child->mSID = mReader->getAttributeValue( attrSID );
|
|
}
|
|
|
|
int attrName = TestAttribute( "name" );
|
|
if( attrName > -1 )
|
|
{
|
|
child->mName = mReader->getAttributeValue( attrName );
|
|
}
|
|
|
|
// TODO: (thom) support SIDs
|
|
// ai_assert( TestAttribute( "sid") == -1);
|
|
|
|
if( pNode )
|
|
{
|
|
pNode->mChildren.Append( child );
|
|
child->mParent = pNode;
|
|
}
|
|
else
|
|
{
|
|
// no parent node given, probably called from <library_nodes> element.
|
|
// create new node in node library
|
|
//mNodeLibrary.Set( child->mID, child );
|
|
}
|
|
|
|
mNodeLibrary.Set( child->mID, child );
|
|
|
|
// read on recursively from there
|
|
ReadSceneNode( child );
|
|
continue;
|
|
}
|
|
// For any further stuff we need a valid node to work on
|
|
else if( !pNode )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( IsElement( "lookat" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_LOOKAT );
|
|
}
|
|
else if( IsElement( "matrix" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_MATRIX );
|
|
}
|
|
else if( IsElement( "rotate" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_ROTATE );
|
|
}
|
|
else if( IsElement( "scale" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_SCALE );
|
|
}
|
|
else if( IsElement( "skew" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_SKEW );
|
|
}
|
|
else if( IsElement( "translate" ) )
|
|
{
|
|
ReadNodeTransformation( pNode, TF_TRANSLATE );
|
|
}
|
|
else if( IsElement( "render" ) && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.Length() )
|
|
{
|
|
// ... scene evaluation or, in other words, postprocessing pipeline,
|
|
// or, again in other words, a turing-complete description how to
|
|
// render a Collada scene. The only thing that is interesting for
|
|
// us is the primary camera.
|
|
int attrId = TestAttribute( "camera_node" );
|
|
if( -1 != attrId )
|
|
{
|
|
const char* s = mReader->getAttributeValue( attrId );
|
|
if( s[0] != '#' )
|
|
{
|
|
common->Error( "Collada: Unresolved reference format of camera" );
|
|
}
|
|
else
|
|
{
|
|
pNode->mPrimaryCamera = s + 1;
|
|
}
|
|
}
|
|
}
|
|
else if( IsElement( "instance_node" ) )
|
|
{
|
|
// find the node in the library
|
|
int attrID = TestAttribute( "url" );
|
|
if( attrID != -1 )
|
|
{
|
|
const char* s = mReader->getAttributeValue( attrID );
|
|
if( s[0] != '#' )
|
|
{
|
|
common->Error( "Collada: Unresolved reference format of node" );
|
|
}
|
|
else
|
|
{
|
|
NodeInstance nodeInstance;
|
|
nodeInstance.mNode = s + 1;
|
|
|
|
pNode->mNodeInstances.Append( nodeInstance );
|
|
}
|
|
}
|
|
}
|
|
else if( IsElement( "instance_geometry" ) || IsElement( "instance_controller" ) )
|
|
{
|
|
// Reference to a mesh or controller, with possible material associations
|
|
ReadNodeGeometry( pNode );
|
|
}
|
|
else if( IsElement( "instance_light" ) )
|
|
{
|
|
// Reference to a light, name given in 'url' attribute
|
|
int attrID = TestAttribute( "url" );
|
|
if( -1 == attrID )
|
|
{
|
|
common->Warning( "Collada: Expected url attribute in <instance_light> element" );
|
|
}
|
|
else
|
|
{
|
|
const char* url = mReader->getAttributeValue( attrID );
|
|
if( url[0] != '#' )
|
|
{
|
|
ThrowException( "Unknown reference format in <instance_light> element" );
|
|
}
|
|
|
|
LightInstance lightInstance;
|
|
lightInstance.mLight = url + 1;
|
|
|
|
pNode->mLights.Append( lightInstance );
|
|
}
|
|
}
|
|
else if( IsElement( "instance_camera" ) )
|
|
{
|
|
// Reference to a camera, name given in 'url' attribute
|
|
int attrID = TestAttribute( "url" );
|
|
if( -1 == attrID )
|
|
{
|
|
common->Warning( "Collada: Expected url attribute in <instance_camera> element" );
|
|
}
|
|
else
|
|
{
|
|
const char* url = mReader->getAttributeValue( attrID );
|
|
if( url[0] != '#' )
|
|
{
|
|
ThrowException( "Unknown reference format in <instance_camera> element" );
|
|
}
|
|
|
|
CameraInstance cameraInstance;
|
|
cameraInstance.mCamera = url + 1;
|
|
|
|
