mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
154 lines
4.2 KiB
Modula-2
154 lines
4.2 KiB
Modula-2
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export fred {
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camera maps/fred/comm1/swann_video1.mb -dest models/md5/cinematics/comm1/swann_video_a_cam
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camera maps/kevinc/comm1/swann_video2.mb -dest models/md5/cinematics/comm1/swann_video_b_cam
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camera maps/kevinc/comm1/swann_video3.mb -dest models/md5/cinematics/comm1/swann_video_c_cam
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}
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entityDef comm1_swann_video_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim video_a" "models/md5/cinematics/comm1/swann_video_a_cam.md5camera"
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"anim video_b" "models/md5/cinematics/comm1/swann_video_b_cam.md5camera"
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"anim video_c" "models/md5/cinematics/comm1/swann_video_c_cam.md5camera"
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}
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export fred {
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options -prefix ENV_ -scale .7
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mesh models/monsters/sentry/animation/cycles/wall_release_blank.ma -range 150 150 -dest models/md5/cinematics/comm1/sentry_loader
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anim models/monsters/sentry/animation/cycles/wall_release_blank.ma -dest models/md5/cinematics/comm1/sentry_loader
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}
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model comm1_sentryloader {
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mesh models/md5/cinematics/comm1/sentry_loader.md5mesh
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anim load models/md5/cinematics/comm1/sentry_loader.md5anim {
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frame 1 sound_voice2 c1_sentry_loader_out
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frame 108 sound_voice2 c1_sentry_loader_in
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}
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}
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entityDef comm1_sentryloader {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"sound_bone" "joint2"
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"spawnclass" "idAnimated"
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"anim" "load"
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"model" "comm1_sentryloader"
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}
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model comm1_sentry_blank {
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mesh models/md5/monsters/sentry/sentry.md5mesh
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skin skins/models/monsters/sentrynobeam.skin
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anim load models/md5/monsters/sentry/wall_release_dummy.md5anim
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}
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entityDef comm1_sentry_blank {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"sound_bone" "Head"
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"spawnclass" "idAnimated"
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"anim" "load"
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"model" "comm1_sentry_blank"
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}
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model comm1_sentry {
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inherit char_sentry
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anim releaseidle models/md5/monsters/sentry/wall_release_idle.md5anim
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anim load models/md5/monsters/sentry/wall_release.md5anim {
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ai_no_turn
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frame 1 event ignoreDamage
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frame 1 disableGravity
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frame 1 disableWalkIK
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frame 100 enableGravity
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frame 100 enableWalkIK
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frame 120 event allowDamage
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}
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}
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entityDef comm1_sentry {
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"inherit" "char_sentry"
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"model" "comm1_sentry"
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"anim" "load"
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"hanging" "2"
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"burnaway" "10"
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}
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model comm1_video_swannhead {
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inherit head_swann
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anim video_a models/md5/heads/swann/comm1/swannhead_video1.md5anim
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anim video_b models/md5/heads/swann/comm1/swannhead_video2.md5anim
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anim video_c models/md5/heads/swann/comm1/swannhead_video3.md5anim
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}
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model comm1_video_swann {
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mesh models/md5/chars/suit.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol)
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anim idle models/md5/chars/stand.md5anim
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anim stand models/md5/chars/stand.md5anim
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anim video_a models/md5/chars/swann/comm1/swann_vid1.md5anim {
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//frame 1 aviGame swannvid1
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frame 1 event disableEyeFocus
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//frame 12 sound_voice comm1_swann_video1
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frame 1 sound_voice comm1_swann_video1
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//frame 345 aviGame
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}
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anim video_b models/md5/chars/swann/comm1/swann_vid2.md5anim {
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//frame 1 aviGame swannvid2
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frame 1 event disableEyeFocus
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frame 8 sound_voice comm1_swann_video2
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//frame 345 aviGame
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}
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anim video_c models/md5/chars/swann/comm1/swann_vid3.md5anim {
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//frame 1 aviGame swannvid3
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frame 1 event disableEyeFocus
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frame 6 sound_voice comm1_swann_video3
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//frame 345 aviGame
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}
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}
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entityDef comm1_video_swann {
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"inherit" "character_default"
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"size" "1 1 1"
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"model" "comm1_video_swann"
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"anim" "video"
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"sound_bone" "Chest"
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"def_head" "comm1_video_swannhead"
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"head_joint" "Shoulders"
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"eye_verticle_offset" "10"
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"eye_horizontal_offset" "5"
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// "bone_focus" "headcontrol"
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// "bone_orientation" "Body"
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// "bone_leftEye" "Leyeaim"
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// "bone_rightEye" "Reyeaim"
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"copy_joint neckcontrol" "neckcontrol"
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"copy_joint headcontrol" "headcontrol"
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"copy_joint_world eyecontrol" "eyecontrol"
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}
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