mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
286 lines
7.6 KiB
C++
286 lines
7.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
|
|
/*
|
|
========================
|
|
idSWFSprite::idSWFSprite
|
|
========================
|
|
*/
|
|
idSWFSprite::idSWFSprite( idSWF* _swf ) :
|
|
swf( _swf ),
|
|
frameCount( 0 ),
|
|
commandBuffer( NULL )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWFSprite::~idSWFSprite
|
|
========================
|
|
*/
|
|
idSWFSprite::~idSWFSprite()
|
|
{
|
|
Mem_Free( commandBuffer );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWF::DefineSprite
|
|
========================
|
|
*/
|
|
void idSWF::DefineSprite( idSWFBitStream& bitstream )
|
|
{
|
|
uint16 characterID = bitstream.ReadU16();
|
|
idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_SPRITE );
|
|
if( entry == NULL )
|
|
{
|
|
return;
|
|
}
|
|
entry->sprite->Load( bitstream, false );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWFSprite::Load
|
|
========================
|
|
*/
|
|
void idSWFSprite::Load( idSWFBitStream& bitstream, bool parseDictionary )
|
|
{
|
|
|
|
frameCount = bitstream.ReadU16();
|
|
|
|
// run through the file once, building the dictionary and accumulating control tags
|
|
frameOffsets.SetNum( frameCount + 1 );
|
|
frameOffsets[0] = 0;
|
|
|
|
unsigned int currentFrame = 1;
|
|
|
|
while( true )
|
|
{
|
|
uint16 codeAndLength = bitstream.ReadU16();
|
|
uint32 recordLength = ( codeAndLength & 0x3F );
|
|
if( recordLength == 0x3F )
|
|
{
|
|
recordLength = bitstream.ReadU32();
|
|
}
|
|
|
|
idSWFBitStream tagStream( bitstream.ReadData( recordLength ), recordLength, false );
|
|
|
|
swfTag_t tag = ( swfTag_t )( codeAndLength >> 6 );
|
|
|
|
// ----------------------
|
|
// Definition tags
|
|
// definition tags are only allowed in the main sprite
|
|
// ----------------------
|
|
if( parseDictionary )
|
|
{
|
|
bool handled = true;
|
|
switch( tag )
|
|
{
|
|
#define HANDLE_SWF_TAG( x ) case Tag_##x: swf->x( tagStream ); break;
|
|
HANDLE_SWF_TAG( JPEGTables );
|
|
HANDLE_SWF_TAG( DefineBits );
|
|
HANDLE_SWF_TAG( DefineBitsJPEG2 );
|
|
HANDLE_SWF_TAG( DefineBitsJPEG3 );
|
|
HANDLE_SWF_TAG( DefineBitsLossless );
|
|
HANDLE_SWF_TAG( DefineBitsLossless2 );
|
|
HANDLE_SWF_TAG( DefineShape );
|
|
HANDLE_SWF_TAG( DefineShape2 );
|
|
HANDLE_SWF_TAG( DefineShape3 );
|
|
HANDLE_SWF_TAG( DefineShape4 );
|
|
HANDLE_SWF_TAG( DefineSprite );
|
|
HANDLE_SWF_TAG( DefineSound );
|
|
//HANDLE_SWF_TAG( DefineMorphShape ); // these don't work right
|
|
HANDLE_SWF_TAG( DefineFont2 );
|
|
HANDLE_SWF_TAG( DefineFont3 );
|
|
HANDLE_SWF_TAG( DefineText );
|
|
HANDLE_SWF_TAG( DefineText2 );
|
|
HANDLE_SWF_TAG( DefineEditText );
|
|
#undef HANDLE_SWF_TAG
|
|
default:
|
|
handled = false;
|
|
}
|
|
if( handled )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// ----------------------
|
|
// Control tags
|
|
// control tags are stored off in the commands list and processed at run time
|
|
// except for a couple really special control tags like "End" and "FrameLabel"
|
|
// ----------------------
|
|
switch( tag )
|
|
{
|
|
case Tag_End:
|
|
return;
|
|
|
|
case Tag_ShowFrame:
|
|
frameOffsets[ currentFrame ] = commands.Num();
|
|
currentFrame++;
|
|
break;
|
|
|
|
case Tag_FrameLabel:
|
|
{
|
|
swfFrameLabel_t& label = frameLabels.Alloc();
|
|
label.frameNum = currentFrame;
|
|
label.frameLabel = tagStream.ReadString();
|
|
}
|
|
break;
|
