doom3-bfg/neo/tools/compilers/main.cpp
2024-06-29 18:02:48 +02:00

1315 lines
30 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
Copyright (C) 2024 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "../sys/sys_local.h"
#include "../framework/EventLoop.h"
#include "../framework/DeclManager.h"
#include <direct.h>
#include <io.h>
#include "imtui/imtui.h"
#include "imtui/imtui-impl-ncurses.h"
#include "imtui/imtui-demo.h"
idEventLoop* eventLoop;
//-----------------------------------------------------------------------------
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
//-----------------------------------------------------------------------------
struct MyAppLog
{
ImGuiTextBuffer Buf;
ImGuiTextFilter Filter;
ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
MyAppLog()
{
Clear();
}
void Clear()
{
Buf.clear();
LineOffsets.clear();
LineOffsets.push_back( 0 );
}
void AddLog( const char* fmt, ... ) IM_FMTARGS( 2 )
{
int old_size = Buf.size();
va_list args;
va_start( args, fmt );
Buf.appendfv( fmt, args );
va_end( args );
for( int new_size = Buf.size(); old_size < new_size; old_size++ )
if( Buf[old_size] == '\n' )
{
LineOffsets.push_back( old_size + 1 );
}
}
void Draw( const char* title, bool* p_open = NULL )
{
{
auto wSize = ImGui::GetIO().DisplaySize;
ImGui::SetNextWindowPos( ImVec2( 0, 1 ), ImGuiCond_Always );
ImGui::SetNextWindowSize( ImVec2( wSize.x, wSize.y - 5 ), ImGuiCond_Always );
}
if( !ImGui::Begin( title, p_open, ImGuiWindowFlags_NoDecoration ) )
{
ImGui::End();
return;
}
bool copy = ImGui::Button( "Copy to Clipboard" );
ImGui::SameLine();
ImGui::Separator();
ImGui::BeginChild( "scrolling", ImVec2( 0, 0 ), false, ImGuiWindowFlags_HorizontalScrollbar );
if( copy )
{
ImGui::LogToClipboard();
}
ImGui::PushStyleVar( ImGuiStyleVar_ItemSpacing, ImVec2( 0, 0 ) );
const char* buf = Buf.begin();
const char* buf_end = Buf.end();
#if 0
if( Filter.IsActive() )
{
// In this example we don't use the clipper when Filter is enabled.
// This is because we don't have a random access on the result on our filter.
// A real application processing logs with ten of thousands of entries may want to store the result of search/filter.
// especially if the filtering function is not trivial (e.g. reg-exp).
for( int line_no = 0; line_no < LineOffsets.Size; line_no++ )
{
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = ( line_no + 1 < LineOffsets.Size ) ? ( buf + LineOffsets[line_no + 1] - 1 ) : buf_end;
if( Filter.PassFilter( line_start, line_end ) )
{
ImGui::TextUnformatted( line_start, line_end );
}
}
}
else
#endif
{
// The simplest and easy way to display the entire buffer:
// ImGui::TextUnformatted(buf_begin, buf_end);
// And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines.
// Here we instead demonstrate using the clipper to only process lines that are within the visible area.
// If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended.
// Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height,
// both of which we can handle since we an array pointing to the beginning of each line of text.
// When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper.
// Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries)
ImGuiListClipper clipper;
clipper.Begin( LineOffsets.Size );
while( clipper.Step() )
{
for( int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++ )
{
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = ( line_no + 1 < LineOffsets.Size ) ? ( buf + LineOffsets[line_no + 1] - 1 ) : buf_end;
ImGui::TextUnformatted( line_start, line_end );
}
}
clipper.End();
}
ImGui::PopStyleVar();
//if( ImGui::GetScrollY() >= ImGui::GetScrollMaxY() )
{
ImGui::SetScrollHereY( 1.0f );
}
ImGui::EndChild();
ImGui::End();
}
};
static MyAppLog tuiLog;
#define MAXPRINTMSG 4096
#define STDIO_PRINT( pre, post ) \
char msg[MAXPRINTMSG]; \
va_list argptr; \
va_start( argptr, fmt ); \
idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr ); \
msg[ sizeof( msg ) - 1 ] = '\0'; \
va_end( argptr ); \
Sys_Printf( "%s%s%s", pre, msg, post ); \
idCVar com_developer( "developer", "0", CVAR_BOOL | CVAR_SYSTEM, "developer mode" );
idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" );
/*
==============================================================
idSys
==============================================================
*/
/*
==============
Sys_Printf
==============
*/
void Sys_Printf( const char* fmt, ... )
{
char msg[MAXPRINTMSG];
va_list argptr;
va_start( argptr, fmt );
idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr );
msg[ sizeof( msg ) - 1 ] = '\0';
va_end( argptr );
printf( msg );
OutputDebugString( msg );
tuiLog.AddLog( "%s", msg );
}
/*
==============
Sys_VPrintf
==============
*/
void Sys_VPrintf( const char* fmt, va_list arg )
{
char msg[MAXPRINTMSG];
idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, arg );
msg[ sizeof( msg ) - 1 ] = '\0';
printf( msg );
OutputDebugString( msg );
tuiLog.AddLog( "%s", msg );
}
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char* path )
{
_mkdir( path );
}
/*
========================
Sys_Rmdir
========================
*/
bool Sys_Rmdir( const char* path )
{
return _rmdir( path ) == 0;
}
/*
==============
Sys_EXEPath
==============
*/
const char* Sys_EXEPath()
{
static char exe[MAX_OSPATH];
GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
return exe;
}
/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
{
idStr search;
struct _finddata_t findinfo;
// RB: 64 bit fixes, changed int to intptr_t
intptr_t findhandle;
// RB end
int flag;
if( !extension )
{
extension = "";
}
// passing a slash as extension will find directories
if( extension[0] == '/' && extension[1] == 0 )
{
extension = "";
flag = 0;
}
else
{
flag = _A_SUBDIR;
}
sprintf( search, "%s\\*%s", directory, extension );
// search
list.Clear();
findhandle = _findfirst( search, &findinfo );
if( findhandle == -1 )
{
return -1;
}
do
{
if( flag ^ ( findinfo.attrib & _A_SUBDIR ) )
{
list.Append( findinfo.name );
}
}
while( _findnext( findhandle, &findinfo ) != -1 );
_findclose( findhandle );
return list.Num();
}
int idEventLoop::JournalLevel() const
{
return 0;
}
/*
========================
Sys_IsFolder
========================
*/
sysFolder_t Sys_IsFolder( const char* path )
{
struct _stat buffer;
if( _stat( path, &buffer ) < 0 )
{
return FOLDER_ERROR;
}
return ( buffer.st_mode & _S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO;
}
const char* Sys_DefaultSavePath()
{
return "";
}
const char* Sys_Lang( int )
{
return "";
}
/*
=================
Sys_FileTimeStamp
=================
*/
ID_TIME_T Sys_FileTimeStamp( idFileHandle fp )
{
FILETIME writeTime;
GetFileTime( fp, NULL, NULL, &writeTime );
/*
FILETIME = number of 100-nanosecond ticks since midnight
1 Jan 1601 UTC. time_t = number of 1-second ticks since
midnight 1 Jan 1970 UTC. To translate, we subtract a
FILETIME representation of midnight, 1 Jan 1970 from the
time in question and divide by the number of 100-ns ticks
in one second.