pNode->mCameras.Append( cameraInstance );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// skip everything else for the moment
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
|
|
void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType )
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
idStr tagName = mReader->getNodeName();
|
|
|
|
Transform tf;
|
|
tf.mType = pType;
|
|
|
|
// read SID
|
|
int indexSID = TestAttribute( "sid" );
|
|
if( indexSID >= 0 )
|
|
{
|
|
tf.mID = mReader->getAttributeValue( indexSID );
|
|
}
|
|
|
|
// how many parameters to read per transformation type
|
|
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
|
const char* content = GetTextContent();
|
|
|
|
idToken token;
|
|
idLexer lexer( content, idStr::Length( content ), "sid" );
|
|
|
|
// read as many parameters and store in the transformation
|
|
for( unsigned int a = 0; a < sNumParameters[pType]; a++ )
|
|
{
|
|
float number = lexer.ParseFloat();
|
|
|
|
tf.f[a] = number;
|
|
|
|
// read a number
|
|
//content = fast_atoreal_move<float>( content, tf.f[a] );
|
|
|
|
// skip whitespace after it
|
|
//SkipSpacesAndLineEnd( &content );
|
|
}
|
|
|
|
// place the transformation at the queue of the node
|
|
pNode->mTransforms.Append( tf );
|
|
|
|
// and consume the closing tag
|
|
TestClosing( tagName.c_str() );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Processes bind_vertex_input and bind elements
|
|
void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl )
|
|
{
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "bind_vertex_input" ) )
|
|
{
|
|
Collada::InputSemanticMapEntry vn;
|
|
|
|
// effect semantic
|
|
int n = GetAttribute( "semantic" );
|
|
idStr s = mReader->getAttributeValue( n );
|
|
|
|
// input semantic
|
|
n = GetAttribute( "input_semantic" );
|
|
vn.mType = GetTypeForSemantic( mReader->getAttributeValue( n ) );
|
|
|
|
// index of input set
|
|
n = TestAttribute( "input_set" );
|
|
if( -1 != n )
|
|
{
|
|
vn.mSet = mReader->getAttributeValueAsInt( n );
|
|
}
|
|
|
|
tbl.mMap.Set( s, vn );
|
|
}
|
|
else if( IsElement( "bind" ) )
|
|
{
|
|
common->Warning( "Collada: Found unsupported <bind> element" );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "instance_material" ) == 0 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh reference in a node and adds it to the node's mesh list
|
|
void ColladaParser::ReadNodeGeometry( Node* pNode )
|
|
{
|
|
// referred mesh is given as an attribute of the <instance_geometry> element
|
|
int attrUrl = GetAttribute( "url" );
|
|
const char* url = mReader->getAttributeValue( attrUrl );
|
|
if( url[0] != '#' )
|
|
{
|
|
ThrowException( "Unknown reference format" );
|
|
}
|
|
|
|
Collada::MeshInstance instance;
|
|
instance.mMeshOrController = url + 1; // skipping the leading #
|
|
|
|
if( !mReader->isEmptyElement() )
|
|
{
|
|
// read material associations. Ignore additional elements inbetween
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "instance_material" ) )
|
|
{
|
|
// read ID of the geometry subgroup and the target material
|
|
int attrGroup = GetAttribute( "symbol" );
|
|
idStr group = mReader->getAttributeValue( attrGroup );
|
|
|
|
int attrMaterial = GetAttribute( "target" );
|
|
const char* urlMat = mReader->getAttributeValue( attrMaterial );
|
|
Collada::SemanticMappingTable s;
|
|
if( urlMat[0] == '#' )
|
|
{
|
|
urlMat++;
|
|
}
|
|
|
|
s.mMatName = urlMat;
|
|
|
|
// resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
|
|
if( !mReader->isEmptyElement() )
|
|
{
|
|
ReadMaterialVertexInputBinding( s );
|
|
}
|
|
|
|
// store the association
|
|
//instance.mMaterials.Set( group, s );
|
|
instance.mMaterials.Append( s.mMatName );
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "instance_geometry" ) == 0
|
|
|| strcmp( mReader->getNodeName(), "instance_controller" ) == 0 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// store it
|
|
pNode->mMeshes.Append( instance );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the collada scene