|
|
|
case Tag_DoInitAction:
|
|
{
|
|
tagStream.ReadU16();
|
|
|
|
idSWFBitStream& initaction = doInitActions.Alloc();
|
|
initaction.Load( tagStream.ReadData( recordLength - 2 ), recordLength - 2, true );
|
|
}
|
|
break;
|
|
|
|
case Tag_DoAction:
|
|
case Tag_PlaceObject2:
|
|
case Tag_PlaceObject3:
|
|
case Tag_RemoveObject2:
|
|
{
|
|
swfSpriteCommand_t& command = commands.Alloc();
|
|
command.tag = tag;
|
|
command.stream.Load( tagStream.ReadData( recordLength ), recordLength, true );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// We don't care, about sprite tags we don't support ... RobA
|
|
//idLib::Printf( "Load Sprite: Unhandled tag %s\n", idSWF::GetTagName( tag ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWFSprite::Read
|
|
========================
|
|
*/
|
|
void idSWFSprite::Read( idFile* f )
|
|
{
|
|
int num = 0;
|
|
f->ReadBig( frameCount );
|
|
f->ReadBig( num );
|
|
frameOffsets.SetNum( num );
|
|
f->ReadBigArray( frameOffsets.Ptr(), frameOffsets.Num() );
|
|
f->ReadBig( num );
|
|
frameLabels.SetNum( num );
|
|
for( int i = 0; i < frameLabels.Num(); i++ )
|
|
{
|
|
f->ReadBig( frameLabels[i].frameNum );
|
|
f->ReadString( frameLabels[i].frameLabel );
|
|
}
|
|
|
|
uint32 bufferSize;
|
|
f->ReadBig( bufferSize );
|
|
|
|
commandBuffer = ( byte* )Mem_Alloc( bufferSize, TAG_SWF );
|
|
f->Read( commandBuffer, bufferSize );
|
|
|
|
byte* currentBuffer = commandBuffer;
|
|
|
|
f->ReadBig( num );
|
|
commands.SetNum( num );
|
|
for( int i = 0; i < commands.Num(); i++ )
|
|
{
|
|
uint32 streamLength = 0;
|
|
|
|
f->ReadBig( commands[i].tag );
|
|
f->ReadBig( streamLength );
|
|
|
|
commands[i].stream.Load( currentBuffer, streamLength, false );
|
|
currentBuffer += streamLength;
|
|
}
|
|
|
|
uint32 doInitActionLength = 0;
|
|
f->ReadBig( num );
|
|
doInitActions.SetNum( num );
|
|
for( int i = 0; i < num; i++ )
|
|
{
|
|
f->ReadBig( doInitActionLength );
|
|
idSWFBitStream& initaction = doInitActions[i];
|
|
initaction.Load( currentBuffer, doInitActionLength, true );
|
|
currentBuffer += doInitActionLength;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWFSprite::Write
|
|
========================
|
|
*/
|
|
void idSWFSprite::Write( idFile* f )
|
|
{
|
|
f->WriteBig( frameCount );
|
|
f->WriteBig( frameOffsets.Num() );
|
|
f->WriteBigArray( frameOffsets.Ptr(), frameOffsets.Num() );
|
|
f->WriteBig( frameLabels.Num() );
|
|
for( int i = 0; i < frameLabels.Num(); i++ )
|
|
{
|
|
f->WriteBig( frameLabels[i].frameNum );
|
|
f->WriteString( frameLabels[i].frameLabel );
|
|
}
|
|
uint32 totalLength = 0;
|
|
for( int i = 0; i < commands.Num(); i++ )
|
|
{
|
|
totalLength += commands[i].stream.Length();
|
|
}
|
|
for( int i = 0; i < doInitActions.Num(); i++ )
|
|
{
|
|
totalLength += doInitActions[i].Length();
|
|
}
|
|
f->WriteBig( totalLength );
|
|
for( int i = 0; i < commands.Num(); i++ )
|
|
{
|
|
f->Write( commands[i].stream.Ptr(), commands[i].stream.Length() );
|
|
}
|
|
for( int i = 0; i < doInitActions.Num(); i++ )
|
|
{
|
|
f->Write( doInitActions[i].Ptr(), doInitActions[i].Length() );
|
|
}
|
|
|
|
f->WriteBig( commands.Num() );
|
|
for( int i = 0; i < commands.Num(); i++ )
|
|
{
|
|
f->WriteBig( commands[i].tag );
|
|
f->WriteBig( commands[i].stream.Length() );
|
|
}
|
|
|
|
f->WriteBig( doInitActions.Num() );
|
|
for( int i = 0; i < doInitActions.Num(); i++ )
|
|
{
|
|
f->WriteBig( doInitActions[i].Length() );
|
|
}
|
|
}
|