*/
SYSTEMTIME base_st =
{
1970, // wYear
1, // wMonth
0, // wDayOfWeek
1, // wDay
0, // wHour
0, // wMinute
0, // wSecond
0 // wMilliseconds
};
FILETIME base_ft;
SystemTimeToFileTime( &base_st, &base_ft );
LARGE_INTEGER itime;
itime.QuadPart = reinterpret_cast<LARGE_INTEGER&>( writeTime ).QuadPart;
itime.QuadPart -= reinterpret_cast<LARGE_INTEGER&>( base_ft ).QuadPart;
itime.QuadPart /= 10000000LL;
return itime.QuadPart;
}
/*
================
Sys_GetClockTicks
================
*/
double Sys_GetClockTicks()
{
LARGE_INTEGER li;
QueryPerformanceCounter( &li );
return ( double ) li.LowPart + ( double ) 0xFFFFFFFF * li.HighPart;
}
/*
================
Sys_ClockTicksPerSecond
================
*/
double Sys_ClockTicksPerSecond()
{
static double ticks = 0;
if( !ticks )
{
LARGE_INTEGER li;
QueryPerformanceFrequency( &li );
ticks = li.QuadPart;
}
return ticks;
}
/*
==============
Sys_Cwd
==============
*/
const char* Sys_Cwd()
{
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH - 1] = 0;
return cwd;
}
/*
==============
Sys_DefaultBasePath
==============
*/
const char* Sys_DefaultBasePath()
{
return Sys_Cwd();
}
int Sys_NumLangs()
{
return 0;
}
/*
================
Sys_Milliseconds
================
*/
int Sys_Milliseconds()
{
static DWORD sys_timeBase = timeGetTime();
return timeGetTime() - sys_timeBase;
}
class idSysCmdline : public idSys
{
public:
virtual void DebugPrintf( VERIFY_FORMAT_STRING const char* fmt, ... )
{
va_list argptr;
va_start( argptr, fmt );
Sys_VPrintf( fmt, argptr );
va_end( argptr );
}
virtual void DebugVPrintf( const char* fmt, va_list arg )
{
Sys_VPrintf( fmt, arg );
}
virtual double GetClockTicks()
{
return Sys_GetClockTicks();
}
virtual double ClockTicksPerSecond()
{
return Sys_ClockTicksPerSecond();
}
virtual cpuid_t GetProcessorId()
{
return CPUID_NONE;
}
virtual const char* GetProcessorString()
{
return NULL;
}
virtual const char* FPU_GetState()
{
return NULL;
}
virtual bool FPU_StackIsEmpty()
{
return false;
}
virtual void FPU_SetFTZ( bool enable ) {}
virtual void FPU_SetDAZ( bool enable ) {}
virtual void FPU_EnableExceptions( int exceptions ) {}
virtual bool LockMemory( void* ptr, int bytes )
{
return false;
}
virtual bool UnlockMemory( void* ptr, int bytes )
{
return false;
}
virtual int DLL_Load( const char* dllName )
{
return 0;
}
virtual void* DLL_GetProcAddress( int dllHandle, const char* procName )
{
return NULL;
}
virtual void DLL_Unload( int dllHandle ) {}
virtual void DLL_GetFileName( const char* baseName, char* dllName, int maxLength ) {}
virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down )
{
sysEvent_t ev;
ev.evType = SE_NONE;
return ev;
}
virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay )
{
sysEvent_t ev;
ev.evType = SE_NONE;
return ev;
}
virtual void OpenURL( const char* url, bool quit ) {}
virtual void StartProcess( const char* exeName, bool quit ) {}
};
idSysCmdline idSysLocal;
idSys* sys = &idSysLocal;
/*
==============================================================
idCommon
==============================================================
*/
namespace UI
{
enum class ColorScheme : int
{
Default,
Dark,
Green,
COUNT,
};
struct State
{
int hoveredWindowId = 0;
int statusWindowHeight = 4;
ColorScheme colorScheme = ColorScheme::Dark;
bool showHelpWelcome = false;
bool showHelpModal = false;
bool showStatusWindow = true;
#define STATUS_TEXT_SIZE 512
idStrStatic<STATUS_TEXT_SIZE> statusWindowHeader = "Initializing Doom Framework";
idStrStatic<STATUS_TEXT_SIZE> statusActiveTool = "-";
float progress = 1.0f;
void ChangeColorScheme( bool inc = true )
{
if( inc )
{
colorScheme = ( ColorScheme )( ( ( int ) colorScheme + 1 ) % ( ( int )ColorScheme::COUNT ) );
}
ImVec4* colors = ImGui::GetStyle().Colors;
switch( colorScheme )
{
