mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __RENDERTEXTURE_H__
|
|
#define __RENDERTEXTURE_H__
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
Render Texture
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
#define CELL_GCM_INVALID_PITCH 64
|
|
|
|
/*
|
|
================================================
|
|
idRenderTexture holds both the color and depth images that are made
|
|
resident on the video hardware.
|
|
================================================
|
|
*/
|
|
class idRenderTexture {
|
|
public:
|
|
idRenderTexture();
|
|
~idRenderTexture();
|
|
|
|
ID_INLINE int GetWidth() const { return ( colorImage != NULL ) ? colorImage->GetUploadWidth() : depthImage->GetUploadWidth(); }
|
|
ID_INLINE int GetHeight() const { return ( colorImage != NULL ) ? colorImage->GetUploadHeight() : depthImage->GetUploadHeight(); }
|
|
|
|
ID_INLINE idImage * GetColorImage() const { return colorImage; }
|
|
ID_INLINE idImage * GetDepthImage() const { return depthImage; }
|
|
|
|
|
|
void Resize( int width, int height );
|
|
|
|
void MakeCurrent( int level = 0, int side = 0 );
|
|
|
|
private:
|
|
idImage * colorImage;
|
|
idImage * depthImage;
|
|
int targetWidth;
|
|
int targetHeight;
|
|
|
|
};
|
|
|
|
#endif //!__RENDERTEXTURE_H__
|