doom3-bfg/neo/renderer
2023-03-13 19:25:30 +01:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT Added cmd exportImagesToTrenchBroom 2022-01-20 22:25:06 +01:00
jobs Convert USE_INTRINSICS to USE_INTRINSICS_SSE and fix CMakeLists.txt logic surrounding its check to focus on x86 and x86_64 CPU types 2021-05-25 20:06:37 -04:00
NVRHI Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
OpenGL Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Passes Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
SMAA
Vulkan Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
BinaryImage.cpp Use RGB565 -> RBGA8 loading hack like on Apple 2022-03-10 20:26:29 +01:00
BinaryImage.h Add various move constructors 2022-10-23 17:49:54 -05:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h
BufferObject.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
BufferObject.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Font.h
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Don't allocate non shadow casting lights into the shadow atlasgit difftool #746 2023-02-24 13:05:38 +01:00
GLMatrix.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h
GuiModel.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
GuiModel.h Cleanup 2023-01-13 14:43:09 +01:00
Image.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Image_blueNoiseVC_1M.h
Image_blueNoiseVC_2.h
Image_brdfLut.h
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Merge branch 'master' into 635-nvrhi3 2022-09-14 16:26:15 +02:00
Image_intrinsic.cpp Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative 2023-01-25 14:23:14 -05:00
Image_load.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
ImmediateMode.cpp Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
ImmediateMode.h Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late) 2022-10-27 14:52:08 -04:00
Interaction.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Interaction.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Material.cpp Merge branch 'master' into 635-nvrhi3 2022-09-14 16:26:15 +02:00
Material.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Model.cpp Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model.h Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model_ase.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Model_ase.h
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ColladaHelper.h
Model_ColladaParser.cpp Smaller merge changes with master 2022-03-06 08:32:26 +01:00
Model_ColladaParser.h Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Model_gltf.cpp Changed animated glTF2 models to be cached like md5 so model overlays work on them 2023-03-13 19:25:30 +01:00
Model_gltf.h [!] Fixed loading animated file exclusive models 2022-12-22 15:27:15 +01:00
Model_liquid.cpp Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model_local.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h
Model_md3.cpp Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md3.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md5.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Model_obj.cpp Ignore line definitions in OBJ files 2022-06-20 22:33:01 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
ModelDecal.h
ModelManager.cpp Store glTF2 source timestamp in .bglb binary cache file 2023-03-13 19:17:07 +01:00
ModelManager.h Merge branch 'master' into 635-nvrhi5 2022-12-22 16:49:18 +01:00
ModelOverlay.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
ModelOverlay.h
PipelineCache.cpp Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
PipelineCache.h Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
RenderBackend.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderBackend.h Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderCommon.h Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderContext.h
RenderEntity.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
RenderLog.cpp Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
RenderLog.h Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
RenderPass.cpp Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
RenderPass.h Added more missing files 2022-02-21 19:21:16 +01:00
RenderProgs.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
RenderProgs.h Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderSystem.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderSystem.h Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
RenderSystem_init.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld.h Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
RenderWorld_defs.cpp Use snapped origin of env_probes for new naming convention 2021-10-12 21:08:59 +02:00
RenderWorld_demo.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderWorld_envprobes.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld_lightgrid.cpp Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
RenderWorld_load.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
RenderWorld_local.h Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
RenderWorld_portals.cpp LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
ResolutionScale.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.h
ScreenRect.cpp Astyle 2022-11-20 12:52:06 +01:00
ScreenRect.h Astyle 2022-11-20 12:52:06 +01:00
simplex.h
tr_frontend_addlights.cpp Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
tr_frontend_addmodels.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_deform.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_guisurf.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_main.cpp Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
tr_frontend_subview.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trace.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trisurf.cpp Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
VertexCache.cpp Small vertex cache cleanup 2022-03-16 15:24:08 +01:00
VertexCache.h Went back to 15 bits for VERTCACHE_FRAME_MASK 2023-03-03 20:32:48 +01:00