case ColorScheme::Default:
{
colors[ImGuiCol_Text] = ImVec4( 0.00f, 0.00f, 0.00f, 1.00f );
colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f );
colors[ImGuiCol_WindowBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f );
colors[ImGuiCol_TitleBg] = ImVec4( 1.00f, 0.40f, 0.00f, 1.00f );
colors[ImGuiCol_TitleBgActive] = ImVec4( 1.00f, 0.40f, 0.00f, 1.00f );
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.69f, 0.25f, 0.00f, 1.00f );
colors[ImGuiCol_ChildBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f );
colors[ImGuiCol_PopupBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
break;
}
case ColorScheme::Dark:
{
colors[ImGuiCol_Text] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f );
colors[ImGuiCol_WindowBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f );
colors[ImGuiCol_TitleBg] = ImVec4( 1.00f, 0.40f, 0.00f, 0.50f );
colors[ImGuiCol_TitleBgActive] = ImVec4( 1.00f, 0.40f, 0.00f, 0.50f );
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.69f, 0.25f, 0.00f, 0.50f );
colors[ImGuiCol_ChildBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f );
colors[ImGuiCol_PopupBg] = ImVec4( 0.20f, 0.20f, 0.20f, 1.00f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
break;
}
case ColorScheme::Green:
{
colors[ImGuiCol_Text] = ImVec4( 0.00f, 1.00f, 0.00f, 1.00f );
colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f );
colors[ImGuiCol_WindowBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f );
colors[ImGuiCol_TitleBg] = ImVec4( 0.25f, 0.25f, 0.25f, 1.00f );
colors[ImGuiCol_TitleBgActive] = ImVec4( 0.25f, 0.25f, 0.25f, 1.00f );
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.50f, 1.00f, 0.50f, 1.00f );
colors[ImGuiCol_ChildBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f );
colors[ImGuiCol_PopupBg] = ImVec4( 0.00f, 0.00f, 0.00f, 1.00f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
break;
}
default:
{
}
}
}
};
}
// UI state
UI::State stateUI;
class idCommonLocal : public idCommon
{
private:
int count = 0;
int expectedCount = 0;
size_t tics = 0;
size_t nextTicCount = 0;
public:
bool com_refreshOnPrint = true; // update the screen every print for dmap
ImTui::TScreen* screen;
// Initialize everything.
// if the OS allows, pass argc/argv directly (without executable name)
// otherwise pass the command line in a single string (without executable name)
virtual void Init( int argc, const char* const* argv, const char* cmdline ) {}
// Shuts down everything.
virtual void Shutdown() {}
virtual bool IsShuttingDown() const
{
return false;
};
virtual void CreateMainMenu() {}
// Shuts down everything.
virtual void Quit() {}
// Returns true if common initialization is complete.
virtual bool IsInitialized() const
{
return true;
};
// Called repeatedly as the foreground thread for rendering and game logic.
virtual void Frame() {}
// Redraws the screen, handling games, guis, console, etc
// in a modal manner outside the normal frame loop
virtual void UpdateScreen( bool captureToImage, bool releaseMouse = true );
virtual void UpdateLevelLoadPacifier() {}
virtual void LoadPacifierInfo( VERIFY_FORMAT_STRING const char* fmt, ... ) {}
virtual void LoadPacifierProgressTotal( int total ) {}
virtual void LoadPacifierProgressIncrement( int step ) {}
virtual bool LoadPacifierRunning()
{
return false;
}
// Checks for and removes command line "+set var arg" constructs.
// If match is NULL, all set commands will be executed, otherwise
// only a set with the exact name.
virtual void StartupVariable( const char* match ) {}
// Begins redirection of console output to the given buffer.
virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) {}
// Stops redirection of console output.
virtual void EndRedirect() {}
// Update the screen with every message printed.
