doom3-bfg/neo/renderer/Vulkan
Alejandro Piñeiro a0f107ec4a Make depthBounds optional for the Vulkan renderer
This is already the case for the OpenGL renderer. This feature is not
supported by all the Vulkan drivers. For example Mesa ANV with
Coffe-lake (that is relatively recent) or Mesa v3dv (Broadcom) used on
the rpi4.
2021-02-09 12:55:29 +01:00
..
Allocator_VK.cpp Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
Allocator_VK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject_VK.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Image_VK.cpp Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale 2020-05-01 21:11:13 +02:00
qvk.h Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
RenderBackend_VK.cpp Make depthBounds optional for the Vulkan renderer 2021-02-09 12:55:29 +01:00
RenderDebug_VK.cpp Implemented idRenderBackend::DBG_TestImage() for Vulkan 2020-05-01 16:52:48 +02:00
RenderProgs_VK.cpp Make depthBounds optional for the Vulkan renderer 2021-02-09 12:55:29 +01:00
Staging_VK.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Staging_VK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
vma.cpp Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
vma.h Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00