|
|
void ColladaParser::ReadScene()
|
|
{
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT )
|
|
{
|
|
if( IsElement( "instance_visual_scene" ) )
|
|
{
|
|
// should be the first and only occurence
|
|
if( mRootNode )
|
|
{
|
|
ThrowException( "Invalid scene containing multiple root nodes" );
|
|
}
|
|
|
|
// read the url of the scene to instance. Should be of format "#some_name"
|
|
int urlIndex = GetAttribute( "url" );
|
|
const char* url = mReader->getAttributeValue( urlIndex );
|
|
if( url[0] != '#' )
|
|
{
|
|
ThrowException( "Unknown reference format" );
|
|
}
|
|
|
|
// find the referred scene, skip the leading #
|
|
Node** node = NULL;
|
|
|
|
if( !mNodeLibrary.Get( url + 1, &node ) )
|
|
{
|
|
ThrowException( "Unable to resolve visual_scene reference \"" + idStr( url ) + "\"." );
|
|
}
|
|
mRootNode = *node;
|
|
}
|
|
else
|
|
{
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Aborts the file reading with an exception
|
|
void ColladaParser::ThrowException( const idStr& pError ) const
|
|
{
|
|
#if defined(USE_EXCEPTIONS)
|
|
throw idException( va( "Collada: %s - %s", mFileName.c_str(), pError.c_str() ) );
|
|
#else
|
|
common->FatalError( "%s", va( "Collada: %s - %s", mFileName.c_str(), pError.c_str() ) );
|
|
#endif
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Skips all data until the end node of the current element
|
|
void ColladaParser::SkipElement()
|
|
{
|
|
// nothing to skip if it's an <element />
|
|
if( mReader->isEmptyElement() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// reroute
|
|
SkipElement( mReader->getNodeName() );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Skips all data until the end node of the given element
|
|
void ColladaParser::SkipElement( const char* pElement )
|
|
{
|
|
// copy the current node's name because it'a pointer to the reader's internal buffer,
|
|
// which is going to change with the upcoming parsing
|
|
idStr element = pElement;
|
|
while( mReader->read() )
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END )
|
|
if( mReader->getNodeName() == element )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests for an opening element of the given name, throws an exception if not found
|
|
void ColladaParser::TestOpening( const char* pName )
|
|
{
|
|
// read element start
|
|
if( !mReader->read() )
|
|
{
|
|
ThrowException( va( "Unexpected end of file while beginning of \"%s\" element.", pName ) );
|
|
}
|
|
|
|
// whitespace in front is ok, just read again if found
|
|
if( mReader->getNodeType() == irr::io::EXN_TEXT )
|
|
if( !mReader->read() )
|
|
{
|
|
ThrowException( va( "Unexpected end of file while reading beginning of \"%s\" element.", pName ) );
|
|
}
|
|
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName ) != 0 )
|
|
{
|
|
ThrowException( va( "Expected start of \"%s\" element.", pName ) );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests for the closing tag of the given element, throws an exception if not found
|
|
void ColladaParser::TestClosing( const char* pName )
|
|
{
|
|
// check if we're already on the closing tag and return right away
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if not, read some more
|
|
if( !mReader->read() )
|
|
{
|
|
ThrowException( va( "Unexpected end of file while reading end of \"%s\" element.", pName ) );
|
|
}
|
|
|
|
// whitespace in front is ok, just read again if found
|
|
if( mReader->getNodeType() == irr::io::EXN_TEXT )
|
|
if( !mReader->read() )
|
|
{
|
|
ThrowException( va( "Unexpected end of file while reading end of \"%s\" element.", pName ) );
|
|
}
|
|
|
|
// but this has the be the closing tag, or we're lost
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName ) != 0 )
|
|
{
|
|
ThrowException( va( "Expected end of \"%s\" element.", pName ) );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
|
|
int ColladaParser::GetAttribute( const char* pAttr ) const
|
|
{
|
|