virtual void SetRefreshOnPrint( bool set )
{
//com_refreshOnPrint = set;
}
virtual void Printf( const char* fmt, ... )
{
STDIO_PRINT( "", "" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
virtual void VPrintf( const char* fmt, va_list arg )
{
Sys_VPrintf( fmt, arg );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
virtual void DPrintf( const char* fmt, ... )
{
if( com_developer.GetBool() )
{
STDIO_PRINT( "", "" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
}
virtual void VerbosePrintf( const char* fmt, ... )
{
if( dmap_verbose.GetBool() )
{
STDIO_PRINT( "", "" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
}
virtual void Warning( const char* fmt, ... )
{
STDIO_PRINT( "WARNING: ", "\n" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
virtual void DWarning( const char* fmt, ... )
{
if( com_developer.GetBool() )
{
STDIO_PRINT( "WARNING: ", "\n" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
}
// Prints all queued warnings.
virtual void PrintWarnings() {}
// Removes all queued warnings.
virtual void ClearWarnings( const char* reason ) {}
virtual void Error( const char* fmt, ... )
{
STDIO_PRINT( "ERROR: ", "\n" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
exit( 0 );
}
virtual void FatalError( const char* fmt, ... )
{
STDIO_PRINT( "FATAL ERROR: ", "\n" );
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
exit( 0 );
}
// Returns key bound to the command
virtual const char* KeysFromBinding( const char* bind )
{
return NULL;
};
// Returns the binding bound to the key
virtual const char* BindingFromKey( const char* key )
{
return NULL;
};
// Directly sample a button.
virtual int ButtonState( int key )
{
return 0;
};
// Directly sample a keystate.
virtual int KeyState( int key )
{
return 0;
};
// Returns true if a multiplayer game is running.
// CVars and commands are checked differently in multiplayer mode.
virtual bool IsMultiplayer()
{
return false;
};
virtual bool IsServer()
{
return false;
};
virtual bool IsClient()
{
return false;
};
// Returns true if the player has ever enabled the console
virtual bool GetConsoleUsed()
{
return false;
};
// Returns the rate (in ms between snaps) that we want to generate snapshots
virtual int GetSnapRate()
{
return 0;
};
virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { };
virtual void NetReceiveSnapshot( class idSnapShot& ss ) { };
virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { };
// Processes the given event.
virtual bool ProcessEvent( const sysEvent_t* event )
{
return false;
};
virtual bool LoadGame( const char* saveName )
{
return false;
};
virtual bool SaveGame( const char* saveName )
{
return false;
};
virtual idGame* Game()
{
return NULL;
};
virtual idRenderWorld* RW()
{
return NULL;
};
virtual idSoundWorld* SW()
{
return NULL;
};
virtual idSoundWorld* MenuSW()
{
return NULL;
};
virtual idSession* Session()
{
return NULL;
};
virtual idCommonDialog& Dialog()
{
static idCommonDialog useless;
return useless;
};
virtual void OnSaveCompleted( idSaveLoadParms& parms ) {}
virtual void OnLoadCompleted( idSaveLoadParms& parms ) {}
virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) {}
virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) {}
virtual void OnDeleteCompleted( idSaveLoadParms& parms ) {}
virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) {}
virtual void OnStartHosting( idMatchParameters& parms ) {}
virtual int GetGameFrame()
{
return 0;
};
virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { };
virtual void InitializeMPMapsModes() { };
virtual const idStrList& GetModeList() const
{
static idStrList useless;
return useless;
};
virtual const idStrList& GetModeDisplayList() const
{
static idStrList useless;
return useless;
};
virtual const idList<mpMap_t>& GetMapList() const
{
static idList<mpMap_t> useless;
return useless;
};
virtual void ResetPlayerInput( int playerIndex ) {}
virtual bool JapaneseCensorship() const
{
return false;
};
virtual void QueueShowShell() { }; // Will activate the shell on the next frame.
