doom3-bfg/neo/sys/win32
Daniel Gibson a203345897 Configurable username for Multi-Player (ui_name), com_pause no cheat
D3BFG gets the username from Steam, in the GPL release it just
uses the hostname.
Now it's possible to set a custom name with the ui_name CVAR
(like in classic doom3). If ui_name is empty ("") the hostname
is used.

The window losing focus in MP resulted in the console being spammed
with "changing com_pause not allowed in Multi Player" (or similar)
messages. Added CVAR_NOCHEAT flag to com_pause to get rid of that.
2013-03-16 14:32:47 +01:00
..
rc Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_achievements.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_achievements.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_cpu.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_glimp.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_input.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_input.h Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_localuser.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_localuser.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_main.cpp Implement Sys_ReLaunch() for Linux, refactor it 2013-01-20 04:32:11 +01:00
win_nanoafx.h Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition 2012-11-28 11:27:27 +01:00
win_net.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_qgl.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_savegame.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_session_local.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00
win_shared.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_signin.cpp Configurable username for Multi-Player (ui_name), com_pause no cheat 2013-03-16 14:32:47 +01:00
win_signin.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_snd.cpp Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
win_syscon.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_taskkeyhook.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_wndproc.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00