int index = TestAttribute( pAttr );
|
|
if( index != -1 )
|
|
{
|
|
return index;
|
|
}
|
|
|
|
// attribute not found -> throw an exception
|
|
ThrowException( va( "Expected attribute \"%s\" at element \"%s\".", pAttr, mReader->getNodeName() ) );
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
|
|
int ColladaParser::TestAttribute( const char* pAttr ) const
|
|
{
|
|
for( int a = 0; a < mReader->getAttributeCount(); a++ )
|
|
if( strcmp( mReader->getAttributeName( a ), pAttr ) == 0 )
|
|
{
|
|
return a;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
|
|
const char* ColladaParser::GetTextContent()
|
|
{
|
|
const char* sz = TestTextContent();
|
|
if( !sz )
|
|
{
|
|
ThrowException( "Invalid contents in element \"n\"." );
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
|
|
const char* ColladaParser::TestTextContent()
|
|
{
|
|
// present node should be the beginning of an element
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement() )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// read contents of the element
|
|
if( !mReader->read() )
|
|
{
|
|
return NULL;
|
|
}
|
|
if( mReader->getNodeType() != irr::io::EXN_TEXT )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// skip leading whitespace
|
|
const char* text = mReader->getNodeData();
|
|
//SkipSpacesAndLineEnd( &text );
|
|
|
|
return text;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Calculates the resulting transformation fromm all the given transform steps
|
|
idMat4 ColladaParser::CalculateResultTransform( const idList<Transform>& pTransforms ) const
|
|
{
|
|
idMat4 res;
|
|
res.Identity();
|
|
|
|
for( int i = 0; i < pTransforms.Num(); i++ )
|
|
{
|
|
const Transform& tf = pTransforms[i];
|
|
switch( tf.mType )
|
|
{
|
|
case TF_LOOKAT:
|
|
{
|
|
idVec3 pos( tf.f[0], tf.f[1], tf.f[2] );
|
|
idVec3 dstPos( tf.f[3], tf.f[4], tf.f[5] );
|
|
idVec3 up = idVec3( tf.f[6], tf.f[7], tf.f[8] );
|
|
up.Normalize();
|
|
idVec3 dir = idVec3( dstPos - pos );
|
|
dir.Normalize();
|
|
idVec3 right = dir.Cross( up );
|
|
right.Normalize();
|
|
|
|
res *= idMat4(
|
|
right.x, up.x, -dir.x, pos.x,
|
|
right.y, up.y, -dir.y, pos.y,
|
|
right.z, up.z, -dir.z, pos.z,
|
|
0, 0, 0, 1 );
|
|
break;
|
|
}
|
|
case TF_ROTATE:
|
|
{
|
|
float angle = tf.f[3];
|
|
idVec3 axis( tf.f[0], tf.f[1], tf.f[2] );
|
|
idRotation rot( vec3_origin, axis, angle );
|
|
res *= rot.ToMat4();
|
|
break;
|
|
}
|
|
case TF_TRANSLATE:
|
|
{
|
|
idMat4 trans;
|
|
trans.Identity();
|
|
|
|
trans[0][3] = tf.f[0];
|
|
trans[1][3] = tf.f[1];
|
|
trans[2][3] = tf.f[2];
|
|
|
|
res *= trans;
|
|
break;
|
|
}
|
|
case TF_SCALE:
|
|
{
|
|
idMat4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f );
|
|
res *= scale;
|
|
break;
|
|
}
|
|
case TF_SKEW:
|
|
// TODO: (thom)
|
|
assert( false );
|
|
break;
|
|
case TF_MATRIX:
|
|
{
|
|
idMat4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
|
|
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15] );
|
|
res *= mat;
|
|
break;
|
|
}
|
|
default:
|
|
assert( false );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Determines the input data type for the given semantic string
|
|
Collada::InputType ColladaParser::GetTypeForSemantic( const idStr& pSemantic )
|
|
{
|
|
if( pSemantic == "POSITION" )
|
|
{
|
|
return IT_Position;
|
|
}
|
|
else if( pSemantic == "TEXCOORD" )
|
|
{
|
|
return IT_Texcoord;
|
|
}
|
|
else if( pSemantic == "NORMAL" )
|
|
{
|
|
return IT_Normal;
|
|
}
|
|
else if( pSemantic == "COLOR" )
|
|
{
|
|
return IT_Color;
|
|
}
|
|
else if( pSemantic == "VERTEX" )
|
|
{
|
|
return IT_Vertex;
|
|
}
|
|
else if( pSemantic == "BINORMAL" || pSemantic == "TEXBINORMAL" )
|
|
{
|
|
return IT_Bitangent;
|
|
}
|
|
else if( pSemantic == "TANGENT" || pSemantic == "TEXTANGENT" )
|
|
{
|
|
return IT_Tangent;
|
|
}
|
|
|
|
common->Warning( "Unknown vertex input type \"%s\". Ignoring.", pSemantic.c_str() );
|
|
return IT_Invalid;
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|