virtual void InitTool( const toolFlag_t, const idDict*, idEntity* ) {}
virtual void LoadPacifierBinarizeFilename( const char* filename, const char* reason ) {}
virtual void LoadPacifierBinarizeInfo( const char* info ) {}
virtual void LoadPacifierBinarizeMiplevel( int level, int maxLevel ) {}
virtual void LoadPacifierBinarizeProgress( float progress ) {}
virtual void LoadPacifierBinarizeEnd() { };
virtual void LoadPacifierBinarizeProgressTotal( int total ) {}
virtual void LoadPacifierBinarizeProgressIncrement( int step ) {}
virtual void DmapPacifierFilename( const char* filename, const char* reason )
{
stateUI.statusWindowHeader.Format( "%s | %s", filename, reason );
}
virtual void DmapPacifierInfo( VERIFY_FORMAT_STRING const char* fmt, ... )
{
char msg[STATUS_TEXT_SIZE];
va_list argptr;
va_start( argptr, fmt );
idStr::vsnPrintf( msg, STATUS_TEXT_SIZE - 1, fmt, argptr );
msg[ sizeof( msg ) - 1 ] = '\0';
va_end( argptr );
stateUI.statusActiveTool = msg;
if( com_refreshOnPrint )
{
UpdateScreen( false );
}
}
virtual void DmapPacifierCompileProgressTotal( int total )
{
count = 0;
expectedCount = total;
tics = 0;
nextTicCount = 0;
stateUI.progress = 0;
}
virtual void DmapPacifierCompileProgressIncrement( int step )
{
count += step;
stateUI.progress = float( count ) / expectedCount;
// don't refresh the UI with every step if there are e.g. 1300 steps
if( ( count + 1 ) >= nextTicCount )
{
size_t ticsNeeded = ( size_t )( ( ( double )( count + 1 ) / expectedCount ) * 50.0 );
do
{
//common->Printf( "*" );
}
while( ++tics < ticsNeeded );
nextTicCount = ( size_t )( ( tics / 50.0 ) * expectedCount );
/*
if( count == ( expectedCount - 1 ) )
{
//if( tics < 51 )
//{
// common->Printf( "*" );
//}
//common->Printf( "\n" );
//stateUI.progress = 1;
}
*/
if( com_refreshOnPrint )
{
common->UpdateScreen( false );
}
}
}
};
idCommonLocal commonLocal;
idCommon* common = &commonLocal;
int com_editors = 0;
/*
==============================================================
main
==============================================================
*/
int Dmap_NoGui( int argc, char** argv )
{
commonLocal.com_refreshOnPrint = false;
idLib::common = common;
idLib::cvarSystem = cvarSystem;
idLib::fileSystem = fileSystem;
idLib::sys = sys;
idLib::Init();
cmdSystem->Init();
cvarSystem->Init();
idCVar::RegisterStaticVars();
// set cvars before filesystem init to use mod paths
idCmdArgs args;
for( int i = 0; i < argc; i++ )
{
if( idStr::Icmp( argv[ i ], "+set" ) == 0 )
{
if( ( i + 2 ) < argc )
{
cvarSystem->SetCVarString( argv[ i + 1 ], argv[ i + 2 ] );
}
i += 2;
}
else if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 )
{
}
else
{
args.AppendArg( argv[i] );
}
}
fileSystem->Init();
declManager->InitTool();
Dmap_f( args );
return 0;
}
#if 0
void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse )
{
}
int main( int argc, char** argv )
{
return Dmap_NoGui( argc, argv );
}
#elif 1
void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse )
{
bool demo = true;
bool conOpen = true;
ImTui_ImplNcurses_NewFrame();
ImTui_ImplText_NewFrame();
ImGui::NewFrame();
{
auto wSize = ImGui::GetIO().DisplaySize;
if( stateUI.showStatusWindow )
{
wSize.y -= stateUI.statusWindowHeight;
}
wSize.x = int( wSize.x );
ImGui::SetNextWindowPos( ImVec2( 0, 0 ), ImGuiCond_Always );
ImGui::SetNextWindowSize( wSize, ImGuiCond_Always );
}
//idStr title = va( "RBDMAP version %s %s", ENGINE_VERSION, BUILD_STRING );
idStr title = va( "RBDMAP version %s %s %s %s", ENGINE_VERSION, BUILD_STRING, __DATE__, __TIME__ );
ImGui::Begin( title.c_str(), nullptr,
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoScrollbar );
tuiLog.Draw( "Current Log:", &conOpen );
//ShowExampleAppConsole( &conOpen );
//ImTui::ShowDemoWindow( &demo );
ImGui::End();
{
auto wSize = ImGui::GetIO().DisplaySize;
ImGui::SetNextWindowPos( ImVec2( 0, wSize.y - stateUI.statusWindowHeight ), ImGuiCond_Always );
ImGui::SetNextWindowSize( ImVec2( wSize.x, stateUI.statusWindowHeight ), ImGuiCond_Always );
}
ImGui::Begin( stateUI.statusWindowHeader, nullptr,
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove );
auto wSize = ImGui::GetIO().DisplaySize;
if( stateUI.progress < 1.0f )
{
ImGui::ProgressBar( stateUI.progress, ImVec2( wSize.x, 0.0f ) );
}
else
{
ImGui::Text( " " );
}
ImGui::Text( " %s", stateUI.statusActiveTool.c_str() );
ImGui::Text( " Source code : https://github.com/RobertBeckebans/RBDOOM-3-BFG" );
ImGui::End();
ImGui::Render();
ImTui_ImplText_RenderDrawData( ImGui::GetDrawData(), screen );
ImTui_ImplNcurses_DrawScreen();
}
int main( int argc, char** argv )
{
for( int i = 0; i < argc; i++ )
{
if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 )
{
return Dmap_NoGui( argc, argv );
}
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
commonLocal.screen = ImTui_ImplNcurses_Init( true );
ImTui_ImplText_Init();
stateUI.ChangeColorScheme( false );
idLib::common = common;
idLib::cvarSystem = cvarSystem;
idLib::fileSystem = fileSystem;
idLib::sys = sys;
idLib::Init();
cmdSystem->Init();
cvarSystem->Init();
idCVar::RegisterStaticVars();
// set cvars before filesystem init to use mod paths
idCmdArgs args;
for( int i = 0; i < argc; i++ )
{
if( idStr::Icmp( argv[ i ], "+set" ) == 0 )
{
if( ( i + 2 ) < argc )
{
cvarSystem->SetCVarString( argv[ i + 1 ], argv[ i + 2 ] );
}
i += 2;
}
else if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 )
{
}
else
{
args.AppendArg( argv[i] );
}
}
fileSystem->Init();
declManager->InitTool();
Dmap_f( args );
#if 0
while( true )
{
bool captureToImage = false;
common->UpdateScreen( captureToImage );
}
#endif
ImTui_ImplText_Shutdown();
ImTui_ImplNcurses_Shutdown();
return 0;
}
#else
#include "imtui/imtui.h"
#include "imtui/imtui-impl-ncurses.h"
#include "imtui/imtui-demo.h"
void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse )
{
}
int main()
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
auto screen = ImTui_ImplNcurses_Init( true );
ImTui_ImplText_Init();
stateUI.ChangeColorScheme( false );
bool demo = true;
int nframes = 0;
float fval = 1.23f;
while( true )
{
ImTui_ImplNcurses_NewFrame();
ImTui_ImplText_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos( ImVec2( 4, 27 ), ImGuiCond_Once );
ImGui::SetNextWindowSize( ImVec2( 50.0, 10.0 ), ImGuiCond_Once );
ImGui::Begin( "Hello, world!" );
ImGui::Text( "NFrames = %d", nframes++ );
ImGui::Text( "Mouse Pos : x = %g, y = %g", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y );
ImGui::Text( "Time per frame %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate );
ImGui::Text( "Float:" );
ImGui::SameLine();
ImGui::SliderFloat( "##float", &fval, 0.0f, 10.0f );
#ifndef __EMSCRIPTEN__
ImGui::Text( "%s", "" );
if( ImGui::Button( "Exit program", { ImGui::GetContentRegionAvail().x, 2 } ) )
{
break;
}
#endif
ImGui::End();
ImTui::ShowDemoWindow( &demo );
ImGui::Render();
ImTui_ImplText_RenderDrawData( ImGui::GetDrawData(), screen );
ImTui_ImplNcurses_DrawScreen();
}
ImTui_ImplText_Shutdown();
ImTui_ImplNcurses_Shutdown();
return 0;
}
#endif